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Spells
Player’s Handbook
You create a ward that protects up to 2,500 square feet of floor space. The warded area can be up to 20 feet tall, and you shape it as one 50-foot square, one hundred 5-foot squares that are
return within 10 minutes if dispersed while Guards and Wards lasts)
Gust of Wind in one corridor or room (the wind blows continuously while the spell lasts)
Suggestion in one 5-foot square; any creature that enters that square receives the suggestion mentally
Classes
Forgotten Realms: Heroes of Faerûn
borders.
A Banneret relies on judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A lone Banneret is a skilled warrior, but when leading a band of allies one of these warriors can transform even a poorly equipped militia into a ferocious war band.
Monsters
Astarion's Book of Hungers
don’t live for long and are inattentive while sleeping or simpering. Monstrous servants are often too unpredictable or simply unreliable. To keep their lairs safe, some vampires create more
durable spawn to serve as watchful guardians. These vampire wardens appear to have the same pallid flesh as most vampires but, through sheer force of will, can shrug off blows that might fell others
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
celestial realms to watch over the boundary of the wilds and protect those who dare to cross it.
Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the
wilds at bay simply by driving archons deeper into the wilds. Such efforts are futile; not only are archons difficult to kill, but they don’t create the boundaries, merely mark them.
“A winged dawn dispels the terror of night.”
—Chulane, Teller of Tales
Radiant
Monsters
Quests from the Infinite Staircase
normally follow casting the Wish spell to produce an effect other than duplicating another spell.Multiattack. Nafas makes three Storm Shamshir attacks and uses Create Vortex.
Storm Shamshir. Melee
"} lightning or thunder damage (Nafas’s choice).
Create Vortex. A 10-foot-radius, 60-foot-tall cylinder of swirling cosmic dust forms on a point Nafas can see within 120 feet of him. The vortex
Cleric
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
spells relies on devotion and an intuitive sense of a deity’s wishes.
Clerics combine the helpful magic of healing and inspiring their allies with spells that harm and hinder foes. They can
.
Creating a Cleric
As you create a cleric, the most important question to consider is which deity to serve and what principles you want your character to embody. The Gods of the Multiverse section
Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, knocking their blows aside and sending them reeling, until at last she stands alone. Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach him, he
the magic that suffuses the multiverse—specifically, the element that flows through living bodies. Monks harness this power within themselves to create magical effects and exceed their bodies
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
manipulations. Alchemical Innovator. By spending one uninterrupted hour within her laboratory at the Boritsi Estate, Ivana can create ten doses of any poison or re-create the effect of one wizard spell of
. Ivana’s genius and cynicism, in combination with the Dark Powers’ aid, grant her insight into the nature of Borca’s people that borders on precognition. She’s always one step ahead of her rivals and has
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
manipulations. Alchemical Innovator. By spending one uninterrupted hour within her laboratory at the Boritsi Estate, Ivana can create ten doses of any poison or re-create the effect of one wizard spell of
. Ivana’s genius and cynicism, in combination with the Dark Powers’ aid, grant her insight into the nature of Borca’s people that borders on precognition. She’s always one step ahead of her rivals and has
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
manipulations. Alchemical Innovator. By spending one uninterrupted hour within her laboratory at the Boritsi Estate, Ivana can create ten doses of any poison or re-create the effect of one wizard spell of
. Ivana’s genius and cynicism, in combination with the Dark Powers’ aid, grant her insight into the nature of Borca’s people that borders on precognition. She’s always one step ahead of her rivals and has
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
obsession with order and knows the living might be useful in finding his lost ka. To that end, he relies on his priests to maintain peace in Har’Akir and provide for the people. Should the populace
the day Ankhtepot blames her for not finding what he desires, though she has no idea she’s searching for the Darklord’s ka. Closing the Borders. When Ankhtepot wishes to close the borders of Har’Akir
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
one city-state were killed and eaten to create the first yuan-ti, and once the news of how to perform these rituals spread to other leaders, the call for slaves to fuel the process increased. As the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
obsession with order and knows the living might be useful in finding his lost ka. To that end, he relies on his priests to maintain peace in Har’Akir and provide for the people. Should the populace
the day Ankhtepot blames her for not finding what he desires, though she has no idea she’s searching for the Darklord’s ka. Closing the Borders. When Ankhtepot wishes to close the borders of Har’Akir
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
obsession with order and knows the living might be useful in finding his lost ka. To that end, he relies on his priests to maintain peace in Har’Akir and provide for the people. Should the populace
the day Ankhtepot blames her for not finding what he desires, though she has no idea she’s searching for the Darklord’s ka. Closing the Borders. When Ankhtepot wishes to close the borders of Har’Akir
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Creation. Dr. Mordenheim can create any Construct or corporeal Undead by working in her laboratory for a number of uninterrupted days equal to the creature’s challenge rating. At the end of the final day
, the creature is complete and obeys her will. She uses this ability to create flesh golems and homunculi, as well as zombies, death’s heads, and brains in jars (see chapter 5). Reborn Maker. A side
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Creation. Dr. Mordenheim can create any Construct or corporeal Undead by working in her laboratory for a number of uninterrupted days equal to the creature’s challenge rating. At the end of the final day
, the creature is complete and obeys her will. She uses this ability to create flesh golems and homunculi, as well as zombies, death’s heads, and brains in jars (see chapter 5). Reborn Maker. A side
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Creation. Dr. Mordenheim can create any Construct or corporeal Undead by working in her laboratory for a number of uninterrupted days equal to the creature’s challenge rating. At the end of the final day
, the creature is complete and obeys her will. She uses this ability to create flesh golems and homunculi, as well as zombies, death’s heads, and brains in jars (see chapter 5). Reborn Maker. A side
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
style of research: keep adding energy until something blows up, then observe the results.
