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Returning 35 results for 'born being diffusing caster revelation'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual
multiverse.
Slaad Control Gems
A slaad born from the Spawning Stone has a magical control gem embedded in its head. If a creature claims the gem, the slaad has the Charmed condition and obeys the
gem, and the slaad ceases to be Charmed. One can obtain a slaad’s control gem using a Wish or Imprisonment spell. If the slaad fails its saving throw against Imprisonment, the caster gains the gem, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
multiverse.
Slaad Control Gems
A slaad born from the Spawning Stone has a magical control gem embedded in its head. If a creature claims the gem, the slaad has the Charmed condition and obeys the
gem, and the slaad ceases to be Charmed. One can obtain a slaad’s control gem using a Wish or Imprisonment spell. If the slaad fails its saving throw against Imprisonment, the caster gains the gem, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
multiverse.
Slaad Control Gems
A slaad born from the Spawning Stone has a magical control gem embedded in its head. If a creature claims the gem, the slaad has the Charmed condition and obeys the
gem, and the slaad ceases to be Charmed. One can obtain a slaad’s control gem using a Wish or Imprisonment spell. If the slaad fails its saving throw against Imprisonment, the caster gains the gem, and
Goblin
Legacy
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races
Volo's Guide to Monsters
know a goblin is unlikely to be able to uphold its end of any bargain.
Even when a goblin is born with the ability to become a spellcaster, the knowledge and talent necessary to carry on the
.
— Elminster
Booyahg Caster. This goblin served under a hobgoblin wizard, stole a look at its master’s spellbook, and learned a little wizardry by aping the gestures and words it remembered
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the Aberrant Origins table for a possible origin of your power. Aberrant
by the spell. Psychic Defenses 6th-level Aberrant Mind feature You gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened. Revelation in Flesh
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the Aberrant Origins table for a possible origin of your power. Aberrant
by the spell. Psychic Defenses 6th-level Aberrant Mind feature You gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened. Revelation in Flesh
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the Aberrant Origins table for a possible origin of your power. Aberrant
by the spell. Psychic Defenses 6th-level Aberrant Mind feature You gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened. Revelation in Flesh
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Shift spell, or similar magic, the spell’s caster must make a DC 15 Constitution saving throw. On a failed save, the spell fails and has no effect. On a successful save, the spell works, but
’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Treasure. A character who searches the area and succeeds on a DC 14
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Shift spell, or similar magic, the spell’s caster must make a DC 15 Constitution saving throw. On a failed save, the spell fails and has no effect. On a successful save, the spell works, but
’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Treasure. A character who searches the area and succeeds on a DC 14
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Shift spell, or similar magic, the spell’s caster must make a DC 15 Constitution saving throw. On a failed save, the spell fails and has no effect. On a successful save, the spell works, but
’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Treasure. A character who searches the area and succeeds on a DC 14
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the sea, they’re not bound to the deep. Following their inherent curiosity, some tritons venture beyond the waves, seeking to explore a whole world of wonders beyond their own. (RYAN PANCOAST) Born of
, obliterated by the might of the kraken.
Yet the kraken carried on, moving toward a coastal human settlement. Amid the ruins of his home, Dalakos had a revelation. Working desperately, the triton
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the sea, they’re not bound to the deep. Following their inherent curiosity, some tritons venture beyond the waves, seeking to explore a whole world of wonders beyond their own. (RYAN PANCOAST) Born of
, obliterated by the might of the kraken.
Yet the kraken carried on, moving toward a coastal human settlement. Amid the ruins of his home, Dalakos had a revelation. Working desperately, the triton
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the sea, they’re not bound to the deep. Following their inherent curiosity, some tritons venture beyond the waves, seeking to explore a whole world of wonders beyond their own. (RYAN PANCOAST) Born of
, obliterated by the might of the kraken.
Yet the kraken carried on, moving toward a coastal human settlement. Amid the ruins of his home, Dalakos had a revelation. Working desperately, the triton
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Path of the Pilgrim climbs past shrines to each of Annam’s children to reach the All-Father’s temple Diancastra Diancastra is the youngest child of Annam, born of a mortal giant mother shortly before
maintaining the community, tending to agriculture, and educating children. Others patrol the wilderness surrounding the enclave, guarding against threats to the community. Iallanis Born about the same
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Path of the Pilgrim climbs past shrines to each of Annam’s children to reach the All-Father’s temple Diancastra Diancastra is the youngest child of Annam, born of a mortal giant mother shortly before
maintaining the community, tending to agriculture, and educating children. Others patrol the wilderness surrounding the enclave, guarding against threats to the community. Iallanis Born about the same
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Path of the Pilgrim climbs past shrines to each of Annam’s children to reach the All-Father’s temple Diancastra Diancastra is the youngest child of Annam, born of a mortal giant mother shortly before
maintaining the community, tending to agriculture, and educating children. Others patrol the wilderness surrounding the enclave, guarding against threats to the community. Iallanis Born about the same
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
holds Solt, who was born Returned. Crypt D holds Gathus Gadus, who could whisper anyone and anything to sleep. Crypt E is empty. The name on the sarcophagus is violently scratched out, and the engraved
player will accept it), or rolling a d10 and having it turn black on a 1. The ramifications of this revelation are up to you. Development. If the characters open Orestes’s sarcophagus, they find
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
holds Solt, who was born Returned. Crypt D holds Gathus Gadus, who could whisper anyone and anything to sleep. Crypt E is empty. The name on the sarcophagus is violently scratched out, and the engraved
player will accept it), or rolling a d10 and having it turn black on a 1. The ramifications of this revelation are up to you. Development. If the characters open Orestes’s sarcophagus, they find
