Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'borders bringing diffusing combine reveal'.
Other Suggestions:
borders bringing diffusing combine renewal
borders bringing diffusing combine revere
borders bringing diffusing coming revere
Backgrounds
Guildmasters’ Guide to Ravnica
. That’s the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance — but for it to keep up with the pace of
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of Lament closes the borders of its domain, a powerful thunderstorm surrounds it, bringing with it strong wind and heavy precipitation (detailed in the Dungeon Master’s Guide). Anyone who braves the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of Lament closes the borders of its domain, a powerful thunderstorm surrounds it, bringing with it strong wind and heavy precipitation (detailed in the Dungeon Master’s Guide). Anyone who braves the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and can reveal secret sympathizers and traitors within the factions of the Council of Waterdeep, at your discretion. Taking the dwarf alive earns the party significant respect among the factions
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the pool—and that it has already been found and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and can reveal secret sympathizers and traitors within the factions of the Council of Waterdeep, at your discretion. Taking the dwarf alive earns the party significant respect among the factions
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the pool—and that it has already been found and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
plans, and can reveal secret sympathizers and traitors within the factions of the Council of Waterdeep, at your discretion. Taking the dwarf alive earns the party significant respect among the factions
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the pool — and that it has already been found and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and can reveal secret sympathizers and traitors within the factions of the Council of Waterdeep, at your discretion. Taking the dwarf alive earns the party significant respect among the factions
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the pool—and that it has already been found and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deception so they don’t realize the discordance between his childlike affectations and his appearance. If forced to reveal his aged form, he pretends to be confused and employs elaborate clockwork toys
. Those unable to escape are eventually forced to don the ludicrous livery of the Dilisnya household staff and become Ivan’s new servants. Closing the Borders. Ivan can close or open Borca’s borders
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deception so they don’t realize the discordance between his childlike affectations and his appearance. If forced to reveal his aged form, he pretends to be confused and employs elaborate clockwork toys
. Those unable to escape are eventually forced to don the ludicrous livery of the Dilisnya household staff and become Ivan’s new servants. Closing the Borders. Ivan can close or open Borca’s borders
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deception so they don’t realize the discordance between his childlike affectations and his appearance. If forced to reveal his aged form, he pretends to be confused and employs elaborate clockwork toys
. Those unable to escape are eventually forced to don the ludicrous livery of the Dilisnya household staff and become Ivan’s new servants. Closing the Borders. Ivan can close or open Borca’s borders
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of Lament closes the borders of its domain, a powerful thunderstorm surrounds it, bringing with it strong wind and heavy precipitation (detailed in the Dungeon Master’s Guide). Anyone who braves the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
plans, and can reveal secret sympathizers and traitors within the factions of the Council of Waterdeep, at your discretion. Taking the dwarf alive earns the party significant respect among the factions
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the pool — and that it has already been found and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
plans, and can reveal secret sympathizers and traitors within the factions of the Council of Waterdeep, at your discretion. Taking the dwarf alive earns the party significant respect among the factions
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the pool — and that it has already been found and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Merrow Ogreish Undersea Abductor Habitat: Coastal, Underwater; Treasure: Any Vicious aquatic hunters, merrow combine the features of ogres with those of primeval, predatory fish. They lurk in coastal
theories reveal little about these monsters but overmuch of the dread lurking beyond our certain shores.
—Leomund
David Auden nash
Merrow Large Monstrosity, Chaotic Evil
AC 13 Initiative
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Merrow Ogreish Undersea Abductor Habitat: Coastal, Underwater; Treasure: Any Vicious aquatic hunters, merrow combine the features of ogres with those of primeval, predatory fish. They lurk in coastal
theories reveal little about these monsters but overmuch of the dread lurking beyond our certain shores.
—Leomund
David Auden nash
Merrow Large Monstrosity, Chaotic Evil
AC 13 Initiative
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Merrow Ogreish Undersea Abductor Habitat: Coastal, Underwater; Treasure: Any Vicious aquatic hunters, merrow combine the features of ogres with those of primeval, predatory fish. They lurk in coastal
theories reveal little about these monsters but overmuch of the dread lurking beyond our certain shores.
