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Returning 35 results for 'borders behaves diffusing charm rules'.
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Spells
Player’s Handbook
you. If it takes any damage or is targeted by another spell, this spell ends, and no memories are modified.
While this charm lasts, you can affect the target’s memory of an event that it
’t altered. Otherwise, the modified memories take hold when the spell ends.
A modified memory doesn’t necessarily affect how a creature behaves, particularly if the memory contradicts the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spellcasting ability (spell save DC 19):
At will: command
3/day: dominate monster
1/day: feeblemindInstinctive Charm. When a creature within 60 feet of the amnizu makes an attack roll against it, and
the amnizu or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, the attacker is immune to the amnizu’s Instinctive Charm for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 19):
At will: command
3/day: dominate monster
1/day: feeblemindInstinctive Charm. When a creature
, the attacker is immune to the amnizu’s Instinctive Charm for 24 hours.Amnizus lead infernal legions into battle and command guardians at the gateways to the Hells. Amnizus are arrogant, bullying
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
been given dominion over a small aspect of the natural world; there are dukes and duchesses for each of the seasons, and noble archivists track every promise made and broken within the borders of
untamed wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always be repaid, promises must be honored
Modify Memory
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
another spell, this spell ends, and none of the target's memories are modified.
While this charm lasts, you can affect the target's memory of an event that it experienced within the last 24 hours and
. Otherwise, the modified memories take hold when the spell ends.
A modified memory doesn't necessarily affect how a creature behaves, particularly if the memory contradicts the creature's natural
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
behaves as if it’s their last day alive—because it probably is. Closing the Borders. Unlike most Darklords, Vladeska Drakov can’t open her domain’s borders, so Falkovnia’s borders are usually closed
, pursued by an undead mob. For one week every month, though, following the night of the new moon, the Mists surrounding Falkovnia are empty of zombies and the borders open. During this time, Drakov sends
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
behaves as if it’s their last day alive—because it probably is. Closing the Borders. Unlike most Darklords, Vladeska Drakov can’t open her domain’s borders, so Falkovnia’s borders are usually closed
, pursued by an undead mob. For one week every month, though, following the night of the new moon, the Mists surrounding Falkovnia are empty of zombies and the borders open. During this time, Drakov sends
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
behaves as if it’s their last day alive—because it probably is. Closing the Borders. Unlike most Darklords, Vladeska Drakov can’t open her domain’s borders, so Falkovnia’s borders are usually closed
, pursued by an undead mob. For one week every month, though, following the night of the new moon, the Mists surrounding Falkovnia are empty of zombies and the borders open. During this time, Drakov sends
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Glossary The adventure uses terms that might be unfamiliar to you. A few of these terms are described here. For descriptions of rules-specific terms, see the Basic Rules. Characters. This term refers
characters run by the DM. How an NPC behaves is dictated by the adventure and by the DM. Boxed Text. At various places, the adventure presents descriptive text that’s meant to be read or paraphrased aloud to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan. Losers rot where they fall in the jungle. Violations of the rules are punishable by death. Chakuna closes her domain’s borders while the trial is underway and can change the hunt’s rules on a
Rules of the Trial On the night of certain full moons, Chakuna selects fifteen souls within her domain who she considers worthy prey. She leads the participants to Pantara Lodge, shows them every
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Glossary The adventure uses terms that might be unfamiliar to you. A few of these terms are described here. For descriptions of rules-specific terms, see the Basic Rules. Characters. This term refers
characters run by the DM. How an NPC behaves is dictated by the adventure and by the DM. Boxed Text. At various places, the adventure presents descriptive text that’s meant to be read or paraphrased aloud to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan. Losers rot where they fall in the jungle. Violations of the rules are punishable by death. Chakuna closes her domain’s borders while the trial is underway and can change the hunt’s rules on a
Rules of the Trial On the night of certain full moons, Chakuna selects fifteen souls within her domain who she considers worthy prey. She leads the participants to Pantara Lodge, shows them every
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Glossary The adventure uses terms that might be unfamiliar to you. A few of these terms are described here. For descriptions of rules-specific terms, see the Basic Rules. Characters. This term refers
characters run by the DM. How an NPC behaves is dictated by the adventure and by the DM. Boxed Text. At various places, the adventure presents descriptive text that’s meant to be read or paraphrased aloud to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan. Losers rot where they fall in the jungle. Violations of the rules are punishable by death. Chakuna closes her domain’s borders while the trial is underway and can change the hunt’s rules on a
Rules of the Trial On the night of certain full moons, Chakuna selects fifteen souls within her domain who she considers worthy prey. She leads the participants to Pantara Lodge, shows them every
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Reading Ahead As the players familiarize themselves with the character options and adventuring gear described in the Basic Rules, take advantage of the opportunity to read ahead. “The Adventure
described here. For descriptions of rules-specific terms, see the Basic Rules.
Characters. This term refers to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Reading Ahead As the players familiarize themselves with the character options and adventuring gear described in the Basic Rules, take advantage of the opportunity to read ahead. “The Adventure
described here. For descriptions of rules-specific terms, see the Basic Rules.
Characters. This term refers to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Reading Ahead As the players familiarize themselves with the character options and adventuring gear described in the Basic Rules, take advantage of the opportunity to read ahead. “The Adventure
described here. For descriptions of rules-specific terms, see the Basic Rules.
