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Returning 35 results for 'born before divided construct relies'.
Other Suggestions:
born before divine construct rules
born before devised construct rules
born before divided construct rules
born before decided construct rules
born before diviner construct rules
Minotaur
Legacy
This doesn't reflect the latest rules and lore.
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Species
Guildmasters’ Guide to Ravnica
fur extend down minotaurs’ necks and powerful backs, and males have long tufts of hair on their chins and cheeks. Their legs end in heavy, cloven hooves. Minotaurs are born with long, tufted
associated with the Gruul Scab clan), the Drendaa line (found scattered among the Gruul Clans), and the Tazgral line (divided between the Boros and the Gruul, with a significant number in the Rakdos as well
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
elements that can tip the balance one way or the other. Goliaths happily rely on such benefits, but they are careful to remember that such an advantage can always be lost. A goliath who relies too
. Goliaths see females and males as equal in all things, and they find societies with roles divided by gender to be puzzling or worthy of mockery. To a goliath, the person who is best at a job should be
Monsters
Quests from the Infinite Staircase
ancient djinni born from the planar winds that blow through the myriad doors of the Infinite Staircase. He’s a timeless force of untold power, a genie made noble by the planes themselves. A cloud
circumstance, Nafas relies on adventurers—whom he considers the living manifestations of a wish granted—to respond to these calls.
To friendly adventurers and weary travelers along the
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Species
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Species
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
kobold minion (or some other poor fool) to ensure her own survival. Vellynne’s most potent spells are useless against the dragon construct, so she relies on her wand of magic missiles, using its
the dragon to provide a distraction, allowing the character to move to a safer location or use a class feature that relies on an ally being near the dragon (such as Sneak Attack). What Can Vellynne Do
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Eileanar Districts Eileanar is built on the inverted underside of a sheared-off mountain peak. It is divided into five districts. Brief descriptions of Eileanar’s districts are as follows: Grand
servants. Underpeak. Gravity inversions allow mages to construct upside-down palaces on the surface of the rock below the city. However, the Underpeak’s cave systems are home to monsters as well as escaped magical experimentations.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Nafas Kevin Glint The mighty djinni Nafas prepares to dispatch a threat within his sanctum Nafas is the breath of the multiverse, an ancient djinni born from the planar winds that blow through the
staircase, Nafas hears the wishes of creatures across the multiverse but cannot act on them. Moved by their stories but barred by circumstance, Nafas relies on adventurers—whom he considers the living
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Nevertheless, it was impressive, this kingdom of humanity’s.
Now I look at the map of Khorvaire with a touch of despair. Galifar lies shattered, the Five Nations irreparably divided. So many new
largely unified under the Kingdom of Galifar, today Khorvaire is split into many nations—some old, others newly born from the crucible of war. This chapter provides an overview of Khorvaire, a glimpse of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
man, but a mockery of one. This thing is not a creature of flesh and bone, but a construct made of dyed leather stitched and tightly wrapped over an articulated frame. You hear the soft tumbling and
clicking of gears. Pidlwick II can’t speak and doesn’t have an expressive face, so he relies mostly on hand gestures and simple diagrams to communicate. He understands Common but can’t read or write. If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
him at any moment. While in Yalah’s presence, Orond becomes an altogether different person: quiet, almost timid, and happy to let his wife have the spotlight. Orond relies on Yalah to manage the
Zhentarim. He spends his days watching mercenaries train, paying bills, and ranting about the cost of doing business in the city. Although he is human, Orond was born with a tiefling’s tail. The tail was
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Jorasco. The dragonmarked houses emerged from the war stronger than ever, with the divided nations dependent on their services. Before the Last War, united Galifar imposed many restrictions on the
gnome nation of Zilargo, and they held the Demon Wastes in name only. Other states were born in violence: the elves of Valenar and the goblins of Darguun seized their realms by force. But Aundair
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
A Race Divided Once we followed in Corellon’s footsteps, but we strayed from that path. For our whole existence, we pay penance for a misstep. It is just? Mayhap not, but when is love just? Is loss
, a new elf god was born. One of these beings, although privileged to be elevated above the rest of the primal elves, was not satisfied with being one of Corellon’s trusted underlings. She — for she
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Born to Serve Under the illithids, we and the githyanki fought and died across a thousand worlds for implacable masters. Under Vlaakith, our kin fight and die across a thousand words for an
githyanki raise their young in hidden crèches that they construct in far-flung places on the Material Plane. Such measures are necessary because birth and growth are impossible on the Astral Plane
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
enchantments to avoid the effects of sunlight; others say that he has relies on changeling impersonators to take his place in the daylight. As for Drago Thul, he refused to stand down when Kaius III pushed for
from the deathly Mournland. Karrlakton is the birthplace of kings (both Karrn the Conqueror and Galifar I were born here) and is the center of power for House Deneith. The house’s headquarters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
or the duergar. These boats are equivalent to keelboats (see the Airborne and Waterborne Vehicles table in chapter 5 of the Dungeon Master’s Guide). Makeshift Raft Characters can also construct
the water. Some are completely submerged, navigable only by those able to breathe underwater.
