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Returning 35 results for 'borders been diffusing crypt remains'.
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Magic Items
Curse of Strahd
, and Strahd long afterward walked with a limp and a grimace of pain. It is said that he trapped Markovia in a crypt beneath his castle, and her remains linger there yet.
The essence of Markovia&rsquo
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
speed.
Cloud of Dust. The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, including around a corner, must succeed on a DC 16 Constitution saving throw or be
, accepting that it would molder and dissolve to dust while he traveled the planes as a disembodied consciousness. If the skull that was his last physical remains was ever disturbed, its gems would claim the
Demilich
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
its flying speed.
Cloud of Dust. The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, including around a corner, must succeed on a DC 15 Constitution saving
turns, ending the curse on a success.A Demilich’s Lair
A demilich hides its earthly remains and treasures in a labyrinthine tomb guarded by monsters and traps. At the heart of this labyrinth rests
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
23. Family Crypts Several crypts have been hewn from the earth. Each crypt is sealed with a stone slab unless noted otherwise. Removing a slab from its fitting requires a successful DC 15 Strength
(Athletics) check; using a crowbar or the like grants advantage on the check. 23A. Empty Crypt The blank stone slab meant to seal this crypt leans against a nearby wall. The crypt is empty. 23B
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
23. Family Crypts Several crypts have been hewn from the earth. Each crypt is sealed with a stone slab unless noted otherwise. Removing a slab from its fitting requires a successful DC 15 Strength
(Athletics) check; using a crowbar or the like grants advantage on the check. 23A. Empty Crypt The blank stone slab meant to seal this crypt leans against a nearby wall. The crypt is empty. 23B
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
23. Family Crypts Several crypts have been hewn from the earth. Each crypt is sealed with a stone slab unless noted otherwise. Removing a slab from its fitting requires a successful DC 15 Strength
(Athletics) check; using a crowbar or the like grants advantage on the check. 23A. Empty Crypt The blank stone slab meant to seal this crypt leans against a nearby wall. The crypt is empty. 23B
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tool and a successful DC 11 Strength (Athletics) check. The Nandar crypt contains a stone bier, upon which rests a wooden coffin. The coffin can easily be pried open and holds the skeletal remains and
(see “The Nandars of Nightstone” sidebar). 6a. Nandar Crypt and Graveyard Narrow footpaths meander among the graves, most of which are marked with granite headstones. A couple of these markers were
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tool and a successful DC 11 Strength (Athletics) check. The Nandar crypt contains a stone bier, upon which rests a wooden coffin. The coffin can easily be pried open and holds the skeletal remains and
(see “The Nandars of Nightstone” sidebar). 6a. Nandar Crypt and Graveyard Narrow footpaths meander among the graves, most of which are marked with granite headstones. A couple of these markers were
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tool and a successful DC 11 Strength (Athletics) check. The Nandar crypt contains a stone bier, upon which rests a wooden coffin. The coffin can easily be pried open and holds the skeletal remains and
(see “The Nandars of Nightstone” sidebar). 6a. Nandar Crypt and Graveyard Narrow footpaths meander among the graves, most of which are marked with granite headstones. A couple of these markers were
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Mists The Mists can always be found at a domain’s borders but can also appear in dense banks that rise wherever adventures demand. Such banks might veil strangers or hidden foes, or they can
wherever these wicked forces desire. The Dark Powers also grant Darklords limited ability to manipulate the Mists surrounding their domains, allowing most to open or close their domains’ borders to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Mists The Mists can always be found at a domain’s borders but can also appear in dense banks that rise wherever adventures demand. Such banks might veil strangers or hidden foes, or they can
wherever these wicked forces desire. The Dark Powers also grant Darklords limited ability to manipulate the Mists surrounding their domains, allowing most to open or close their domains’ borders to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Mists The Mists can always be found at a domain’s borders but can also appear in dense banks that rise wherever adventures demand. Such banks might veil strangers or hidden foes, or they can
