Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 10 results for 'boon binding diffusing converse resort'.
Other Suggestions:
boon bending diffusing converse rest
been bringing diffusing converse reborn
been building diffusing converse reborn
born bringing diffusing converse reborn
born building diffusing converse reborn
Classes
Player’s Handbook
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
)
9
4
13
3
5
16
+5
Ability Score Improvement
9
4
13
3
5
17
+6
Mystic Arcanum (level 9 spell)
9
4
14
4
5
18
+6
—
10
4
14
4
5
19
+6
Epic Boon
10
4
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
shapes their lives. This thirst drives warlocks into their pacts and shapes their later careers as well. Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons
voice. Some warlocks find messages from their patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Interacting with Myconids The myconids’ initial attitude toward outsiders is hostile (see “Social Interaction” in the Basic Rules). They aren’t malicious, though, and they don’t resort to violence
to warn them of intruders. If the characters attack, the myconids defend themselves. To convince a hostile myconid to converse or to allow the characters to do anything other than leave the caves, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with their patrons in dreams or waking visions, or deal only
3rd
+2
Pact Boon
2
4
2
2nd
2
4th
+2
Ability Score Improvement
3
5
2
2nd
2
5th
+3
—
3
6
2
3rd
3
6th
+3
Otherworldly Patron Feature
3
7
2
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
family or attracting other fiends, but does so as a last resort. Members of the Hunt family reduced to 0 hit points by the devils are knocked unconscious rather than killed, as the devils are hoping to
the city appeared in the sky. The demons are trying to climb the binding posts or fly to the city, but the devils constantly push them back. The devils are also trying to figure out how to best use
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
circle of binding sigils or sealed as a spirit within a gigantic statue, the fiend’s influence drives your group. 4 Guardian Celestial. An angel or another powerful celestial takes an interest in a
ordinary person. You patron might posses the body of a stranger or a party member to converse with you. Ancient Being Operatives Consider the overarching goals of your group’s ancient being patron
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
companion into battle and fights at its side. Heldalf and his mammoth flee if either of them is reduced to 30 Hit Points or fewer.
Talking with Heldalf. If the characters want to converse and know Giant
northeast passage to meet with him.
If the characters don’t fight Heldalf but can’t converse with him, the giant motions for them to move on, pointing toward the narrow passage to the northeast
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature that
enters his lair—especially hardened adventurers. When he notices the characters, Lludd greets them in Common. Parleying with Lludd. If the characters converse with Lludd, he offers to point them toward a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature
that enters his lair—especially hardened adventurers. When he notices the characters, Lludd greets them in Common. Parleying with Lludd. If the characters converse with Lludd, he offers to point them
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
a boon to one character who answers a question truthfully. The hags are indifferent to the characters and attack only in self-defense. 10a: Future. The future fate hag appears as an older woman. The
. 19: Knight A being composed of golden light and clad in plate armor rests on one knee in the center of the room. Chains of shadow wrap around its neck, wrists, and waist, binding it to the floor. A






