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Returning 35 results for 'boon binding diffusing chest resort'.
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Classes
Player’s Handbook
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
)
9
4
13
3
5
16
+5
Ability Score Improvement
9
4
13
3
5
17
+6
Mystic Arcanum (level 9 spell)
9
4
14
4
5
18
+6
—
10
4
14
4
5
19
+6
Epic Boon
10
4
classes
Sword Coast Adventurer's Guide
Greyhawk.
Arcana Domain Spells
Cleric Level
Spells
1st
detect magic, magic missile
3rd
magic weapon, Nystul's magic aura
5th
dispel magic, magic circle
7th
arcane eye, Leomund's secret chest
9th
planar binding, teleportation circle
Classes
Sword Coast Adventurer's Guide
Greyhawk.
Arcana Domain Spells
Cleric Level
Spells
3rd
detect magic, magic missile, magic weapon, Nystul's magic aura
5th
dispel magic, magic circle
7th
arcane eye, Leomund's secret chest
9th
planar binding, teleportation circle
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
shapes their lives. This thirst drives warlocks into their pacts and shapes their later careers as well. Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons
Patron, Pact Magic 2 2 1 1st — 2nd +2 Eldritch Invocations 2 3 2 1st 2 3rd +2 Pact Boon 2 4 2
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Elemental Vessels Long ago, gnome artificers and specialists from House Cannith discovered and developed a means of magical travel. The heart of the process is a set of techniques for binding
invisible, arcane matrix. This magical essence extends from the containment chamber at the core of the vehicle to the binding struts, then through the rest of the vehicle’s hull. When a Khyber
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Elemental Vessels Long ago, gnome artificers and specialists from House Cannith discovered and developed a means of magical travel. The heart of the process is a set of techniques for binding
invisible, arcane matrix. This magical essence extends from the containment chamber at the core of the vehicle to the binding struts, then through the rest of the vehicle’s hull. When a Khyber
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Elemental Vessels Long ago, gnome artificers and specialists from House Cannith discovered and developed a means of magical travel. The heart of the process is a set of techniques for binding
invisible, arcane matrix. This magical essence extends from the containment chamber at the core of the vehicle to the binding struts, then through the rest of the vehicle’s hull. When a Khyber
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
chest 9th planar binding, teleportation circle Arcane Initiate When you choose this domain at 1st level, you gain proficiency in the Arcana skill, and you gain two cantrips of your choice from the wizard
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
chest 9th planar binding, teleportation circle Arcane Initiate When you choose this domain at 1st level, you gain proficiency in the Arcana skill, and you gain two cantrips of your choice from the wizard
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
chest 9th planar binding, teleportation circle Arcane Initiate When you choose this domain at 1st level, you gain proficiency in the Arcana skill, and you gain two cantrips of your choice from the wizard
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
family or attracting other fiends, but does so as a last resort. Members of the Hunt family reduced to 0 hit points by the devils are knocked unconscious rather than killed, as the devils are hoping to
the city appeared in the sky. The demons are trying to climb the binding posts or fly to the city, but the devils constantly push them back. The devils are also trying to figure out how to best use
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
family or attracting other fiends, but does so as a last resort. Members of the Hunt family reduced to 0 hit points by the devils are knocked unconscious rather than killed, as the devils are hoping to
the city appeared in the sky. The demons are trying to climb the binding posts or fly to the city, but the devils constantly push them back. The devils are also trying to figure out how to best use
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
family or attracting other fiends, but does so as a last resort. Members of the Hunt family reduced to 0 hit points by the devils are knocked unconscious rather than killed, as the devils are hoping to
the city appeared in the sky. The demons are trying to climb the binding posts or fly to the city, but the devils constantly push them back. The devils are also trying to figure out how to best use
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
keeps a ring with seven tiny keys hanging from it in one pocket. One key unlocks the warden’s chest (see “Treasure” below); the others unlock the desk drawer and the cabinets in the warden’s office (area
bouts of drunkenness. Treasure. Among the chamber’s furnishings is a locked wooden chest, for which the warden carries the only key. A character using thieves’ tools can use an action to try to pick
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
keeps a ring with seven tiny keys hanging from it in one pocket. One key unlocks the warden’s chest (see “Treasure” below); the others unlock the desk drawer and the cabinets in the warden’s office (area
bouts of drunkenness. Treasure. Among the chamber’s furnishings is a locked wooden chest, for which the warden carries the only key. A character using thieves’ tools can use an action to try to pick
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
keeps a ring with seven tiny keys hanging from it in one pocket. One key unlocks the warden’s chest (see “Treasure” below); the others unlock the desk drawer and the cabinets in the warden’s office (area
bouts of drunkenness. Treasure. Among the chamber’s furnishings is a locked wooden chest, for which the warden carries the only key. A character using thieves’ tools can use an action to try to pick
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
chest of drawers, and a small table flanked by two chairs. Seated at the table and playing a quiet game of three-dragon ante are two slender human men who look like brothers. They are both unarmed
: Ronnom’s Quarters This room contains two beds—one disheveled, the other neatly made—a chest of drawers, and a small table flanked by two chairs. Dirty dishes rest on the table. A shadowy hallway to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
chest of drawers, and a small table flanked by two chairs. Seated at the table and playing a quiet game of three-dragon ante are two slender human men who look like brothers. They are both unarmed
: Ronnom’s Quarters This room contains two beds—one disheveled, the other neatly made—a chest of drawers, and a small table flanked by two chairs. Dirty dishes rest on the table. A shadowy hallway to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
chest of drawers, and a small table flanked by two chairs. Seated at the table and playing a quiet game of three-dragon ante are two slender human men who look like brothers. They are both unarmed
: Ronnom’s Quarters This room contains two beds—one disheveled, the other neatly made—a chest of drawers, and a small table flanked by two chairs. Dirty dishes rest on the table. A shadowy hallway to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Evocation — Leomund’s Secret Chest Conjuration M Locate Creature Divination C Mordenkainen’s Faithful Hound Conjuration — Mordenkainen’s Private Sanctum Abjuration — Otiluke’s Resilient Sphere Abjuration
— Geas Enchantment — Hold Monster Enchantment C Jallarzi’s Storm of Radiance Evocation C Legend Lore Divination M Mislead Illusion C Modify Memory Enchantment C Passwall Transmutation — Planar Binding
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
matrix spanning—and powering—the whole ship. When the elemental spirit within the core is activated, its elemental energy flows through the matrix’s arteries and the ship’s binding struts, forming
containment chambers. Each ship has unique protections for its elemental core; one ship might have its core sealed in a trapped adamantine chest inside a hidden room, while another ship might guard
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Evocation — Leomund’s Secret Chest Conjuration M Locate Creature Divination C Mordenkainen’s Faithful Hound Conjuration — Mordenkainen’s Private Sanctum Abjuration — Otiluke’s Resilient Sphere Abjuration
— Geas Enchantment — Hold Monster Enchantment C Jallarzi’s Storm of Radiance Evocation C Legend Lore Divination M Mislead Illusion C Modify Memory Enchantment C Passwall Transmutation — Planar Binding
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
matrix spanning—and powering—the whole ship. When the elemental spirit within the core is activated, its elemental energy flows through the matrix’s arteries and the ship’s binding struts, forming
containment chambers. Each ship has unique protections for its elemental core; one ship might have its core sealed in a trapped adamantine chest inside a hidden room, while another ship might guard
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Evocation — Leomund’s Secret Chest Conjuration M Locate Creature Divination C Mordenkainen’s Faithful Hound Conjuration — Mordenkainen’s Private Sanctum Abjuration — Otiluke’s Resilient Sphere Abjuration
— Geas Enchantment — Hold Monster Enchantment C Jallarzi’s Storm of Radiance Evocation C Legend Lore Divination M Mislead Illusion C Modify Memory Enchantment C Passwall Transmutation — Planar Binding
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
matrix spanning—and powering—the whole ship. When the elemental spirit within the core is activated, its elemental energy flows through the matrix’s arteries and the ship’s binding struts, forming
containment chambers. Each ship has unique protections for its elemental core; one ship might have its core sealed in a trapped adamantine chest inside a hidden room, while another ship might guard
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
wooden chests sits atop the ledge. (One chest is real. The other is a mimic.) Ledge. There’s no easy way to access the ledge, which is 8 feet away from the landing and at the same height. Characters can
ledge lands in area K4, 20 feet below. Mimic. A character who touches the mimic becomes adhered to it. The mimic attacks if disturbed or when a character inspects the real chest next to it. Treasure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
wooden chests sits atop the ledge. (One chest is real. The other is a mimic.) Ledge. There’s no easy way to access the ledge, which is 8 feet away from the landing and at the same height. Characters can
ledge lands in area K4, 20 feet below. Mimic. A character who touches the mimic becomes adhered to it. The mimic attacks if disturbed or when a character inspects the real chest next to it. Treasure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
wooden chests sits atop the ledge. (One chest is real. The other is a mimic.) Ledge. There’s no easy way to access the ledge, which is 8 feet away from the landing and at the same height. Characters can
ledge lands in area K4, 20 feet below. Mimic. A character who touches the mimic becomes adhered to it. The mimic attacks if disturbed or when a character inspects the real chest next to it. Treasure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
he relinquish his weapons in order to accompany them, the Zhent assassin laughs at them and attacks. E6. Binding Chamber A circle inscribed with runes is carved into the alabaster floor of this room
walls of this room are five wooden beds (three sized for humans, two for halflings). Next to each bed is a wooden chest. An alabaster staircase descends to area E12. Kaevja Cynavern, Vevette Blackwater
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
he relinquish his weapons in order to accompany them, the Zhent assassin laughs at them and attacks. E6. Binding Chamber A circle inscribed with runes is carved into the alabaster floor of this room
walls of this room are five wooden beds (three sized for humans, two for halflings). Next to each bed is a wooden chest. An alabaster staircase descends to area E12. Kaevja Cynavern, Vevette Blackwater
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
he relinquish his weapons in order to accompany them, the Zhent assassin laughs at them and attacks. E6. Binding Chamber A circle inscribed with runes is carved into the alabaster floor of this room
walls of this room are five wooden beds (three sized for humans, two for halflings). Next to each bed is a wooden chest. An alabaster staircase descends to area E12. Kaevja Cynavern, Vevette Blackwater
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
moon. Any character who searches the chest for secret compartments finds one in the lid. It holds a wand of binding that the warden keeps for emergencies. R22: Office A heavy desk stands in the
contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
). Mountain. Silver and brown mountain peaks cover her chest, the tips following the angles of her collarbones. River. Swirling green and blue waters form a cascading river across her stomach, with scaly
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
). Mountain. Silver and brown mountain peaks cover her chest, the tips following the angles of her collarbones. River. Swirling green and blue waters form a cascading river across her stomach, with scaly
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
). Mountain. Silver and brown mountain peaks cover her chest, the tips following the angles of her collarbones. River. Swirling green and blue waters form a cascading river across her stomach, with scaly
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back






