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Returning 35 results for 'born been diffusing channeling rough'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
slaad tadpole. In the 24-hour period before the tadpole is born, the host feels unwell; its speed is halved; and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the
, making them formidable assassins as well. Their small wings don’t allow kapaks to fly, but they do help the draconians turn a fall into a rough glide. When they die, kapaks dissolve into acid
Monsters
Dragonlance: Shadow of the Dragon Queen
weapons with their paralytic saliva, making them formidable assassins as well. Their small wings don’t allow kapaks to fly, but they do help the draconians turn a fall into a rough glide. When they
die, kapaks dissolve into acid that can splash onto nearby creatures.
Draconians
Draconians are bipedal monsters born from metallic dragon eggs that have been corrupted by a combination of warped
Sahuagin Baron
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
the Shark. Sahuagin worship the shark god Sekolah. Only female sahuagin are deemed worthy of channeling the god’s power, and priestesses hold tremendous sway in sahuagin communities.
Sahuagin are
devils have adapted to combat their ancient foes. A sahuagin born near enough to an aquatic elf community can enter the world as a malenti — a sahuagin that physically resembles an aquatic elf in
Monsters
Fizban's Treasury of Dragons
paralytic venom of their saliva to coat their weapons, making them formidable assassins as well. Their wings allow them to turn a fall into a rough glide. When draconian infiltrators die, their bodies
dissolve into pools of acid.
On the world of Krynn, draconian infiltrators formed from copper dragon eggs are called kapak draconians.
Draconians
Draconians are bipedal monsters born from dragon eggs
Sahuagin Priestess
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
female sahuagin are deemed worthy of channeling the god's power, and priestesses hold tremendous sway in sahuagin communities.
Sahuagin are driven into a frenzy by the smell of fresh blood. As
maritime trade and drawing other races into the bloody conflict.
So intense is sahuagin hatred for the aquatic elves that the sea devils have adapted to combat their ancient foes. A sahuagin born near
Monsters
Mythic Odysseys of Theros
Tromokratis.
Rough Waters. Tromokratis is a particularly cantankerous nadir kraken that has claimed all the sea as its territory. A tumultuous sea is often attributed to Tromokratis battling another kraken
other mighty, ichor-slick organs. The sea terror thrashes, channeling pain into fury.
Fighting Tromokratis as a mythic encounter is equivalent to taking on two CR 26 creatures in one encounter. Award a
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power
society among my temple’s elite. Rough living grates on me.
8
I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world
Backgrounds
Baldur’s Gate: Descent into Avernus
;performing sacred rites is not the same thing as channeling divine power.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your
tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7
I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Khorvaire, from the Towering Woods of the Eldeen Reaches to the slums of Sharn. New half-elves are born in every generation as a result of pairings between humans, elves, and half-elves, and these
by the rise of House Lyrandar and House Medani. In making a half-elf character, think about whether you were born into a Khoravar community, or if you were born to parents of different races. Is your
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Khorvaire, from the Towering Woods of the Eldeen Reaches to the slums of Sharn. New half-elves are born in every generation as a result of pairings between humans, elves, and half-elves, and these
by the rise of House Lyrandar and House Medani. In making a half-elf character, think about whether you were born into a Khoravar community, or if you were born to parents of different races. Is your
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Khorvaire, from the Towering Woods of the Eldeen Reaches to the slums of Sharn. New half-elves are born in every generation as a result of pairings between humans, elves, and half-elves, and these
by the rise of House Lyrandar and House Medani. In making a half-elf character, think about whether you were born into a Khoravar community, or if you were born to parents of different races. Is your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Reaches to the slums of Sharn, half-elves are found across Khorvaire. New half-elves are born in every generation from pairings between humans, elves, and other half-elves, with children typically
-elf into the Undying Court, and the Valenar elves don’t consider half-elves capable of channeling a Valenar ancestral spirit. Among humans, though, half-elves don’t experience any more prejudice or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Reaches to the slums of Sharn, half-elves are found across Khorvaire. New half-elves are born in every generation from pairings between humans, elves, and other half-elves, with children typically
-elf into the Undying Court, and the Valenar elves don’t consider half-elves capable of channeling a Valenar ancestral spirit. Among humans, though, half-elves don’t experience any more prejudice or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Reaches to the slums of Sharn, half-elves are found across Khorvaire. New half-elves are born in every generation from pairings between humans, elves, and other half-elves, with children typically
-elf into the Undying Court, and the Valenar elves don’t consider half-elves capable of channeling a Valenar ancestral spirit. Among humans, though, half-elves don’t experience any more prejudice or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in battle, and all sahuagin bow down before these powerful barons.
Way of the Shark. Sahuagin worship the shark god Sekolah. Only female sahuagin are deemed worthy of channeling the god’s power
ancient foes. A sahuagin born near enough to an aquatic elf community can enter the world as a malenti — a sahuagin that physically resembles an aquatic elf in every way. Sahuagin are prone to mutation
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in battle, and all sahuagin bow down before these powerful barons.
