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Returning 35 results for 'boon branches diffusing comfort respected'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
interfere with the goings-on of the faerie court. Instead, treefolk serve as guardians and shepherds of their wild groves, dispensing wisdom and blessings to travelers who wander under their branches
.
“Right now, you are a feeble stick, but I will help you grow some rings.”
—Borogrove, Tuinvale treefolk
Bludgeoning, PiercingFireOaken Boon. The treefolk blesses one creature other
Monsters
Mordenkainen's Fiendish Folio Volume 1
killmoulis can be either a bane or boon to an adventuring party. When kept well fed with tasty treats, this creature is a helpful assistant that mends armor, collects herbs that make the blandest rations
its long nose. In return, it then uses its magic to enhance the travelers' comfort as they rest.
A Bitter Reproach. A killmoulis will follow after any party that has provided it with a tasty snack
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Easthaven in a Nutshell Friendliness ❄❄ Services ❄❄❄ Comfort ❄❄❄ Available Quest. “Toil and Trouble”. Population. 750. Leaders. Speaker Danneth Waylen (chaotic good human commoner), respected for his
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Easthaven in a Nutshell Friendliness ❄❄ Services ❄❄❄ Comfort ❄❄❄ Available Quest. “Toil and Trouble”. Population. 750. Leaders. Speaker Danneth Waylen (chaotic good human commoner), respected for his
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Easthaven in a Nutshell Friendliness ❄❄ Services ❄❄❄ Comfort ❄❄❄ Available Quest. “Toil and Trouble”. Population. 750. Leaders. Speaker Danneth Waylen (chaotic good human commoner), respected for his
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the hearth and hospitality, as well as of trust and handicrafts. Arvoreen is a defender-god, a watchful protector who sacrifices personal comfort for the safety of others. The Shadowed Gods
saddened by his duties, and vigilant in ensuring that the dead are respected and protected. Lady Luck Many halflings have taken to regular worship of Tymora, seeing her as a helping hand in their fortunes and a patron of the luckiness associated with the hin.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the hearth and hospitality, as well as of trust and handicrafts. Arvoreen is a defender-god, a watchful protector who sacrifices personal comfort for the safety of others. The Shadowed Gods
saddened by his duties, and vigilant in ensuring that the dead are respected and protected. Lady Luck Many halflings have taken to regular worship of Tymora, seeing her as a helping hand in their fortunes and a patron of the luckiness associated with the hin.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the hearth and hospitality, as well as of trust and handicrafts. Arvoreen is a defender-god, a watchful protector who sacrifices personal comfort for the safety of others. The Shadowed Gods
saddened by his duties, and vigilant in ensuring that the dead are respected and protected. Lady Luck Many halflings have taken to regular worship of Tymora, seeing her as a helping hand in their fortunes and a patron of the luckiness associated with the hin.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Melwythorne Neutral Good Dryad First Year (Witherbloom)
Towering over most students, Melwythorne strikes an imposing figure, especially given the branches that grow from his head like antlers
Boon: Melwythorne’s spirituality centers you. You can calm even the most frazzled of your peers and, if necessary, extract information as needed.
Bond Bane: Members of the silkball club and the Student-Mages of Faith refuse to acknowledge your presence.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Melwythorne Neutral Good Dryad First Year (Witherbloom)
Towering over most students, Melwythorne strikes an imposing figure, especially given the branches that grow from his head like antlers
Boon: Melwythorne’s spirituality centers you. You can calm even the most frazzled of your peers and, if necessary, extract information as needed.
Bond Bane: Members of the silkball club and the Student-Mages of Faith refuse to acknowledge your presence.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Melwythorne Neutral Good Dryad First Year (Witherbloom)
Towering over most students, Melwythorne strikes an imposing figure, especially given the branches that grow from his head like antlers
Boon: Melwythorne’s spirituality centers you. You can calm even the most frazzled of your peers and, if necessary, extract information as needed.
