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Returning 35 results for 'born bark diffusing construct rod'.
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Magic Items
Storm King's Thunder
and expend 1 charge to cast the locate object spell from it. When the rod is used to detect objects made of adamantine, such as fragments of the Vonindod construct, its range increases to 10 miles.
The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to fit comfortably in a fire giant’s hand. The rod
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
-orange buds still flowering. The doorway through which you’ve just emerged is a deep, dark furrow in the tree’s bark.
The fourth piece of the Rod of Seven Parts points to another tree on a nearby
hill. That massive tree’s ashen bark and leafless branches suggest it is dying.
The fourth rod piece points its wielder to a dying peylon tree. This peylon tree grew to a titanic height thanks to the
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
-orange buds still flowering. The doorway through which you’ve just emerged is a deep, dark furrow in the tree’s bark.
The fourth piece of the Rod of Seven Parts points to another tree on a nearby
hill. That massive tree’s ashen bark and leafless branches suggest it is dying.
The fourth rod piece points its wielder to a dying peylon tree. This peylon tree grew to a titanic height thanks to the
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
-orange buds still flowering. The doorway through which you’ve just emerged is a deep, dark furrow in the tree’s bark.
The fourth piece of the Rod of Seven Parts points to another tree on a nearby
hill. That massive tree’s ashen bark and leafless branches suggest it is dying.
The fourth rod piece points its wielder to a dying peylon tree. This peylon tree grew to a titanic height thanks to the
Species
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Peylon Tree Luca Bancone An enormous, magical tree seems to be the location of the next rod
piece, though the characters soon learn the piece is elsewhere The characters begin their
exploration of the peylon tree at area P1. When they arrive at the tree, read or paraphrase the following: This tree is hundreds of feet tall. The tree’s leafless branches and bark are pale and soft-looking
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Eventually, the characters discover that the piece is located within an enormous, deactivated construct called Landro. The characters must navigate this colossus and retrieve the rod piece from Landro’s engine room.
Chapter 4 Summary Chapter 4 takes place on the continent of Khorvaire in the world of Eberron. The characters learn that the third rod piece is located in the Mournland, a magical wasteland
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Eventually, the characters discover that the piece is located within an enormous, deactivated construct called Landro. The characters must navigate this colossus and retrieve the rod piece from Landro’s engine room.
Chapter 4 Summary Chapter 4 takes place on the continent of Khorvaire in the world of Eberron. The characters learn that the third rod piece is located in the Mournland, a magical wasteland
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Peylon Tree Luca Bancone An enormous, magical tree seems to be the location of the next rod
piece, though the characters soon learn the piece is elsewhere The characters begin their
exploration of the peylon tree at area P1. When they arrive at the tree, read or paraphrase the following: This tree is hundreds of feet tall. The tree’s leafless branches and bark are pale and soft-looking
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Peylon Tree Luca Bancone An enormous, magical tree seems to be the location of the next rod
piece, though the characters soon learn the piece is elsewhere The characters begin their
exploration of the peylon tree at area P1. When they arrive at the tree, read or paraphrase the following: This tree is hundreds of feet tall. The tree’s leafless branches and bark are pale and soft-looking
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Eventually, the characters discover that the piece is located within an enormous, deactivated construct called Landro. The characters must navigate this colossus and retrieve the rod piece from Landro’s engine room.
Chapter 4 Summary Chapter 4 takes place on the continent of Khorvaire in the world of Eberron. The characters learn that the third rod piece is located in the Mournland, a magical wasteland
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. As an action, you can grasp it by the handle and expend 1 charge to cast the locate object spell from it. When the rod is used to detect objects made of adamantine, such as fragments of the Vonindod construct, its range increases to 10 miles.
Rod of the Vonindod Rod, rare (requires attunement) The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. As an action, you can grasp it by the handle and expend 1 charge to cast the locate object spell from it. When the rod is used to detect objects made of adamantine, such as fragments of the Vonindod construct, its range increases to 10 miles.
Rod of the Vonindod Rod, rare (requires attunement) The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. As an action, you can grasp it by the handle and expend 1 charge to cast the locate object spell from it. When the rod is used to detect objects made of adamantine, such as fragments of the Vonindod construct, its range increases to 10 miles.
Rod of the Vonindod Rod, rare (requires attunement) The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to
Species
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
, while leaving your hands free.
Celestial. You sprout a pair of softly luminescent, feathered wings from your back and gain a flying speed of 30 feet.
