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Returning 35 results for 'books barriers diffusing complete rituals'.
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blocks barriers diffusing completely rivals
Monsters
Candlekeep Mysteries
see.Well over 1,500 years ago, the silver dragon Miirym broke into Candlekeep, intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was
the books and scrolls kept in her subterranean domain. The Sentinel Wyrm can be summoned by the Keeper of Tomes and called upon to defend Candlekeep from invaders who would plunder or destroy it. In her
Monsters
Icewind Dale: Rime of the Frostmaiden
Detect Sentience. The brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature
laughterThrough rituals combining alchemy, necromancy, and grim surgical precision, the brain of a mortal being is encased in a glass jar filled with preserving fluids and the liquefied goop of their body&rsquo
spells
Xanathar's Guide to Everything
creature will take and where it will move during its next turn, or you can issue a simple, general command, such as to fetch a key, stand watch, or stack some books. If you issue no commands, the
servant does nothing other than defend itself against hostile creatures. Once given an order, the servant continues to follow that order until its task is complete.
When the creature drops to 0 hit points
Monsters
Candlekeep Mysteries
energy. Creatures within 60 feet of Valin, including ones behind barriers and around corners, can’t regain hit points until the end of Valin’s next turn.
Whirlwind of Sand (Costs 2 Actions
as the immortal heir of Savras’s realm. The Canopic Being came into her possession years ago, and an obsession with the dark rituals therein set the oracle on her present course.
Valin has
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the mutated
Backgrounds
Tomb of Annihilation
, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through
books and scrolls, but also through first-hand observation—by visiting far-flung settlements and exploring local histories and customs.
Skill Proficiencies: Insight, ReligionLanguages
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Eerie Chanting Zone Regions where magical rituals with harmful effects habitually occur can resonate with disconcerting chanting, even after the rituals are complete. In an eerie chanting zone, which
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Eerie Chanting Zone Regions where magical rituals with harmful effects habitually occur can resonate with disconcerting chanting, even after the rituals are complete. In an eerie chanting zone, which
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Eerie Chanting Zone Regions where magical rituals with harmful effects habitually occur can resonate with disconcerting chanting, even after the rituals are complete. In an eerie chanting zone, which
Backgrounds
Sword Coast Adventurer's Guide
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
traditional rituals that are unfamiliar to those around me.
6
Sarcasm and insults are my weapons of choice.
d6
Ideal
1
Open. I have much to learn from the kindly folk I meet
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
9. Secret Room This secret room contains bookshelves packed with tomes describing fiend-summoning rituals and the necromantic rituals of a cult called the Priests of Osybus. The rituals are bogus
, which any character can ascertain after studying the books for 1 hour and succeeding on a DC 12 Intelligence (Arcana) check. A heavy wooden chest with clawed iron feet stands against the south wall, its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
9. Secret Room This secret room contains bookshelves packed with tomes describing fiend-summoning rituals and the necromantic rituals of a cult called the Priests of Osybus. The rituals are bogus
, which any character can ascertain after studying the books for 1 hour and succeeding on a DC 12 Intelligence (Arcana) check. A heavy wooden chest with clawed iron feet stands against the south wall, its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
9. Secret Room This secret room contains bookshelves packed with tomes describing fiend-summoning rituals and the necromantic rituals of a cult called the Priests of Osybus. The rituals are bogus
, which any character can ascertain after studying the books for 1 hour and succeeding on a DC 12 Intelligence (Arcana) check. A heavy wooden chest with clawed iron feet stands against the south wall, its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, laws, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only
through books and scrolls, but also through first-hand observation — by visiting far-flung settlements and exploring local histories and customs. Skill Proficiencies: Insight, Religion Languages: Two of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, laws, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only
through books and scrolls, but also through first-hand observation — by visiting far-flung settlements and exploring local histories and customs. Skill Proficiencies: Insight, Religion Languages: Two of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, laws, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only
through books and scrolls, but also through first-hand observation — by visiting far-flung settlements and exploring local histories and customs. Skill Proficiencies: Insight, Religion Languages: Two of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Finding the Books Alkazaar was an adventurer of great renown. Tales proliferate about his daring and incredible discoveries across Faerûn. Knowing that the definitive collection of Alkazaar’s
Alkazaar’s Appendix to the characters’ attention and approach the characters (especially if the party has visited Candlekeep before) in hopes that they can complete Alkazaar’s unfinished quest and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coterminous. When its influence is weak, a plane is remote. The state of a plane can be important for performing epic rituals, creating of eldritch machines, or interacting with extraplanar entities. Whether or
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Finding the Books Alkazaar was an adventurer of great renown. Tales proliferate about his daring and incredible discoveries across Faerûn. Knowing that the definitive collection of Alkazaar’s
Alkazaar’s Appendix to the characters’ attention and approach the characters (especially if the party has visited Candlekeep before) in hopes that they can complete Alkazaar’s unfinished quest and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Finding the Books Alkazaar was an adventurer of great renown. Tales proliferate about his daring and incredible discoveries across Faerûn. Knowing that the definitive collection of Alkazaar’s
Alkazaar’s Appendix to the characters’ attention and approach the characters (especially if the party has visited Candlekeep before) in hopes that they can complete Alkazaar’s unfinished quest and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coterminous. When its influence is weak, a plane is remote. The state of a plane can be important for performing epic rituals, creating of eldritch machines, or interacting with extraplanar entities. Whether or
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coterminous. When its influence is weak, a plane is remote. The state of a plane can be important for performing epic rituals, creating of eldritch machines, or interacting with extraplanar entities. Whether or
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
This gruff scribe prefers the company of books over people.
