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Returning 35 results for 'boon binding diffusing cloud rules'.
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Classes
Player’s Handbook
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
level 1 features, which are listed in the Warlock Features table. See the multiclassing rules to determine your available spell slots.
Warlock Features
Level
Proficiency Bonus
Class Features
Classes
Player’s Handbook
.
Gain the Ranger’s level 1 features, which are listed in the Ranger Features table. See the multiclassing rules to determine your available spell slots.
Ranger Features
Improvement
5
12
4
3
3
2
—
17
+6
Precise Hunter
6
14
4
3
3
3
1
18
+6
Feral Senses
6
14
4
3
3
3
1
19
+6
Epic Boon
6
15
4
3
3
3
2
20
+6
Foe
Classes
Player’s Handbook
Features table. See the multiclassing rules to determine your available spell slots.
Wizard Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Mastery
5
23
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
5
24
4
3
3
3
3
2
1
1
1
20
+6
Signature Spells
5
25
4
3
3
3
3
2
2
1
1
Wizard Class Features
As a Wizard
Classes
Player’s Handbook
, proficiency with one Musical Instrument of your choice, and training with Light armor.
Gain the Bard’s level 1 features, which are listed in the Bard Features table. See the multiclassing rules to
—
D12
4
19
4
3
3
3
2
1
1
1
1
18
+6
Superior Inspiration
D12
4
20
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
D12
4
21
4
3
3
3
3
2
1
1
1
20
+6
Words of
Classes
Player’s Handbook
level 1 features, which are listed in the Paladin Features table. See the multiclassing rules to determine your available spell slots.
Paladin Features
—Spell Slots per
2
—
16
+5
Ability Score Improvement
3
12
4
3
3
2
—
17
+6
—
3
14
4
3
3
3
1
18
+6
Aura Expansion
3
14
4
3
3
3
1
19
+6
Epic Boon
3
15
Classes
Player’s Handbook
Gain the Hit Point Die from the Core Sorcerer Traits table.
Gain the Sorcerer’s level 1 features, which are listed in the Sorcerer Features table. See the multiclassing rules to determine
3
3
3
2
1
1
1
1
18
+6
Subclass feature
18
6
20
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
19
6
21
4
3
3
3
3
2
1
1
1
20
+6
Arcane Apotheosis
20
6
22
4
3
Classes
Player’s Handbook
table. See the multiclassing rules to determine your available spell slots.
Cleric Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
;
17
+6
Subclass feature
3
5
19
4
3
3
3
2
1
1
1
1
18
+6
—
4
5
20
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
4
5
21
4
3
3
3
3
2
1
1
1
20
+6
Classes
Player’s Handbook
Traits table: Hit Point Die and training with Light armor and Shields.
Gain the Druid’s level 1 features, which are listed in the Druid Features table. See the multiclassing rules in chapter 2
—
4
4
19
4
3
3
3
2
1
1
1
1
18
+6
Beast Spells
4
4
20
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
4
4
21
4
3
3
3
3
2
1
1
1
20
+6
Archdruid
4
4
22
4
Feats
Eberron: Forge of the Artificer
) check or an ability check using Navigator's Tools, you can roll 1d4 and add the number rolled to the ability check.
Storm’s Boon. You have Resistance to Lightning damage.
Storm Magic. You know the
.
Mark of Storm Spells
Spell Level
Spells
1
Feather Fall, Fog Cloud
2
Levitate, Shatter
3
Sleet Storm, Wind Wall
4
Conjure Minor Elementals, Control Water
5
Conjure Elemental
Classes
Player’s Handbook (2014)
thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift justice
fog cloud, gust of wind, shatter, thunderwave
5th
call lightning, sleet storm
7th
control water, ice storm
9th
destructive wave, insect plague
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
fae kindguards are in direct service to Talion, the Kindly Lord. Nine times nine have these high fae sworn a binding oath to protect the Kindly Lord, each time pricking their hand on a hawthorn
operate under inviolable rules of their own: gifts must always be repaid, promises must be honored, and outright lies must never be spoken (though misdirection and riddles are always welcome). To
Tempest Domain
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift
1st
fog cloud, thunderwave
3rd
gust of wind, shatter
5th
call lightning, sleet storm
7th
control water, ice storm
9th
destructive wave, insect plague
Monsters
Mordenkainen Presents: Monsters of the Multiverse
2/day each: fireball, fly, fog cloud, gust of wind, lightning boltHobgoblins with a prodigious talent for magic sometimes undergo grueling training to become hobgoblin devastators. Devastators are
battlefield is a boon to their allies and a threat to every foe around them.
Far from being cloistered academics, hobgoblin devastators are masters of the battlefield. In addition to tactical applications
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
.
