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Returning 35 results for 'boon both diffusing cousins reach'.
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Classes
Player’s Handbook
.
19
+6
Epic Boon
1d12
19
+30 ft.
20
+6
Body and Mind
1d12
20
+30 ft.
Monk Class Features
As a Monk, you gain the following class features when you reach the specified Monk levels. These features are listed in the Monk Features table.
Classes
Player’s Handbook
Subclass feature
9d6
18
+6
Elusive
9d6
19
+6
Epic Boon
10d6
20
+6
Stroke of Luck
10d6
Rogue Class Features
As a Rogue, you gain the following class features when you reach the specified Rogue levels. These features are listed in the Rogue Features table.
Classes
Player’s Handbook
Improvement
5
12
4
3
3
2
—
17
+6
Precise Hunter
6
14
4
3
3
3
1
18
+6
Feral Senses
6
14
4
3
3
3
1
19
+6
Epic Boon
6
15
4
3
3
3
2
20
+6
Foe
Slayer
6
15
4
3
3
3
2
Ranger Class Features
As a Ranger, you gain the following class features when you reach the specified Ranger levels. These features are listed in the Ranger Features table.
Classes
Player’s Handbook
Mastery
5
23
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
5
24
4
3
3
3
3
2
1
1
1
20
+6
Signature Spells
5
25
4
3
3
3
3
2
2
1
1
Wizard Class Features
As a Wizard
, you gain the following class features when you reach the specified Wizard levels. These features are listed in the Wizard Features table.
Classes
Player’s Handbook
+4
4
19
+6
Epic Boon
6
+4
4
20
+6
Primal Champion
6
+4
4
Barbarian Class Features
As a Barbarian, you gain the following class features when you reach the specified Barbarian levels. These features are listed in the Barbarian Features table.
Classes
Player’s Handbook
17
+6
Action Surge (two uses), Indomitable (three uses)
4
6
18
+6
Subclass feature
4
6
19
+6
Epic Boon
4
6
20
+6
Three Extra Attacks
4
6
Fighter Class Features
As a Fighter, you gain the following class features when you reach the specified Fighter levels. These features are listed on the Fighter Features table.
Classes
Player’s Handbook
2
—
16
+5
Ability Score Improvement
3
12
4
3
3
2
—
17
+6
—
3
14
4
3
3
3
1
18
+6
Aura Expansion
3
14
4
3
3
3
1
19
+6
Epic Boon
3
15
4
3
3
3
2
20
+6
Subclass feature
3
15
4
3
3
3
2
Paladin Class Features
As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table.
Classes
Player’s Handbook
)
9
4
13
3
5
16
+5
Ability Score Improvement
9
4
13
3
5
17
+6
Mystic Arcanum (level 9 spell)
9
4
14
4
5
18
+6
—
10
4
14
4
5
19
+6
Epic Boon
10
4
15
4
5
20
+6
Eldritch Master
10
4
15
4
5
Warlock Class Features
As a Warlock, you gain the following class features when you reach the specified Warlock levels. These features are listed in the Warlock Features table.
Classes
Player’s Handbook
, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes.
Because their power is a divine gift, Clerics typically
;
17
+6
Subclass feature
3
5
19
4
3
3
3
2
1
1
1
1
18
+6
—
4
5
20
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
4
5
21
4
3
3
3
3
2
1
1
1
20
+6
Classes
Player’s Handbook
—
D12
4
19
4
3
3
3
2
1
1
1
1
18
+6
Superior Inspiration
D12
4
20
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
D12
4
21
4
3
3
3
3
2
1
1
1
20
+6
Words of
Creation
D12
4
22
4
3
3
3
3
2
2
1
1
Bard Class Features
As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table.
Classes
Player’s Handbook
3
3
3
2
1
1
1
1
18
+6
Subclass feature
18
6
20
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
19
6
21
4
3
3
3
3
2
1
1
1
20
+6
Arcane Apotheosis
20
6
22
4
3
3
3
3
2
2
1
1
Sorcerer Class Features
As a Sorcerer, you gain the following class features when you reach the specified Sorcerer levels. These features are listed in the Sorcerer Features table.
Classes
Player’s Handbook
—
4
4
19
4
3
3
3
2
1
1
1
1
18
+6
Beast Spells
4
4
20
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
4
4
21
4
3
3
3
3
2
1
1
1
20
+6
Archdruid
4
4
22
4
3
3
3
3
2
2
1
1
Druid Class Features
As a Druid, you gain the following class features when you reach the specified Druid levels. These features are listed in the Druid Features table.
Feats
Astarion's Book of Hungers
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
Shadowy Stretch. When you take
the Attack action, your reach for your Melee weapon attacks increases by 10 feet until the end of your turn.
Dancing Silhouette. You can take the Dodge action as a Bonus Action.
Feats
Eberron: Forge of the Artificer
) check or an ability check using Navigator's Tools, you can roll 1d4 and add the number rolled to the ability check.
Storm’s Boon. You have Resistance to Lightning damage.