Bookworm. Dwern has read more books than anyone else in the keep.
Curmudgeonly. Dwern is ill-tempered toward younger people—which, to
him, are most people.
Rumors
“The guild house’s library boasts a modest but impressive collection of books on history and magic.” (True)
“There’s an ancient statue somewhere in the forests north
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
This gruff scribe prefers the company of books over people.
Bookworm. Dwern has read more books than anyone else in the keep.
Curmudgeonly. Dwern is ill-tempered toward younger people—which, to
him, are most people.
Rumors
“The guild house’s library boasts a modest but impressive collection of books on history and magic.” (True)
“There’s an ancient statue somewhere in the forests north
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
This gruff scribe prefers the company of books over people.
Bookworm. Dwern has read more books than anyone else in the keep.
Curmudgeonly. Dwern is ill-tempered toward younger people—which, to
him, are most people.
Rumors
“The guild house’s library boasts a modest but impressive collection of books on history and magic.” (True)
“There’s an ancient statue somewhere in the forests north
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spend 8 hours poring through them; subtract 1d4 hours if the character reads Dwarvish. At the end of this time, the character knows that the books outline two rituals: one that causes a one-headed
influence on the cultists. The characters can complete a quest by turning over the books, scrolls, and letter to Errde Blackskull. Award 150 XP to each character when they deliver the items. If the characters ask Errde about Narrak, she tells them that he was a junior member of the Council of Savants.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spend 8 hours poring through them; subtract 1d4 hours if the character reads Dwarvish. At the end of this time, the character knows that the books outline two rituals: one that causes a one-headed
influence on the cultists. The characters can complete a quest by turning over the books, scrolls, and letter to Errde Blackskull. Award 150 XP to each character when they deliver the items. If the characters ask Errde about Narrak, she tells them that he was a junior member of the Council of Savants.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
accompanied a thicker tome titled Alkazaar’s Thrilling Tales, in which Alkazaar chronicled his numerous heroic exploits. He bequeathed these books to Candlekeep and also gifted the Avowed with a series of
, and the Avowed of Candlekeep wonder about it to this day: the tale of the lost golem, featuring the one adventure that Alkazaar could not complete. This story is told in Alkazaar’s Appendix.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
accompanied a thicker tome titled Alkazaar’s Thrilling Tales, in which Alkazaar chronicled his numerous heroic exploits. He bequeathed these books to Candlekeep and also gifted the Avowed with a series of
, and the Avowed of Candlekeep wonder about it to this day: the tale of the lost golem, featuring the one adventure that Alkazaar could not complete. This story is told in Alkazaar’s Appendix.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spend 8 hours poring through them; subtract 1d4 hours if the character reads Dwarvish. At the end of this time, the character knows that the books outline two rituals: one that causes a one-headed
influence on the cultists. The characters can complete a quest by turning over the books, scrolls, and letter to Errde Blackskull. Award 150 XP to each character when they deliver the items. If the characters ask Errde about Narrak, she tells them that he was a junior member of the Council of Savants.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
accompanied a thicker tome titled Alkazaar’s Thrilling Tales, in which Alkazaar chronicled his numerous heroic exploits. He bequeathed these books to Candlekeep and also gifted the Avowed with a series of
, and the Avowed of Candlekeep wonder about it to this day: the tale of the lost golem, featuring the one adventure that Alkazaar could not complete. This story is told in Alkazaar’s Appendix.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
planar factions. Each volume is worth 250 gp separately, but the complete set is worth 2,500 gp. Stacked one atop another are three identical spellbooks shared by the githyanki gish. Each of these books
, 4-foot-high table in the west side of the room.
Golem. A crystal golem (see “Crystal Golems”) stands guard in the east side of the room, surrounded by shelves stacked with books, spell components
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
planar factions. Each volume is worth 250 gp separately, but the complete set is worth 2,500 gp. Stacked one atop another are three identical spellbooks shared by the githyanki gish. Each of these books
, 4-foot-high table in the west side of the room.
Golem. A crystal golem (see “Crystal Golems”) stands guard in the east side of the room, surrounded by shelves stacked with books, spell components
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
planar factions. Each volume is worth 250 gp separately, but the complete set is worth 2,500 gp. Stacked one atop another are three identical spellbooks shared by the githyanki gish. Each of these books
, 4-foot-high table in the west side of the room.
Golem. A crystal golem (see “Crystal Golems”) stands guard in the east side of the room, surrounded by shelves stacked with books, spell components
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
is intentionally vague about how much time it takes Teremini to complete her ritual. The players should feel that time is of the essence, but not so much that their characters can’t afford to retreat
, and barriers around the lunarium daises—instantly dissolve. Any creature standing on one of these surfaces falls to the courtyard 100 feet below. Orinix Arrives A portal to Lunitari opens where the






