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Returning 35 results for 'boon blessed diffusing contained requires'.
Magic Items
Dungeon Master’s Guide
Death
3
Power Word Kill
4
Speak with Dead
1
While attuned to the wand, Orcus or a follower blessed by him can cast each of the wand’s spells using 2 fewer charges (minimum of 0
intention of fulfilling, such as vowing to help its user overthrow Orcus.
Destroying the Wand. Destroying the Wand of Orcus requires that it be taken to the Positive Plane by the ancient hero whose
Classes
Player’s Handbook
Paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.
Paladins train to learn the skills of combat, mastering a variety of weapons and
;s armies, but even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic.
Becoming a
Classes
Player’s Handbook
, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (B) 110 GP
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity
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Subclass feature
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+3
Blessed Strikes
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Magic Items
Dungeon Master’s Guide
, which must be cleared out before you can claim the keep as yours.
Void. Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings
guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Feats
Forgotten Realms: Heroes of Faerûn
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Inspire Dance. You
spell using any spell slots you have of the appropriate level.
When you cast the spell, it requires no spell components, and taking damage doesn’t break your Concentration on it.
Sing Out
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
.
“Right now, you are a feeble stick, but I will help you grow some rings.”
—Borogrove, Tuinvale treefolk
Bludgeoning, PiercingFireOaken Boon. The treefolk blesses one creature other
than itself that it can see within 60 feet of itself with the might and wisdom of the forest. While blessed in this way, a creature can use the treefolk’s Tree Stride trait and gains 5 (2d4
Monsters
Van Richten’s Guide to Ravenloft
Blazing Boon. All fire damage it deals becomes necrotic damage.
Illumination. The priest sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an
5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks). It requires no
Monsters
The Wild Beyond the Witchlight
minute, provided both twins are alive and on the same plane of existence. Maintaining this effect requires concentration (as if concentrating on a spell).Gleam and Glister are high elf twins, who
.)
Gleam and Glister were born during such an event, and they are blessed with magical abilities tied to moonlight (Gleam) and sunlight (Glister), respectively. The twins are easily distinguished by
Monsters
Spelljammer: Adventures in Space
and the nectar of the bozo flower. Eventually, Thrill Joy transformed the faithful into fiendish creatures and “blessed” them with clown-like appearances.
Space clowns acquired their
requires the clown’s concentration (as if concentrating on a spell), and the illusion fails to hold up to physical inspection. As an action, a creature that can see the clown’s illusory form can
Monsters
Curse of Strahd
her beloved boy, who, in her mind, is eternally blessed. Despite the horrors Strahd has wrought, Lysaga still envisions him as the perfect child she delivered into the world. Strahd is the only thing in
imparted to Lysaga the secret of longevity, which requires her to bathe in the blood of beasts on nights of the new moon. Failure to do so causes Lysaga to age rapidly, becoming mere dust and bones in a
magic-items
identify the spell effect contained within the disk.
There are three elements to a Blast Disk: the trigger, the payload, and the charge. Each effect is selected at the time it is created.
Trigger. A
is triggered. However, these advanced Blast Disks recharge at dawn.
Disarming a Disk. When used on the battlefield, Blast Disks are typically buried or hidden. Finding the disk requires a successful
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
(4 charges), or speak with dead (1 charge). The wand regains 1d4 + 3 expended charges daily at dawn.
While attuned to the wand, Orcus or a follower blessed by him can cast each of the wand’s
user and makes grandiose promises that it has no intention of fulfilling, such as vowing to help its user overthrow Orcus.
Destroying the Wand. Destroying the Wand of Orcus requires that it be taken to
magic-items
identify the spell effect contained within the disk.
There are three elements to a Blast Disk: the trigger, the payload, and the charge. Each effect is selected at the time it is created.
Trigger. A
or hidden. Finding the disk requires a successful Intelligence (Investigation) check, with a DC equal to the ability check that was used when it was hidden, such as Wisdom (Nature) or Dexterity
magic-items
identify the spell effect contained within the disk.
There are three elements to a Blast Disk: the trigger, the payload, and the charge. Each effect is selected at the time it is created.
