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Returning 35 results for 'books barriers diffusing closing remain'.
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Magic Items
Dungeon Master’s Guide
;s buttons remain within your reach. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot
ram and grants its user a +10 bonus to Strength (Athletics) checks made to break through doors, barricades, and other barriers.
Button 6. The rod assumes or remains in its normal form and indicates
Monsters
Candlekeep Mysteries
see.Well over 1,500 years ago, the silver dragon Miirym broke into Candlekeep, intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was
the books and scrolls kept in her subterranean domain. The Sentinel Wyrm can be summoned by the Keeper of Tomes and called upon to defend Candlekeep from invaders who would plunder or destroy it. In her
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Sunlight Banishment. If the yeth hound starts its turn in sunlight, it is transported to the Ethereal Plane. While sunlight shines on the spot from which it vanished, the hound must remain in the
run and torment them before closing in for the kill. Those that fight back discover that mundane weapons partially pass through yeth hounds as if they were made of fog, but magic weapons and silvered
Beholder
Legacy
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Monsters
Monster Manual (2014)
ray, such as manipulating a simple tool or opening a door or a container.
Sleep Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or fall asleep and remain unconscious for 1
closing to melee range. A beholder encountered in its lair has a challenge rating of 14 (11,500 XP).
Lair Actions
When fighting inside its lair, a beholder can invoke the ambient magic to take lair
Mummy Lord
Legacy
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Monsters
Basic Rules (2014)
, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.
Whirlwind of Sand (Costs 2 Actions). The mummy lord magically transforms into a
stunned. Equipment worn or carried by the mummy lord remain in its possession.A Mummy Lord’s Lair
A mummy lord watches over an ancient temple or tomb that is protected by lesser undead and
Monsters
Tyranny of Dragons
(Costs 2 Actions). Diderius magically unleashes negative energy. Creatures within 60 feet of him, including ones behind barriers and around corners, can’t regain hit points until the end of his next
all damage, and he can’t be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by him remain in his possession.A Mummy Lord’s Lair
A mummy lord watches
Monsters
Candlekeep Mysteries
2 Actions). The fungal servant magically unleashes negative energy. Creatures within 60 feet of the fungal servant, including ones behind barriers and around corners, can’t regain hit points
fungal servant remain in its possession.Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksFire
Monsters
Candlekeep Mysteries
energy. Creatures within 60 feet of Valin, including ones behind barriers and around corners, can’t regain hit points until the end of Valin’s next turn.
Whirlwind of Sand (Costs 2 Actions
, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by Valin remain in her possession.Valin Sarnaster has been thoroughly corrupted by visions of a future in which she sees herself
Monsters
Waterdeep: Dungeon of the Mad Mage
Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit
form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in
Monsters
The Book of Many Things
filling books, scrolls, tablets, or stranger archives—such as magical crystals that hold captured memories or the voices of those long dead. You can use this lair and the lair actions described for
a surface such as a ceiling with no way to remain there (for example, sufficient handholds), it falls at the end of this movement.
Regional Effects
The region containing a medusa’s lair is
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
surrounding a legendary deep dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Preservation of Knowledge. Books, letters, and any other physical forms
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Preservation of Knowledge. Books, letters, and any other physical forms of writing within 6 miles
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate
close. While being seen hurrying toward the gates is an obvious embarrassment, being caught and escorted out would be far more bruising — both to one’s ego and body. The nightly closing of the gates
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate
close. While being seen hurrying toward the gates is an obvious embarrassment, being caught and escorted out would be far more bruising — both to one’s ego and body. The nightly closing of the gates
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate
close. While being seen hurrying toward the gates is an obvious embarrassment, being caught and escorted out would be far more bruising — both to one’s ego and body. The nightly closing of the gates
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Oztocan’s history and can help you reach the tomb. Good luck, operatives.”
Closing the music box causes the golden key to vanish. The shard of Xeluan and the lead tube remain.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Oztocan’s history and can help you reach the tomb. Good luck, operatives.”
Closing the music box causes the golden key to vanish. The shard of Xeluan and the lead tube remain.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Oztocan’s history and can help you reach the tomb. Good luck, operatives.”
