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Returning 35 results for 'borders build diffusing conduct realize'.
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Troglodyte
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
in the shallow depths of the Underdark in a constant state of war against their neighbors and one another. They mark the borders of their territories with cracked bones and skulls, or with
in a frenzy.
Troglodytes make little and build less, scavenging their possessions from their prey. They understand the value of metal weapons and armor, and fight among one another for the right to
Monsters
Curse of Strahd
return the courtesy, the duchess commissioned the legendary toymaker Fritz von Weerg to build a clockwork effigy of Pidlwick as a gift for Strahd's family. Although the duchess's heart was in the right
, instead assuming that the guests had died in their sleep.
But Strahd was not fooled. He came to realize fairly quickly that the clockwork effigy had begun to display a murderous nature. Rather than have
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
, paladins are rarely of any evil alignment. Most of them walk the paths of charity and justice. Consider how your alignment colors the way you pursue your holy quest and the manner in which you conduct
Species
Spelljammer: Adventures in Space
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deception so they don’t realize the discordance between his childlike affectations and his appearance. If forced to reveal his aged form, he pretends to be confused and employs elaborate clockwork toys
dedicated to the master of the estate’s clockwork tinkering and private decadences. Ivan tempts victims to his home, where they gradually realize they’re trapped in a fun house of childish grotesqueries
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deception so they don’t realize the discordance between his childlike affectations and his appearance. If forced to reveal his aged form, he pretends to be confused and employs elaborate clockwork toys
dedicated to the master of the estate’s clockwork tinkering and private decadences. Ivan tempts victims to his home, where they gradually realize they’re trapped in a fun house of childish grotesqueries
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deception so they don’t realize the discordance between his childlike affectations and his appearance. If forced to reveal his aged form, he pretends to be confused and employs elaborate clockwork toys
dedicated to the master of the estate’s clockwork tinkering and private decadences. Ivan tempts victims to his home, where they gradually realize they’re trapped in a fun house of childish grotesqueries
Monsters
Fizban's Treasury of Dragons
realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
civilization and untamed nature. But the guild’s drive isn’t only to draw people into a peaceable community: the Selesnya aim to build an army. They aren’t naive; they realize that the ambitions of other guilds
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
civilization and untamed nature. But the guild’s drive isn’t only to draw people into a peaceable community: the Selesnya aim to build an army. They aren’t naive; they realize that the ambitions of other guilds
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
civilization and untamed nature. But the guild’s drive isn’t only to draw people into a peaceable community: the Selesnya aim to build an army. They aren’t naive; they realize that the ambitions of other guilds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and it provides opportunities for a character to craft magic items, conduct research, harvest poisons, build ships, and carry out a range of other activities. As DM, you decide whether Bastions are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and it provides opportunities for a character to craft magic items, conduct research, harvest poisons, build ships, and carry out a range of other activities. As DM, you decide whether Bastions are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and it provides opportunities for a character to craft magic items, conduct research, harvest poisons, build ships, and carry out a range of other activities. As DM, you decide whether Bastions are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Second Séance The investigators conduct the second séance likely after the party has explored most of the house and followed the lead they received from the first séance. Preferably, the house has
séances or are taking their time exploring, feel free to run this encounter multiple times, allowing the characters to ask more questions. If the borders to the domain are not yet closed, a storm begins brewing at this point.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Second Séance The investigators conduct the second séance likely after the party has explored most of the house and followed the lead they received from the first séance. Preferably, the house has
séances or are taking their time exploring, feel free to run this encounter multiple times, allowing the characters to ask more questions. If the borders to the domain are not yet closed, a storm begins brewing at this point.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
destiny from the Underworld, Klothys now endeavors to undo the cosmic damage caused by Heliod, Xenagos, and ambitious mortals in recent years. The ways in which they ravaged reality to realize their
Klothys’s delight in the world’s natural cycles. Purphoros’s willingness to build and demolish appeases Klothys—as well as the fact that he despises Heliod as much as she does. Klothys’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Second Séance The investigators conduct the second séance likely after the party has explored most of the house and followed the lead they received from the first séance. Preferably, the house has
séances or are taking their time exploring, feel free to run this encounter multiple times, allowing the characters to ask more questions. If the borders to the domain are not yet closed, a storm begins brewing at this point.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde’s foremost inventors, they are trying to dream up an invention that will cure King Korboz’s madness. Fibblestib’s proposal is a “sanity ray.” Dabbledob thinks that’s dumb, and wants to build
something called a “straitjacket” instead. If the characters interrupt them, the gnomes realize that the new arrivals might have another solution, so they fill in what’s been happening and ask for any