—Leomund
David Auden nash
Merrow Large Monstrosity, Chaotic Evil
AC 13 Initiative
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
; they have no special loyalty to the Cult of the Dragon. They reveal that they’ve been raiding communities around the Greenfields for loot, and they’ve heard rumors in the camp about dragon eggs
. Cultists and initiates are the most tight-lipped. A successful DC 10 Charisma (Intimidation) or DC 12 Charisma (Persuasion) check is needed to cause cultists to reveal that they are members of the Cult of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
; they have no special loyalty to the Cult of the Dragon. They reveal that they’ve been raiding communities around the Greenfields for loot, and they’ve heard rumors in the camp about dragon eggs
. Cultists and initiates are the most tight-lipped. A successful DC 10 Charisma (Intimidation) or DC 12 Charisma (Persuasion) check is needed to cause cultists to reveal that they are members of the Cult of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
have no special loyalty to the Cult of the Dragon. They reveal that they’ve been raiding communities around the Greenfields for loot, and they’ve heard rumors in the camp about dragon eggs. Cultists
and initiates are the most tight-lipped. A successful DC 10 Charisma (Intimidation) or DC 12 Charisma (Persuasion) check is needed to cause cultists to reveal that they are members of the Cult of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
have no special loyalty to the Cult of the Dragon. They reveal that they’ve been raiding communities around the Greenfields for loot, and they’ve heard rumors in the camp about dragon eggs. Cultists
and initiates are the most tight-lipped. A successful DC 10 Charisma (Intimidation) or DC 12 Charisma (Persuasion) check is needed to cause cultists to reveal that they are members of the Cult of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
have no special loyalty to the Cult of the Dragon. They reveal that they’ve been raiding communities around the Greenfields for loot, and they’ve heard rumors in the camp about dragon eggs. Cultists
and initiates are the most tight-lipped. A successful DC 10 Charisma (Intimidation) or DC 12 Charisma (Persuasion) check is needed to cause cultists to reveal that they are members of the Cult of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, curtailing its growth or bringing it to ruin.
3 Seek out a lampad nymph who has fallen in love with a soul he was supposed to lead to the Underworld.
4 Hunt down a rampaging cerberus and
the borders between life and death as emotionlessly as he does. If one of his servants falters, Athreos is quick to revoke his blessings.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
; they have no special loyalty to the Cult of the Dragon. They reveal that they’ve been raiding communities around the Greenfields for loot, and they’ve heard rumors in the camp about dragon eggs
. Cultists and initiates are the most tight-lipped. A successful DC 10 Charisma (Intimidation) or DC 12 Charisma (Persuasion) check is needed to cause cultists to reveal that they are members of the Cult of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, curtailing its growth or bringing it to ruin.
3 Seek out a lampad nymph who has fallen in love with a soul he was supposed to lead to the Underworld.
4 Hunt down a rampaging cerberus and
the borders between life and death as emotionlessly as he does. If one of his servants falters, Athreos is quick to revoke his blessings.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
Intelligence scores or proficiency in Investigation. Warden. The Warden’s focus isn’t so much on the people of the nation, but on the land encompassed within its borders, both cultivated and wild. Sometimes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
Intelligence scores or proficiency in Investigation. Warden. The Warden’s focus isn’t so much on the people of the nation, but on the land encompassed within its borders, both cultivated and wild. Sometimes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
Intelligence scores or proficiency in Investigation. Warden. The Warden’s focus isn’t so much on the people of the nation, but on the land encompassed within its borders, both cultivated and wild. Sometimes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, curtailing its growth or bringing it to ruin.
3 Seek out a lampad nymph who has fallen in love with a soul he was supposed to lead to the Underworld.
4 Hunt down a rampaging cerberus and
the borders between life and death as emotionlessly as he does. If one of his servants falters, Athreos is quick to revoke his blessings.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sun Temple (ZACK STELLA) These multistory towers of worship rise atop mountains, hills, and the highest ground in a settlement, bringing congregants as close as possible to the sun. Huge windows
climbing stairs on the outside of the tower. Floor-to-ceiling windows on the temple’s fourth level reveal a crypt with hundreds of funeral urns placed in niches on the wall and in decorative columns
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sun Temple (ZACK STELLA) These multistory towers of worship rise atop mountains, hills, and the highest ground in a settlement, bringing congregants as close as possible to the sun. Huge windows
climbing stairs on the outside of the tower. Floor-to-ceiling windows on the temple’s fourth level reveal a crypt with hundreds of funeral urns placed in niches on the wall and in decorative columns
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sun Temple (ZACK STELLA) These multistory towers of worship rise atop mountains, hills, and the highest ground in a settlement, bringing congregants as close as possible to the sun. Huge windows
climbing stairs on the outside of the tower. Floor-to-ceiling windows on the temple’s fourth level reveal a crypt with hundreds of funeral urns placed in niches on the wall and in decorative columns






