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Classes
Player’s Handbook
pursue lives of crime or domination.
But the lure of knowledge calls even the most unadventurous Wizards from the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most
Class Features
Cantrips
Prepared Spells
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Spellcasting, Ritual Adept, Arcane Recovery
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Monsters
Dragonlance: Shadow of the Dragon Queen
":"1d6", "rollType":"recharge", "rollAction":"Miasma"}. Lohezet magically conjures a billowing cloud of purple fog in a 20-foot-radius sphere centered on a point within 120 feet of himself. The area
and Kendermore, Lohezet’s investigations of Istarian ruins revealed the location of the flying city of Onyari. He now travels with the Red Dragon Army, intent on finding the City of Lost Names and
Adult Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
ruins.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row
Ancient Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of
ancient ruins.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds
Rogue
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
class, making a living as burglars, assassins, cutpurses, and con artists. Often, these scoundrels are organized into thieves’ guilds or crime families. Plenty of rogues operate independently, but
, while others take up a life of adventure to escape from the law. Some have learned and perfected their skills with the explicit purpose of infiltrating ancient ruins and hidden crypts in search of
Wizard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
knowledge and power calls even the most unadventurous wizards out of the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most wizards believe that their counterparts
Backgrounds
Guildmasters’ Guide to Ravnica
ruins. You are part of a savage society that clings desperately to the Old Ways — attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
forests to the east and the mountains to the north. Ultimately, though, the heroes Kynaios and Tiro overthrew the archon. From the empire’s ruins rose Meletis, a land that endeavors to reject cruelty
and oppression throughout the world, and guards against hypocrisy within its own borders. For a time, Kynaios and Tiro ruled Meletis, striving to govern in accordance with the highest philosophical
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, Morgrave Historian
Xen’drik is a land of ruins and mysteries. The dragons of Argonnessen have no love for lesser creatures. The psychic tyrants of Sarlona maintain strict control over their borders and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darkon Domain on the Brink of Destruction Darklord: None Genres: Dark fantasy and disaster horror Hallmarks: Fractured realm, magical ruins, ongoing supernatural catastrophe Mist Talismans: Ashes of
the Mists surrounding the domain roil with hidden activity and creep inward. These Mists, now known throughout the domain as the Shroud, erode Darkon’s borders. Those fleeing the Shroud report
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
borders of Akros, confronting any threats that might bring harm to their homeland. Such is an endless war that demands Akros’s constant attention. While a few permanent encampments exist—like raucous Camp
Vesios erupted. Numerous undead wander these lands, many not realizing that they’re dead as they wander half-buried ruins. These lands are also the home of the Felhide minotaurs and the bleached dragon oracle known as Timedrinker.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the wilder lands within and just outside their borders, and survive only through constant vigilance and the steady recruitment of new defenders. A great variety of independent nations and notable
treasure as well. The ruins of ancient kingdoms and countless smaller settlements litter the countryside, waiting for the right explorers to happen upon them.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the recipient’s body’s statistics, but don’t gain access to the recipient’s knowledge, class features, or proficiencies. Dr. Mordenheim can swap a donor’s brain or head back from the recipient’s body to
, such as by keeping it in cold storage or under the effect of a gentle repose spell. Closing the Borders. When Dr. Mordenheim closes Lamordia’s borders, temperatures across the domain drop below 0
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Ansalon’s past. During the Dragon Armies’ invasions of Khur and Kendermore, Lohezet’s investigations of Istarian ruins revealed the location of the flying city of Onyari. He now travels with the Red Dragon
foes, providing him with the opportunity to escape or reducing his enemies to discolored corpses. Lohezet
Medium Humanoid (Human, Wizard), Neutral Evil
Armor Class 12 (15 with mage armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Centaur Reclusive wanderers and omen-readers of the wild, centaurs avoid conflict but fight fiercely when pressed. They roam the vast wilderness, keeping far from borders, laws, and the company of
other creatures. Centaur
Large monstrosity, neutral good
Armor Class 12
Hit Points 45 (6d10 + 12)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
conjure waves of magma and can fly by jetting magical fire from their legs and body. Fire Giant Forgecaller Huge Giant (Cleric), Any Alignment
Armor Class 18 (plate)
Hit Points 312 (25d12 + 150
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
chasm holds the excavated ruins of an ancient settlement. Several star arches encircle rocky peaks and outcroppings, testifying to the powerful magical energy in the vicinity—energy once harnessed by
series of buildings excavated out of cliffs on the Lorehold campus. Ruins and upgraded halls together are now used for research, classwork, and housing. Precarious bridges link one neighborhood of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Rubblebelt Stalker Rubblebelt stalkers are scouts and skirmishers for the Gruul Clans. They excel at moving over challenging terrain, whether they’re picking their way through treacherous ruins or
race), chaotic neutral
Armor Class 14 (piecemeal armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft., climb 30 ft.
