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Returning 35 results for 'border boggart diffusing clearly reward'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
clearly is preparing to return to Promise for the Awakening Festival. They also share that Kianna had been behaving strangely, growing increasingly convinced that her dead friend was speaking to her
. The farmers can also relate details from the adventure’s background or about Cradlelace Lake if asked. Although the farmers can’t reward the characters with much in the way of wealth, they gift the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
clearly is preparing to return to Promise for the Awakening Festival. They also share that Kianna had been behaving strangely, growing increasingly convinced that her dead friend was speaking to her
. The farmers can also relate details from the adventure’s background or about Cradlelace Lake if asked. Although the farmers can’t reward the characters with much in the way of wealth, they gift the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
clearly is preparing to return to Promise for the Awakening Festival. They also share that Kianna had been behaving strangely, growing increasingly convinced that her dead friend was speaking to her
. The farmers can also relate details from the adventure’s background or about Cradlelace Lake if asked. Although the farmers can’t reward the characters with much in the way of wealth, they gift the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
reward for this assignment. If a character tells Artavazda about their meeting with Laleh Ghorbani, the pari is delighted that they already have a connection with the Silent Roar—one they can use in
outside the city at a site called the Pedestal of Judgment. If, during this conversation, the characters sever ties with the Brightguard in favor of helping the Silent Roar, Artavazda is clearly wounded
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
reward for this assignment. If a character tells Artavazda about their meeting with Laleh Ghorbani, the pari is delighted that they already have a connection with the Silent Roar—one they can use in
outside the city at a site called the Pedestal of Judgment. If, during this conversation, the characters sever ties with the Brightguard in favor of helping the Silent Roar, Artavazda is clearly wounded
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
reward for this assignment. If a character tells Artavazda about their meeting with Laleh Ghorbani, the pari is delighted that they already have a connection with the Silent Roar—one they can use in
outside the city at a site called the Pedestal of Judgment. If, during this conversation, the characters sever ties with the Brightguard in favor of helping the Silent Roar, Artavazda is clearly wounded
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 8: The Village of Krezk The fortified village of Krezk lies near the edge of Strahd’s domain, and the wall of mist that marks the border is clearly visible above the treeline. Yet even here
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 8: The Village of Krezk The fortified village of Krezk lies near the edge of Strahd’s domain, and the wall of mist that marks the border is clearly visible above the treeline. Yet even here
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 8: The Village of Krezk The fortified village of Krezk lies near the edge of Strahd’s domain, and the wall of mist that marks the border is clearly visible above the treeline. Yet even here
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is brought into existence, a pack must have a master, who is often someone the creator wishes to reward. The master can telepathically communicate with its yeth hounds to give them commands from afar
. While sunlight shines on the spot from which it vanished, the hound must remain in the Deep Ethereal. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is brought into existence, a pack must have a master, who is often someone the creator wishes to reward. The master can telepathically communicate with its yeth hounds to give them commands from afar
. While sunlight shines on the spot from which it vanished, the hound must remain in the Deep Ethereal. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is brought into existence, a pack must have a master, who is often someone the creator wishes to reward. The master can telepathically communicate with its yeth hounds to give them commands from afar
. While sunlight shines on the spot from which it vanished, the hound must remain in the Deep Ethereal. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
to hear clearly and make out the words. But if you get too close without being quiet, they may also hear you. What do you do?
Matias Tapia The two Bandits, Vonnet and Dilly (an orc woman and a
human woman), are in the cavern ahead. The pair sold the bowl to the goblins, then stealthily followed them back to this lair. They hope to steal the bowl back and return it to the keep for a reward so
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
to hear clearly and make out the words. But if you get too close without being quiet, they may also hear you. What do you do?
Matias Tapia The two Bandits, Vonnet and Dilly (an orc woman and a
human woman), are in the cavern ahead. The pair sold the bowl to the goblins, then stealthily followed them back to this lair. They hope to steal the bowl back and return it to the keep for a reward so
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
to hear clearly and make out the words. But if you get too close without being quiet, they may also hear you. What do you do?
Matias Tapia The two Bandits, Vonnet and Dilly (an orc woman and a
human woman), are in the cavern ahead. The pair sold the bowl to the goblins, then stealthily followed them back to this lair. They hope to steal the bowl back and return it to the keep for a reward so
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500 XP
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500 XP
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500 XP
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Jarlaxle hasn’t already met them). Although killing the characters would be easy at that point, Jarlaxle would rather put them to work for him. He has them watched but doesn’t provoke hostilities until such time as the reward clearly outweighs the risks.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
clearly been lost or thrown away, which is easy to do without attracting attention. At the same time, they don’t automatically shy away from trying to grab items that are the property of other
to use any such item they come across. When kobolds sense an opportunity to separate a magic item from its owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
clearly been lost or thrown away, which is easy to do without attracting attention. At the same time, they don’t automatically shy away from trying to grab items that are the property of other
to use any such item they come across. When kobolds sense an opportunity to separate a magic item from its owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Jarlaxle hasn’t already met them). Although killing the characters would be easy at that point, Jarlaxle would rather put them to work for him. He has them watched but doesn’t provoke hostilities until such time as the reward clearly outweighs the risks.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
clearly been lost or thrown away, which is easy to do without attracting attention. At the same time, they don’t automatically shy away from trying to grab items that are the property of other
to use any such item they come across. When kobolds sense an opportunity to separate a magic item from its owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Jarlaxle hasn’t already met them). Although killing the characters would be easy at that point, Jarlaxle would rather put them to work for him. He has them watched but doesn’t provoke hostilities until such time as the reward clearly outweighs the risks.
Kobold
Legacy
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Volo's Guide to Monsters
have clearly been lost or thrown away, which is easy to do without attracting attention. At the same time, they don’t automatically shy away from trying to grab items that are the property of
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chain shirt, helm, and big boots. He carries a shield on his left arm and a battleaxe in his right hand. The statue has clearly been broken into, roughly, the head and upper torso, lower torso, and
encounter is hard for a party that is only 1st level.) When the Bringers of Woe meet the adventurers, the bandits grimly and confidently say, “We are the Bringers of Woe. We have come to reward your
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
he wants the characters to find the wreck and any hint of Djaynai’s lost lore still aboard. In return for finding the ship and whatever it holds, he will reward them with 3,000 gp and whatever they
embrace new ideals and oppose the People’s Stewards. Atiba-Pa can also share this information. He clearly views the group as misguided and encourages the characters to avoid contact with them. Making
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chain shirt, helm, and big boots. He carries a shield on his left arm and a battleaxe in his right hand. The statue has clearly been broken into, roughly, the head and upper torso, lower torso, and
encounter is hard for a party that is only 1st level.) When the Bringers of Woe meet the adventurers, the bandits grimly and confidently say, “We are the Bringers of Woe. We have come to reward your
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chain shirt, helm, and big boots. He carries a shield on his left arm and a battleaxe in his right hand. The statue has clearly been broken into, roughly, the head and upper torso, lower torso, and
encounter is hard for a party that is only 1st level.) When the Bringers of Woe meet the adventurers, the bandits grimly and confidently say, “We are the Bringers of Woe. We have come to reward your
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
he wants the characters to find the wreck and any hint of Djaynai’s lost lore still aboard. In return for finding the ship and whatever it holds, he will reward them with 3,000 gp and whatever they
embrace new ideals and oppose the People’s Stewards. Atiba-Pa can also share this information. He clearly views the group as misguided and encourages the characters to avoid contact with them. Making
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
he wants the characters to find the wreck and any hint of Djaynai’s lost lore still aboard. In return for finding the ship and whatever it holds, he will reward them with 3,000 gp and whatever they
embrace new ideals and oppose the People’s Stewards. Atiba-Pa can also share this information. He clearly views the group as misguided and encourages the characters to avoid contact with them. Making
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, rerolling duplicates. Mountain Encounters d8 Encounter 1 Border Patrol 2 Dragon Flight 3 Fire Giant 4 Gnome Vale 5 Hermit 6 Rockslide 7 Troll Cave 8 Wyvern Roost Border Patrol A group of human
routes of several border patrols, as well as the locations of a gnome vale, a hermit’s hut, and a troll cave (detailed in the encounters that follow). Berythrach also knows the approximate location of the