Closing the music box causes the golden key to vanish. The shard of Xeluan and the lead tube remain.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate
close. While being seen hurrying toward the gates is an obvious embarrassment, being caught and escorted out would be far more bruising — both to one’s ego and body. The nightly closing of the gates
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate
close. While being seen hurrying toward the gates is an obvious embarrassment, being caught and escorted out would be far more bruising — both to one’s ego and body. The nightly closing of the gates
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate
close. While being seen hurrying toward the gates is an obvious embarrassment, being caught and escorted out would be far more bruising — both to one’s ego and body. The nightly closing of the gates
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mansion. If the characters defeat the imp, it disappears in a cloud of black smoke. Any treasure, books, specimens, or weapons the characters acquired while in the mansion remain in their possession. Anything else taken from the mansion evaporates into smoke as they pass through the doorway.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mansion. If the characters defeat the imp, it disappears in a cloud of black smoke. Any treasure, books, specimens, or weapons the characters acquired while in the mansion remain in their possession. Anything else taken from the mansion evaporates into smoke as they pass through the doorway.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Opening the Portal When the characters are shown into the private study room assigned to Matreous, they find it unoccupied. Only the sage’s personal effects and a handful of books remain. The Joy of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Opening the Portal When the characters are shown into the private study room assigned to Matreous, they find it unoccupied. Only the sage’s personal effects and a handful of books remain. The Joy of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mansion. If the characters defeat the imp, it disappears in a cloud of black smoke. Any treasure, books, specimens, or weapons the characters acquired while in the mansion remain in their possession. Anything else taken from the mansion evaporates into smoke as they pass through the doorway.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Opening the Portal When the characters are shown into the private study room assigned to Matreous, they find it unoccupied. Only the sage’s personal effects and a handful of books remain. The Joy of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Durst and bequeathes the house, the windmill, and all other family property to Rosavalda and Thornboldt Durst in the event of their parents’ deaths. The books, scrolls, deeds, and will age markedly if taken from the house but remain intact.
, which any character can ascertain after studying the books for 1 hour and succeeding on a DC 12 Intelligence (Arcana) check. A heavy wooden chest with clawed iron feet stands against the south wall, its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Durst and bequeathes the house, the windmill, and all other family property to Rosavalda and Thornboldt Durst in the event of their parents’ deaths. The books, scrolls, deeds, and will age markedly if taken from the house but remain intact.
, which any character can ascertain after studying the books for 1 hour and succeeding on a DC 12 Intelligence (Arcana) check. A heavy wooden chest with clawed iron feet stands against the south wall, its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Durst and bequeathes the house, the windmill, and all other family property to Rosavalda and Thornboldt Durst in the event of their parents’ deaths. The books, scrolls, deeds, and will age markedly if taken from the house but remain intact.
, which any character can ascertain after studying the books for 1 hour and succeeding on a DC 12 Intelligence (Arcana) check. A heavy wooden chest with clawed iron feet stands against the south wall, its
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the motivation to overcome my barriers, then their matter is unworthy of my attention.
8 On a long enough timescale, all actions are meaningless. So why should I deny myself anything?
Gold
history. By acting strategically, I tip the ultimate balance toward justice and virtue. (Good)
4 Objectivity. I remain impartial in my judgments and refuse to let personal feelings get in the way of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the motivation to overcome my barriers, then their matter is unworthy of my attention.
8 On a long enough timescale, all actions are meaningless. So why should I deny myself anything?
Gold
history. By acting strategically, I tip the ultimate balance toward justice and virtue. (Good)
4 Objectivity. I remain impartial in my judgments and refuse to let personal feelings get in the way of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the motivation to overcome my barriers, then their matter is unworthy of my attention.
8 On a long enough timescale, all actions are meaningless. So why should I deny myself anything?
Gold
history. By acting strategically, I tip the ultimate balance toward justice and virtue. (Good)
4 Objectivity. I remain impartial in my judgments and refuse to let personal feelings get in the way of
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
flee the vessel. If the characters stand their ground, the giff hurl grenades at them before closing to melee range. If captured and interrogated, the giff reveal that they take their orders from
giff concludes, the characters hear an explosion coming from the other side of the academy, in the direction of the cadet quarters. They now have a choice: head toward what is clearly another attack (continue with “Freeing Miken” below) or remain aboard the Flighty Foundling (skip ahead to “Staying Put”).
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hangs on the wall behind the desk. There’s a single bed tucked against the western wall.
Unless she is with the characters, at Amberdune Books, or elsewhere in the hideout investigating a commotion, the
this room, the gingwatzims defend her. In addition to appearing as swords, these gingwatzims can turn into bats. The journal on Korvala’s desk is a ledger documenting all of Amberdune Books’ sales






