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Returning 35 results for 'border boggart diffusing clearly realizes'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to make amends. Now she just wants to return to Promise. If asked about or shown her paintings from areas F3 or area F4, she has no memory of creating them, though they’re clearly in her art style. A
character who succeeds on a DC 18 Wisdom (Insight or Medicine) check recognizes Kianna is no longer suffering any supernatural effects, but the character also suspects her experiences might have affected her more deeply than she realizes.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to make amends. Now she just wants to return to Promise. If asked about or shown her paintings from areas F3 or area F4, she has no memory of creating them, though they’re clearly in her art style. A
character who succeeds on a DC 18 Wisdom (Insight or Medicine) check recognizes Kianna is no longer suffering any supernatural effects, but the character also suspects her experiences might have affected her more deeply than she realizes.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to make amends. Now she just wants to return to Promise. If asked about or shown her paintings from areas F3 or area F4, she has no memory of creating them, though they’re clearly in her art style. A
character who succeeds on a DC 18 Wisdom (Insight or Medicine) check recognizes Kianna is no longer suffering any supernatural effects, but the character also suspects her experiences might have affected her more deeply than she realizes.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 8: The Village of Krezk The fortified village of Krezk lies near the edge of Strahd’s domain, and the wall of mist that marks the border is clearly visible above the treeline. Yet even here
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 8: The Village of Krezk The fortified village of Krezk lies near the edge of Strahd’s domain, and the wall of mist that marks the border is clearly visible above the treeline. Yet even here
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 8: The Village of Krezk The fortified village of Krezk lies near the edge of Strahd’s domain, and the wall of mist that marks the border is clearly visible above the treeline. Yet even here
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
supernatural means, it realizes that its spirit is trapped within the Mists, likely forever. Using the rules for “Fear and Stress” from chapter 4, the creature gains a new Seed of Fear. If a being with a soul
another plane. These restrictions apply to all other effects, including magic items and artifacts that transport or banish creatures to other planes. Magic that allows transit to the Border Ethereal, such
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
supernatural means, it realizes that its spirit is trapped within the Mists, likely forever. Using the rules for “Fear and Stress” from chapter 4, the creature gains a new Seed of Fear. If a being with a soul
another plane. These restrictions apply to all other effects, including magic items and artifacts that transport or banish creatures to other planes. Magic that allows transit to the Border Ethereal, such
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
supernatural means, it realizes that its spirit is trapped within the Mists, likely forever. Using the rules for “Fear and Stress” from chapter 4, the creature gains a new Seed of Fear. If a being with a soul
another plane. These restrictions apply to all other effects, including magic items and artifacts that transport or banish creatures to other planes. Magic that allows transit to the Border Ethereal, such
Kobold
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races
Volo's Guide to Monsters
have clearly been lost or thrown away, which is easy to do without attracting attention. At the same time, they don’t automatically shy away from trying to grab items that are the property of
neighboring tribes that want exclusive claim to a flock of mountain goats might skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can clearly hear the sound of fighting ahead. Bestial howls and yips can be heard, along with deeper roaring. A successful DC 13 Intelligence check recognizes the language of the battle cries as Gnoll
best course of action, the gnoll pack lord sniffs out the intruders. When it realizes that enemies are present, the pack lord howls to draw the attention of its followers. HUNTED BY YEENOGHU
If you’d
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can clearly hear the sound of fighting ahead. Bestial howls and yips can be heard, along with deeper roaring. A successful DC 13 Intelligence check recognizes the language of the battle cries as Gnoll
best course of action, the gnoll pack lord sniffs out the intruders. When it realizes that enemies are present, the pack lord howls to draw the attention of its followers. HUNTED BY YEENOGHU
If you’d
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Darrett cooperate with any plans the characters have, as long as they clearly help prepare for escape and don’t risk any villagers’ lives. However, the mayor doesn’t want to start the evacuation until
past the Ironclad Regiment, the villagers have protection. Becklin’s Request During the conversation about battle plans, the character with the highest passive Wisdom (Insight) score realizes Becklin
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can clearly hear the sound of fighting ahead. Bestial howls and yips can be heard, along with deeper roaring. A successful DC 13 Intelligence check recognizes the language of the battle cries as Gnoll
best course of action, the gnoll pack lord sniffs out the intruders. When it realizes that enemies are present, the pack lord howls to draw the attention of its followers. HUNTED BY YEENOGHU
If you’d
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Darrett cooperate with any plans the characters have, as long as they clearly help prepare for escape and don’t risk any villagers’ lives. However, the mayor doesn’t want to start the evacuation until
past the Ironclad Regiment, the villagers have protection. Becklin’s Request During the conversation about battle plans, the character with the highest passive Wisdom (Insight) score realizes Becklin
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Darrett cooperate with any plans the characters have, as long as they clearly help prepare for escape and don’t risk any villagers’ lives. However, the mayor doesn’t want to start the evacuation until
past the Ironclad Regiment, the villagers have protection. Becklin’s Request During the conversation about battle plans, the character with the highest passive Wisdom (Insight) score realizes Becklin
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
