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Shifter
Legacy
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races
Eberron: Rising from the Last War
weretouched, as many believe they are the descendants of humans and lycanthropes. Whatever their origins, shifters have evolved into a unique race. They are humanoids with a bestial aspect; while they
typically more lithe and flexible. Their facial features have a bestial cast, often with large eyes, flat noses, and pointed ears; most shifters also have prominent canine teeth. They grow fur-like
classes
Player’s Handbook
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.
Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
Improvement
5
12
4
3
3
2
—
17
+6
Precise Hunter
6
14
4
3
3
3
1
18
+6
Feral Senses
6
14
4
3
3
3
1
19
+6
Epic Boon
6
15
4
3
3
3
2
20
+6
Foe
classes
Player’s Handbook
personify their Rage as a fierce spirit or revered forebear. Others see it as a connection to the pain and anguish of the world, as an impersonal tangle of wild magic, or as an expression of their own
+4
4
19
+6
Epic Boon
6
+4
4
20
+6
Primal Champion
6
+4
4
Barbarian Class Features
As a Barbarian, you gain the following class features when you reach the specified Barbarian levels. These features are listed in the Barbarian Features table.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Siona sailed with her devoted crew. Like these partners, you are great and make others great. Consider the Companion Relationships table when determining your legendary connection. Any relationship with
another player’s character requires that player’s consent. Additionally, you gain the following traits. Boon Aura. Your allies within 5 feet of you have advantage on saving throws against being
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Siona sailed with her devoted crew. Like these partners, you are great and make others great. Consider the Companion Relationships table when determining your legendary connection. Any relationship with
another player’s character requires that player’s consent. Additionally, you gain the following traits. Boon Aura. Your allies within 5 feet of you have advantage on saving throws against being
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Siona sailed with her devoted crew. Like these partners, you are great and make others great. Consider the Companion Relationships table when determining your legendary connection. Any relationship with
another player’s character requires that player’s consent. Additionally, you gain the following traits. Boon Aura. Your allies within 5 feet of you have advantage on saving throws against being
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
3 3 3 1 19 +6 Epic Boon 6 15 4 3 3 3 2 20 +6 Foe Slayer 6 15 4 3 3 3 2 Level 1: Spellcasting You have learned to channel the magical essence of nature to cast spells. See “Spells” for the rules on
you finish a Long Rest. Level 17: Precise Hunter You have Advantage on attack rolls against the creature currently marked by your Hunter’s Mark. Level 18: Feral Senses Your connection to the forces of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Level 18: Feral Senses Your connection to the forces of nature grants you Blindsight with a range of 30 feet. Level 19: Epic Boon You gain an Epic Boon feat (see chapter 5) or another feat of your choice
3 3 3 1 19 +6 Epic Boon 6 15 4 3 3 3 2 20 +6 Foe Slayer 6 15 4 3 3 3 2 Level 1: Spellcasting You have learned to channel the magical essence of nature to cast spells. See chapter 7 for the rules on
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Level 18: Feral Senses Your connection to the forces of nature grants you Blindsight with a range of 30 feet. Level 19: Epic Boon You gain an Epic Boon feat (see chapter 5) or another feat of your choice
3 3 3 1 19 +6 Epic Boon 6 15 4 3 3 3 2 20 +6 Foe Slayer 6 15 4 3 3 3 2 Level 1: Spellcasting You have learned to channel the magical essence of nature to cast spells. See chapter 7 for the rules on
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Level 18: Feral Senses Your connection to the forces of nature grants you Blindsight with a range of 30 feet. Level 19: Epic Boon You gain an Epic Boon feat (see chapter 5) or another feat of your choice
3 3 3 1 19 +6 Epic Boon 6 15 4 3 3 3 2 20 +6 Foe Slayer 6 15 4 3 3 3 2 Level 1: Spellcasting You have learned to channel the magical essence of nature to cast spells. See chapter 7 for the rules on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
3 3 3 1 19 +6 Epic Boon 6 15 4 3 3 3 2 20 +6 Foe Slayer 6 15 4 3 3 3 2 Level 1: Spellcasting You have learned to channel the magical essence of nature to cast spells. See “Spells” for the rules on
you finish a Long Rest. Level 17: Precise Hunter You have Advantage on attack rolls against the creature currently marked by your Hunter’s Mark. Level 18: Feral Senses Your connection to the forces of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
3 3 3 1 19 +6 Epic Boon 6 15 4 3 3 3 2 20 +6 Foe Slayer 6 15 4 3 3 3 2 Level 1: Spellcasting You have learned to channel the magical essence of nature to cast spells. See “Spells” for the rules on
you finish a Long Rest. Level 17: Precise Hunter You have Advantage on attack rolls against the creature currently marked by your Hunter’s Mark. Level 18: Feral Senses Your connection to the forces of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 5 18 4 3 3 3 2 1 1 1 — 17 +6 Subclass feature 3 5 19 4 3 3 3 2 1 1 1 1 18 +6 — 4 5 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 5 21 4 3 3 3 3 2 1 1 1 20 +6
. Trained for battle, you gain proficiency with Martial weapons and training with Heavy armor. Thaumaturge. You know one extra cantrip from the Cleric spell list. In addition, your mystical connection to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 5 18 4 3 3 3 2 1 1 1 — 17 +6 Subclass feature 3 5 19 4 3 3 3 2 1 1 1 1 18 +6 — 4 5 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 5 21 4 3 3 3 3 2 1 1 1 20 +6
. Trained for battle, you gain proficiency with Martial weapons and training with Heavy armor. Thaumaturge. You know one extra cantrip from the Cleric spell list. In addition, your mystical connection
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 5 18 4 3 3 3 2 1 1 1 — 17 +6 Subclass feature 3 5 19 4 3 3 3 2 1 1 1 1 18 +6 — 4 5 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 5 21 4 3 3 3 3 2 1 1 1 20 +6
