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Returning 35 results for 'boons before driven compound reason'.
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
, defending their offspring, and sharing a lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and
Monsters
Mordenkainen's Fiendish Folio Volume 1
metal with ease, organic matter and gems are repugnant to them. If a khargra eats such morsels for whatever reason, they remain lodged in its gullet for a few days of indigestion before the offending
material is coughed up.
Reluctant Predators. Khargras find living flesh disgusting, and they attack creatures only when driven by hunger and a lack of safer options. After securing a meal of whatever
Kalashtar
Legacy
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Species
Eberron: Rising from the Last War
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori
are strongly influenced by the emotions of those around you.
8
You prefer to find nonviolent solutions to problems whenever possible.
9
You are driven by a warrior spirit and will fight
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
have more in common with iguanas or dragons than they do with humans, dwarves, or elves. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of
quirk for a lizardfolk character or to inspire a unique mannerism.
Lizardfolk Quirks
d8
Quirk
1
You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
planes — and they lost. The gods were slain or driven into exile, leaving Athas under the dominion of elemental beings who took little interest in the affairs of mortals. In the grim age that
only the strongest survive. One of the hallmarks of the Dark Sun setting is that the heroes don’t need to seek out forgotten dungeons to find adventure — mere survival is adventure enough. But there is no reason you can’t successfully adapt Princes of the Apocalypse to your Dark Sun campaign.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Goldenfields Goldenfields is a huge, walled temple-farm dedicated to Chauntea, the goddess of agriculture. Called “the Granary of the North,” it’s the only reason many Northerners ever taste soft
the surrounding fields, and it’s enclosed on all sides by a wall of mortared stone. The outer wall is 60 feet high (20 feet high inside the compound) and 30 feet wide. The wall is built out at several
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
horses or oxen can be driven through the water to bathe them, drive off flies, and let them drink. It’s also home to a tanner, a smith, some horse dealers and trainers who keep extensive stables, and an
aside from a sack of gold coins found walled away behind stones in a chimney, nothing has yet been found — nothing that has become public knowledge, at least. Reason to Visit. Beliard was the last place anyone saw the missing delegation from Mirabar (described in chapter 3).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stopped in their tracks by the daunting defenses of the gate quarter. More than one reckless attack by orcs, trolls, or giants was driven back from the gate. In time, those savage foes found other ways
Urnrayle, the Prophet of Earth, chose the long-wrecked fortifications of Tyar-Besil as the headquarters of his cult for this very reason.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
particular affinity for their own kind, which is the biggest reason why they seldom cooperate with one another unless they are forced to submit to a demon lord or other leader. Going even farther, every
demon sees itself as the rightful inheritor of the cosmos. It is driven to destroy all other living creatures, or at least command their absolute loyalty. In due time, the laws of the universe will
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Roll on the Boons table. 21–30 You fell in love or got married. If you get this result more than once, you can choose to have a child instead. Work with your DM to determine the identity of your love
your DM to come up with the reason for the battle and the factions involved. It might have been a small conflict between your community and a band of orcs, or it could have been a major battle in a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
background ideals related to their worship—along with other boons that might entice you into their service.
Your character doesn’t need to be a follower of any of the gods, but if you’re not, there’s
likely a reason why you’ve avoided them.
In addition to the gods, the supernatural gifts presented earlier in this chapter might influence your background. Consider what story emerges from your
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Quarter in Precinct Six of the Tenth District. Goals of the Rakdos The Cult of Rakdos is centered on a demon lord who exemplifies the concepts of chaos and evil. At its worst, the cult is driven by a lust
self-centered philosophy. The cult’s chaotic nature fuels its passion, impulsiveness, and obsession with freedom. A guild of unbridled hedonism, it does what it wants, driven by base desires and a strong
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mourning No one knows the reason for what happened on 20 Olarune 994 YK. Though it had been battered, Cyre stood defiant; Cyran soldiers had recently driven deep into Karrnathi territory and were
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and other useful items, but if they
infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population. Second, kobolds are always on the lookout for magic that might help them free their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of experience and science-driven deductive methods. As a young detective in Darkon, Alanik revealed his father’s criminal empire and oversaw its destruction. His success launched his career as a
published two volumes to date: The Life of Alanik Ray and The Casebook of Alanik Ray. Alanik Ray’s Traits Ideal. “Logic is a guide but also an illusion. Order and reason don’t supersede what is right
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
reason, they remain lodged in its gullet for a few days of indigestion before the offending material is coughed up. Reluctant Predators. Khargras find living flesh disgusting, and they attack creatures
only when driven by hunger and a lack of safer options. After securing a meal of whatever tasty, refined metal their victim carries, they quickly flee—and will flee before that rather than risk death
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, and other peoples, as some of them rise to greet the morning and others retire after a hard night of work or play. They are the reason she is here: sworn to protect them, she leads a flight of roc
Dungeons & Dragons campaign to explore. A vast, sprawling city that covers the whole of the known world, Ravnica teems with intrigue and adventure, driven by the conflicts among the ten powerful guilds that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
favors are the benefits you gain for having an immortal being as your group’s patron, and they might include any of the following boons: Contacts. Your group is almost certainly not the only one
the anniversary of the Mourning, the tallest tree in the domain he claimed (the Crown of his nation) will fall. If that is the characters’ goal, for whatever reason, they might try to bring those