cannot pay for whatever reason, the contract they signed on entry clearly stipulates their soul is forfeit. They’re required to pay off their debt through service. All such individuals fall under the
inflicted upon her. Once he realizes that her intentions are benign, Mahadi pretends to be her friend once more.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
cannot pay for whatever reason, the contract they signed on entry clearly stipulates their soul is forfeit. They’re required to pay off their debt through service. All such individuals fall under the
inflicted upon her. Once he realizes that her intentions are benign, Mahadi pretends to be her friend once more.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
cannot pay for whatever reason, the contract they signed on entry clearly stipulates their soul is forfeit. They’re required to pay off their debt through service. All such individuals fall under the
inflicted upon her. Once he realizes that her intentions are benign, Mahadi pretends to be her friend once more.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
examines the rock formation quickly realizes it’s a door. Opening or otherwise investigating the door knocks free the dirt encrusting it, revealing an ancient etching of a phoenix wearing a mask rising from
, however, sees the mosaic clearly, its tiles depicting coins falling from a crumbling skull. Secret Door. The east wall bears a secret door. Any character who succeeds on a DC 18 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fears the books are the Mountain Cloud Empress’s diaries but then realizes their true nature. Nevertheless, Zhong Yin encourages the party to prioritize preserving any other historical artifacts the
strangely little interest in the diaries before collecting them but eagerly seeks to examine the potions and the shattered flasks. A character who succeeds on a DC 14 Wisdom (Insight) check realizes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fears the books are the Mountain Cloud Empress’s diaries but then realizes their true nature. Nevertheless, Zhong Yin encourages the party to prioritize preserving any other historical artifacts the
strangely little interest in the diaries before collecting them but eagerly seeks to examine the potions and the shattered flasks. A character who succeeds on a DC 14 Wisdom (Insight) check realizes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fears the books are the Mountain Cloud Empress’s diaries but then realizes their true nature. Nevertheless, Zhong Yin encourages the party to prioritize preserving any other historical artifacts the
strangely little interest in the diaries before collecting them but eagerly seeks to examine the potions and the shattered flasks. A character who succeeds on a DC 14 Wisdom (Insight) check realizes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
examines the rock formation quickly realizes it’s a door. Opening or otherwise investigating the door knocks free the dirt encrusting it, revealing an ancient etching of a phoenix wearing a mask rising from
, however, sees the mosaic clearly, its tiles depicting coins falling from a crumbling skull. Secret Door. The east wall bears a secret door. Any character who succeeds on a DC 18 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
examines the rock formation quickly realizes it’s a door. Opening or otherwise investigating the door knocks free the dirt encrusting it, revealing an ancient etching of a phoenix wearing a mask rising from
, however, sees the mosaic clearly, its tiles depicting coins falling from a crumbling skull. Secret Door. The east wall bears a secret door. Any character who succeeds on a DC 18 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
up the stairs to area S22. S22: Nuitari’s Shrine This dilapidated room was clearly once a shrine, and its walls are covered in carvings of robed figures gathered beneath a large black moon. Recesses
are doomed to failure, as the flying citadel helm in area S25 can be used only by a spellcaster. (Later, when Caradoc realizes he can’t attune to it, he goes into a rage and attacks the characters
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
up the stairs to area S22. S22: Nuitari’s Shrine This dilapidated room was clearly once a shrine, and its walls are covered in carvings of robed figures gathered beneath a large black moon. Recesses
are doomed to failure, as the flying citadel helm in area S25 can be used only by a spellcaster. (Later, when Caradoc realizes he can’t attune to it, he goes into a rage and attacks the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Twisted Caverns (level 4) when Stromkuhldur and Skullport have yet to be taken. If a creature that is clearly not T’rissa stands before it, or if the yochlol realizes it has been fooled, the demon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Twisted Caverns (level 4) when Stromkuhldur and Skullport have yet to be taken. If a creature that is clearly not T’rissa stands before it, or if the yochlol realizes it has been fooled, the demon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Twisted Caverns (level 4) when Stromkuhldur and Skullport have yet to be taken. If a creature that is clearly not T’rissa stands before it, or if the yochlol realizes it has been fooled, the demon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
up the stairs to area S22. S22: Nuitari’s Shrine This dilapidated room was clearly once a shrine, and its walls are covered in carvings of robed figures gathered beneath a large black moon. Recesses
are doomed to failure, as the flying citadel helm in area S25 can be used only by a spellcaster. (Later, when Caradoc realizes he can’t attune to it, he goes into a rage and attacks the characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
contain the clan’s history—four scrolls per case. The scrolls are in Dwarvish, the written language of giants. A character who can speak Dwarvish or Giant realizes that these writings tell the history of
from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
contain the clan’s history—four scrolls per case. The scrolls are in Dwarvish, the written language of giants. A character who can speak Dwarvish or Giant realizes that these writings tell the history of
from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
contain the clan’s history—four scrolls per case. The scrolls are in Dwarvish, the written language of giants. A character who can speak Dwarvish or Giant realizes that these writings tell the history of
from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Elturgard. The knights can’t afford to be anything but vigilant, and fortunately for the folk of Elturgard, they are just that. I regard crossing the border into Elturgard as a relief, for it usually
the sky. It can be seen clearly at night from as far away as Boareskyr Bridge and Berdusk, looking like an unmoving star low on the horizon. It might be fairly said that every land touched by its






