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Returning 35 results for 'borders bad diffusing contests response'.
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Monsters
Eberron: Forge of the Artificer
+ 4);{"diceNotation":"2d10+4", "rollType":"damage", "rollAction":"Pistol", "rollDamageType":"Piercing"} Piercing damage.Shield (3/Day). The marshal casts Shield in response to the spell’s trigger
to pursue criminals across international borders, giving them the unique privilege and responsibility of upholding the law across Khorvaire.
Only the most trusted heirs of the house are honored with a
Satyr
Legacy
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Species
Mythic Odysseys of Theros
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
amazing things ever. I want to pick them, wear them, and discover their silent secrets.
2
There isn’t a tree or statue that isn’t fun to climb.
3
Nothing wards off bad luck like a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
executions serve the greater good and impose necessary order, but make it clear that zombies aren’t the realm’s only monsters. Only Bad Decisions. There is one simple truth in Falkovnia: the dead are
about to kill everyone. This sets the stage for countless bad decisions, from leaders making terrible sacrifices or permitting amoral acts to individuals making fatalistic choices. Everyone in Falkovnia
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
executions serve the greater good and impose necessary order, but make it clear that zombies aren’t the realm’s only monsters. Only Bad Decisions. There is one simple truth in Falkovnia: the dead are
about to kill everyone. This sets the stage for countless bad decisions, from leaders making terrible sacrifices or permitting amoral acts to individuals making fatalistic choices. Everyone in Falkovnia
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
executions serve the greater good and impose necessary order, but make it clear that zombies aren’t the realm’s only monsters. Only Bad Decisions. There is one simple truth in Falkovnia: the dead are
about to kill everyone. This sets the stage for countless bad decisions, from leaders making terrible sacrifices or permitting amoral acts to individuals making fatalistic choices. Everyone in Falkovnia
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
prosperity, sharing their good fortune with friends and strangers alike. Vistani resolve disagreements through contests that end with reconciliatory singing, dancing, and storytelling. Vistani families can
believe that ravens carry lost souls within them. Hence, killing a raven is considered bad luck in Vistani culture.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
prosperity, sharing their good fortune with friends and strangers alike. Vistani resolve disagreements through contests that end with reconciliatory singing, dancing, and storytelling. Vistani families can
believe that ravens carry lost souls within them. Hence, killing a raven is considered bad luck in Vistani culture.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
prosperity, sharing their good fortune with friends and strangers alike. Vistani resolve disagreements through contests that end with reconciliatory singing, dancing, and storytelling. Vistani families can
believe that ravens carry lost souls within them. Hence, killing a raven is considered bad luck in Vistani culture.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Saving Throws A saving throw is an instant response to a harmful effect and is almost never done by choice. A save makes the most sense when something bad happens to a character and the character has
a chance to avoid that effect. An ability check is something a character actively attempts to accomplish, whereas a saving throw is a split-second response to the activity of someone or something
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Saving Throws A saving throw is an instant response to a harmful effect and is almost never done by choice. A save makes the most sense when something bad happens to a character and the character has
a chance to avoid that effect. An ability check is something a character actively attempts to accomplish, whereas a saving throw is a split-second response to the activity of someone or something
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Saving Throws A saving throw is an instant response to a harmful effect and is almost never done by choice. A save makes the most sense when something bad happens to a character and the character has
a chance to avoid that effect. An ability check is something a character actively attempts to accomplish, whereas a saving throw is a split-second response to the activity of someone or something
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Saving Throws In contrast to an ability check, a saving throw is an instant response to an effect and is almost never made by choice. A saving throw makes the most sense when something bad threatens
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Saving Throws In contrast to an ability check, a saving throw is an instant response to an effect and is almost never made by choice. A saving throw makes the most sense when something bad threatens
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Saving Throws In contrast to an ability check, a saving throw is an instant response to an effect and is almost never made by choice. A saving throw makes the most sense when something bad threatens
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cruel and capricious goddess who must be propitiated to avoid attracting her attention and interest in a negative way. Beshaba’s name is invoked when someone is beset by bad luck — which could be as
which good luck wouldn’t play a part but bad luck might. For example, someone rolling dice would invoke Tymora because they want random chance to fall in their favor, but someone about to cross a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cruel and capricious goddess who must be propitiated to avoid attracting her attention and interest in a negative way. Beshaba’s name is invoked when someone is beset by bad luck — which could be as
which good luck wouldn’t play a part but bad luck might. For example, someone rolling dice would invoke Tymora because they want random chance to fall in their favor, but someone about to cross a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cruel and capricious goddess who must be propitiated to avoid attracting her attention and interest in a negative way. Beshaba’s name is invoked when someone is beset by bad luck — which could be as
which good luck wouldn’t play a part but bad luck might. For example, someone rolling dice would invoke Tymora because they want random chance to fall in their favor, but someone about to cross a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
response, Harkon reinvents himself time and time again, striving to win the domain’s love. To this end, he often exploits ambitious and naive new talent. He collects promising up-and-coming performers
. Those who come here seeking him must first talk their way past the taverna’s heavily tattooed head bouncer and mixologist, the werewolf Haldrake Moonbaun. Closing the Borders. When Harkon chooses to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
response, Harkon reinvents himself time and time again, striving to win the domain’s love. To this end, he often exploits ambitious and naive new talent. He collects promising up-and-coming performers
. Those who come here seeking him must first talk their way past the taverna’s heavily tattooed head bouncer and mixologist, the werewolf Haldrake Moonbaun. Closing the Borders. When Harkon chooses to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
response, Harkon reinvents himself time and time again, striving to win the domain’s love. To this end, he often exploits ambitious and naive new talent. He collects promising up-and-coming performers
. Those who come here seeking him must first talk their way past the taverna’s heavily tattooed head bouncer and mixologist, the werewolf Haldrake Moonbaun. Closing the Borders. When Harkon chooses to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Contests A contest is a kind of ability check that matches two creatures against each other. Use a contest if a character attempts something that either directly foils or is directly opposed by another
something, think of it in terms of what a very high or low score in those two abilities might mean.
