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Returning 35 results for 'borders bottomed diffusing commonly ready'.
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Monsters
Mythic Odysseys of Theros
the dead. Three-headed cerberi commonly serve demons, but if left to their own devices, they often herd wily souls into labyrinthine Underworld wildernesses, then hunt them for sport.
Feared by the
living and the dead, cerberi patrol both banks of the Tartyx River. These multiheaded hounds of the Underworld breathe gouts of molten rock that sear and imprison those who trespass upon the borders of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Minotaurs In Eberron, minotaurs are found in the monstrous nation of Droaam. Most minotaurs worship an entity commonly called the Horned Prince, but each clan has its own personal interpretation and
—who demands that his children display both courage and honor on the battlefield. While the cruel minotaurs are primarily encountered as raiders on the borders of Droaam, honorable minotaurs often work
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Minotaurs In Eberron, minotaurs are found in the monstrous nation of Droaam. Most minotaurs worship an entity commonly called the Horned Prince, but each clan has its own personal interpretation and
—who demands that his children display both courage and honor on the battlefield. While the cruel minotaurs are primarily encountered as raiders on the borders of Droaam, honorable minotaurs often work
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Minotaurs In Eberron, minotaurs are found in the monstrous nation of Droaam. Most minotaurs worship an entity commonly called the Horned Prince, but each clan has its own personal interpretation and
—who demands that his children display both courage and honor on the battlefield. While the cruel minotaurs are primarily encountered as raiders on the borders of Droaam, honorable minotaurs often work
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Guide. Bridges and borders are also places where Athreos is commonly remembered, with many such sites being marked by motifs of rivers or spirits. Additionally, phenomena that are neither one thing nor
shells. Ultimately, he seems most concerned with whether a mortal has prepared for death, keeping payment ready out of respect and as a personal memento mori. Those whose bodies are burned, buried, or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Guide. Bridges and borders are also places where Athreos is commonly remembered, with many such sites being marked by motifs of rivers or spirits. Additionally, phenomena that are neither one thing nor
shells. Ultimately, he seems most concerned with whether a mortal has prepared for death, keeping payment ready out of respect and as a personal memento mori. Those whose bodies are burned, buried, or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Guide. Bridges and borders are also places where Athreos is commonly remembered, with many such sites being marked by motifs of rivers or spirits. Additionally, phenomena that are neither one thing nor
shells. Ultimately, he seems most concerned with whether a mortal has prepared for death, keeping payment ready out of respect and as a personal memento mori. Those whose bodies are burned, buried, or
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the hope of learning more from the riverine. He has little further information and, at this time, he doesn’t share that he’s a weretiger. Dukha’s boat is a narrow, flat-bottomed skiff with room for
the characters but little else. It moves at a rate of 1½ miles per hour. The majhi is ready to head off whenever the characters please.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gnomes Five words can defeat a thousand swords.
— Zil proverb
The average gnome has a love of knowledge that borders on obsession, a curiosity that admits no limits, and a vast collection of
words of power, or a rogue’s careful threat. They give an initial impression as friendly busybodies, always ready to lend a hand or share a story, while asking questions that tend toward the slightly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gnomes Five words can defeat a thousand swords.
— Zil proverb
The average gnome has a love of knowledge that borders on obsession, a curiosity that admits no limits, and a vast collection of
words of power, or a rogue’s careful threat. They give an initial impression as friendly busybodies, always ready to lend a hand or share a story, while asking questions that tend toward the slightly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gnomes Five words can defeat a thousand swords.
— Zil proverb
The average gnome has a love of knowledge that borders on obsession, a curiosity that admits no limits, and a vast collection of
words of power, or a rogue’s careful threat. They give an initial impression as friendly busybodies, always ready to lend a hand or share a story, while asking questions that tend toward the slightly
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
remained ensconced in their hidden strongholds, biding their time until they were ready to strike again. Today, with their numbers greatly depleted and their enemies much stronger than in ages past, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
outcroppings, creating warrens above the water line. Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of room to dig
, and ready sources of food. Although lairing in these locations puts kobolds in competition with surface-dwelling humanoids, their ability to avoid detection often means their warrens go unnoticed by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
outcroppings, creating warrens above the water line. Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of room to dig
, and ready sources of food. Although lairing in these locations puts kobolds in competition with surface-dwelling humanoids, their ability to avoid detection often means their warrens go unnoticed by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
outcroppings, creating warrens above the water line. Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of room to dig
, and ready sources of food. Although lairing in these locations puts kobolds in competition with surface-dwelling humanoids, their ability to avoid detection often means their warrens go unnoticed by
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the hope of learning more from the riverine. He has little further information and, at this time, he doesn’t share that he’s a weretiger. Dukha’s boat is a narrow, flat-bottomed skiff with room for
the characters but little else. It moves at a rate of 1½ miles per hour. The majhi is ready to head off whenever the characters please.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the hope of learning more from the riverine. He has little further information and, at this time, he doesn’t share that he’s a weretiger. Dukha’s boat is a narrow, flat-bottomed skiff with room for
the characters but little else. It moves at a rate of 1½ miles per hour. The majhi is ready to head off whenever the characters please.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Walls alone holds more Cyran refugees than Karrnath has allowed across its borders. If you read the Sharn Inquisitive or the Korranberg Chronicle, you’ve heard the endless litany of how difficult life
survived the Mourning did so because they were beyond the borders of their nation. And why is that? Because they were soldiers.
The Sharn Inquisitive talks about starving children and ailing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Walls alone holds more Cyran refugees than Karrnath has allowed across its borders. If you read the Sharn Inquisitive or the Korranberg Chronicle, you’ve heard the endless litany of how difficult life
survived the Mourning did so because they were beyond the borders of their nation. And why is that? Because they were soldiers.
The Sharn Inquisitive talks about starving children and ailing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Walls alone holds more Cyran refugees than Karrnath has allowed across its borders. If you read the Sharn Inquisitive or the Korranberg Chronicle, you’ve heard the endless litany of how difficult life
survived the Mourning did so because they were beyond the borders of their nation. And why is that? Because they were soldiers.
The Sharn Inquisitive talks about starving children and ailing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mists was horrifically transformed. Over a million Cyrans were killed on the day of Mourning. Those who survived were soldiers fighting in enemy territory, those living on the borders who were able to
state of shock. Who could unleash such power? Was this a weapon, and if so, when would those responsible issues their demands? Were the borders of the lingering walls of mist stable, or could they
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mists was horrifically transformed. Over a million Cyrans were killed on the day of Mourning. Those who survived were soldiers fighting in enemy territory, those living on the borders who were able to
state of shock. Who could unleash such power? Was this a weapon, and if so, when would those responsible issues their demands? Were the borders of the lingering walls of mist stable, or could they
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûn and is commonly understood (if not universally accepted). The city of Neverwinter — called Eigersstor when it was a mere settlement — was founded in 87 DR. On the banks of the River Raurin, the
Sword Coast, forming a chain along the Trade Way from Illusk in the far north to Baldur’s Gate in the south, near the borders of Amn. Like their elven and dwarven predecessors, they fought off attacks by
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûn and is commonly understood (if not universally accepted). The city of Neverwinter — called Eigersstor when it was a mere settlement — was founded in 87 DR. On the banks of the River Raurin, the
Sword Coast, forming a chain along the Trade Way from Illusk in the far north to Baldur’s Gate in the south, near the borders of Amn. Like their elven and dwarven predecessors, they fought off attacks by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mists was horrifically transformed. Over a million Cyrans were killed on the day of Mourning. Those who survived were soldiers fighting in enemy territory, those living on the borders who were able to
state of shock. Who could unleash such power? Was this a weapon, and if so, when would those responsible issues their demands? Were the borders of the lingering walls of mist stable, or could they
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûn and is commonly understood (if not universally accepted). The city of Neverwinter — called Eigersstor when it was a mere settlement — was founded in 87 DR. On the banks of the River Raurin, the
Sword Coast, forming a chain along the Trade Way from Illusk in the far north to Baldur’s Gate in the south, near the borders of Amn. Like their elven and dwarven predecessors, they fought off attacks by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Akros’s first king, Elektes, is commonly used as a symbol for the lektoi as a whole and for Akroan strength, determination, and resilience. It is a popular theme in clothing, jewelry, and weapon
a place among them by claiming a victory in the annual Iroan Games. More commonly, members of lektoi families lose their place of privilege if they fail to fulfill their obligation to serve in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
trespass upon the borders of life and death. Most cerberi have a boundless hunger for fresh meat, especially the flesh of humanoids. Villains have been known to exploit that hunger by luring cerberi away
to the Underworld’s borders. Two-Headed Cerberus
Medium monstrosity, lawful evil
Armor Class 12
Hit Points 39 (6d8 + 12)
Speed 40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
trespass upon the borders of life and death. Most cerberi have a boundless hunger for fresh meat, especially the flesh of humanoids. Villains have been known to exploit that hunger by luring cerberi away
to the Underworld’s borders. Two-Headed Cerberus
Medium monstrosity, lawful evil
Armor Class 12
Hit Points 39 (6d8 + 12)
Speed 40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Akros’s first king, Elektes, is commonly used as a symbol for the lektoi as a whole and for Akroan strength, determination, and resilience. It is a popular theme in clothing, jewelry, and weapon
a place among them by claiming a victory in the annual Iroan Games. More commonly, members of lektoi families lose their place of privilege if they fail to fulfill their obligation to serve in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Akros’s first king, Elektes, is commonly used as a symbol for the lektoi as a whole and for Akroan strength, determination, and resilience. It is a popular theme in clothing, jewelry, and weapon
a place among them by claiming a victory in the annual Iroan Games. More commonly, members of lektoi families lose their place of privilege if they fail to fulfill their obligation to serve in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
trespass upon the borders of life and death. Most cerberi have a boundless hunger for fresh meat, especially the flesh of humanoids. Villains have been known to exploit that hunger by luring cerberi away
to the Underworld’s borders. Two-Headed Cerberus
Medium monstrosity, lawful evil
Armor Class 12
Hit Points 39 (6d8 + 12)
Speed 40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
relationships with Erebos and Athreos are complicated. Ages spent in the Underworld with Erebos have driven home for her how arrogant and tyrannical he is, as ready to commit the same sins as Heliod if given the
borders between the realms, as she draws horrors into the mortal realm with her and thereby raises Athreos’s ire. Of course, Klothys trusts no other god as much as she does Kruphix, who also recalls Theros’s earliest hours. The two have a deep respect for one another.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
relationships with Erebos and Athreos are complicated. Ages spent in the Underworld with Erebos have driven home for her how arrogant and tyrannical he is, as ready to commit the same sins as Heliod if given the
borders between the realms, as she draws horrors into the mortal realm with her and thereby raises Athreos’s ire. Of course, Klothys trusts no other god as much as she does Kruphix, who also recalls Theros’s earliest hours. The two have a deep respect for one another.






