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Returning 35 results for 'boon both driving complete replicate'.
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Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The firbolgs
complete their quests and return home as quickly as possible.
The Firbolg Adventurers table can serve as inspiration for determining why a firbolg character leaves home.
Firbolg Adventurers
d8
classes
Eberron: Forge of the Artificer
Spells
1
2
3
4
5
1
+2
Spellcasting, Tinker’s Magic
—
—
2
2
2
—
—
—
—
2
+2
Replicate Magic Item
4
2
2
3
2
—
&mdash
Improvement
7
5
4
12
4
3
3
2
—
17
+6
—
7
5
4
14
4
3
3
3
1
18
+6
Magic Item Master
8
6
4
14
4
3
3
3
1
19
+6
Epic Boon
8
6
4
15
4
3
3
3
2
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
, driving them into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to
arrogant. They see themselves as caretakers of the sea, and they expect other creatures to pay them deep respect, if not complete deference.
This attitude might grate on others, but it arises from a seed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
boons are best awarded after the characters complete a major quest, or accomplish something else particularly notable. A character might gain an epic boon after destroying an evil artifact, defeating an
Epic Boons An epic boon is a special power available only to 20th level characters. Characters at that level gain such boons only if you want them to and only when you feel it’s appropriate. Epic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
boons are best awarded after the characters complete a major quest, or accomplish something else particularly notable. A character might gain an epic boon after destroying an evil artifact, defeating an
Epic Boons An epic boon is a special power available only to 20th level characters. Characters at that level gain such boons only if you want them to and only when you feel it’s appropriate. Epic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
boons are best awarded after the characters complete a major quest, or accomplish something else particularly notable. A character might gain an epic boon after destroying an evil artifact, defeating an
Epic Boons An epic boon is a special power available only to 20th level characters. Characters at that level gain such boons only if you want them to and only when you feel it’s appropriate. Epic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Task List The success of any plan to rid Blingdenstone of the Pudding King and his minions is more likely if the characters complete the following tasks: Convince Dorbo Diggermattock that the
Goldwhisker clan deserves to live in Blingdenstone. Find Entémoch’s Boon. Cleanse the Steadfast Stone (area 22). Travel to Neverlight Grove and harvest a wagon load of ingredients among its fungal pools and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Task List The success of any plan to rid Blingdenstone of the Pudding King and his minions is more likely if the characters complete the following tasks: Convince Dorbo Diggermattock that the
Goldwhisker clan deserves to live in Blingdenstone. Find Entémoch’s Boon. Cleanse the Steadfast Stone (area 22). Travel to Neverlight Grove and harvest a wagon load of ingredients among its fungal pools and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Task List The success of any plan to rid Blingdenstone of the Pudding King and his minions is more likely if the characters complete the following tasks: Convince Dorbo Diggermattock that the
Goldwhisker clan deserves to live in Blingdenstone. Find Entémoch’s Boon. Cleanse the Steadfast Stone (area 22). Travel to Neverlight Grove and harvest a wagon load of ingredients among its fungal pools and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
dragonmarks, Siberys dragonmarks remain a complete mystery to them. The magic of these powerful marks clearly relates—visually and thematically—to the other marks in one’s house. But a dragonmarked heir may
doesn’t conceal the dragonmark’s ability or remain firmly aligned with the dragonmarked house is likely to become the target of assassins.
The Boon of Siberys, described in the “Feats” section later
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
dragonmarks, Siberys dragonmarks remain a complete mystery to them. The magic of these powerful marks clearly relates—visually and thematically—to the other marks in one’s house. But a dragonmarked heir may
doesn’t conceal the dragonmark’s ability or remain firmly aligned with the dragonmarked house is likely to become the target of assassins.
The Boon of Siberys, described in the “Feats” section later
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
dragonmarks, Siberys dragonmarks remain a complete mystery to them. The magic of these powerful marks clearly relates—visually and thematically—to the other marks in one’s house. But a dragonmarked heir may
doesn’t conceal the dragonmark’s ability or remain firmly aligned with the dragonmarked house is likely to become the target of assassins.