Bond Bane: Members of the silkball club and the Student-Mages of Faith refuse to acknowledge your presence.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Killmoulis A killmoulis can be either a bane or boon to an adventuring party. When kept well fed with tasty treats, this creature is a helpful assistant that mends armor, collects herbs that make the
day’s worth of food with its long nose. In return, it then uses its magic to enhance the travelers’ comfort as they rest. A Bitter Reproach. A killmoulis will follow after any party that has provided it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Killmoulis A killmoulis can be either a bane or boon to an adventuring party. When kept well fed with tasty treats, this creature is a helpful assistant that mends armor, collects herbs that make the
day’s worth of food with its long nose. In return, it then uses its magic to enhance the travelers’ comfort as they rest. A Bitter Reproach. A killmoulis will follow after any party that has provided it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Killmoulis A killmoulis can be either a bane or boon to an adventuring party. When kept well fed with tasty treats, this creature is a helpful assistant that mends armor, collects herbs that make the
day’s worth of food with its long nose. In return, it then uses its magic to enhance the travelers’ comfort as they rest. A Bitter Reproach. A killmoulis will follow after any party that has provided it
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
Armor Class 17 (natural armor)
Hit Points 171 (18d10 + 72)
Speed
/day each: enlarge/reduce, speak with plants
1/day: commune with nature (as an action)
Bonus Actions
Oaken Boon. The treefolk blesses one creature other than itself that it can see within 60 feet
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
Armor Class 17 (natural armor)
Hit Points 171 (18d10 + 72)
Speed
/day each: enlarge/reduce, speak with plants
1/day: commune with nature (as an action)
Bonus Actions
Oaken Boon. The treefolk blesses one creature other than itself that it can see within 60 feet
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
Armor Class 17 (natural armor)
Hit Points 171 (18d10 + 72)
Speed
/day each: enlarge/reduce, speak with plants
1/day: commune with nature (as an action)
Bonus Actions
Oaken Boon. The treefolk blesses one creature other than itself that it can see within 60 feet
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and respected, yet people who stop at nothing to attain money and power are “avaricious” or “materialistic” or “felons”? Abbathor might be looked down upon and called evil for the lengths his
passion — or, better yet, your skill at manipulating the passions of others — can be a huge boon to the operation of a successful franchise. Tymora Luck is a lady tonight! And, as it turns out, every
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and respected, yet people who stop at nothing to attain money and power are “avaricious” or “materialistic” or “felons”? Abbathor might be looked down upon and called evil for the lengths his
passion — or, better yet, your skill at manipulating the passions of others — can be a huge boon to the operation of a successful franchise. Tymora Luck is a lady tonight! And, as it turns out, every
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and respected, yet people who stop at nothing to attain money and power are “avaricious” or “materialistic” or “felons”? Abbathor might be looked down upon and called evil for the lengths his
passion — or, better yet, your skill at manipulating the passions of others — can be a huge boon to the operation of a successful franchise. Tymora Luck is a lady tonight! And, as it turns out, every
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ comfort. Characters who stay in this area for more than 1 hour suffer the effects of extreme heat (see chapter 5 of the Dungeon Master’s Guide). 12a. Arch Gate Ceiling. This room has a 30-foot-high, domed
their mother, Ashtyrranthor. Treasure. The hoard consists of 249,280 cp, 121,472 sp, 11,302 ep, 6,025 gp, 200 pp, two ambers (100 gp each), four coral branches (250 gp each), two spinels (100 gp each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ comfort. Characters who stay in this area for more than 1 hour suffer the effects of extreme heat (see chapter 5 of the Dungeon Master’s Guide). 12a. Arch Gate Ceiling. This room has a 30-foot-high, domed
their mother, Ashtyrranthor. Treasure. The hoard consists of 249,280 cp, 121,472 sp, 11,302 ep, 6,025 gp, 200 pp, two ambers (100 gp each), four coral branches (250 gp each), two spinels (100 gp each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ comfort. Characters who stay in this area for more than 1 hour suffer the effects of extreme heat (see chapter 5 of the Dungeon Master’s Guide). 12a. Arch Gate Ceiling. This room has a 30-foot-high, domed
their mother, Ashtyrranthor. Treasure. The hoard consists of 249,280 cp, 121,472 sp, 11,302 ep, 6,025 gp, 200 pp, two ambers (100 gp each), four coral branches (250 gp each), two spinels (100 gp each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
council. There are of course only twelve dragonmarks, but the Mark of Shadow is represented by two different houses, and House Cannith is currently fragmented into three branches, each of which has
large, the Twelve is widely respected. Some of their closest allies include the following groups: Headquarters of the Twelve Dragonmarked Houses. Above all, the Twelve has the almost universal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
council. There are of course only twelve dragonmarks, but the Mark of Shadow is represented by two different houses, and House Cannith is currently fragmented into three branches, each of which has
large, the Twelve is widely respected. Some of their closest allies include the following groups: Headquarters of the Twelve Dragonmarked Houses. Above all, the Twelve has the almost universal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
council. There are of course only twelve dragonmarks, but the Mark of Shadow is represented by two different houses, and House Cannith is currently fragmented into three branches, each of which has
large, the Twelve is widely respected. Some of their closest allies include the following groups: Headquarters of the Twelve Dragonmarked Houses. Above all, the Twelve has the almost universal
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
charge here. Aurivyl ministers to the spiritual needs of all who enter the court. Wise and measured, she is the sole respected practitioner of divine magic in Eileanar and is in high demand for her
of iron. It stands dour among buildings that shine with magical lights.
The Watch Presidium has three identical branches from which the city’s watch operates. Each branch includes several human
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
charge here. Aurivyl ministers to the spiritual needs of all who enter the court. Wise and measured, she is the sole respected practitioner of divine magic in Eileanar and is in high demand for her
of iron. It stands dour among buildings that shine with magical lights.
The Watch Presidium has three identical branches from which the city’s watch operates. Each branch includes several human
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
charge here. Aurivyl ministers to the spiritual needs of all who enter the court. Wise and measured, she is the sole respected practitioner of divine magic in Eileanar and is in high demand for her
of iron. It stands dour among buildings that shine with magical lights.
The Watch Presidium has three identical branches from which the city’s watch operates. Each branch includes several human
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that information and enabled them to control parts of the colossus as well. The techniques and tools used to create docent nodes were lost in the Mourning. The various branches of House Cannith are
comfort a low priority, only minimal crew quarters are provided, and the inside has no kitchen or dining areas. Normal operating procedure called for the crew to exit the colossus at night and camp
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
institutions of Aundair. A schism split the original society, but today both of the branches of the original organization, the Esoteric Order of Aureon and the Guild of Starlight and Shadows, are recognized
and respected throughout Breland. Each one has lesser halls in every major city in the nation. Membership Benefits. Someone accepted into an arcane order must pay 1,000 gp to join, with ongoing dues
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
institutions of Aundair. A schism split the original society, but today both of the branches of the original organization, the Esoteric Order of Aureon and the Guild of Starlight and Shadows, are recognized
and respected throughout Breland. Each one has lesser halls in every major city in the nation. Membership Benefits. Someone accepted into an arcane order must pay 1,000 gp to join, with ongoing dues
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
institutions of Aundair. A schism split the original society, but today both of the branches of the original organization, the Esoteric Order of Aureon and the Guild of Starlight and Shadows, are recognized
and respected throughout Breland. Each one has lesser halls in every major city in the nation. Membership Benefits. Someone accepted into an arcane order must pay 1,000 gp to join, with ongoing dues
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that information and enabled them to control parts of the colossus as well. The techniques and tools used to create docent nodes were lost in the Mourning. The various branches of House Cannith are
comfort a low priority, only minimal crew quarters are provided, and the inside has no kitchen or dining areas. Normal operating procedure called for the crew to exit the colossus at night and camp