STR
10(+0)
DEX
15(+2)
CON
12(+1)
INT
10(+0)
WIS
14
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
conjure waves of magma and can fly by jetting magical fire from their legs and body. Fire Giant Forgecaller Huge Giant (Cleric), Any Alignment
Armor Class 18 (plate)
Hit Points 312 (25d12 + 150
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Centuries later, they discovered the arcane texts known as the Nether Scrolls in the ruins of Aryvandaar and subsequently abandoned the practices of the Eaerlanni in order to procure even greater
Sword Coast, forming a chain along the Trade Way from Illusk in the far north to Baldur’s Gate in the south, near the borders of Amn. Like their elven and dwarven predecessors, they fought off attacks by
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
extinguished. When a cinder hulk dies, it collapses into a billowing cloud of searing smoke. Cinder Hulk Large Elemental, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 84 (8d10 + 40
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
after a Yeenoghu-worshiping war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it arrives from the Abyss. In battle, the demon wraps its slavering jaws around one
companionship—even the slavering, venomous, demonic puppy kind.
Tasha
Shoosuva
Large Fiend (Demon), Typically Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 136 (16d10 + 48)
Speed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prey to the bitter end. When hell hounds feed, the flesh they consume stokes the infernal fires that burn within them. When a hell hound dies, that fire consumes the creature’s remains in a billowing
malevolent hunger, it quickly abandons or turns against its master. Hell Hound
Medium fiend, lawful evil
Armor Class 15 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 50 ft.
STR
17 (+3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
willies.”
— A merchant’s account of his experience with the lizardfolk tribes of the Lizard Marsh
Lizardfolk
Medium humanoid (lizardfolk), neutral
Armor Class 15 (natural armor, shield
of the world. Their hut villages thrive in forbidding grottoes, half-sunken ruins, and watery caverns.
Territorial Xenophobes. Lizardfolk deal and trade with other races only rarely. Fiercely
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
extinguished. When a cinder hulk dies, it collapses into a billowing cloud of searing smoke. Cinder Hulk Large Elemental, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 84 (8d10 + 40
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
A Shady Living Every town and city has its share of rogues. Most of them live up to the worst stereotypes of the class, making a living as burglars, assassins, cutpurses, and con artists. Often
their skills with the explicit purpose of infiltrating ancient ruins and hidden crypts in search of treasure.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
A Shady Living Every town and city has its share of rogues. Most of them live up to the worst stereotypes of the class, making a living as burglars, assassins, cutpurses, and con artists. Often
their skills with the explicit purpose of infiltrating ancient ruins and hidden crypts in search of treasure.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
birdlike humanoids guard the windy borders of their home against invaders from the Elemental Plane of Earth, such as gargoyles, their sworn enemies.
Enemies of Elemental Evil. In service to the Wind
it takes to guard against the incursions of Elemental Evil.
Aarakocra have no concept of political borders or property ownership, and the value of gems, gold, and other precious materials means
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
insubstantial nature enables it to pursue prey through the tiniest of openings. When first encountered, a vampiric mist appears as a billowing mass of light clouds. As the creature feeds, its coloration
vampiric mist doesn’t require air or sleep. Vampiric Mist Medium undead, chaotic evil
Armor Class 13
Hit Points 45 (6d8 + 18)
Speed 0 ft., fly 30 ft. (hover)
STR
6 (–2)
DEX
16 (+3
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
was once easy to doubt their veracity, for what nation didn’t patrol its borders or establish communication (amicable or otherwise) with other nations? The stories of naga and yuan-ti were easy enough
adventurers to some ruins in the eastern edges of the High Moor. I will forever regret accepting that commission, for not only did half the adventurers turn out to be greedy swine intent on plundering
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tribes of wood elves — and a few moon elf tribes — still roam the wood protecting these ruins, the monuments to their golden age. Few beyond the borders of the High Forest know much about these elves, who
typically small and often nomadic. In part, this is a reflection of the desire to keep the woods untouched, but there are ruins here, such as those of Ascalhorn — now called Hellgate Dell — that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Merfolk Salvager Merfolk Salvager
Medium humanoid (merfolk), neutral
Armor Class 12
Hit Points 22 (4d8 + 4)
Speed 10 ft., swim 40 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12
Constitution saving throw or be paralyzed until the end of its next turn.
Veterans of scouring the wrecks and ruins found in the deepest waters, these skilled warriors help defend their kin with rapier
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Adventure Levels Adventure Starting Level Chapter Campus Kerfuffle 1st 3 Hunt for Mage Tower 4th 4 The Magister’s Masquerade 6th 5 A Reckoning in Ruins 8th 6 Relationships If you run chapter 4, 5
Beloved 3 Rival −2 First-year students rush to class carrying armloads of books—
and all their excitement for the start of a new academic year
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
travel at an excruciatingly slow pace, deliberating every step and moving only when necessary. But this caution makes these hulking creatures perfect for traversing treacherous and crumbling ruins
Sloth
Huge Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 20 ft., climb 20 ft.
STR
20 (+5)
DEX
9 (−1)
CON
17 (+3)
INT
2 (−4






