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Returning 35 results for 'books bubbles diffusing channel region'.
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Monsters
Forgotten Realms: Adventures in Faerûn
, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon’s lair is changed by its presence, creating the following effects
:
Preservation of Knowledge. Books and other written forms of communication with 1 mile of the lair become magically protected and can’t be damaged by nonmagical means.
Restless Sleep. When a
Monsters
Forgotten Realms: Adventures in Faerûn
ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon’s lair is changed by its presence, creating the following effects
:
Preservation of Knowledge. Books and other written forms of communication with 1 mile of the lair become magically protected and can’t be damaged by nonmagical means.
Restless Sleep. When a creature
Monsters
Forgotten Realms: Adventures in Faerûn
dragons lair in fungus-encrusted caverns of the Underdark or old, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon&rsquo
;s lair is changed by its presence, creating the following effects:
Preservation of Knowledge. Books and other written forms of communication with 1 mile of the lair become magically protected and can
Monsters
Forgotten Realms: Adventures in Faerûn
-encrusted caverns of the Underdark or old, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon’s lair is changed by its
presence, creating the following effects:
Preservation of Knowledge. Books and other written forms of communication with 1 mile of the lair become magically protected and can’t be damaged by
Monsters
Mordenkainen Presents: Monsters of the Multiverse
parts or magical properties. Any object created in this area is, upon close inspection, revealed as a fake. Books are filled with empty pages, golden items are obvious counterfeits, and so on. The
transformation lasts until the balhannoth dies or takes this lair action again.
Regional Effects
A region containing a balhannoth’s lair becomes warped by the creature’s unnatural presence
Balhannoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
material only and can’t create anything with moving parts or magical properties. Any object created in this area is, upon close inspection, revealed as a fake. Books are filled with empty pages
the balhannoth attacks the target.
Regional Effects
A region containing a balhannoth’s lair becomes warped by the creature’s unnatural presence, which creates one or more of the
Monsters
The Book of Many Things
’ll be found by mortals who are desperate for power and ripe for corruption.
Malaxxix seeks the Books of Keeping: ancient tomes that contain the true names of all yugoloths. To this end, it
Effects
The region around the Unborn Palanquin is warped by its presence, creating the following effects:
Cranial Discomfort. Creatures that spend more than 24 hours within 1 mile of the palanquin
Monsters
Planescape: Adventures in the Multiverse
the Books of Keeping—ancient tomes detailing the true names of the first yugoloths—report no mention of baernaloths within. Some posit that these enigmatic yugoloths were created by a
on a failed save, or half as much damage on a successful one.
Regional Effects
A region containing a baernaloth’s lair becomes warped by the creature’s unnatural presence, which creates
Monsters
The Book of Many Things
filling books, scrolls, tablets, or stranger archives—such as magical crystals that hold captured memories or the voices of those long dead. You can use this lair and the lair actions described for
a surface such as a ceiling with no way to remain there (for example, sufficient handholds), it falls at the end of this movement.
Regional Effects
The region containing a medusa’s lair is
Monsters
Fizban's Treasury of Dragons
refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel
round.
Regional Effects
The region surrounding a legendary crystal dragon’s lair is altered by the dragon's magic, creating one or more of the following effects:
Clear Skies. The skies above
Monsters
Fizban's Treasury of Dragons
light, or channel positive energy for healing and nurturing.
Creating a Crystal Dragon
Use the Crystal Dragon Personality Traits and Crystal Dragon Ideals tables to inspire your portrayal of
the glow around any creature fades on initiative count 20 on the next round.
Regional Effects
The region surrounding a legendary crystal dragon’s lair is altered by the dragon's magic
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Toxic Spores", "rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Regional Effects
The region
surrounding a legendary deep dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Preservation of Knowledge. Books, letters, and any other physical forms
Monsters
Fizban's Treasury of Dragons
pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During especially active
lizard;giant lizards—to settle and thrive in the region.
Emerald dragons use the features of their lairs to confuse and imperil intruders. They dig additional tunnels that allow them to move
Monsters
Fizban's Treasury of Dragons
to natural stone caves; these caves slope down to a subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves
awareness and subconsciously luring their favorite food—giant lizard;giant lizards—to settle and thrive in the region.