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
holds Solt, who was born Returned. Crypt D holds Gathus Gadus, who could whisper anyone and anything to sleep. Crypt E is empty. The name on the sarcophagus is violently scratched out, and the engraved
player will accept it), or rolling a d10 and having it turn black on a 1. The ramifications of this revelation are up to you. Development. If the characters open Orestes’s sarcophagus, they find
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. BLOODY BLUE NOSES
Hobgoblins are sometimes born with bright red or blue noses. This attribute is thought to be a sign of potency and potential. Blue- and red-nosed hobgoblins receive preferential
testing to identify every potential caster in their ranks. The Academy of Devastation is a hobgoblin institution made up of spellcasters. Members are sent abroad to test young hobgoblins. Those who show an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. BLOODY BLUE NOSES
Hobgoblins are sometimes born with bright red or blue noses. This attribute is thought to be a sign of potency and potential. Blue- and red-nosed hobgoblins receive preferential
testing to identify every potential caster in their ranks. The Academy of Devastation is a hobgoblin institution made up of spellcasters. Members are sent abroad to test young hobgoblins. Those who show an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. BLOODY BLUE NOSES
Hobgoblins are sometimes born with bright red or blue noses. This attribute is thought to be a sign of potency and potential. Blue- and red-nosed hobgoblins receive preferential
testing to identify every potential caster in their ranks. The Academy of Devastation is a hobgoblin institution made up of spellcasters. Members are sent abroad to test young hobgoblins. Those who show an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. 4 In order to cast a spell of 1st level or higher in the zone, the caster must succeed on a Constitution check with a DC equal to 10 + the level of the spell. On a failed check, the spell is not
. Animals born here are paragons of their species, infused with primal power that put even the finest specimens of House Vadalis to shame. Lamannia Manifest Zone Features d4 Feature 1 Spells that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a warlock, the patrons that grant such power know a goblin is unlikely to be able to uphold its end of any bargain. Even when a goblin is born with the ability to become a spellcaster, the knowledge
boss. Booyahg Caster. This goblin served under a hobgoblin wizard, stole a look at its master’s spellbook, and learned a little wizardry by aping the gestures and words it remembered. The goblin can
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a warlock, the patrons that grant such power know a goblin is unlikely to be able to uphold its end of any bargain. Even when a goblin is born with the ability to become a spellcaster, the knowledge
boss. Booyahg Caster. This goblin served under a hobgoblin wizard, stole a look at its master’s spellbook, and learned a little wizardry by aping the gestures and words it remembered. The goblin can
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a warlock, the patrons that grant such power know a goblin is unlikely to be able to uphold its end of any bargain. Even when a goblin is born with the ability to become a spellcaster, the knowledge
boss. Booyahg Caster. This goblin served under a hobgoblin wizard, stole a look at its master’s spellbook, and learned a little wizardry by aping the gestures and words it remembered. The goblin can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. 4 In order to cast a spell of 1st level or higher in the zone, the caster must succeed on a Constitution check with a DC equal to 10 + the level of the spell. On a failed check, the spell is not
. Animals born here are paragons of their species, infused with primal power that put even the finest specimens of House Vadalis to shame. Lamannia Manifest Zone Features d4 Feature 1 Spells that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. 4 In order to cast a spell of 1st level or higher in the zone, the caster must succeed on a Constitution check with a DC equal to 10 + the level of the spell. On a failed check, the spell is not
. Animals born here are paragons of their species, infused with primal power that put even the finest specimens of House Vadalis to shame. Lamannia Manifest Zone Features d4 Feature 1 Spells that
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
caster needs to see the rune. He also suspects the captain knew another way to deactivate it. If she survived on another segment, the characters could try to reach her to ask; if not, it might be
traverse. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Ward Rune. The ward rune is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
caster needs to see the rune. He also suspects the captain knew another way to deactivate it. If she survived on another segment, the characters could try to reach her to ask; if not, it might be
traverse. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Ward Rune. The ward rune is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
caster needs to see the rune. He also suspects the captain knew another way to deactivate it. If she survived on another segment, the characters could try to reach her to ask; if not, it might be
traverse. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Ward Rune. The ward rune is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
crushing—move fast!” “The master of this tomb longs to be free. Wouldn’t you, if you were he?” “Steal not from the library, for it holds trouble.” “Illusions are we, born from a mix of wanderlust and
similar effect uncovers concealed writing on the ledge before the bridge, which reads as follows: “The vortex eats all magic, save for that from which it was born.”
To cross the bridge safely
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their physical forms, elves lost the ability to transform in this way. Yet occasionally elves are born who are so androgynous that they are proclaimed to be among the blessed of Corellon — living symbols
illuminated and what remains mysterious. Trunks and branches reach high into the expanse of the mind and the realm of revelation, while roots sink deep, anchoring themselves in the known and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their physical forms, elves lost the ability to transform in this way. Yet occasionally elves are born who are so androgynous that they are proclaimed to be among the blessed of Corellon — living symbols
illuminated and what remains mysterious. Trunks and branches reach high into the expanse of the mind and the realm of revelation, while roots sink deep, anchoring themselves in the known and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
crushing—move fast!” “The master of this tomb longs to be free. Wouldn’t you, if you were he?” “Steal not from the library, for it holds trouble.” “Illusions are we, born from a mix of wanderlust and
similar effect uncovers concealed writing on the ledge before the bridge, which reads as follows: “The vortex eats all magic, save for that from which it was born.”
To cross the bridge safely