Navigation. Without the sky or the stars to navigate by, any successful passage of the Darklake relies
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
damage. Manes of shaggy fur extend down minotaurs’ necks and powerful backs, and males have long tufts of hair on their chins and cheeks. Their legs end in heavy, cloven hooves. Minotaurs are born with
the Gruul Scab clan), the Drendaa line (found scattered among the Gruul Clans), and the Tazgral line (divided between the Boros and the Gruul, with a significant number in the Rakdos as well). Since
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
each of these brave jockeys rides a different flying creature—except for the gargoyle Carralag, who relies on his own wings!
Speed is important, but merely surviving the race can be a challenge. The
is divided into eight regions for the race, each of which is represented by a different creature. If you’re going to spend time in Dura, it’s best that you know your mounts! The beasts of Upper Dura
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Laeral Silverhand Anamanué Laeral Silverhand was born in the Year of the Cowl (765 DR), the fifth of seven daughters of the goddess Mystra. Each of the Seven Sisters is a powerful and ageless beauty
demands of the nobles and guildmasters, she has settled nicely into her new role. She uses her magic sparingly and relies on trusted advisors and deputies. As time allows, she likes to venture
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
he bears the strongest aberrant mark seen in modern times along with the skills of a military commander. Some call him Halas Tarkanan born again, believing he is mustering an aberrant army to lead into
marks in combat. Tarkanan Marauder. This powerful assassin relies on teleportation to catch targets unaware and deal out rapid death. Tarkanan Marauder Medium or Small Humanoid, Chaotic Evil
AC 16
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
creatures born from a moment of panic, screaming devilkins love to spread fear and confusion across the world. They gather in small flocks, lurking along lonely forest roads and mountain passes. When
, frightened, poisoned
Senses truesight 120 ft., passive Perception 13
Languages all, telepathy 120 ft.
Challenge 23 (50,000 XP)
Entropic Aura. Each creature that is not a construct or undead that ends
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
an independent chitine colony and want to infiltrate it. If the creation process yields a choldrith, though, the drow destroy the creature immediately. Lolth’s Chosen. Choldriths are born with a
more like social insects such as ants. Chitines are divided into worker and warrior castes, and choldriths occupy the top levels of a colony’s hierarchy. Each chitine has a social position that comes
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
from the dining table. The baroness felt too isolated at the chalet. She much preferred the city life. Sylphene, the couple’s firstborn daughter, was bedridden, having been born with physical
chest with a scorched lid and clawed iron feet. Its interior is divided into small compartments, one of which contains a potion of mind reading that also causes the imbiber’s skin to sparkle for the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Centaur Powerful and curious, quick to act and knowledgeable of the wider world, centaurs seek to experience life’s boundless bounty. The centaurs of Theros are divided into two groups: members of
with natural color patterns on their hide. Pheres centaurs sometimes paint or tattoo their upper bodies to match the patterns on their lower half. Occasionally, a Pheres centaur is born with vertical
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Jessamine (N female Chultan human assassin, her hit point maximum reduced to 58) doesn’t speak often. When the council finds itself divided on an issue, however, Jessamine usually casts the deciding vote
journal contains a picture of Vorn’s control amulet but provides no clues to the amulet’s current whereabouts. As reward for finding and retrieving the construct and its control amulet, Wakanga offers a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Now, only those born into the patriar families inhabit the manors of this oldest part of Baldur’s Gate. The poorest among these go so far as to sell furnishings and decorations from inside their homes
the district, neighborhoods are divided by walls, but these walls have walkways atop them so that foot traffic can proceed unimpeded by the gates that slow carts and mounts. Here, refugees from
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
demands at times when it’s safest for them to do so, such as when the killer is bathing or in a crowded place. Making a Contract Fey contracts can be divided into two categories: greater contracts and
both in the Feywild. Fey Desires for Greater Contracts d8 What the Fey Wants 1 One of your fingers 2 To take the next child born in your family and raise the child in the Feywild 3 The completion
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
takes 42 (12d6) acid damage. 3: Iron Shelter This massive iron dwelling sports large doors, furniture, and fixtures. The building is divided into two chambers: a long bedchamber to the north and a
free Theldin, he insists they help him destroy the runic colossus Brimskarda was building. He explains that the half-finished Construct is a weapon of war capable of cataclysmic destruction, and the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
four lunar festivals. Months and Festivals The standard year is 360 days long and consists of twelve twenty-eight-day months (each month divided into four seven-day weeks) and four six-day lunar
, those touched by the gods, creatures born with supernatural power, and individuals who study the secrets of the multiverse. Histories and fireside tales are filled with the exploits of those who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Glimmerwood called the Moonwood stands the One Stone, the ancestral mound of the Sky Pony tribe. These are a people divided; half of the tribe has settled and built a sizable steading around the One Stone
followed and revered Uthgar. Thus were born the tribes of the Uthgardt, each taking the name of their totem spirit. The sites of Uthgar’s victories are marked even today with the great ancestor-mounds of