Emerald dragons use the features of their lairs to confuse and imperil
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Toxic Spores", "rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Regional Effects
The region surrounding a legendary deep dragon
’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Preservation of Knowledge. Books, letters, and any other physical forms of writing within 6 miles
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
devoured by the vermin and oozes that inhabit the sewers. Smaller tunnels channel wastewater into purification centers, where magewrights use magic to cleanse the water. A special unit of the Sharn Watch
this region. A few tribes of people—mostly goblins, along with a few shifters, dwarves, and feral halflings—live in the sewers, rummaging through the midden heaps and selling their goods in the lower
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
devoured by the vermin and oozes that inhabit the sewers. Smaller tunnels channel wastewater into purification centers, where magewrights use magic to cleanse the water. A special unit of the Sharn Watch
this region. A few tribes of people—mostly goblins, along with a few shifters, dwarves, and feral halflings—live in the sewers, rummaging through the midden heaps and selling their goods in the lower
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
devoured by the vermin and oozes that inhabit the sewers. Smaller tunnels channel wastewater into purification centers, where magewrights use magic to cleanse the water. A special unit of the Sharn Watch
this region. A few tribes of people—mostly goblins, along with a few shifters, dwarves, and feral halflings—live in the sewers, rummaging through the midden heaps and selling their goods in the lower
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
character who succeeds on a DC 12 Intelligence (Investigation) check while searching the collection finds several annotated books about the Caerdoon region, located a few miles from the badlands. The
Hall of Wisdom (T3a-T3e) This winding network of tunnels and alcoves holds Murgaxor’s collection of books, scrolls, and curios, which are heaped on shelves and in niches along the cave walls. This
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
character who succeeds on a DC 12 Intelligence (Investigation) check while searching the collection finds several annotated books about the Caerdoon region, located a few miles from the badlands. The
Hall of Wisdom (T3a-T3e) This winding network of tunnels and alcoves holds Murgaxor’s collection of books, scrolls, and curios, which are heaped on shelves and in niches along the cave walls. This
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
character who succeeds on a DC 12 Intelligence (Investigation) check while searching the collection finds several annotated books about the Caerdoon region, located a few miles from the badlands. The
Hall of Wisdom (T3a-T3e) This winding network of tunnels and alcoves holds Murgaxor’s collection of books, scrolls, and curios, which are heaped on shelves and in niches along the cave walls. This
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
books, pamphlets, folios, quartos, scrolls, and tablets with a combined weight of more than a ton. The entire collection would be worth 50,000 gp if it could be moved. Alternatively, the characters can
subject. Each skill check takes 10 minutes, but many characters can be searching at the same time. Characters who search for more books take a cumulative –10 penalty to subsequent checks. The map shows
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
books, pamphlets, folios, quartos, scrolls, and tablets with a combined weight of more than a ton. The entire collection would be worth 50,000 gp if it could be moved. Alternatively, the characters can
subject. Each skill check takes 10 minutes, but many characters can be searching at the same time. Characters who search for more books take a cumulative –10 penalty to subsequent checks. The map shows
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
books, pamphlets, folios, quartos, scrolls, and tablets with a combined weight of more than a ton. The entire collection would be worth 50,000 gp if it could be moved. Alternatively, the characters can
subject. Each skill check takes 10 minutes, but many characters can be searching at the same time. Characters who search for more books take a cumulative –10 penalty to subsequent checks. The map shows
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
books, pamphlets, folios, quartos, scrolls, and tablets with a combined weight of more than a ton. The entire collection would be worth 50,000 gp if it could be moved. Alternatively, the characters can
subject. Each skill check takes 10 minutes, but many characters can be searching at the same time. Characters who search for more books take a cumulative –10 penalty to subsequent checks. The map shows
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
books, pamphlets, folios, quartos, scrolls, and tablets with a combined weight of more than a ton. The entire collection would be worth 50,000 gp if it could be moved. Alternatively, the characters can
subject. Each skill check takes 10 minutes, but many characters can be searching at the same time. Characters who search for more books take a cumulative –10 penalty to subsequent checks. The map shows
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
books, pamphlets, folios, quartos, scrolls, and tablets with a combined weight of more than a ton. The entire collection would be worth 50,000 gp if it could be moved. Alternatively, the characters can
subject. Each skill check takes 10 minutes, but many characters can be searching at the same time. Characters who search for more books take a cumulative –10 penalty to subsequent checks. The map shows
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creature in that area must succeed on a DC 15 Constitution saving throw or take 14 (4d6) poison damage and be poisoned until the end of its next turn. Regional Effects The region surrounding a
legendary deep dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects: Preservation of Knowledge. Books, letters, and any other physical forms of writing within 6
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creature in that area must succeed on a DC 15 Constitution saving throw or take 14 (4d6) poison damage and be poisoned until the end of its next turn. Regional Effects The region surrounding a
legendary deep dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects: Preservation of Knowledge. Books, letters, and any other physical forms of writing within 6
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creature in that area must succeed on a DC 15 Constitution saving throw or take 14 (4d6) poison damage and be poisoned until the end of its next turn. Regional Effects The region surrounding a
legendary deep dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects: Preservation of Knowledge. Books, letters, and any other physical forms of writing within 6
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
beginning of Aerdy’s decline marked the high-water mark of Keoland’s expansionist policies, as it held sway from the Pomarj to the borders of Ket. Aided by Celene, rebels in the Ulek region strove to curb
became semi-independent while remaining loyal to the crown, and the diverse peoples of this region coexist in relative peace once again. With this big picture in mind, you can think of the Flanaess
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
beginning of Aerdy’s decline marked the high-water mark of Keoland’s expansionist policies, as it held sway from the Pomarj to the borders of Ket. Aided by Celene, rebels in the Ulek region strove to curb
became semi-independent while remaining loyal to the crown, and the diverse peoples of this region coexist in relative peace once again. With this big picture in mind, you can think of the Flanaess
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
beginning of Aerdy’s decline marked the high-water mark of Keoland’s expansionist policies, as it held sway from the Pomarj to the borders of Ket. Aided by Celene, rebels in the Ulek region strove to curb
became semi-independent while remaining loyal to the crown, and the diverse peoples of this region coexist in relative peace once again. With this big picture in mind, you can think of the Flanaess
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
The gate-town’s only road ends in the center of a pit in a circular courtyard where a bottomless well bubbles with thick, black gunk. Creatures who enter the squelching reservoir, known as the Wishless
tossing coins into the well, which causes it to spurt a jet of inky sludge. Regional Effects The region containing Hopeless’s planar gate is influenced by the magic of Hades, creating one or more of the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
with nails, and cleaning supplies. B4. Kitchen The kitchen is in use most hours of the day, as halfling cook Tombil Breen prepares food for over a dozen residents. A large cooking pot of stew bubbles
day or night. B9. Yurrum’s Office This office belongs to Hazz Yurrum, the ineffective sergeant of the soldiers. Yurrum is a cowardly human guard. His desk contains maps of the region and reports to his