— Doug Beyer, Return to Ravnica: The Secretist
The Izzet are obsessive experimenters, combining a keen
a methodology that relies on unexpected outcomes: all results are informative, even if they completely defy expectations. For example, an experiment that begins as the creation of a “hypermana
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
style of research: keep adding energy until something blows up, then observe the results.
— Doug Beyer, Return to Ravnica: The Secretist
The Izzet are obsessive experimenters, combining a keen
a methodology that relies on unexpected outcomes: all results are informative, even if they completely defy expectations. For example, an experiment that begins as the creation of a “hypermana
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
style of research: keep adding energy until something blows up, then observe the results.
— Doug Beyer, Return to Ravnica: The Secretist
The Izzet are obsessive experimenters, combining a keen
a methodology that relies on unexpected outcomes: all results are informative, even if they completely defy expectations. For example, an experiment that begins as the creation of a “hypermana
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
surrounding the city of Kalaman in the nation of Solamnia as the War of the Lance first reaches its borders. Details of the world and the perils facing Kalaman are presented through this introduction
, supplemented by reports from Solamnic scholars and soldiers. Beyond this, the book is divided into the sections below. Chapter 1 explores how to create characters prepared to take part in the War of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
surrounding the city of Kalaman in the nation of Solamnia as the War of the Lance first reaches its borders. Details of the world and the perils facing Kalaman are presented through this introduction
, supplemented by reports from Solamnic scholars and soldiers. Beyond this, the book is divided into the sections below. Chapter 1 explores how to create characters prepared to take part in the War of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
surrounding the city of Kalaman in the nation of Solamnia as the War of the Lance first reaches its borders. Details of the world and the perils facing Kalaman are presented through this introduction
, supplemented by reports from Solamnic scholars and soldiers. Beyond this, the book is divided into the sections below. Chapter 1 explores how to create characters prepared to take part in the War of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
birdlike humanoids guard the windy borders of their home against invaders from the Elemental Plane of Earth, such as gargoyles, their sworn enemies.
Enemies of Elemental Evil. In service to the Wind
Dukes.
On the Material Plane, aarakocra create aeries atop the highest mountains, especially peaks near portals to the Elemental Plane of Air. From such heights, aarakocra watch for signs of elemental
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
birdlike humanoids guard the windy borders of their home against invaders from the Elemental Plane of Earth, such as gargoyles, their sworn enemies.
Enemies of Elemental Evil. In service to the Wind
Dukes.
On the Material Plane, aarakocra create aeries atop the highest mountains, especially peaks near portals to the Elemental Plane of Air. From such heights, aarakocra watch for signs of elemental
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
birdlike humanoids guard the windy borders of their home against invaders from the Elemental Plane of Earth, such as gargoyles, their sworn enemies.
Enemies of Elemental Evil. In service to the Wind
Dukes.
On the Material Plane, aarakocra create aeries atop the highest mountains, especially peaks near portals to the Elemental Plane of Air. From such heights, aarakocra watch for signs of elemental
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
haze. Domains share neither borders nor common geography, and you can’t peer from one domain into another. The environments, cultures, and residents of one domain don’t influence those of other domains
storm, so do domains create inescapable spaces where horror adventures unfold. Domains Are Themed. Each domain reflects its Darklord and facilitates horror tales related to that villain. Just as
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
haze. Domains share neither borders nor common geography, and you can’t peer from one domain into another. The environments, cultures, and residents of one domain don’t influence those of other domains
storm, so do domains create inescapable spaces where horror adventures unfold. Domains Are Themed. Each domain reflects its Darklord and facilitates horror tales related to that villain. Just as
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
haze. Domains share neither borders nor common geography, and you can’t peer from one domain into another. The environments, cultures, and residents of one domain don’t influence those of other domains
storm, so do domains create inescapable spaces where horror adventures unfold. Domains Are Themed. Each domain reflects its Darklord and facilitates horror tales related to that villain. Just as
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
also have access to a vast array of exotic woods and materials. You can also create a wand, but you’re starting from scratch and creating the tools you need. Essentially, when House Cannith creates magic
items, it’s using factories; while your artificer is the equivalent of the tinkerer working in the garage. You can create magic items, and you can potentially create items that House Cannith can’t
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
also have access to a vast array of exotic woods and materials. You can also create a wand, but you’re starting from scratch and creating the tools you need. Essentially, when House Cannith creates magic
items, it’s using factories; while your artificer is the equivalent of the tinkerer working in the garage. You can create magic items, and you can potentially create items that House Cannith can’t
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
also have access to a vast array of exotic woods and materials. You can also create a wand, but you’re starting from scratch and creating the tools you need. Essentially, when House Cannith creates magic
items, it’s using factories; while your artificer is the equivalent of the tinkerer working in the garage. You can create magic items, and you can potentially create items that House Cannith can’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
comparisons because of the way individual adventures are limited in scope but blend together (to some degree) to create a larger narrative. If an adventure is a single episode or season of a series, a
as you’re planning adventures. If your adventure relies on certain events, plan for multiple ways they might come about, or be prepared for clever players to prevent those events from happening as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
comparisons because of the way individual adventures are limited in scope but blend together (to some degree) to create a larger narrative. If an adventure is a single episode or season of a series, a
as you’re planning adventures. If your adventure relies on certain events, plan for multiple ways they might come about, or be prepared for clever players to prevent those events from happening as