Characters. This term refers to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Social Interaction LINDA LITHEN Characters lay on the charm while bartering for magic items with a green hag During their adventures, player characters meet many different people and face some
the rules glossary. Friendly NPCs are predisposed to help, and Hostile ones are inclined to hinder. Social interactions progress in two ways: through roleplaying and ability checks.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
source of the gift cannot be confirmed without consulting a higher power, but the mark can be removed with a lesser restoration spell or similar magic. These gifts otherwise follow the rules for
charms in “Other Rewards,” chapter 7 of the Dungeon Master’s Guide. Black Key. The recipient gains a charm of nine lives. When you drop to 0 hit points as a result of taking damage, you can choose to drop
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Social Interaction LINDA LITHEN Characters lay on the charm while bartering for magic items with a green hag During their adventures, player characters meet many different people and face some
the rules glossary. Friendly NPCs are predisposed to help, and Hostile ones are inclined to hinder. Social interactions progress in two ways: through roleplaying and ability checks.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Social Interaction LINDA LITHEN Characters lay on the charm while bartering for magic items with a green hag During their adventures, player characters meet many different people and face some
the rules glossary. Friendly NPCs are predisposed to help, and Hostile ones are inclined to hinder. Social interactions progress in two ways: through roleplaying and ability checks.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Travel in Anauroch Due to its magical history, Anauroch is more than a barren wasteland and a hostile desert climate to those who wander within its borders. Anauroch holds lost cities, savage
monsters, and more than its share of otherworldly phenomena. Traveling across the desert by day is not recommended. Use the extreme heat rules in the Dungeon Master’s Guide for daytime travel in Anauroch
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ankhtepot’s Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
the day Ankhtepot blames her for not finding what he desires, though she has no idea she’s searching for the Darklord’s ka. Closing the Borders. When Ankhtepot wishes to close the borders of Har’Akir
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Travel in Anauroch Due to its magical history, Anauroch is more than a barren wasteland and a hostile desert climate to those who wander within its borders. Anauroch holds lost cities, savage
monsters, and more than its share of otherworldly phenomena. Traveling across the desert by day is not recommended. Use the extreme heat rules in the Dungeon Master’s Guide for daytime travel in Anauroch
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ankhtepot’s Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
the day Ankhtepot blames her for not finding what he desires, though she has no idea she’s searching for the Darklord’s ka. Closing the Borders. When Ankhtepot wishes to close the borders of Har’Akir
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ankhtepot’s Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
the day Ankhtepot blames her for not finding what he desires, though she has no idea she’s searching for the Darklord’s ka. Closing the Borders. When Ankhtepot wishes to close the borders of Har’Akir
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Travel in Anauroch Due to its magical history, Anauroch is more than a barren wasteland and a hostile desert climate to those who wander within its borders. Anauroch holds lost cities, savage
monsters, and more than its share of otherworldly phenomena. Traveling across the desert by day is not recommended. Use the extreme heat rules in the Dungeon Master’s Guide for daytime travel in Anauroch
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spell, this spell ends, and no memories are modified. While this charm lasts, you can affect the target’s memory of an event that it experienced within the last 24 hours and that lasted no more than 10
modified memory doesn’t necessarily affect how a creature behaves, particularly if the memory contradicts the creature’s natural inclinations, alignment, or beliefs. An illogical modified memory, such
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
modified. While this charm lasts, you can affect the target’s memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all
memory doesn’t necessarily affect how a creature behaves, particularly if the memory contradicts the creature’s natural inclinations, alignment, or beliefs. An illogical modified memory, such as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
source of the gift cannot be confirmed without consulting a higher power, but the mark can be removed with a lesser restoration spell or similar magic. These gifts otherwise follow the rules for
charms in “Other Rewards,” chapter 7 of the Dungeon Master’s Guide. Black Key. The recipient gains a charm of nine lives. When you drop to 0 hit points as a result of taking damage, you can choose to drop
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
source of the gift cannot be confirmed without consulting a higher power, but the mark can be removed with a lesser restoration spell or similar magic. These gifts otherwise follow the rules for
charms in “Other Rewards,” chapter 7 of the Dungeon Master’s Guide. Black Key. The recipient gains a charm of nine lives. When you drop to 0 hit points as a result of taking damage, you can choose to drop
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spell, this spell ends, and no memories are modified. While this charm lasts, you can affect the target’s memory of an event that it experienced within the last 24 hours and that lasted no more than 10
modified memory doesn’t necessarily affect how a creature behaves, particularly if the memory contradicts the creature’s natural inclinations, alignment, or beliefs. An illogical modified memory, such
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
modified. While this charm lasts, you can affect the target’s memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all
memory doesn’t necessarily affect how a creature behaves, particularly if the memory contradicts the creature’s natural inclinations, alignment, or beliefs. An illogical modified memory, such as
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
modified. While this charm lasts, you can affect the target’s memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all
memory doesn’t necessarily affect how a creature behaves, particularly if the memory contradicts the creature’s natural inclinations, alignment, or beliefs. An illogical modified memory, such as
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
modified. While this charm lasts, you can affect the target’s memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all
memory doesn’t necessarily affect how a creature behaves, particularly if the memory contradicts the creature’s natural inclinations, alignment, or beliefs. An illogical modified memory, such as






