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Returning 35 results for 'born before down class ram'.
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Species
Mordenkainen Presents: Monsters of the Multiverse
Originating in the Feywild—a realm of pure emotion— satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic
, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them
Backgrounds
Guildmasters’ Guide to Ravnica
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Gruul Guild Spells
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ram Large Object Armor Class: 15 Hit Points: 100 Ram (Requires Position). Melee Attack Roll: +8, reach 5 ft. Hit: 16 (3d10) Bludgeoning damage. A Ram consists of a movable gallery equipped with a
heavy log suspended from two roof beams by chains. The log is shod in iron and used to batter through doors and barricades. Positioning a Ram requires three Utilize actions. Then a crew member can use
Species
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, or lightning damage. Giant Ram Large Fey, Unaligned
Armor Class 13 (natural armor)
Hit Points 28 (3d10 + 12)
Speed 50 ft.
STR
19 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
3 (−4)
WIS
Giant Ram Giant rams are prized livestock among giants. The rams’ fleece stores magical energy by absorbing ambient magic and drawing power from spells. While a ram is alive and unshorn, it uses its
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
nature, coming face to face with a giant eagle or dire wolf and surviving the experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that
the world from the incursion of aberrations.
Class Features
As a druid, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
the sterncastle. In a desperate situation, the ship’s reinforced bow can be used as a piercing ram. Shrike Ship Summary Armor Class: 15 (wood) Cargo: 20 tons Hit Points: 250 Crew: 11 Damage Threshold
ballista, 1 action to aim it, and 1 action to fire it.
Bolt. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Piercing Ram Armor Class: —
Hit
Species
Sword Coast Adventurer's Guide
horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Elk Elk
Large beast, unaligned
Armor Class 10
Hit Points 13 (2d10 + 2)
Speed 50 ft.
STR
16 (+3)
DEX
10 (+0)
CON
12 (+1)
INT
2 (−4)
WIS
10 (+0
)
CHA
6 (−2)
Senses passive Perception 10
Languages —
Challenge 1/4 (50 XP)
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Goat Giant Goat
Large beast, unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 40 ft.
STR
17 (+3)
DEX
11 (+0)
CON
12 (+1)
INT
3
it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
per day (save DC 13).
6 Abundance of Food. The wearer can cast create food and water once per day.
(TERESE NIELSEN) Nyx-Fleece Ram
Medium monstrosity, unaligned
Armor Class 14 (natural
Nyx-Fleece Ram Touched by the gods, Nyx-fleece rams grow remarkable magical wool. This makes the beasts valuable to heroes and scoundrels alike, who would use their wool for either protection or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tasks: rushing forward to shatter enemy fortifications, and using their weapons to force an advancing enemy to halt. Ogre Battering Ram
Large giant, chaotic evil
Armor Class 14 (ring mail)
Hit
Ogre Battering Ram An ogre battering ram carries an enormous club used primarily for bashing doors into kindling, but which also works well for smashing foes. These ogres are drilled in two simple
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Armor Class 13 (natural armor)
Hit Points 16 (3d10)
Speed 0 ft., swim 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
2 (−4)
WIS
12 (+1)
CHA
5
(−3)
Senses passive Perception 11
Languages —
Challenge 1/2 (100 XP)
Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goat Goat
Medium beast, unaligned
Armor Class 10
Hit Points 4 (1d8)
Speed 40 ft.
STR
12 (+1)
DEX
10 (+0)
CON
11 (+0)
INT
2 (−4)
WIS
10 (+0
)
CHA
5 (−3)
Senses passive Perception 10
Languages —
Challenge 0 (10 XP)
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
: 16 (3d10) piercing damage.
Blunt Ram Armor Class: —
Hit Points: —
Cost: — (included in ship cost)
The ship’s spelljammer can make the following attack when the ship runs into another
Class: 15 (wood) Cargo: 30 tons Hit Points: 400 Crew: 15 Damage Threshold: 15 Keel/Beam: 250 ft./25 ft. Speed: fly 35 ft. (4 mph) Cost: 40,000 gp Ballista (Crew: 3) Armor Class: 15
Hit Points: 50
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
: 27 (5d10) bludgeoning damage.
Piercing Ram Armor Class: —
Hit Points: —
Cost: — (included in ship cost)
The ship’s spelljammer can make the following attack when the ship runs into another
they can land on the ground. Squid Ship Summary Armor Class: 15 (wood) Cargo: 20 tons Hit Points: 300 Crew: 13 Damage Threshold: 15 Keel/Beam: 250 ft./25 ft. Speed: fly 30 ft. (3½ mph) Cost: 25,000 gp
Species
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
damage.
Blunt Ram Armor Class: —
Hit Points: —
Cost: — (included in ship cost)
The ship’s spelljammer can make the following attack when the ship runs into another object or into a
Handout Hammerhead Ship Summary Armor Class 15 (wood) Cargo: 30 tons Hit Points: 400 Crew: 15 Damage Threshold: 15 Keel/Beam: 250 ft./25 ft. Speed: Fly 35 ft. (4 mph) Cost: 40,000 gp Ballista (Crew: 3
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Nature. An animated table doesn’t require air, food, drink, or sleep. Animated Table Large construct, unaligned
Armor Class 15 (natural armor)
Hit Points 39 (6d10 + 6)
Speed 40 ft.