A character with a high Wisdom but low Intelligence is aware of the surroundings but is bad at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
say a door requires a successful DC 15 Strength check to be battered down. A fighter with a Strength of 20 might helplessly flail against the door because of bad die rolls. Meanwhile, the rogue with a
contests, saving throws, or attack rolls. Having proficiency with a skill or tool can also grant automatic success. If a character’s proficiency bonus applies to his or her ability check, the character
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Contests A contest is a kind of ability check that matches two creatures against each other. Use a contest if a character attempts something that either directly foils or is directly opposed by another
something, think of it in terms of what a very high or low score in those two abilities might mean.
A character with a high Wisdom but low Intelligence is aware of the surroundings but is bad at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
say a door requires a successful DC 15 Strength check to be battered down. A fighter with a Strength of 20 might helplessly flail against the door because of bad die rolls. Meanwhile, the rogue with a
contests, saving throws, or attack rolls. Having proficiency with a skill or tool can also grant automatic success. If a character’s proficiency bonus applies to his or her ability check, the character
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and speedy growing season. Midsummer. The midpoint of summer is a day of feasting, carousing, betrothals, and basking in the pleasant weather. Storms on Midsummer night are seen as bad omens and signs
peoples. Many tournaments and contests of skill are held on Shieldmeet, and most faiths mark the holiday by emphasizing one of their key tenets. The next Shieldmeet will be observed in 1492 DR
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and speedy growing season. Midsummer. The midpoint of summer is a day of feasting, carousing, betrothals, and basking in the pleasant weather. Storms on Midsummer night are seen as bad omens and signs
peoples. Many tournaments and contests of skill are held on Shieldmeet, and most faiths mark the holiday by emphasizing one of their key tenets. The next Shieldmeet will be observed in 1492 DR
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Contests A contest is a kind of ability check that matches two creatures against each other. Use a contest if a character attempts something that either directly foils or is directly opposed by another
something, think of it in terms of what a very high or low score in those two abilities might mean.
A character with a high Wisdom but low Intelligence is aware of the surroundings but is bad at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
say a door requires a successful DC 15 Strength check to be battered down. A fighter with a Strength of 20 might helplessly flail against the door because of bad die rolls. Meanwhile, the rogue with a
contests, saving throws, or attack rolls. Having proficiency with a skill or tool can also grant automatic success. If a character’s proficiency bonus applies to his or her ability check, the character
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and speedy growing season. Midsummer. The midpoint of summer is a day of feasting, carousing, betrothals, and basking in the pleasant weather. Storms on Midsummer night are seen as bad omens and signs
peoples. Many tournaments and contests of skill are held on Shieldmeet, and most faiths mark the holiday by emphasizing one of their key tenets. The next Shieldmeet will be observed in 1492 DR
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
see the “darkening” up ahead. It’s difficult to see anything clearly within its borders, though you can vaguely make out the outline of a mountain of sunken ships resting on the sea floor, grown over
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
see the “darkening” up ahead. It’s difficult to see anything clearly within its borders, though you can vaguely make out the outline of a mountain of sunken ships resting on the sea floor, grown over
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
see the “darkening” up ahead. It’s difficult to see anything clearly within its borders, though you can vaguely make out the outline of a mountain of sunken ships resting on the sea floor, grown over
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Naerytar. Rezmir allowed us to keep some pearls, a ring, and a handful of small stones.” Other papers are of less interest; most of them have bad poetry about dragons. The smaller chamber off the main one
fight breaks out in area 12 and four of the guards from that chamber retreat here to defend Mondath, her response is up to you. If the fight in the barracks takes a heavy toll on the characters, she
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Naerytar. Rezmir allowed us to keep some pearls, a ring, and a handful of small stones.” Other papers are of less interest; most of them have bad poetry about dragons. The smaller chamber off the main one
fight breaks out in area 12 and four of the guards from that chamber retreat here to defend Mondath, her response is up to you. If the fight in the barracks takes a heavy toll on the characters, she
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Naerytar. Rezmir allowed us to keep some pearls, a ring, and a handful of small stones.” Other papers are of less interest; most of them have bad poetry about dragons. The smaller chamber off the main one
fight breaks out in area 12 and four of the guards from that chamber retreat here to defend Mondath, her response is up to you. If the fight in the barracks takes a heavy toll on the characters, she