Construct. A homunculus appears in an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zalto have been using rods of the Vonindod (see appendix B) to locate fragments of the construct. One such rod has led a mated pair of fire giants named Okssort and Ildmane to Triboar. Their entourage
Attack on Triboar Thousands of years ago, giants and dragons fought a great battle here, during which the giants unleashed an enormous dragon-slaying construct called the Vonindod. Part of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zalto have been using rods of the Vonindod (see appendix B) to locate fragments of the construct. One such rod has led a mated pair of fire giants named Okssort and Ildmane to Triboar. Their entourage
Attack on Triboar Thousands of years ago, giants and dragons fought a great battle here, during which the giants unleashed an enormous dragon-slaying construct called the Vonindod. Part of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zalto have been using rods of the Vonindod (see appendix B) to locate fragments of the construct. One such rod has led a mated pair of fire giants named Okssort and Ildmane to Triboar. Their entourage
Attack on Triboar Thousands of years ago, giants and dragons fought a great battle here, during which the giants unleashed an enormous dragon-slaying construct called the Vonindod. Part of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest As you trudge through town, snow crunching underneath your feet, you hear the bark of a dog over the whistle of the wind. A wolf-sized sled dog with light gray fur runs toward you
the characters to come inside, where he gives each of them a cup of warm cider and shares the following information: “I was born in Ten-Towns, but my husband came from a wealthy family in Neverwinter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest As you trudge through town, snow crunching underneath your feet, you hear the bark of a dog over the whistle of the wind. A wolf-sized sled dog with light gray fur runs toward you
the characters to come inside, where he gives each of them a cup of warm cider and shares the following information: “I was born in Ten-Towns, but my husband came from a wealthy family in Neverwinter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest As you trudge through town, snow crunching underneath your feet, you hear the bark of a dog over the whistle of the wind. A wolf-sized sled dog with light gray fur runs toward you
the characters to come inside, where he gives each of them a cup of warm cider and shares the following information: “I was born in Ten-Towns, but my husband came from a wealthy family in Neverwinter
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
discharge bolts of lightning from a short lightning rod embedded in its body. When a clockwork horror dies, the magic that created it consumes it over a period of 1 minute. Its metallic body and crystal
eye degrade rapidly until nothing is left but a small heap of glittering dust. Clockwork Horror
Small Construct, Typically Lawful Evil
Armor Class 18 (natural armor)
Hit Points 60 (8d6 + 32
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
discharge bolts of lightning from a short lightning rod embedded in its body. When a clockwork horror dies, the magic that created it consumes it over a period of 1 minute. Its metallic body and crystal
eye degrade rapidly until nothing is left but a small heap of glittering dust. Clockwork Horror
Small Construct, Typically Lawful Evil
Armor Class 18 (natural armor)
Hit Points 60 (8d6 + 32
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
charged disk that powers the creature, as well as a platinum rod. The disks are of use to the characters as they explore the super-secret basement, and the rods can be claimed as treasure, as noted
platinum rod as part of its components. Each rod is worth 20 gp. Door. The door exiting this area is made of steel, and is closed and locked. Its only features are three 6-inch-wide slots set in a row at
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
charged disk that powers the creature, as well as a platinum rod. The disks are of use to the characters as they explore the super-secret basement, and the rods can be claimed as treasure, as noted
platinum rod as part of its components. Each rod is worth 20 gp. Door. The door exiting this area is made of steel, and is closed and locked. Its only features are three 6-inch-wide slots set in a row at
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
charged disk that powers the creature, as well as a platinum rod. The disks are of use to the characters as they explore the super-secret basement, and the rods can be claimed as treasure, as noted
platinum rod as part of its components. Each rod is worth 20 gp. Door. The door exiting this area is made of steel, and is closed and locked. Its only features are three 6-inch-wide slots set in a row at
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Born to Serve Under the illithids, we and the githyanki fought and died across a thousand worlds for implacable masters. Under Vlaakith, our kin fight and die across a thousand words for an
githyanki raise their young in hidden crèches that they construct in far-flung places on the Material Plane. Such measures are necessary because birth and growth are impossible on the Astral Plane
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
discharge bolts of lightning from a short lightning rod embedded in its body. When a clockwork horror dies, the magic that created it consumes it over a period of 1 minute. Its metallic body and crystal
eye degrade rapidly until nothing is left but a small heap of glittering dust. Clockwork Horror
Small Construct, Typically Lawful Evil
Armor Class 18 (natural armor)
Hit Points 60 (8d6 + 32
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Born to Serve Under the illithids, we and the githyanki fought and died across a thousand worlds for implacable masters. Under Vlaakith, our kin fight and die across a thousand words for an
githyanki raise their young in hidden crèches that they construct in far-flung places on the Material Plane. Such measures are necessary because birth and growth are impossible on the Astral Plane
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ridges on either side of it by wooden bridges. Hanging off it are a pair of empty iron cages, and dangling underneath the tower’s raised platform is a nine-foot-tall, golem-like construct with a helm
hatches built into it that can be lifted away to get at the rigging underneath. Dangling Construct. The construct dangling beneath the platform is a shield guardian that survived the fall of Ythryn






