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Returning 35 results for 'borders bane defusing continue rather'.
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Monsters
Forgotten Realms: Adventures in Faerûn
. Cultists of Bhaal sometimes form cabals of assassins or mercenaries, but they perform their brutal slaughter for the perverse love of bloodshed and honor to their sinister god rather than for
adventurers Bane, Bhaal, and Myrkul seized divinity but were slain for their hubris. All three have been reborn and are now known as the Dead Three. Each of the Dead Three has inspired wicked cults that
Monsters
Curse of Strahd
that Strahd would never accept her as his true mother, nor could she bear his rejection. As a result, she has never confronted him. She would rather exist in perpetual denial, whiling away the days
, months, and years practicing fell magic and looking for ways to help her “son.”
Raven Bane. Baba Lysaga has allies in Castle Ravenloft—a coven of witches. Through the aid of these
Monsters
Curse of Strahd
spell attacks). Madam Eva has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, thaumaturgy
1st level (4 slots): bane, command, detect evil and good, protection
the master of Ravenloft, but she has all the power she desires and doesn’t seek to supplant him. She would rather help Strahd find someone else to succeed him, although she has grave doubts about
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
of evil that calls for them to butcher or eradicate all who oppose them. In keeping with their goal of domination, the yuan-ti would rather capture potentially useful opponents than kill them. They use
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
rather than perform the work or confront the foe. Even when subsumed into a goblinoid host and drawn into war, bugbears must often be roused from naps and bribed to get them to do their duties.
This
natural state. Thanks to Grankhul, they can use their size and strength to work as stealthy assassins rather than blundering around like ogres.
Bullying, murder, and engaging in battle are all holy
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
crimson-tinged shadow. Closing the Borders. When Duchess Saidra wants to close the borders of her domain, the Mists don’t rise. Rather, those who try to leave find themselves roaming the lands of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, or an ordinary squad of infantry. Perhaps you protect a nation’s people from monsters, or even continue to fight the Last War in the shadows. There is plenty of work for military forces at the edges
of civilization, such as protecting the Eldeen Reaches from the dangers of the Demon Marches or skirmishing with Droaam at the borders of Breland.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
crimson-tinged shadow. Closing the Borders. When Duchess Saidra wants to close the borders of her domain, the Mists don’t rise. Rather, those who try to leave find themselves roaming the lands of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, or an ordinary squad of infantry. Perhaps you protect a nation’s people from monsters, or even continue to fight the Last War in the shadows. There is plenty of work for military forces at the edges
of civilization, such as protecting the Eldeen Reaches from the dangers of the Demon Marches or skirmishing with Droaam at the borders of Breland.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, or an ordinary squad of infantry. Perhaps you protect a nation’s people from monsters, or even continue to fight the Last War in the shadows. There is plenty of work for military forces at the edges
of civilization, such as protecting the Eldeen Reaches from the dangers of the Demon Marches or skirmishing with Droaam at the borders of Breland.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
crimson-tinged shadow. Closing the Borders. When Duchess Saidra wants to close the borders of her domain, the Mists don’t rise. Rather, those who try to leave find themselves roaming the lands of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
continue to rain upon the land, magical storms that never dissipate. Stories speak of living spells — war magic that has taken physical form, sentient fireballs and vile cloudkills that endlessly search for
new victims. Angry ghosts continue to fight their final battles. The only thing that’s predictable about the Mournland is that nothing is predictable; any sort of monster or horror could be found
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
continue to rain upon the land, magical storms that never dissipate. Stories speak of living spells — war magic that has taken physical form, sentient fireballs and vile cloudkills that endlessly search for
new victims. Angry ghosts continue to fight their final battles. The only thing that’s predictable about the Mournland is that nothing is predictable; any sort of monster or horror could be found
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
continue to rain upon the land, magical storms that never dissipate. Stories speak of living spells — war magic that has taken physical form, sentient fireballs and vile cloudkills that endlessly search for
new victims. Angry ghosts continue to fight their final battles. The only thing that’s predictable about the Mournland is that nothing is predictable; any sort of monster or horror could be found
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Through the Tunnels As the characters travel between Illithinoch and Phandalin, they can clear out any dangerous areas they missed in the “Journey through the Deep” section in chapter 7. Continue to
roll on the Tunnel Encounters table in that chapter, as the route is never truly safe. However, since the characters have already faced several threats, roll every 2 hours of travel rather than every hour.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Through the Tunnels As the characters travel between Illithinoch and Phandalin, they can clear out any dangerous areas they missed in the “Journey through the Deep” section in chapter 7. Continue to
roll on the Tunnel Encounters table in that chapter, as the route is never truly safe. However, since the characters have already faced several threats, roll every 2 hours of travel rather than every hour.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Through the Tunnels As the characters travel between Illithinoch and Phandalin, they can clear out any dangerous areas they missed in the “Journey through the Deep” section in chapter 7. Continue to
roll on the Tunnel Encounters table in that chapter, as the route is never truly safe. However, since the characters have already faced several threats, roll every 2 hours of travel rather than every hour.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. They then return to the God-Brain, bloated with cerebrospinal fluid to momentarily dull its suffering. Closing the Borders. When the God-Brain closes Bluetspur’s borders, the surface of the domain
is wracked by extreme electrical storms, and alien vapors rise at the domain’s distant edges and within its hidden tunnels. Rather than barring creatures’ escape, these Mists repress memories. Any non
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. They then return to the God-Brain, bloated with cerebrospinal fluid to momentarily dull its suffering. Closing the Borders. When the God-Brain closes Bluetspur’s borders, the surface of the domain
