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Returning 21 results for 'border both down contested reveal'.
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Kobold
Legacy
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Species
Volo's Guide to Monsters
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
moves its tribe to another area, ceding the contested territory to its more successful neighbors.
As demonstrated by their hatred of gnomes, kobolds have a persecution complex and easily take offense
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for Coal as her reason for hiring the characters, but a character who succeeds on a Wisdom (Insight) check contested by the Germaine’s Charisma (Deception) check can sense that she’s holding
something back. A character who talks to Germaine privately and succeeds on a DC 13 Charisma (Persuasion) check gets her to reveal that she sometimes takes money from the Boromar Clan to look into crimes, and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
this reason, members of this college rarely reveal their true nature. They typically claim to follow some other college, or they keep their actual calling secret in order to infiltrate and exploit royal
through this disguise by succeeding on a Wisdom (Insight) check contested by your Charisma (Deception) check. You gain a +5 bonus to your check. Once you capture a shadow with this feature, you can’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to the surface or the Sea of Light. Krakens and other mighty leviathans claim this realm. Any land that rises above the surface of the sea is hotly contested by the few air-breathers that live on the
icebergs can carry these creatures farther into the Plane of Water to threaten ships and islands in warmer seas. The Frostfell, also called the Plane of Ice, forms the border between the planes of Air and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, rerolling duplicates. Mountain Encounters d8 Encounter 1 Border Patrol 2 Dragon Flight 3 Fire Giant 4 Gnome Vale 5 Hermit 6 Rockslide 7 Troll Cave 8 Wyvern Roost Border Patrol A group of human
routes of several border patrols, as well as the locations of a gnome vale, a hermit’s hut, and a troll cave (detailed in the encounters that follow). Berythrach also knows the approximate location of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
doors are unlocked and push open to reveal a dark, dusty room strewn with treasure accumulated by the dragon (see “Treasure” below). Arch Gate to Level 6. A door in the northeast corner leads to a
contested by the character’s Charisma (Deception) check to see through the deception. A character who is caught lying to the dragon can never win back its trust. If the dragon is incapacitated, a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the characters and begins shadowing them, attempting to remain unseen. Characters keeping an eye out for trouble spot the drow with a successful Wisdom (Perception) check contested by the drow’s
Dexterity (Stealth) check. The drow is a member of Bregan D’aerthe (see “Unexpected Allies” later in this chapter) and reveals as much if the characters confront him. If the characters reveal that they’re
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
arrive then leap out to attack. A successful Wisdom (Perception) check contested by the goblins’ Dexterity (Stealth) check notices the goblins. Otherwise the goblins surprise the characters. The goblins
fight until one remains who flees into Old Sharn’s ruins. If a goblin is captured, a successful DC 12 Charisma (Intimidation) check gets the goblin to reveal that it works for Daask and that it was told
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
await the atropal’s apotheosis, when the downfall of civilization promises an abundance of souls to harvest. The Sewn Sisters spy on intruders from the Border Ethereal. Any character who can perceive
the cage. If the characters take an interest in the skeleton gate, the dolls reveal what they know about it: Five skeleton keys are needed to unlock the skeleton gate. Each key looks like an animated
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
necklace in the gorge. The merfolk don’t have a light source to search the bottom of the gorge and hope the characters can help. A character who makes a successful Wisdom (Insight) check contested by
the characters follow. A character who captures one or both of the merfolk and makes a successful DC 12 Charisma (Intimidation) check convinces the merfolk to reveal the truth about the floating bones
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
sets of doors at the northern end of the west wall push open to reveal area V3 beyond. V3. Stairs and Fresco This hall has the following features: At the south end of this chamber, expertly carved
of their story. Fooling the dragon requires each character within his line of sight to succeed on a Charisma (Deception) check contested by the dragon’s Wisdom (Insight) check. If even one character
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
time to cast shillelagh on the quarterstaff he wields, barkskin for defense, and produce flame in preparation for a confrontation. The phase spider spends its time in the Border Ethereal. It attempts
them as emissaries of their dark god and fed them with offerings of living sacrifices. The ghasts currently hide in the bow of the hold, beneath the water. They won’t reveal themselves until characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
can choose a living humanoid within 5 feet of it once per day, making a Charisma check contested by the target’s Charisma check. If the cursed victim wins, the curse transfers to the new target. If
reveal the “unique rituals” Hoobur knows, which can show up as treasure in the adventure or be something that the characters can learn through research. Otherwise, just assume that like many classic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
reveal that each of these burial vaults contains only the remains of a king or a queen, moldering garments, a few corroded weapons, and similar worthless items (wererat grave robbers stole anything of
inside of the lid. If the invisibility is dispelled, the information tells where a stone in the wall along the stairs down can be removed to reveal a ring of shooting stars, a spell scroll of seven
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
to reveal a slew of finely crafted weapons available for purchase. 6 Three Harmonium peacekeepers escort a manacled githzerai uniter to the Prison (both stat blocks are in Morte’s Planar Parade). As
the Armory, a foreboding stronghold at the ward’s border with the Lower Ward. Deliberately grown razorvine creeps along the structure’s bladed balconies and lower walls, deterring thieves who seek to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
outcropping runs along the northern border of the garden. A small ravine cuts into the rocks, its floor scorched free of vegetation and dusted with ash.
Gorguth the chimera drank from the Fountain All Heal
, green expanse of grass rises from the east shore of the lake to the color-flecked forest and steep cliff at the domain’s eastern border.
Two mated unicorns named Stargleam and Silverlily live here
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
important information about her father!” or “Princess Serissa told you that we were coming, or have you forgotten?” Have the liar make a Charisma (Deception) check contested by the giants’ Wisdom (Insight
becomes clear to Iymrith that Serissa’s fondness for small folk can’t be undone with mere words, the dragon begins plotting her exit strategy. Casting dispel magic on Iymrith doesn’t reveal her true form
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
them now are the marble plinths upon which they once stood. The doors open to reveal a passageway that goes underground for nearly a mile before emerging at the desert’s edge. Standing outside the
Road hugs the west border of the valley, which is hemmed in on the east by the High Forest and the Forlorn Hills. The valley is dotted with settlements, farms, and isolated homesteads, yet most of it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Shadowtop Cathedral. If the awakened plants spot a creature openly wearing or carrying the symbol of the Emerald Enclave, the plants move aside to reveal hidden trails. Other creatures searching the forest
world from the Border Ethereal and attacks any trespassers that it sees, first using its Horrifying Visage action, and then its Possession and Withering Touch. If it succeeds in possessing a creature
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with other Uthgardt over contested territory. Fireshear Long ago, a meteor strike blasted a crater in the frozen tundra near the coast of the Trackless Sea, shearing away tons of rock and exposing rich
to form the west border of the Silver Marches. Mithral Hall, one of the strongest dwarfholds of the North, lies deep within the Frost Hills, as do various Uthgardt encampments. Gauntlgrym Once a great
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
animal and humanoid forms. Rarely does a gold dragon in disguise reveal its true form. In the guise of a peddler, it might regularly visit a town to catch up on local gossip, patronize honest businesses
dragon has imagined into being. To escape, the creature must use its action to make a Charisma check contested by the dragon’s. If the creature wins, it escapes the dream plane. Otherwise, the effect