wherever these wicked forces desire. The Dark Powers also grant Darklords limited ability to manipulate the Mists surrounding their domains, allowing most to open or close their domains’ borders to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crypt houses the remains of the person or persons whose epitaph is inscribed on the front of the slab. The crypts are described in the following sections, their epitaphs noted under the crypt’s number
can be triggered a total of four times before its supply of darts is depleted. If the door to the crypt is opened, read: This crypt smells of roses. The remains atop its marble slab have disintegrated
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crypt houses the remains of the person or persons whose epitaph is inscribed on the front of the slab. The crypts are described in the following sections, their epitaphs noted under the crypt’s number
can be triggered a total of four times before its supply of darts is depleted. If the door to the crypt is opened, read: This crypt smells of roses. The remains atop its marble slab have disintegrated
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crypt houses the remains of the person or persons whose epitaph is inscribed on the front of the slab. The crypts are described in the following sections, their epitaphs noted under the crypt’s number
can be triggered a total of four times before its supply of darts is depleted. If the door to the crypt is opened, read: This crypt smells of roses. The remains atop its marble slab have disintegrated
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of the Talhund. Dwarven Made The crypt is solid dwarven construction. Its stone remains strong despite millennia of neglect. Carvings of dwarf priests are prevalent, as are carvings of mountain peaks
Crypt Features Once the characters solve the puzzle in Talhundereth’s crypt entrance (area T20), they can enter this structure when they wish. The following features are common throughout the Crypt
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of the Talhund. Dwarven Made The crypt is solid dwarven construction. Its stone remains strong despite millennia of neglect. Carvings of dwarf priests are prevalent, as are carvings of mountain peaks
Crypt Features Once the characters solve the puzzle in Talhundereth’s crypt entrance (area T20), they can enter this structure when they wish. The following features are common throughout the Crypt
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of the Talhund. Dwarven Made The crypt is solid dwarven construction. Its stone remains strong despite millennia of neglect. Carvings of dwarf priests are prevalent, as are carvings of mountain peaks
Crypt Features Once the characters solve the puzzle in Talhundereth’s crypt entrance (area T20), they can enter this structure when they wish. The following features are common throughout the Crypt
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Ossuary A warforged ossuary is a former temple, crypt, or warehouse deep in the Mournland that now houses the remains of slain warforged. It is a place of honor and reflection for the Lord
crypt, monument, vault, and workshop, the ossuary serves many functions for the warforged who maintain it. Other ossuaries exist in a variety of locations. The basic functions of these places remain
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Ossuary A warforged ossuary is a former temple, crypt, or warehouse deep in the Mournland that now houses the remains of slain warforged. It is a place of honor and reflection for the Lord
crypt, monument, vault, and workshop, the ossuary serves many functions for the warforged who maintain it. Other ossuaries exist in a variety of locations. The basic functions of these places remain
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Ossuary A warforged ossuary is a former temple, crypt, or warehouse deep in the Mournland that now houses the remains of slain warforged. It is a place of honor and reflection for the Lord
crypt, monument, vault, and workshop, the ossuary serves many functions for the warforged who maintain it. Other ossuaries exist in a variety of locations. The basic functions of these places remain
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Crypt of the Hellriders Zariel’s fallen companions cannot rest. Nobody can in this nightmare hellscape. — The Cartographer When the characters arrive at this location, read or paraphrase the
remains of Hellriders who died fighting at Zariel’s side. Their restless spirits yearn for peace yet are doomed to haunt this place until once more called to arms. Dozens of dead knights kneel before the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
break in. The crypt holds the remains of a minor lord and lady, buried here centuries ago. The orb sits in a wooden containment cask in plain sight on the floor. See chapter 7 for more information on devastation orbs.
the door of the crypt you’re looking for, along with someone — or something — that stands almost eight feet tall and hides itself under a huge, sodden cloak.