is wracked by extreme electrical storms, and alien vapors rise at the domain’s distant edges and within its hidden tunnels. Rather than barring creatures’ escape, these Mists repress memories. Any non
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. They then return to the God-Brain, bloated with cerebrospinal fluid to momentarily dull its suffering. Closing the Borders. When the God-Brain closes Bluetspur’s borders, the surface of the domain
is wracked by extreme electrical storms, and alien vapors rise at the domain’s distant edges and within its hidden tunnels. Rather than barring creatures’ escape, these Mists repress memories. Any non
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Chateau Delanuit and enforce her quarantines across Richemulot. Rather than the soldiers they appear to be, these troops are animated armor filled with rats that mindlessly and mercilessly enact Jacqueline
the Borders. When Jacqueline Renier wishes to close her domain’s borders, the Mists rise at the edge of the lands, as detailed in “The Mists” at the start of this chapter. Additionally, the Mists are filled with swarms of rats; endless waves of them attack any creatures that enter the Mists.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Chateau Delanuit and enforce her quarantines across Richemulot. Rather than the soldiers they appear to be, these troops are animated armor filled with rats that mindlessly and mercilessly enact Jacqueline
the Borders. When Jacqueline Renier wishes to close her domain’s borders, the Mists rise at the edge of the lands, as detailed in “The Mists” at the start of this chapter. Additionally, the Mists are filled with swarms of rats; endless waves of them attack any creatures that enter the Mists.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Chateau Delanuit and enforce her quarantines across Richemulot. Rather than the soldiers they appear to be, these troops are animated armor filled with rats that mindlessly and mercilessly enact Jacqueline
the Borders. When Jacqueline Renier wishes to close her domain’s borders, the Mists rise at the edge of the lands, as detailed in “The Mists” at the start of this chapter. Additionally, the Mists are filled with swarms of rats; endless waves of them attack any creatures that enter the Mists.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
guilds that have seized an outsized measure of power, those who need to be taken down a peg, rather than piling further humiliation onto those who are already struggling. They use masks, marionettes
save DC 14, +6 to hit with spell attacks). It knows the following bard spells:
Cantrips (at will): dancing lights, minor illusion, vicious mockery
1st level (4 slots): bane, dissonant whispers
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
effort to get to know him, rather than be put off by his size and rough exterior.
Extracurriculars: Intramural Silkball Club
Job: Bow’s End Tavern assistant manager
Bond Boon: Javenesh’s
reputation as a tough guy follows you. If peers would be aggressive toward you, they quickly back down.
Bond Bane: The servers at Bow’s End Tavern know you are no friend to Javenesh. At the slightest sign of trouble, they blame you and ask you to leave.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
effort to get to know him, rather than be put off by his size and rough exterior.
Extracurriculars: Intramural Silkball Club
Job: Bow’s End Tavern assistant manager
Bond Boon: Javenesh’s
reputation as a tough guy follows you. If peers would be aggressive toward you, they quickly back down.
Bond Bane: The servers at Bow’s End Tavern know you are no friend to Javenesh. At the slightest sign of trouble, they blame you and ask you to leave.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Five Fates feature lets a warlock cast bane using a spell slot, which means the spell is 1st level or higher, depending on the slot that the warlock expends to cast it. The monk’s Disciple of the
Elements feature lets the monk spend ki points, rather than a spell slot, to increase the level of a spell. This rule is true for player characters and monsters alike, which is why the innate spellcasters in the Monster Manual must cast an innate spell at its lowest possible level.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Five Fates feature lets a warlock cast bane using a spell slot, which means the spell is 1st level or higher, depending on the slot that the warlock expends to cast it. The monk’s Disciple of the
Elements feature lets the monk spend ki points, rather than a spell slot, to increase the level of a spell. This rule is true for player characters and monsters alike, which is why the innate spellcasters in the Monster Manual must cast an innate spell at its lowest possible level.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mists was horrifically transformed. Over a million Cyrans were killed on the day of Mourning. Those who survived were soldiers fighting in enemy territory, those living on the borders who were able to
state of shock. Who could unleash such power? Was this a weapon, and if so, when would those responsible issues their demands? Were the borders of the lingering walls of mist stable, or could they
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mists was horrifically transformed. Over a million Cyrans were killed on the day of Mourning. Those who survived were soldiers fighting in enemy territory, those living on the borders who were able to
state of shock. Who could unleash such power? Was this a weapon, and if so, when would those responsible issues their demands? Were the borders of the lingering walls of mist stable, or could they
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other skilled warriors. Rather than worshiping Tempus or Bane, Gruumsh or Tyr, you instead bow down before the altar of your own superiority, channeling your ego to drive your franchise’s success
the Ancestral Guardian Rather than calling upon the spirits of your ancestors, you are in communion with the franchise executives and corporate raiders who have traveled your path before. These paragons
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
items rather than his own spells. Glory Taker. At any given time, Hazlik permits dozens of apprentices to study at his feet. His lessons are infrequent, demanding, and filled with mocking examples
surveillance are detailed in “The Eye of Hazlik” later in this domain description. Closing the Borders. Hazlik can open and close the borders of his domain at will, as detailed in “The Mists” at the start of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
items rather than his own spells. Glory Taker. At any given time, Hazlik permits dozens of apprentices to study at his feet. His lessons are infrequent, demanding, and filled with mocking examples
surveillance are detailed in “The Eye of Hazlik” later in this domain description. Closing the Borders. Hazlik can open and close the borders of his domain at will, as detailed in “The Mists” at the start of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Travel in Anauroch Due to its magical history, Anauroch is more than a barren wasteland and a hostile desert climate to those who wander within its borders. Anauroch holds lost cities, savage
, scouts looking for food, or bandits hoping to raid merchant caravans that try to shortcut their way across the desert rather than circumnavigate it. The Bedine nomads can act as guides for lost characters, offer clues for stuck players, and provide food and water for adventurers in desperate need.