Trigger. A
;However, these advanced Blast Disks recharge at dawn.
Disarming a Disk. When used on the battlefield, Blast Disks are typically buried or hidden. Finding the disk requires a successful
magic-items
identify the spell effect contained within the disk.
There are three elements to a Blast Disk: the trigger, the payload, and the charge. Each effect is selected at the time it is created.
Trigger. A
battlefield, Blast Disks are typically buried or hidden. Finding the disk requires a successful Intelligence (Investigation) check, with a DC equal to the ability check that was used when it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
4 3 3 — — — — — — 7 +3 Blessed Strikes 3 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 3 4 12 4 3 3 2 — — — — — 9 +4 — 3 4 14 4 3 3 3 1 — — — — 10 +4 Divine Intervention 3 5 15 4 3 3 3 2
— — — — 11 +4 — 3 5 16 4 3 3 3 2 1 — — — 12 +4 Ability Score Improvement 3 5 16 4 3 3 3 2 1 — — — 13 +5 — 3 5 17 4 3 3 3 2 1 1 — — 14 +5 Improved Blessed Strikes 3 5 17 4 3 3 3 2 1 1 — — 15 +5 — 3 5 18 4 3
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
4 3 3 — — — — — — 7 +3 Blessed Strikes 3 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 3 4 12 4 3 3 2 — — — — — 9 +4 — 3 4 14 4 3 3 3 1 — — — — 10 +4 Divine Intervention 3 5 15 4 3 3 3 2
— — — — 11 +4 — 3 5 16 4 3 3 3 2 1 — — — 12 +4 Ability Score Improvement 3 5 16 4 3 3 3 2 1 — — — 13 +5 — 3 5 17 4 3 3 3 2 1 1 — — 14 +5 Improved Blessed Strikes 3 5 17 4 3 3 3 2 1 1 — — 15 +5 — 3 5 18 4 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
3 3 — — — — — — 7 +3 Blessed Strikes 3 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 3 4 12 4 3 3 2 — — — — — 9 +4 — 3 4 14 4 3 3 3 1 — — — — 10 +4 Divine Intervention 3 5 15 4 3 3 3 2
— — — — 11 +4 — 3 5 16 4 3 3 3 2 1 — — — 12 +4 Ability Score Improvement 3 5 16 4 3 3 3 2 1 — — — 13 +5 — 3 5 17 4 3 3 3 2 1 1 — — 14 +5 Improved Blessed Strikes 3 5 17 4 3 3 3 2 1 1 — — 15 +5 — 3 5 18 4 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
3 3 — — — — — — 7 +3 Blessed Strikes 3 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 3 4 12 4 3 3 2 — — — — — 9 +4 — 3 4 14 4 3 3 3 1 — — — — 10 +4 Divine Intervention 3 5 15 4 3 3 3 2
— — — — 11 +4 — 3 5 16 4 3 3 3 2 1 — — — 12 +4 Ability Score Improvement 3 5 16 4 3 3 3 2 1 — — — 13 +5 — 3 5 17 4 3 3 3 2 1 1 — — 14 +5 Improved Blessed Strikes 3 5 17 4 3 3 3 2 1 1 — — 15 +5 — 3 5 18 4 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
3 3 — — — — — — 7 +3 Blessed Strikes 3 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 3 4 12 4 3 3 2 — — — — — 9 +4 — 3 4 14 4 3 3 3 1 — — — — 10 +4 Divine Intervention 3 5 15 4 3 3 3 2
— — — — 11 +4 — 3 5 16 4 3 3 3 2 1 — — — 12 +4 Ability Score Improvement 3 5 16 4 3 3 3 2 1 — — — 13 +5 — 3 5 17 4 3 3 3 2 1 1 — — 14 +5 Improved Blessed Strikes 3 5 17 4 3 3 3 2 1 1 — — 15 +5 — 3 5 18 4 3
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
4 3 3 — — — — — — 7 +3 Blessed Strikes 3 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 3 4 12 4 3 3 2 — — — — — 9 +4 — 3 4 14 4 3 3 3 1 — — — — 10 +4 Divine Intervention 3 5 15 4 3 3 3 2
— — — — 11 +4 — 3 5 16 4 3 3 3 2 1 — — — 12 +4 Ability Score Improvement 3 5 16 4 3 3 3 2 1 — — — 13 +5 — 3 5 17 4 3 3 3 2 1 1 — — 14 +5 Improved Blessed Strikes 3 5 17 4 3 3 3 2 1 1 — — 15 +5 — 3 5 18 4 3
Magic Items
Princes of the Apocalypse
example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
is contained within a sphere with a 1 mile radius. The orb is the sphere’s point of origin. The orb is destroyed after one use.