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
destiny from the Underworld, Klothys now endeavors to undo the cosmic damage caused by Heliod, Xenagos, and ambitious mortals in recent years. The ways in which they ravaged reality to realize their
Klothys’s delight in the world’s natural cycles. Purphoros’s willingness to build and demolish appeases Klothys—as well as the fact that he despises Heliod as much as she does. Klothys’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
destiny from the Underworld, Klothys now endeavors to undo the cosmic damage caused by Heliod, Xenagos, and ambitious mortals in recent years. The ways in which they ravaged reality to realize their
Klothys’s delight in the world’s natural cycles. Purphoros’s willingness to build and demolish appeases Klothys—as well as the fact that he despises Heliod as much as she does. Klothys’s
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde’s foremost inventors, they are trying to dream up an invention that will cure King Korboz’s madness. Fibblestib’s proposal is a “sanity ray.” Dabbledob thinks that’s dumb, and wants to build
something called a “straitjacket” instead. If the characters interrupt them, the gnomes realize that the new arrivals might have another solution, so they fill in what’s been happening and ask for any
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde’s foremost inventors, they are trying to dream up an invention that will cure King Korboz’s madness. Fibblestib’s proposal is a “sanity ray.” Dabbledob thinks that’s dumb, and wants to build
something called a “straitjacket” instead. If the characters interrupt them, the gnomes realize that the new arrivals might have another solution, so they fill in what’s been happening and ask for any
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Lorwyn-Shadowmoor. This realm consists of opposing lands that twist together, their borders constantly in flux. The land of Lorwyn teems with colorful creeks, bright meadows, verdant forests, and
gentle hills. In its midst, denizens build cozy villages on endless summer days. Conversely, the land of Shadowmoor is steeped in foggy moors, jagged cliffs, treacherous bogs, and skeletal forests. Here
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Lorwyn-Shadowmoor. This realm consists of opposing lands that twist together, their borders constantly in flux. The land of Lorwyn teems with colorful creeks, bright meadows, verdant forests, and
gentle hills. In its midst, denizens build cozy villages on endless summer days. Conversely, the land of Shadowmoor is steeped in foggy moors, jagged cliffs, treacherous bogs, and skeletal forests. Here
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Lorwyn-Shadowmoor. This realm consists of opposing lands that twist together, their borders constantly in flux. The land of Lorwyn teems with colorful creeks, bright meadows, verdant forests, and
gentle hills. In its midst, denizens build cozy villages on endless summer days. Conversely, the land of Shadowmoor is steeped in foggy moors, jagged cliffs, treacherous bogs, and skeletal forests. Here
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1Q. Great Hall The cultists eat their meals and conduct most of their business in this high, wide hall. The eastern end of the hall is used for dining and socializing. The western half is where
inner ward. Even asleep, the guard drakes are at normal alertness. Treasure The southwest corner of the room is a makeshift carpentry shop, where cultists build new chests and boxes to hold the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1Q. Great Hall The cultists eat their meals and conduct most of their business in this high, wide hall. The eastern end of the hall is used for dining and socializing. The western half is where
inner ward. Even asleep, the guard drakes are at normal alertness. Treasure The southwest corner of the room is a makeshift carpentry shop, where cultists build new chests and boxes to hold the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1Q. Great Hall The cultists eat their meals and conduct most of their business in this high, wide hall. The eastern end of the hall is used for dining and socializing. The western half is where
inner ward. Even asleep, the guard drakes are at normal alertness. Treasure The southwest corner of the room is a makeshift carpentry shop, where cultists build new chests and boxes to hold the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1Q. Great Hall The cultists eat their meals and conduct most of their business in this high, wide hall. The eastern end of the hall is used for dining and socializing. The western half is where
inner ward. Even asleep, the guard drakes are at normal alertness. Treasure The southwest corner of the room is a makeshift carpentry shop, where cultists build new chests and boxes to hold the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1Q. Great Hall The cultists eat their meals and conduct most of their business in this high, wide hall. The eastern end of the hall is used for dining and socializing. The western half is where
inner ward. Even asleep, the guard drakes are at normal alertness. Treasure The southwest corner of the room is a makeshift carpentry shop, where cultists build new chests and boxes to hold the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1Q. Great Hall The cultists eat their meals and conduct most of their business in this high, wide hall. The eastern end of the hall is used for dining and socializing. The western half is where
inner ward. Even asleep, the guard drakes are at normal alertness. Treasure The southwest corner of the room is a makeshift carpentry shop, where cultists build new chests and boxes to hold the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
shrouds the river, the docks, and most of the Lower City. The persistent fog makes it easy to conduct illicit business or commit a murder without anyone catching sight of the “interaction” through a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
shrouds the river, the docks, and most of the Lower City. The persistent fog makes it easy to conduct illicit business or commit a murder without anyone catching sight of the “interaction” through a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
shrouds the river, the docks, and most of the Lower City. The persistent fog makes it easy to conduct illicit business or commit a murder without anyone catching sight of the “interaction” through a