Storm Magic. You know the
Thunderclap cantrip. When you reach character level 3, you also always have the Gust of Wind spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that
Pteranodon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
hit, reach 5 ft., one target. Hit: 6 (2d4 + 1);{"diceNotation":"2d4+1","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
Monsters
The Wild Beyond the Witchlight
Spell Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Shock"} to hit, reach 5 ft., one creature. Hit: 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Shock
(as if concentrating on a spell).
Magic Boon (Recharges after a Long Rest). The will-o’-wisp grants a boon to one creature it can see within 5 feet of it that isn’t an Undead. The boon
Monsters
Van Richten’s Guide to Ravenloft
Boon of Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be
frightened of the priest until the start of the creature’s next turn.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The
Monsters
Van Richten’s Guide to Ravenloft
Ectoplasmic Boon. When any creature starts its turn within 10 feet of the priest, the priest can reduce that creature’s speed by 10 feet until the start of the creature’s next turn, until
which the creature is covered by ectoplasm.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives
Monsters
Acquisitions Incorporated
Turn Immunity. The foot is immune to effects that turn undead.Stomp. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Stomp"} to hit, reach 5 ft., one target. Hit: 3
(1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Stomp","rollDamageType":"bludgeoning"} bludgeoning damage.Stomping feet are the lesser known and smellier cousins to the crawling claw.Poison
Monsters
Van Richten’s Guide to Ravenloft
Spectral Boon. It can move through creatures and objects as if they were difficult terrain, but it takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Wraithlike","rollDamageType
":"force"} force damage if it ends its turn inside a creature or an object.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives
Monsters
Van Richten’s Guide to Ravenloft
Vampiric Boon. When the priest deals necrotic damage to any creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed also increases by
10 feet.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it
Monsters
Van Richten’s Guide to Ravenloft
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new
boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s body must be
Monsters
Van Richten’s Guide to Ravenloft
Deathly Boon. It can cast animate dead and create undead once per day each, using Intelligence as the spellcasting ability.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons
of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Crushing Vine"} to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6);{"diceNotation":"3d12+6", "rollType":"damage", "rollAction":"Crushing
.
“Right now, you are a feeble stick, but I will help you grow some rings.”
—Borogrove, Tuinvale treefolk
Bludgeoning, PiercingFireOaken Boon. The treefolk blesses one creature other
Monsters
Bigby Presents: Glory of the Giants
Multiattack. The firbolg makes two Spear or Fire Lance attacks.
Spear. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Spear"} to hit, reach 5 ft. or
. Primeval wardens who patrol the borders of firbolg communities are fierce hunters who guard against external threats and incursions.
Firbolgs
Distant cousins of giants, the first firbolgs wandered the
Monsters
Icewind Dale: Rime of the Frostmaiden
Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spear"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4","rollType":"damage
hill giants and ogres. It's not unusual to find a gang of hill giants and ogres led by a verbeeg, since verbeeg are much smarter than their brutish cousins. Verbeeg also enjoy the company of
monsters
Disadvantage.Multiattack. The sphinx makes two Claw attacks.
Claw. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claw"}. The sphinx makes two Claw attacks, reach 5 ft, Hit: 12
whips around a feline face, revealing piercing blue eyes that can freeze foes with a single glance. Compared to its desert-dwelling cousins, this sphinx is far less likely to be defeated with reason or
Monsters
Bigby Presents: Glory of the Giants
":"Longsword"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Longsword", "rollDamageType":"slashing"} slashing damage, or 8 (1d10 + 3
embark on adventures to create their own legends. These wanderers use their magic for trickery and disguise to emulate Diancastra.
Firbolgs
Distant cousins of giants, the first firbolgs wandered the
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
":"to hit", "rollAction":"Needle Blade"} to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5);{"diceNotation":"1d4+5", "rollType":"damage", "rollAction":"Needle Blade", "rollDamageType":"piercing"} piercing
’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with the stat blocks for Pixie;pixies or Sprite;sprites.
Species
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Stingblade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Stingblade"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType
moss than most mortals. While ouphes are related to Eldraine’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with the stat blocks for Pixie;pixies or Sprite;sprites.
Mischievous Stealth. The faerie takes the Hide action.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollType":"to hit","rollAction":"Quarterstaff"} to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Quarterstaff","rollDamageType
battlefield is a boon to their allies and a threat to every foe around them.
Far from being cloistered academics, hobgoblin devastators are masters of the battlefield. In addition to tactical applications
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
", "rollType":"spell", "rollAction":"Shining Strike"} to hit, reach 5 ft. or range 30 ft., one target. Hit: 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Shining Strike
most mortals. While ouphes are related to Eldraine’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with the stat blocks for Pixie
Monsters
Strixhaven: A Curriculum of Chaos
attacks.
Agonizing Burst. Melee or Ranged Spell Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Agonizing Burst"} to hit, reach 15 ft. or range 120 ft., one target. Hit: 17
nature. Eventually that growth turns the daemogoth into a titan.
The titans maintain their lesser cousins’ ability to trade magical power for a mortal’s pain, but they tend to demand
Species
Mordenkainen Presents: Monsters of the Multiverse
Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed their
children can reach adulthood.
A lanky people with skin tones of yellows, greens, and browns, githyanki complement their physical prowess with psionic might, instilled in them by mind flayers and