Air Orb. When this orb detonates, it creates a powerful windstorm
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Inquisitive’s Goggles Wondrous item, uncommon (requires attunement) The lenses of these goggles are carved from Siberys dragonshards. While garish in appearance, these goggles are a boon to any
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Inquisitive’s Goggles Wondrous item, uncommon (requires attunement) The lenses of these goggles are carved from Siberys dragonshards. While garish in appearance, these goggles are a boon to any
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Inquisitive’s Goggles Wondrous item, uncommon (requires attunement) The lenses of these goggles are carved from Siberys dragonshards. While garish in appearance, these goggles are a boon to any
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bloodwell Vial Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. The vial can’t be
opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bloodwell Vial Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. The vial can’t be
opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bloodwell Vial Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. The vial can’t be
opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Entémoch’s Boon This large cavern is located west of Blingdenstone (see the map of Underdark regions and locations in chapter 2) and has always been a closely guarded secret. Most svirfneblin who
becomes 1d4 + 6 days and the spell requires no concentration. The summoned elemental never becomes hostile toward the spell’s caster or its companions. To gain these benefits, the caster must provide
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Entémoch’s Boon This large cavern is located west of Blingdenstone (see the map of Underdark regions and locations in chapter 2) and has always been a closely guarded secret. Most svirfneblin who
becomes 1d4 + 6 days and the spell requires no concentration. The summoned elemental never becomes hostile toward the spell’s caster or its companions. To gain these benefits, the caster must provide
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Entémoch’s Boon This large cavern is located west of Blingdenstone (see the map of Underdark regions and locations in chapter 2) and has always been a closely guarded secret. Most svirfneblin who
becomes 1d4 + 6 days and the spell requires no concentration. The summoned elemental never becomes hostile toward the spell’s caster or its companions. To gain these benefits, the caster must provide
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
/day each: enlarge/reduce, speak with plants
1/day: commune with nature (as an action)
Bonus Actions
Oaken Boon. The treefolk blesses one creature other than itself that it can see within 60 feet
of itself with the might and wisdom of the forest. While blessed in this way, a creature can use the treefolk’s Tree Stride trait and gains 5 (2d4) temporary hit points at the start of each of its
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
/day each: enlarge/reduce, speak with plants
1/day: commune with nature (as an action)
Bonus Actions
Oaken Boon. The treefolk blesses one creature other than itself that it can see within 60 feet
of itself with the might and wisdom of the forest. While blessed in this way, a creature can use the treefolk’s Tree Stride trait and gains 5 (2d4) temporary hit points at the start of each of its
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
4 3 3 3 1 18 +6 Aura Expansion 3 14 4 3 3 3 1 19 +6 Epic Boon 3 15 4 3 3 3 2 20 +6 Subclass feature 3 15 4 3 3 3 2 Level 1: Lay On Hands Your blessed touch can heal wounds. You have a pool of
. Blessed Warrior. You learn two Cleric cantrips of your choice (see the Cleric class’s section for a list of Cleric spells). Guidance and Sacred Flame are recommended. The chosen cantrips count as
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
4 3 3 3 1 18 +6 Aura Expansion 3 14 4 3 3 3 1 19 +6 Epic Boon 3 15 4 3 3 3 2 20 +6 Subclass feature 3 15 4 3 3 3 2 Level 1: Lay On Hands Your blessed touch can heal wounds. You have a pool of
. Blessed Warrior. You learn two Cleric cantrips of your choice (see the Cleric class’s section for a list of Cleric spells). Guidance and Sacred Flame are recommended. The chosen cantrips count as Paladin