The Kraken Society agents here at the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. If the characters have put the crypt’s haunts to rest (see the “Purifying the Crypt” section), the skeleton remains at rest when the characters enter. Otherwise, the skeleton pushes open the
they imbued it with splinters of their malignant intellects. This desecration is a major reason the crypt remains haunted. The Talhund blessed the gemstone so that it can’t be shattered, but it can
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Crypt of the Hellriders Zariel’s fallen companions cannot rest. Nobody can in this nightmare hellscape. — The Cartographer When the characters arrive at this location, read or paraphrase the
remains of Hellriders who died fighting at Zariel’s side. Their restless spirits yearn for peace yet are doomed to haunt this place until once more called to arms. Dozens of dead knights kneel before the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
break in. The crypt holds the remains of a minor lord and lady, buried here centuries ago. The orb sits in a wooden containment cask in plain sight on the floor. See chapter 7 for more information on devastation orbs.
the door of the crypt you’re looking for, along with someone — or something — that stands almost eight feet tall and hides itself under a huge, sodden cloak.
The Kraken Society agents here at the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
break in. The crypt holds the remains of a minor lord and lady, buried here centuries ago. The orb sits in a wooden containment cask in plain sight on the floor. See chapter 7 for more information on devastation orbs.
the door of the crypt you’re looking for, along with someone — or something — that stands almost eight feet tall and hides itself under a huge, sodden cloak.
The Kraken Society agents here at the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Crypt of the Hellriders Zariel’s fallen companions cannot rest. Nobody can in this nightmare hellscape. — The Cartographer When the characters arrive at this location, read or paraphrase the
remains of Hellriders who died fighting at Zariel’s side. Their restless spirits yearn for peace yet are doomed to haunt this place until once more called to arms. Dozens of dead knights kneel before the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. If the characters have put the crypt’s haunts to rest (see the “Purifying the Crypt” section), the skeleton remains at rest when the characters enter. Otherwise, the skeleton pushes open the
they imbued it with splinters of their malignant intellects. This desecration is a major reason the crypt remains haunted. The Talhund blessed the gemstone so that it can’t be shattered, but it can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. If the characters have put the crypt’s haunts to rest (see the “Purifying the Crypt” section), the skeleton remains at rest when the characters enter. Otherwise, the skeleton pushes open the
they imbued it with splinters of their malignant intellects. This desecration is a major reason the crypt remains haunted. The Talhund blessed the gemstone so that it can’t be shattered, but it can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the wilder lands within and just outside their borders, and survive only through constant vigilance and the steady recruitment of new defenders. A great variety of independent nations and notable
realm of Najara. The lands of the Uthgardt, the towns of frigid Icewind Dale, the quiet Trielta Hills, the cutthroat city of Luskan, and the legendary Warlock’s Crypt, dominion of the great lich
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the wilder lands within and just outside their borders, and survive only through constant vigilance and the steady recruitment of new defenders. A great variety of independent nations and notable
realm of Najara. The lands of the Uthgardt, the towns of frigid Icewind Dale, the quiet Trielta Hills, the cutthroat city of Luskan, and the legendary Warlock’s Crypt, dominion of the great lich
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the wilder lands within and just outside their borders, and survive only through constant vigilance and the steady recruitment of new defenders. A great variety of independent nations and notable
realm of Najara. The lands of the Uthgardt, the towns of frigid Icewind Dale, the quiet Trielta Hills, the cutthroat city of Luskan, and the legendary Warlock’s Crypt, dominion of the great lich
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ancient Seal This curse protects the resting place of a long-dead ruler and punishes any who disturb the ruler’s remains or plunder the treasures. Pronouncement. Carved into the stone of the crypt
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ancient Seal This curse protects the resting place of a long-dead ruler and punishes any who disturb the ruler’s remains or plunder the treasures. Pronouncement. Carved into the stone of the crypt






