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Returning 35 results for 'borders build diffusing cunning realize'.
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borders build diffusing cunning reality
Troglodyte
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
in the shallow depths of the Underdark in a constant state of war against their neighbors and one another. They mark the borders of their territories with cracked bones and skulls, or with
in a frenzy.
Troglodytes make little and build less, scavenging their possessions from their prey. They understand the value of metal weapons and armor, and fight among one another for the right to
Monsters
Baldur’s Gate: Descent into Avernus
Cunning Action. On each of her turns in combat, Nine-Fingers can use a bonus action to take the Dash, Disengage, or Hide action.
Dagger Thrower. Nine-Fingers adds double her proficiency bonus to the
build. Her forgettable looks have proven her greatest asset as a thief, as her victims have trouble recognizing her even when they meet her again face-to-face. Keene’s leadership over the years
Monsters
Mythic Odysseys of Theros
deep in the Underworld. Terrifying and cunning, they guard portals between the wards of the Underworld, Erebos’s greatest treasures, and noteworthy souls who might attempt to escape the realm of
living and the dead, cerberi patrol both banks of the Tartyx River. These multiheaded hounds of the Underworld breathe gouts of molten rock that sear and imprison those who trespass upon the borders of
Monsters
Curse of Strahd
return the courtesy, the duchess commissioned the legendary toymaker Fritz von Weerg to build a clockwork effigy of Pidlwick as a gift for Strahd's family. Although the duchess's heart was in the right
, instead assuming that the guests had died in their sleep.
But Strahd was not fooled. He came to realize fairly quickly that the clockwork effigy had begun to display a murderous nature. Rather than have
Monsters
Mordenkainen's Fiendish Folio Volume 1
reward once they return to their proper station, a fog giant lures desperate criminals, cunning bandits, and other raiders into their service in the dismal wilds they inhabit. These giants prefer to
roof of a merchant’s home, seizing what they seek, and stalking away before the town watch can rally.
Intricate Networks. Clever, ambitious, and greedy, many fog giants build up whole networks of
Rogue
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks. When it comes to combat, rogues prioritize cunning over brute strength. A rogue
. QUICK BUILD You can make a rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at
Species
Spelljammer: Adventures in Space
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deception so they don’t realize the discordance between his childlike affectations and his appearance. If forced to reveal his aged form, he pretends to be confused and employs elaborate clockwork toys
dedicated to the master of the estate’s clockwork tinkering and private decadences. Ivan tempts victims to his home, where they gradually realize they’re trapped in a fun house of childish grotesqueries
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deception so they don’t realize the discordance between his childlike affectations and his appearance. If forced to reveal his aged form, he pretends to be confused and employs elaborate clockwork toys
dedicated to the master of the estate’s clockwork tinkering and private decadences. Ivan tempts victims to his home, where they gradually realize they’re trapped in a fun house of childish grotesqueries
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deception so they don’t realize the discordance between his childlike affectations and his appearance. If forced to reveal his aged form, he pretends to be confused and employs elaborate clockwork toys
dedicated to the master of the estate’s clockwork tinkering and private decadences. Ivan tempts victims to his home, where they gradually realize they’re trapped in a fun house of childish grotesqueries
Shifter
Legacy
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Species
Eberron: Rising from the Last War
also be a cunning rat who darts through the shadows.
Wildhunt shifters are born from any creature that tracks its prey.
While the beast within certainly has a physical impact on a shifter, it has a
different in personality. With any shifter, identifying the beast within is a crucial part of understanding the character.
Similar and Diverse
Shifters are similar to humans in height and build but are
Monsters
Fizban's Treasury of Dragons
realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
yourself before gods and mortals. Your oath and alignment might be in harmony, or your oath might represent standards of behavior that you have not yet attained.
QUICK BUILD
You can make a paladin
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
civilization and untamed nature. But the guild’s drive isn’t only to draw people into a peaceable community: the Selesnya aim to build an army. They aren’t naive; they realize that the ambitions of other guilds
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
civilization and untamed nature. But the guild’s drive isn’t only to draw people into a peaceable community: the Selesnya aim to build an army. They aren’t naive; they realize that the ambitions of other guilds
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
civilization and untamed nature. But the guild’s drive isn’t only to draw people into a peaceable community: the Selesnya aim to build an army. They aren’t naive; they realize that the ambitions of other guilds
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
? Perhaps your homeland was befouled by evil, and you took up an adventuring life in hopes of finding a new home or purpose.