STR
18 (+4
. While the table remains motionless, it is indistinguishable from a normal table.
Charge. If the table moves at least 20 feet straight toward a target and then hits it with a ram attack on the same
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
front of the ship also acts as a devastating ram. Provide the players with that handout for easy reference. Hammerhead Ship Summary Armor Class 15 (wood) Cargo: 30 tons Hit Points: 400 Crew: 15
appendix B. The ship is equipped with two ballista and a mangonel, each on a rotating mount. The tentacles at the ship’s bow also act as a piercing ram. Squid Ship Summary Armor Class 15 (wood) Cargo
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath. Giant Elk
Huge beast, unaligned
Armor Class 14 (natural
and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
: 27 (5d10) bludgeoning damage.
Piercing Ram Armor Class: —
Hit Points: —
Cost: — (included in ship cost)
The ship’s spelljammer can make the following attack when the ship runs into
water, and can land on ground. Squid Ship Summary Armor Class 15 (wood) Cargo: 20 tons Hit Points: 300 Crew: 13 Damage Threshold: 15 Keel/Beam: 250 ft./25 ft. Speed: Fly 30 ft. (3½ mph) Cost: 25,000
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
harnessed by the god’s will. Hippocamp
Large monstrosity, chaotic good
Armor Class 13 (natural armor)
Hit Points 22 (4d10)
Speed 20 ft., swim 50 ft.
STR
14 (+2)
DEX
15 (+2)
CON
hippocamp can breathe air and water.
Charge. If the hippocamp moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Medium beast, unaligned
Armor Class 11
Hit Points 13 (2d8 + 4)
Speed 40 ft., climb 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
2 (−4)
WIS
10 (+0
)
CHA
5 (−3)
Senses passive Perception 10
Languages —
Challenge 1/8 (25 XP)
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
it), one target. Hit: 27 (5d10) bludgeoning damage. Ram Large object Armor Class: 15 Hit Points: 100 Damage Immunities: poison, psychic A ram consists of a movable gallery equipped with a heavy log
their own; they require creatures to move them, as well as to load, aim, and fire them. Ballista Large object Armor Class: 15 Hit Points: 50 Damage Immunities: poison, psychic A ballista is a massive
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
using their weapons to force an advancing enemy to halt. Ogre Battering Ram
Large Giant, Typically Chaotic Evil
Armor Class 11 (hide armor)
Hit Points 76 (9d10 + 27)
Speed 40 ft.
STR
19
Ogres of War Ogres love to rush headlong into battle, but with enough time and patience, some of them learn to carry out specialized missions. The names they are given—the battering ram, the bolt
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Redcap A redcap is a homicidal fey creature born of blood lust. To sustain its unnatural existence, a redcap has to soak its hat in the fresh blood of its victims. When a redcap is born, its hat is
coated with wet blood, and it knows that if the blood isn’t replenished at least once every three days, the redcap vanishes as if it had never been. Redcap
Small Fey, Chaotic Evil
Armor Class 13
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
any lasting harm. Satyr Reveler
Medium fey, chaotic neutral
Armor Class 13
Hit Points 33 (6d8 + 6)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
12 (+1
other magical effects.
Sleepless Reveler. Magic can’t put the satyr to sleep.
Actions
Multiattack. The satyr makes two ram attacks or two shortbow attacks.
Ram. Melee Weapon Attack: +3 to hit
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ornamentation, and some lektoi even wear their hair braided into stylized ram horns. Although the lektoi claim descent from heroes, membership in this noble class isn’t strictly hereditary. Anyone can earn
Akroan society are the lektoi, the large warrior class of Akros. Members of this class claim descent from the seven warriors who first established the Kolophon after the fall of the archons. Though the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Weapon Attack: +5 to hit, range 200/800 ft. (can’t hit targets within 60 ft. of it), one target. Hit: 27 (5d10) bludgeoning damage.
Weapon: Naval Ram
Armor Class 20
Hit Points 100 (damage threshold
its oars or sails. As part of this move, it can use its naval ram.
Hull
Armor Class 15
Hit Points 500 (damage threshold 20)
Control: Helm
Armor Class 18
Hit Points 50
Move up to the
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
stance. Until the start of your next turn, you have a +2 bonus to your Armour Class against melee attacks. Hooves. If you hit a target with an Unarmed Strike, you can deal bludgeoning damage equal to 1d4
plus your Strength modifier. Born to Navigate. You have proficiency in the Perception or Survival skill.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Horns sprout from their heads, ranging in shape from a pair of small nubs to large, curling rams’ horns. Satyr
Medium fey, chaotic neutral
Armor Class 14 (leather armor)
Hit Points 31 (7d8
12
Languages Common, Elvish, Sylvan
Challenge 1/2 (100 XP)
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon