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
small compound that includes stables and other outbuildings. The folk who live here year-round are hunters, trappers, gold prospectors, gem seekers, smallholders and their families, and it is they who
folk have taken it upon themselves to speak on such topics rather heatedly. I’m hopeful that the coming decades will smooth over these differences and sooth the contentions. Evereska is a beautiful place, and I see no reason to mar that beauty with an argument among friends.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Attack on Goldenfields Guh, the self-styled chief of the hill giants, has driven off her female rivals and conquered their husbands. Now, she tasks her mates with collecting food for her voracious
goblins that are still inside the compound, and they flee back toward the wall. During this time, inexplicably, Lob and Ogg decide to climb over the wall and enter the compound rather than flee, while the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Look for ways to raise the stakes of a scene, so players feel that every decision matters. This could be driven by the consequences of failure: through your actions, you’re protecting your friends
have limitations: the Keeper of the Flame loses her powers if she leaves her citadel. The mighty great druid is… well… a tree. Most of the powerful people in the setting are driven by selfish goals. If
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
skunk by inclination, Urnpoleshurst is relocating from Baldur’s Gate to anywhere that isn’t Baldur’s Gate. Gossip around the caravan is that he was driven out by a scandal, and that’s hard not to believe
). Tobun has driven freight wagons across Faerûn for the past forty years, from Waterdeep to Calimport and from Baldur’s Gate to Hillsfar. He is a font of stories and legends, but it’s impossible to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
by inclination, Urnpoleshurst is relocating from Baldur’s Gate to anywhere that isn’t Baldur’s Gate. Gossip around the caravan is that he was driven out by a scandal, and that’s hard not to believe
). Tobun has driven freight wagons across Faerûn for the past forty years, from Waterdeep to Calimport and from Baldur’s Gate to Hillsfar. He is a font of stories and legends, but it’s impossible to tell
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, stone melting compound, stirge repellent, and glow-in-the-dark paint. Artificers Rock gnome artificers construct exquisitely tooled and enameled pieces of machinery, often weaving magical properties
inventions include the following:
A chain-driven tomato smasher that is also able to fly A lightning-powered portable rat-zapper — good for keeping out the vermin A floating metal facsimile of a beholder
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
be repaid.
2 I’m loyal to the friend or family member who taught me how to gamble.
3 The person who saved me from my gambling addiction is the only reason I’m alive today.
4 A patron
its enforcers are looking for me.
6 Urchins once helped me find marks for my games. Now I’m driven to help them escape the streets.
d6 Flaw
1 I don’t know when to quit. Especially
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
driven berserk, she fights until the Abbot reasserts control or until she is destroyed. She has the supernatural strength of a typical flesh golem despite her smaller size. The Abbot has no desire to
harm the characters. He knows that Strahd has brought them to Barovia for a reason and doesn’t want to thwart Strahd’s plans for them. His calm, pleasant demeanor changes if they become hostile or if
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
driven from the area, or the characters simply never visited this area of the coral mountain. This scenario also works even if the characters did befriend the kraken priests, but never learned of Gar’s
plan to use the kraken’s blood—or if they did learn his plan, but never told Fhenimore and Whymsee about it. Regardless of the reason, the kraken priests are not alarmed or on guard when Gar
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
very personal reason to hate them with a fiery passion. Her bond might be phrased as “I will do whatever it takes to punish the dragonarmies for the destruction of the Inn of the Last Home.”
Artemis
antihero, driven by his rivalry with Drizzt. His bond might be phrased as “I will not rest until I have proved myself better than Drizzt Do’Urden.”
Each of these characters also has an important
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Satyr Satyrs are raucous fey that frolic in wild forests, driven by curiosity and hedonism in equal measure. Satyrs resemble stout male humans with the furry lower bodies and cloven hooves of goats
for ages past when hearts were pure
Against all reason now they seem unsure
They laugh and scream between mine ears anon.
Now fill my cup not once, not twice, but thrice
With flagon’s brim upon
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters are the key to his salvation, he enthusiastically leaves home and accompanies them to Castle Ravenloft. B. Donjon (King of Clubs) Find a girl driven to insanity, locked in the heart of her
characters must somehow deal with Bildrath, Parriwimple’s employer, who won’t let the foolish boy go to the castle for any reason. B. Innocent (Queen of Hearts) Evil’s bride is the one you seek!
This
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
origin. For this reason, I immersed myself in the study of the druidic mysteries and became a champion of the natural order. Fighter d6 I became a fighter because … 1 I wanted to hone my combat skills
reason not to remain in one place for too long. 4 I have seen what happens when the monsters come out from the dark. I took it upon myself to become the first line of defense against the evils that lie
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the characters to reach the scene, depending on how they’re traveling. But if they tarry for no particular reason, Menard is dragged into the water, never to surface again. A similar period later, a
octopuses are driven away, or the characters convince the sailors to flee to safety. Development. The three sailors are from a caravel called the Tortured Tortle, presently anchored a mile off shore. Belle
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-rin of fierce demeanor might have two horns or a set of antlers like those of a great stag. I was awed to tears at the mere sight of my first ki-rin, and I’ve met gods.
— Volo
Bringers of Boons
Ilmater. Objects of Adoration. Because a ki-rin is renowned for its wisdom, other creatures would naturally seek it out with questions and requests if they could. For that reason among others, the creature
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
by a diviner. Roll twice on the Life Events table, but don’t apply the results. Instead, the DM picks one event as a portent of your future (which might or might not come true). Boons d10 Boon 1 A
becomes indifferent at best, though they might eventually forgive you. 10 For a reason you were never told, you were exiled from your community. You then either wandered in the wilderness for a time or