The Boon of Siberys, described in the “Feats” section later
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Replicate Magic Item 4 2 2 3 2 — — — — 3 +2 Artificer Subclass 4 2 2 4 3 — — — — 4 +2 Ability Score Improvement 4 2 2 5 3 — — — — 5 +3 Subclass feature 4 2 2 6 4 2 — — — 6 +3 Magic Item Tinker 5 3 2 6
Score Improvement 7 5 4 12 4 3 3 2 — 17 +6 — 7 5 4 14 4 3 3 3 1 18 +6 Magic Item Master 8 6 4 14 4 3 3 3 1 19 +6 Epic Boon 8 6 4 15 4 3 3 3 2 20 +6 Soul of Artifice 8 6 4 15 4 3 3 3 2
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Replicate Magic Item 4 2 2 3 2 — — — — 3 +2 Artificer Subclass 4 2 2 4 3 — — — — 4 +2 Ability Score Improvement 4 2 2 5 3 — — — — 5 +3 Subclass feature 4 2 2 6 4 2 — — — 6 +3 Magic Item Tinker 5 3 2 6
Score Improvement 7 5 4 12 4 3 3 2 — 17 +6 — 7 5 4 14 4 3 3 3 1 18 +6 Magic Item Master 8 6 4 14 4 3 3 3 1 19 +6 Epic Boon 8 6 4 15 4 3 3 3 2 20 +6 Soul of Artifice 8 6 4 15 4 3 3 3 2
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Replicate Magic Item 4 2 2 3 2 — — — — 3 +2 Artificer Subclass 4 2 2 4 3 — — — — 4 +2 Ability Score Improvement 4 2 2 5 3 — — — — 5 +3 Subclass feature 4 2 2 6 4 2 — — — 6 +3 Magic Item Tinker 5 3 2 6
Score Improvement 7 5 4 12 4 3 3 2 — 17 +6 — 7 5 4 14 4 3 3 3 1 18 +6 Magic Item Master 8 6 4 14 4 3 3 3 1 19 +6 Epic Boon 8 6 4 15 4 3 3 3 2 20 +6 Soul of Artifice 8 6 4 15 4 3 3 3 2
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
presently a prisoner of the white dragon Arauthator. The characters must make their way to Arauthator’s iceberg lair and convince Maccath to join them. By driving away the dragon and carrying off
caused by the heroes. Assassins try to stop the characters’ interference, but the cultists misjudge the strength needed to complete the job.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
reports that when the group got within a mile of the inn, the weather became so violent they couldn’t continue. The driving rain, fierce winds, and hailstones the size of apples impeded progress to a
decided not to risk trying to complete the journey to the inn, but the other soldier sent to guard the caravan agreed to stay and keep an eye on the situation.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
reports that when the group got within a mile of the inn, the weather became so violent they couldn’t continue. The driving rain, fierce winds, and hailstones the size of apples impeded progress to a
decided not to risk trying to complete the journey to the inn, but the other soldier sent to guard the caravan agreed to stay and keep an eye on the situation.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
presently a prisoner of the white dragon Arauthator. The characters must make their way to Arauthator’s iceberg lair and convince Maccath to join them. By driving away the dragon and carrying off
caused by the heroes. Assassins try to stop the characters’ interference, but the cultists misjudge the strength needed to complete the job.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
presently a prisoner of the white dragon Arauthator. The characters must make their way to Arauthator’s iceberg lair and convince Maccath to join them. By driving away the dragon and carrying off
caused by the heroes. Assassins try to stop the characters’ interference, but the cultists misjudge the strength needed to complete the job.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
presently a prisoner of the white dragon Arauthator. The characters must make their way to Arauthator’s iceberg lair and convince Maccath to join them. By driving away the dragon and carrying off
caused by the heroes. Assassins try to stop the characters’ interference, but the cultists misjudge the strength needed to complete the job.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
presently a prisoner of the white dragon Arauthator. The characters must make their way to Arauthator’s iceberg lair and convince Maccath to join them. By driving away the dragon and carrying off
caused by the heroes. Assassins try to stop the characters’ interference, but the cultists misjudge the strength needed to complete the job.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
reports that when the group got within a mile of the inn, the weather became so violent they couldn’t continue. The driving rain, fierce winds, and hailstones the size of apples impeded progress to a
decided not to risk trying to complete the journey to the inn, but the other soldier sent to guard the caravan agreed to stay and keep an eye on the situation.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
presently a prisoner of the white dragon Arauthator. The characters must make their way to Arauthator’s iceberg lair and convince Maccath to join them. By driving away the dragon and carrying off
caused by the heroes. Assassins try to stop the characters’ interference, but the cultists misjudge the strength needed to complete the job.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
four articulated metal legs.
