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Monsters
Icewind Dale: Rime of the Frostmaiden
by Vellynne’s rival, Nass Lantomir), but Vellynne animated their corpses, turning them into zombies.
If she is wounded, Vellynne can cast vampiric touch and use the spell to regain hit points
of a beast.
Spellbook. Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
keen intellect and magic to discover the secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains.
The civilization grew into a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Carousing Carousing is a default downtime activity for many characters. Between adventures, who doesn’t want to relax with a few drinks and a group of friends at a tavern? Resources. Carousing covers
folk covers formal banquets, state dinners, and the like. Once a contact has helped or hindered a character, the character needs to carouse again to get back into the NPC’s good graces. A contact
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
property. 3 Retrieve assets from a house enclave in the Mournland. 4 Protect a leader of your house from an anticipated assassination attempt. 5 Enforce your house’s territory by preventing a rival from
the family at the expense of the other two 2 Deneith Act as bodyguards for a prominent or wealthy person Serve as mercenaries in a lingering border conflict Enforce the law across national borders as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
prevent national secrets from falling into the hands of rival intelligence agencies. The Dark Lanterns also have an unwritten license to eliminate any creature that threatens their nation, its sovereign
. The King’s Dark Lanterns includes more than 500 agents operating within Breland’s borders and roughly one-fifth that number stationed abroad. They often work in teams, and also work closely with the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, calling them in when it suits them — often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds don’t disrupt Guild
Watch and selects a new safe word. Guild members caught by the Watch utter the safe word to avoid arrest. Rival kingpins and unaffiliated criminals looking to work in the Upper City pay well for the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
has fallen under the sway of a young shadow dragon, and their obeisance borders on fanaticism.
4 A young shadow dragon shares a lair with a cloaker; the cloaker leaves the dragon alone but hunts
fomorian army for some mysterious purpose.
6 A recently transformed adult shadow dragon uses the new power of shadow to terrorize the adult silver dragon who has been a rival for centuries.
7 An
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
serve the guild’s interests well, it promises to take care of you. Guilds hate to waste valuable assets, after all—that’s just bad business. Types of Guild The guild structure covers a swath of business
for a guild project or for a paying client. Your group must gather the missing components from a dangerous location or a recalcitrant owner while outpacing a rival to the prize. 3 Eliminate a Rival
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, calling them in when it suits them — often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds don’t disrupt Guild
Watch and selects a new safe word. Guild members caught by the Watch utter the safe word to avoid arrest. Rival kingpins and unaffiliated criminals looking to work in the Upper City pay well for the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
population of Theros. Meletis covers the whole territory of the southwestern peninsula, Akros forms the northern frontier, and Setessa lies at the northern edge of the wild Nessian Wood. Two bands of
the gods and so prove impossible to map.
As a result, Map 3.1 serves largely as a vaguely agreed upon arrangement of locations, fuzzy borders, and general distances. While the scale and placement
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
blessing and nothing more. 7d. Water Torture Narizmar. A nude male drow named Narizmar Do’ett is strapped to a sturdy table positioned beneath a suspended 80-gallon water barrel. A spider silk hood covers
another female drow, and she means to learn the identity of this rival for Narizmar’s affections. Narizmar actually spread rumors of the affair himself, so that Sylkress would torture him and thereby
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
was once easy to doubt their veracity, for what nation didn’t patrol its borders or establish communication (amicable or otherwise) with other nations? The stories of naga and yuan-ti were easy enough
Serpent Hills, where we were taken prisoner by yuan-ti patrolling the borders of their domain. The half-elf was hauled away in slaver’s chains, but for some reason I was taken to the court of Jarant
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Their own behavior sometimes borders on the bizarre and can be disturbing — they once turned two rival sects of Malarites into rabbits for disturbing Longsaddle with their squabbles, leaving them at the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
filled with colorful covers and attractive shades of parchment.
Bookshelf. Characters who examine the contents of the bookshelf find that there’s no rhyme or reason to the organization of the books
helps up to two characters who attempt this check, giving them advantage. The clues are as follows: An old diary tells the tale of a paranoid and lonely man. In this diary, Zikran writes about a rival
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells Avarice has prepared plus the following additional spells
thunderwave spell. Spellbook. The wooden covers of Nass’s spellbook are bound in nothic hide, and silver clasps hold the book shut. Nass’s personal sigil is inscribed on the spine, which also bears the title
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, tactics that they supplement with rigorously developed mental abilities. To ensure that no secrets slip through Dimir’s fingers, they infiltrate rival guilds. In addition to traditional means of
can serve as patrons for Golgari characters. They might send characters on missions to interfere with a rival or to increase the power and influence of their own faction. They can also serve as major
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and twisted are they that a palpable sense of foreboding haunts those who intrude upon a meenlock lair. Inside the warren, black moss covers every surface, muffling sound. A large central chamber
favored servant, invested with power and authority. In others, the elder brain perceives an ulitharid as a potential rival for power, and it manipulates or quashes the ulitharid’s ambitions
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
patient. For now, she tries to convince Shatterkeel to strike against the rival cults, hoping that the air or fire cultists kill him for her and clear the way for her to take over the Crushing Wave cult
surprise the characters when they enter this room. The ceiling in this chamber is twenty feet high, and a ten-foot-high loft covers the west half of the room. Piles of crumbling brick in the middle of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
chair in the south corner covers a secret trapdoor in the stone floor. A character who examines the floor near the chair can make a DC 10 Wisdom (Perception) check, finding the trapdoor on a success
, human spy), who was caught taking a bribe from a member of the Velvet Glove, a rival thieves’ guild. After he was rightly accused of spying for the Velvet Glove, Dury was locked up and interrogated
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the room. The beholder zombie is all that remains of a beholder that arose from the Underdark to challenge Xanathar’s supremacy. After defeating its rival, Xanathar had the corpse animated and
flees through the trapdoor in the floor and retreats to area X35 while the grell covers his escape. If the party includes members of Bregan D’aerthe and Nar’l recognizes them as such, he gives them his