QUICK BUILD
You can make a druid quickly by following these suggestions
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
and wonderful! (Chaotic)
4
Cunning. Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil)
5
Inquisitive. Everything is new, but I have a thirst
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
destiny from the Underworld, Klothys now endeavors to undo the cosmic damage caused by Heliod, Xenagos, and ambitious mortals in recent years. The ways in which they ravaged reality to realize their
Klothys’s delight in the world’s natural cycles. Purphoros’s willingness to build and demolish appeases Klothys—as well as the fact that he despises Heliod as much as she does. Klothys’s
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde’s foremost inventors, they are trying to dream up an invention that will cure King Korboz’s madness. Fibblestib’s proposal is a “sanity ray.” Dabbledob thinks that’s dumb, and wants to build
something called a “straitjacket” instead. If the characters interrupt them, the gnomes realize that the new arrivals might have another solution, so they fill in what’s been happening and ask for any
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
destiny from the Underworld, Klothys now endeavors to undo the cosmic damage caused by Heliod, Xenagos, and ambitious mortals in recent years. The ways in which they ravaged reality to realize their
Klothys’s delight in the world’s natural cycles. Purphoros’s willingness to build and demolish appeases Klothys—as well as the fact that he despises Heliod as much as she does. Klothys’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
destiny from the Underworld, Klothys now endeavors to undo the cosmic damage caused by Heliod, Xenagos, and ambitious mortals in recent years. The ways in which they ravaged reality to realize their
Klothys’s delight in the world’s natural cycles. Purphoros’s willingness to build and demolish appeases Klothys—as well as the fact that he despises Heliod as much as she does. Klothys’s
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde’s foremost inventors, they are trying to dream up an invention that will cure King Korboz’s madness. Fibblestib’s proposal is a “sanity ray.” Dabbledob thinks that’s dumb, and wants to build
something called a “straitjacket” instead. If the characters interrupt them, the gnomes realize that the new arrivals might have another solution, so they fill in what’s been happening and ask for any
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde’s foremost inventors, they are trying to dream up an invention that will cure King Korboz’s madness. Fibblestib’s proposal is a “sanity ray.” Dabbledob thinks that’s dumb, and wants to build
something called a “straitjacket” instead. If the characters interrupt them, the gnomes realize that the new arrivals might have another solution, so they fill in what’s been happening and ask for any
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at
Proficiency
Bonus
Sneak
Attack
Features
1st
+2
1d6
Expertise, Sneak Attack, Thieves’ Cant
2nd
+2
1d6
Cunning Action
3rd
+2
2d6
Roguish Archetype
4th
+2
2d6
Ability
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at
Proficiency
Bonus
Sneak
Attack
Features
1st
+2
1d6
Expertise, Sneak Attack, Thieves’ Cant
2nd
+2
1d6
Cunning Action
3rd
+2
2d6
Roguish Archetype
4th
+2
2d6
Ability
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at
Proficiency
Bonus
Sneak
Attack
Features
1st
+2
1d6
Expertise, Sneak Attack, Thieves’ Cant
2nd
+2
1d6
Cunning Action
3rd
+2
2d6
Roguish Archetype
4th
+2
2d6
Ability
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Lorwyn-Shadowmoor. This realm consists of opposing lands that twist together, their borders constantly in flux. The land of Lorwyn teems with colorful creeks, bright meadows, verdant forests, and
gentle hills. In its midst, denizens build cozy villages on endless summer days. Conversely, the land of Shadowmoor is steeped in foggy moors, jagged cliffs, treacherous bogs, and skeletal forests. Here
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Lorwyn-Shadowmoor. This realm consists of opposing lands that twist together, their borders constantly in flux. The land of Lorwyn teems with colorful creeks, bright meadows, verdant forests, and
gentle hills. In its midst, denizens build cozy villages on endless summer days. Conversely, the land of Shadowmoor is steeped in foggy moors, jagged cliffs, treacherous bogs, and skeletal forests. Here
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Lorwyn-Shadowmoor. This realm consists of opposing lands that twist together, their borders constantly in flux. The land of Lorwyn teems with colorful creeks, bright meadows, verdant forests, and
gentle hills. In its midst, denizens build cozy villages on endless summer days. Conversely, the land of Shadowmoor is steeped in foggy moors, jagged cliffs, treacherous bogs, and skeletal forests. Here
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Elvish Gnoll +2 Str, -2 Int Rampage; darkvision 60 ft. Gnome* +2 Int, +2 Dex or Con Gnome Cunning; Small size; speed 25 ft.; darkvision 60 ft.; speaks Common and Gnomish Gnome, deep +1 Str, +2 Dex
Gnome Cunning, Innate Spellcasting, Stone Camouflage; Small size; speed 20 ft.; darkvision 120 ft.; speaks Gnomish, Terran, and Undercommon Goblin -2 Str, +2 Dex Nimble Escape; Small size; darkvision 60
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Elvish Gnoll +2 Str, -2 Int Rampage; darkvision 60 ft. Gnome* +2 Int, +2 Dex or Con Gnome Cunning; Small size; speed 25 ft.; darkvision 60 ft.; speaks Common and Gnomish Gnome, deep +1 Str, +2 Dex
Gnome Cunning, Innate Spellcasting, Stone Camouflage; Small size; speed 20 ft.; darkvision 120 ft.; speaks Gnomish, Terran, and Undercommon Goblin -2 Str, +2 Dex Nimble Escape; Small size; darkvision 60
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might erect a railing or a wall that prevents them from
have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a network of passages beneath the streets, connecting them to a nearby
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Elvish Gnoll +2 Str, -2 Int Rampage; darkvision 60 ft. Gnome* +2 Int, +2 Dex or Con Gnome Cunning; Small size; speed 25 ft.; darkvision 60 ft.; speaks Common and Gnomish Gnome, deep +1 Str, +2 Dex
Gnome Cunning, Innate Spellcasting, Stone Camouflage; Small size; speed 20 ft.; darkvision 120 ft.; speaks Gnomish, Terran, and Undercommon Goblin -2 Str, +2 Dex Nimble Escape; Small size; darkvision 60
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
the “Here there be dragons” notations? What if great empires cover huge stretches of countryside, with clearly defined borders between them? The Five Nations of the Eberron setting were once part of