Zox Clammersham is using the scaladar under his control to build the Simulacrux and to defend it, should it come under attack. The Simulacrux is designed to replicate
. Kurlog will accept reasonable aid to complete this mission. In particular, he could use help taking down the arbalests that guard the Simulacrux. 2c. Detritus Wreckage. This section of cavern is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
four articulated metal legs.
Zox Clammersham is using the scaladar under his control to build the Simulacrux and to defend it, should it come under attack. The Simulacrux is designed to replicate
. Kurlog will accept reasonable aid to complete this mission. In particular, he could use help taking down the arbalests that guard the Simulacrux. 2c. Detritus Wreckage. This section of cavern is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
four articulated metal legs.
Zox Clammersham is using the scaladar under his control to build the Simulacrux and to defend it, should it come under attack. The Simulacrux is designed to replicate
. Kurlog will accept reasonable aid to complete this mission. In particular, he could use help taking down the arbalests that guard the Simulacrux. 2c. Detritus Wreckage. This section of cavern is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of framing the core division in the college’s philosophy: is growth or decay the driving force in nature? The philosophy of the root (growth) focuses on life and its irrepressible drive to thrive. This
, using concoctions of noxious ingredients for withering magic Decay 2 Bleed doctor, drain the essence of living creatures to fuel sinister spells Decay 3 Boon witch, brewing drafts to empower the living
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of framing the core division in the college’s philosophy: is growth or decay the driving force in nature? The philosophy of the root (growth) focuses on life and its irrepressible drive to thrive. This
, using concoctions of noxious ingredients for withering magic Decay 2 Bleed doctor, drain the essence of living creatures to fuel sinister spells Decay 3 Boon witch, brewing drafts to empower the living
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of framing the core division in the college’s philosophy: is growth or decay the driving force in nature? The philosophy of the root (growth) focuses on life and its irrepressible drive to thrive. This
, using concoctions of noxious ingredients for withering magic Decay 2 Bleed doctor, drain the essence of living creatures to fuel sinister spells Decay 3 Boon witch, brewing drafts to empower the living
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the creature is complete and obeys her will. She uses this ability to create flesh golems and homunculi, as well as zombies, death’s heads, and brains in jars (see chapter 5). Reborn Maker. A side
degrees and driving snow scours the land (detailed in the Dungeon Master’s Guide). Those who reach the Mists find they function as detailed in “The Mists” at the start of this chapter.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the creature is complete and obeys her will. She uses this ability to create flesh golems and homunculi, as well as zombies, death’s heads, and brains in jars (see chapter 5). Reborn Maker. A side
degrees and driving snow scours the land (detailed in the Dungeon Master’s Guide). Those who reach the Mists find they function as detailed in “The Mists” at the start of this chapter.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
follower might aid in consigning one city to domination by a devil cult while driving demonic cultists from another. For the sake of the Balance, the cosmos must remain in a static state where neither
personal quests for power makes it impossible to count on them as allies with complete certainty. The planes exist in a precarious state. A seemingly small event could echo across the worlds and tip
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the creature is complete and obeys her will. She uses this ability to create flesh golems and homunculi, as well as zombies, death’s heads, and brains in jars (see chapter 5). Reborn Maker. A side
degrees and driving snow scours the land (detailed in the Dungeon Master’s Guide). Those who reach the Mists find they function as detailed in “The Mists” at the start of this chapter.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
follower might aid in consigning one city to domination by a devil cult while driving demonic cultists from another. For the sake of the Balance, the cosmos must remain in a static state where neither
personal quests for power makes it impossible to count on them as allies with complete certainty. The planes exist in a precarious state. A seemingly small event could echo across the worlds and tip