. Trained for battle, you gain proficiency with Martial weapons and training with Heavy armor. Thaumaturge. You know one extra cantrip from the Cleric spell list. In addition, your mystical connection to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 5 18 4 3 3 3 2 1 1 1 — 17 +6 Subclass feature 3 5 19 4 3 3 3 2 1 1 1 1 18 +6 — 4 5 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 5 21 4 3 3 3 3 2 1 1 1 20 +6
. Trained for battle, you gain proficiency with Martial weapons and training with Heavy armor. Thaumaturge. You know one extra cantrip from the Cleric spell list. In addition, your mystical connection to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 5 18 4 3 3 3 2 1 1 1 — 17 +6 Subclass feature 3 5 19 4 3 3 3 2 1 1 1 1 18 +6 — 4 5 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 5 21 4 3 3 3 3 2 1 1 1 20 +6
. Trained for battle, you gain proficiency with Martial weapons and training with Heavy armor. Thaumaturge. You know one extra cantrip from the Cleric spell list. In addition, your mystical connection
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 5 18 4 3 3 3 2 1 1 1 — 17 +6 Subclass feature 3 5 19 4 3 3 3 2 1 1 1 1 18 +6 — 4 5 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 5 21 4 3 3 3 3 2 1 1 1 20 +6
. Trained for battle, you gain proficiency with Martial weapons and training with Heavy armor. Thaumaturge. You know one extra cantrip from the Cleric spell list. In addition, your mystical connection
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
there, watching you.
Draconic Gift 3rd-Level Drakewarden Feature The bond you share with your drake creates a connection to dragonkind, granting you understanding and empowering your presence. You
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
there, watching you.
Draconic Gift 3rd-Level Drakewarden Feature The bond you share with your drake creates a connection to dragonkind, granting you understanding and empowering your presence. You
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
there, watching you.
Draconic Gift 3rd-Level Drakewarden Feature The bond you share with your drake creates a connection to dragonkind, granting you understanding and empowering your presence. You
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
following sacred roles of your choice. Magician. You know one extra cantrip from the Druid spell list. In addition, your mystical connection to nature gives you a bonus to your Intelligence (Arcana or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
following sacred roles of your choice. Magician. You know one extra cantrip from the Druid spell list. In addition, your mystical connection to nature gives you a bonus to your Intelligence (Arcana or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
organization. While serving as spies engaging in international intrigues could lead to world-changing escapades, being fixers for the mayor of a struggling town offers a personal connection to a place
government, rooting out institutional vices. 4 Subvert Blame. The sovereign is caught in an embarrassing affair. Make it disappear. 5 Test Heir. You prepare the sovereign’s heir for the challenge of taking the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
organization. While serving as spies engaging in international intrigues could lead to world-changing escapades, being fixers for the mayor of a struggling town offers a personal connection to a place
government, rooting out institutional vices. 4 Subvert Blame. The sovereign is caught in an embarrassing affair. Make it disappear. 5 Test Heir. You prepare the sovereign’s heir for the challenge of taking the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
organization. While serving as spies engaging in international intrigues could lead to world-changing escapades, being fixers for the mayor of a struggling town offers a personal connection to a place
government, rooting out institutional vices. 4 Subvert Blame. The sovereign is caught in an embarrassing affair. Make it disappear. 5 Test Heir. You prepare the sovereign’s heir for the challenge of taking the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
following sacred roles of your choice. Magician. You know one extra cantrip from the Druid spell list. In addition, your mystical connection to nature gives you a bonus to your Intelligence (Arcana or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
following sacred roles of your choice. Magician. You know one extra cantrip from the Druid spell list. In addition, your mystical connection to nature gives you a bonus to your Intelligence (Arcana or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
following sacred roles of your choice. Magician. You know one extra cantrip from the Druid spell list. In addition, your mystical connection to nature gives you a bonus to your Intelligence (Arcana or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
following sacred roles of your choice. Magician. You know one extra cantrip from the Druid spell list. In addition, your mystical connection to nature gives you a bonus to your Intelligence (Arcana or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Stalker, and Hunter subclasses. Beast Master Bond with a Primal Beast A Beast Master forms a mystical bond with a special animal, drawing on primal magic and a deep connection to the natural world
, Dodge, or Help action using its Bonus Action. In addition, whenever it hits with an attack roll and deals damage, it can deal your choice of Force damage or its normal damage type. Level 11: Bestial
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Stalker, and Hunter subclasses. Beast Master Bond with a Primal Beast A Beast Master forms a mystical bond with a special animal, drawing on primal magic and a deep connection to the natural world
, Dodge, or Help action using its Bonus Action. In addition, whenever it hits with an attack roll and deals damage, it can deal your choice of Force damage or its normal damage type. Level 11: Bestial
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions Factions are like political parties, religious organizations, or secret societies. Players can choose a connection to one of five factions: the Harpers, the Order of the Gauntlet, the
widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions Factions are like political parties, religious organizations, or secret societies. Players can choose a connection to one of five factions: the Harpers, the Order of the Gauntlet, the
widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions Factions are like political parties, religious organizations, or secret societies. Players can choose a connection to one of five factions: the Harpers, the Order of the Gauntlet, the
widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed






