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Returning 35 results for 'borders branch diffusing common resolve'.
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Species
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
humans translate their family names into Common, but others retain the Elvish version.
Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin
Species
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you
Species
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is
Backgrounds
Sword Coast Adventurer's Guide
-wielding police force of the City of Splendors, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Silverymoon, a member of the
Silverwatch or even one of the magic-wielding Spellguard.
Perhaps you hail from Neverwinter and have served as one of its Wintershield watchmen, the newly founded branch of guards who vow to keep safe the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Mountains near the Crystalmist Mountains, where the Kingdom of Keoland borders the Yeomanry.
About the Original
Produced by the UK branch of TSR in 1984, When a Star Falls was written by
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Mountains near the Crystalmist Mountains, where the Kingdom of Keoland borders the Yeomanry.
About the Original
Produced by the UK branch of TSR in 1984, When a Star Falls was written by
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Mountains near the Crystalmist Mountains, where the Kingdom of Keoland borders the Yeomanry.
About the Original
Produced by the UK branch of TSR in 1984, When a Star Falls was written by
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Int 6 −2 −2
Wis 10 +0 +0
Cha 3 −4 −4
Immunities Deafened
Senses Blindsight 60 ft.; Passive Perception 10
Languages Understands Common and Druidic but can’t speak
CR 7 (XP
2,900; PB +3)
Actions
Multiattack. The blight makes two Branch attacks and uses Grasping Root.
Branch. Melee Attack Roll: +9, reach 15 ft. Hit: 16 (3d6 + 6) Bludgeoning damage.
Grasping Root
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Int 6 −2 −2
Wis 10 +0 +0
Cha 3 −4 −4
Immunities Deafened
Senses Blindsight 60 ft.; Passive Perception 10
Languages Understands Common and Druidic but can’t speak
CR 7 (XP
2,900; PB +3)
Actions
Multiattack. The blight makes two Branch attacks and uses Grasping Root.
Branch. Melee Attack Roll: +9, reach 15 ft. Hit: 16 (3d6 + 6) Bludgeoning damage.
Grasping Root
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Int 6 −2 −2
Wis 10 +0 +0
Cha 3 −4 −4
Immunities Deafened
Senses Blindsight 60 ft.; Passive Perception 10
Languages Understands Common and Druidic but can’t speak
CR 7 (XP
2,900; PB +3)
Actions
Multiattack. The blight makes two Branch attacks and uses Grasping Root.
Branch. Melee Attack Roll: +9, reach 15 ft. Hit: 16 (3d6 + 6) Bludgeoning damage.
Grasping Root
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
borders of Lorwyn, scarecrows are portents of dread and doom. No two scarecrows look alike, but many share a suite of common abilities. To represent a Shadowmoor scarecrow in your game, use the Scarecrow stat block.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
borders of Lorwyn, scarecrows are portents of dread and doom. No two scarecrows look alike, but many share a suite of common abilities. To represent a Shadowmoor scarecrow in your game, use the Scarecrow stat block.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
borders of Lorwyn, scarecrows are portents of dread and doom. No two scarecrows look alike, but many share a suite of common abilities. To represent a Shadowmoor scarecrow in your game, use the Scarecrow stat block.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Borcan noble families include a dominant main family and lesser branch lineages. Branch noble families (sometimes with different surnames) are subservient to the main family. Each noble family
maintains an estate with village-sized holdings nearby. These estates are testaments to the family’s prestige, fortune, and hidden secrets. The common folk live in rural villages that serve noble interests
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Borcan noble families include a dominant main family and lesser branch lineages. Branch noble families (sometimes with different surnames) are subservient to the main family. Each noble family
maintains an estate with village-sized holdings nearby. These estates are testaments to the family’s prestige, fortune, and hidden secrets. The common folk live in rural villages that serve noble interests
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Borcan noble families include a dominant main family and lesser branch lineages. Branch noble families (sometimes with different surnames) are subservient to the main family. Each noble family
maintains an estate with village-sized holdings nearby. These estates are testaments to the family’s prestige, fortune, and hidden secrets. The common folk live in rural villages that serve noble interests
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
prevalence of undead within its borders. The supreme leader of Thay is the lich Szass Tam, whose council of advisers—the zulkirs—are powerful liches themselves. Everyone of consequence in Thay is a
spellcaster, and necromancers are common there. Undead servants are everywhere, and many of the commanders in Thay’s armies are the free-thinking undead soldiers (use the wight statistics). Travelers to this
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
prevalence of undead within its borders. The supreme leader of Thay is the lich Szass Tam, whose council of advisers—the zulkirs—are powerful liches themselves. Everyone of consequence in Thay is a
spellcaster, and necromancers are common there. Undead servants are everywhere, and many of the commanders in Thay’s armies are the free-thinking undead soldiers (use the wight statistics). Travelers to this
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
prevalence of undead within its borders. The supreme leader of Thay is the lich Szass Tam, whose council of advisers—the zulkirs—are powerful liches themselves. Everyone of consequence in Thay is a
spellcaster, and necromancers are common there. Undead servants are everywhere, and many of the commanders in Thay’s armies are the free-thinking undead soldiers (use the wight statistics). Travelers to this
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
prevalence of undead within its borders. The supreme leader of Thay is the lich Szass Tam, whose council of advisers — the zulkirs — are powerful liches themselves. Everyone of consequence in Thay is a
spellcaster, and necromancers are common there. Undead servants are everywhere, and many of the commanders in Thay’s armies are the free-thinking undead soldiers (use the wight statistics). Travelers to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
prevalence of undead within its borders. The supreme leader of Thay is the lich Szass Tam, whose council of advisers — the zulkirs — are powerful liches themselves. Everyone of consequence in Thay is a
spellcaster, and necromancers are common there. Undead servants are everywhere, and many of the commanders in Thay’s armies are the free-thinking undead soldiers (use the wight statistics). Travelers to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
prevalence of undead within its borders. The supreme leader of Thay is the lich Szass Tam, whose council of advisers — the zulkirs — are powerful liches themselves. Everyone of consequence in Thay is a
spellcaster, and necromancers are common there. Undead servants are everywhere, and many of the commanders in Thay’s armies are the free-thinking undead soldiers (use the wight statistics). Travelers to
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Cultist Doomsayer and Fanatic Cultists devote themselves to their faith’s leaders and otherworldly masters. While this zeal grants cultists no magical powers, it gives them remarkable resolve in the
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Cultist Doomsayer and Fanatic Cultists devote themselves to their faith’s leaders and otherworldly masters. While this zeal grants cultists no magical powers, it gives them remarkable resolve in the
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
leader of the Dark Lanterns, with four subordinate knights marshal leading branch offices across Breland, in Sharn, Starilaskur, and Xandrar. A much smaller branch office keeps an eye on Brelish
. The King’s Dark Lanterns includes more than 500 agents operating within Breland’s borders and roughly one-fifth that number stationed abroad. They often work in teams, and also work closely with the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
leader of the Dark Lanterns, with four subordinate knights marshal leading branch offices across Breland, in Sharn, Starilaskur, and Xandrar. A much smaller branch office keeps an eye on Brelish
. The King’s Dark Lanterns includes more than 500 agents operating within Breland’s borders and roughly one-fifth that number stationed abroad. They often work in teams, and also work closely with the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Cultist Doomsayer and Fanatic Cultists devote themselves to their faith’s leaders and otherworldly masters. While this zeal grants cultists no magical powers, it gives them remarkable resolve in the
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
leader of the Dark Lanterns, with four subordinate knights marshal leading branch offices across Breland, in Sharn, Starilaskur, and Xandrar. A much smaller branch office keeps an eye on Brelish
. The King’s Dark Lanterns includes more than 500 agents operating within Breland’s borders and roughly one-fifth that number stationed abroad. They often work in teams, and also work closely with the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
)
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages understands Common and Druidic but doesn’t speak
Challenge 7
Multiattack. The blight makes one Branch attack and one Grasping Root attack.
Branch. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Grasping
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
)
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages understands Common and Druidic but doesn’t speak
Challenge 7
Multiattack. The blight makes one Branch attack and one Grasping Root attack.
Branch. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Grasping
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
)
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages understands Common and Druidic but doesn’t speak
Challenge 7
Multiattack. The blight makes one Branch attack and one Grasping Root attack.
Branch. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Grasping
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, knotted branches. One end of a clothesline is tied to a high branch on the northwest side of the tree. Several old garments hang from the clothesline, the other end of which disappears into the fog
. (blind beyond this radius), passive Perception 10
Languages understands Common and Druidic but doesn’t speak
Challenge 7 (2,900 XP) Proficiency Bonus +3
False Appearance. If the blight is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, knotted branches. One end of a clothesline is tied to a high branch on the northwest side of the tree. Several old garments hang from the clothesline, the other end of which disappears into the fog
. (blind beyond this radius), passive Perception 10
Languages understands Common and Druidic but doesn’t speak
Challenge 7 (2,900 XP) Proficiency Bonus +3
False Appearance. If the blight is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, knotted branches. One end of a clothesline is tied to a high branch on the northwest side of the tree. Several old garments hang from the clothesline, the other end of which disappears into the fog
. (blind beyond this radius), passive Perception 10
Languages understands Common and Druidic but doesn’t speak
Challenge 7 (2,900 XP) Proficiency Bonus +3
False Appearance. If the blight is