Way of the Shark. Sahuagin worship the shark god Sekolah. Only female sahuagin are deemed worthy of channeling the god’s power
ancient foes. A sahuagin born near enough to an aquatic elf community can enter the world as a malenti — a sahuagin that physically resembles an aquatic elf in every way. Sahuagin are prone to mutation
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in battle, and all sahuagin bow down before these powerful barons.
Way of the Shark. Sahuagin worship the shark god Sekolah. Only female sahuagin are deemed worthy of channeling the god’s power
ancient foes. A sahuagin born near enough to an aquatic elf community can enter the world as a malenti — a sahuagin that physically resembles an aquatic elf in every way. Sahuagin are prone to mutation
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
condemn) the worship of other gods. 7 I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me. 8 I’ve spent so long in the temple that I have little practical
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
condemn) the worship of other gods. 7 I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me. 8 I’ve spent so long in the temple that I have little practical
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
condemn) the worship of other gods. 7 I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me. 8 I’ve spent so long in the temple that I have little practical
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
condemn) the worship of other gods. 7 I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me. 8 I’ve spent so long in the temple that I have little practical
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
condemn) the worship of other gods. 7 I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me. 8 I’ve spent so long in the temple that I have little practical
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
condemn) the worship of other gods. 7 I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me. 8 I’ve spent so long in the temple that I have little practical
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
H12. Twelve shadows haunt this 30-foot-high cave. They swarm over members of the party but recoil from any character who presents a holy symbol of Mystryl. The shadows were born from those who
. Because of the acoustics in the cave, the characters must be within 5 feet of the east tunnel to discern that the barking and yipping is coming from that direction. The east tunnel has a rough-hewn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
H12. Twelve shadows haunt this 30-foot-high cave. They swarm over members of the party but recoil from any character who presents a holy symbol of Mystryl. The shadows were born from those who
. Because of the acoustics in the cave, the characters must be within 5 feet of the east tunnel to discern that the barking and yipping is coming from that direction. The east tunnel has a rough-hewn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
H12. Twelve shadows haunt this 30-foot-high cave. They swarm over members of the party but recoil from any character who presents a holy symbol of Mystryl. The shadows were born from those who
. Because of the acoustics in the cave, the characters must be within 5 feet of the east tunnel to discern that the barking and yipping is coming from that direction. The east tunnel has a rough-hewn
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kraken Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as
with its worshipers can becalm rough seas and bring a bounteous harvest of fish to the faithful. However, the devious mind of a kraken is ancient beyond reckoning, and is ultimately bent to the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
within 12 miles of the dragon’s lair is not considered difficult, as undergrowth moves out of a traveler’s way, slopes are not as steep as they first appeared, and rough ground levels out under a
that are born within 6 miles of the lair have a high likelihood of being half-dragons. Draconic Tint. Creatures that live within 6 miles of the lair develop coloration similar to the dragon’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kraken Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as
with its worshipers can becalm rough seas and bring a bounteous harvest of fish to the faithful. However, the devious mind of a kraken is ancient beyond reckoning, and is ultimately bent to the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
within 12 miles of the dragon’s lair is not considered difficult, as undergrowth moves out of a traveler’s way, slopes are not as steep as they first appeared, and rough ground levels out under a
that are born within 6 miles of the lair have a high likelihood of being half-dragons. Draconic Tint. Creatures that live within 6 miles of the lair develop coloration similar to the dragon’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kraken Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as
with its worshipers can becalm rough seas and bring a bounteous harvest of fish to the faithful. However, the devious mind of a kraken is ancient beyond reckoning, and is ultimately bent to the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
within 12 miles of the dragon’s lair is not considered difficult, as undergrowth moves out of a traveler’s way, slopes are not as steep as they first appeared, and rough ground levels out under a
that are born within 6 miles of the lair have a high likelihood of being half-dragons. Draconic Tint. Creatures that live within 6 miles of the lair develop coloration similar to the dragon’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
enter area 3 against doing so. If someone does anyway, the vampire attacks. Fighting Pit. This rough-hewn arena is 15 feet lower than the floor around it and imbued with magic. Any non-undead creature
hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
Locked Doors. These steel double doors are locked. Tarul
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
enter area 3 against doing so. If someone does anyway, the vampire attacks. Fighting Pit. This rough-hewn arena is 15 feet lower than the floor around it and imbued with magic. Any non-undead creature
hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
Locked Doors. These steel double doors are locked. Tarul
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Draconians Draconians are bipedal monsters born from metallic dragon eggs that have been corrupted by a combination of warped alchemy and the Dragon Queen’s foul magic. The Dragon Armies closely
Bozak draconians are born from bronze dragon eggs and wield magic to aid their allies in battle. Their wings aren’t strong enough for full flight, but bozaks can use them to glide during a fall. When