Spellcasting. The Forest Master casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 15):
At will: druidcraft, fog cloud
carrying, teleports to an unoccupied space within 30 feet that he can see.Said to be older than the trees themselves, the Forest Master is a wise and powerful unicorn who rules over the creatures of
Species
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don’t remember the fey realm they
Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
)
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Young Dragon Turtle;Young
13
fog cloud
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers
Monsters
The Wild Beyond the Witchlight
Boon of Immortality. Endelyn is immune to any effect that would age her, and she can’t die from old age.
Eclipsed Doom. Endelyn can be killed only if she is reduced to 0 hit points during a
solar eclipse or while she is within 60 feet of a symbolic representation of one. Otherwise, Endelyn disappears in a cloud of inky smoke when she drops to 0 hit points, along with anything she was
Monsters
Icewind Dale: Rime of the Frostmaiden
Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4
challenge, even when the odds are clearly stacked against her. Seeing other wizards as a threat, paranoia rules her life.
Avarice has been a member of the Arcane Brotherhood for almost two years. She
Monsters
Bigby Presents: Glory of the Giants
envelops the land within 6 miles of the scion (see the Dungeon Master’s Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbing—creatures
, Piercing, and Slashing from Nonmagical AttacksChilling Mist. The cradle magically conjures a cloud of chilling mist that fills a 30-foot-radius sphere centered on a point it can see within 90 feet of
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
cloud of spores in a 15-foot cone. Each creature in that area must make a DC 11 Wisdom saving throw. On a failed save, the creature takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
classes
Eberron: Forge of the Artificer
Artificer’s level 1 features, which are listed in the Artificer Features table. See the multiclassing rules in the Player’s Handbook to determine your available spell slots, adding half your
Improvement
7
5
4
12
4
3
3
2
—
17
+6
—
7
5
4
14
4
3
3
3
1
18
+6
Magic Item Master
8
6
4
14
4
3
3
3
1
19
+6
Epic Boon
8
6
4
15
4
3
3
3
2
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
shapes their lives. This thirst drives warlocks into their pacts and shapes their later careers as well. Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons
Patron, Pact Magic 2 2 1 1st — 2nd +2 Eldritch Invocations 2 3 2 1st 2 3rd +2 Pact Boon 2 4 2
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly — this ancient bond dates
back to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly — this ancient bond dates
back to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly—this ancient bond dates back
to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly — this ancient bond dates
back to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly—this ancient bond dates back
to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly—this ancient bond dates back
to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
figurine form, the enchantment binding it ended, allowing it to sting and kill Matreous. The imp is now invisible and hiding in a corner of Matreous’s study. It attacks the first creature that exits the
mansion. If the characters defeat the imp, it disappears in a cloud of black smoke. Any treasure, books, specimens, or weapons the characters acquired while in the mansion remain in their possession. Anything else taken from the mansion evaporates into smoke as they pass through the doorway.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
doesn’t conceal the dragonmark’s ability or remain firmly aligned with the dragonmarked house is likely to become the target of assassins.
The Boon of Siberys, described in the “Feats” section later
in this chapter, can reflect either a Siberys mark or a powerful aberrant mark. Alternatively, at a player’s discretion and with the DM’s approval, a character’s acquisition of a different Epic Boon
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
doesn’t conceal the dragonmark’s ability or remain firmly aligned with the dragonmarked house is likely to become the target of assassins.
The Boon of Siberys, described in the “Feats” section later
in this chapter, can reflect either a Siberys mark or a powerful aberrant mark. Alternatively, at a player’s discretion and with the DM’s approval, a character’s acquisition of a different Epic Boon
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
doesn’t conceal the dragonmark’s ability or remain firmly aligned with the dragonmarked house is likely to become the target of assassins.
The Boon of Siberys, described in the “Feats” section later
in this chapter, can reflect either a Siberys mark or a powerful aberrant mark. Alternatively, at a player’s discretion and with the DM’s approval, a character’s acquisition of a different Epic Boon
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Emotions
Cloud of Daggers
Crown of Madness
Detect Thoughts
Enhance Ability
Enthrall
Heat Metal
Hold Person
Invisibility
Knock
Lesser Restoration
Locate Animals or Plants
Death
Glyph of Warding
Hypnotic Pattern
Leomund’s Tiny Hut
Major Image
Nondetection
Plant Growth
Sending
Speak with Dead
Speak with Plants
Stinking Cloud
Tongues
4th Level
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
figurine form, the enchantment binding it ended, allowing it to sting and kill Matreous. The imp is now invisible and hiding in a corner of Matreous’s study. It attacks the first creature that exits the
mansion. If the characters defeat the imp, it disappears in a cloud of black smoke. Any treasure, books, specimens, or weapons the characters acquired while in the mansion remain in their possession. Anything else taken from the mansion evaporates into smoke as they pass through the doorway.






