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Returning 35 results for 'born bigger diffusing constructed ranging'.
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Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
it, this time, seemed completely still—the indifference of a dragon, even to Farideh.
— Erin M. Evans, The Adversary
Born of dragons, as their name proclaims, the dragonborn walk
colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
—knowledge of the people who constructed the monument and the mythic saga it depicts. A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
necessary, using their magic to bolster their swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many
Monsters
Fizban's Treasury of Dragons
dragon wyrmlings' scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from bright yellow to rich
dragons decorate their lairs with mirrors to make them look bigger and brighter, as well as fabric and objects in golden shades that complement their scales. They obsessively organize their hoards but
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
with a profusion of fungi ranging from a few inches high to nearly as tall as a human adult. Two paths lead through the fungi: one on the right and one on the left.
Nothing distinguishes the paths to
use. Trapped Stairs The stairs are constructed so that the lowest steps collapse into a ramp that dumps a character right at the base of the violet fungi. Roll any die as each character descends the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
with a profusion of fungi ranging from a few inches high to nearly as tall as a human adult. Two paths lead through the fungi: one on the right and one on the left. Nothing distinguishes the paths to
use. Trapped Stairs The stairs are constructed so that the lowest steps collapse into a ramp that dumps a character right at the base of the violet fungi. Roll any die as each character descends the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
with a profusion of fungi ranging from a few inches high to nearly as tall as a human adult. Two paths lead through the fungi: one on the right and one on the left.
Nothing distinguishes the paths to
use. Trapped Stairs The stairs are constructed so that the lowest steps collapse into a ramp that dumps a character right at the base of the violet fungi. Roll any die as each character descends the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
with a profusion of fungi ranging from a few inches high to nearly as tall as a human adult. Two paths lead through the fungi: one on the right and one on the left.
Nothing distinguishes the paths to
use. Trapped Stairs The stairs are constructed so that the lowest steps collapse into a ramp that dumps a character right at the base of the violet fungi. Roll any die as each character descends the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
with a profusion of fungi ranging from a few inches high to nearly as tall as a human adult. Two paths lead through the fungi: one on the right and one on the left. Nothing distinguishes the paths to
use. Trapped Stairs The stairs are constructed so that the lowest steps collapse into a ramp that dumps a character right at the base of the violet fungi. Roll any die as each character descends the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
with a profusion of fungi ranging from a few inches high to nearly as tall as a human adult. Two paths lead through the fungi: one on the right and one on the left. Nothing distinguishes the paths to
use. Trapped Stairs The stairs are constructed so that the lowest steps collapse into a ramp that dumps a character right at the base of the violet fungi. Roll any die as each character descends the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
roads ranging from 5 to 20 feet in height and punctuated by lean-to shelters; the roads and shelters alike are constructed from wood, reeds, and stone. The folk of Atagua use these roads to ensure safe
Monsters
Fizban's Treasury of Dragons
dragon wyrmling;topaz dragon wyrmlings' scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from
mirrors to make them look bigger and brighter, as well as fabric and objects in golden shades that complement their scales. They obsessively organize their hoards but almost never show them to anyone else
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
roads ranging from 5 to 20 feet in height and punctuated by lean-to shelters; the roads and shelters alike are constructed from wood, reeds, and stone. The folk of Atagua use these roads to ensure safe
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
roads ranging from 5 to 20 feet in height and punctuated by lean-to shelters; the roads and shelters alike are constructed from wood, reeds, and stone. The folk of Atagua use these roads to ensure safe
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
know a goblin is unlikely to be able to uphold its end of any bargain.
Even when a goblin is born with the ability to become a spellcaster, the knowledge and talent necessary to carry on the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, so the interiors of their lairs often feel less finished than those of other dragons. Topaz dragons decorate their lairs with mirrors to make them look bigger and brighter, as well as fabric and
. Her desire is born not of greed, though, but rather from her study of the Material Plane, its magic, and dragons’ interconnection with both. Dragons on many worlds acknowledge Astilabor as they establish new lairs to host their hoards, linking them to the magic of the surrounding region.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, so the interiors of their lairs often feel less finished than those of other dragons. Topaz dragons decorate their lairs with mirrors to make them look bigger and brighter, as well as fabric and
. Her desire is born not of greed, though, but rather from her study of the Material Plane, its magic, and dragons’ interconnection with both. Dragons on many worlds acknowledge Astilabor as they establish new lairs to host their hoards, linking them to the magic of the surrounding region.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Boggle A boggle is born out of feelings of loneliness, materializing in a place where the Feywild touches the world in proximity to an intelligent being that feels isolated or abandoned. They engage
bonus action, the boggle can create an invisible and immobile rift within an opening or frame it can see within 5 feet of it, provided that the space is no bigger than 10 feet on any side. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, so the interiors of their lairs often feel less finished than those of other dragons. Topaz dragons decorate their lairs with mirrors to make them look bigger and brighter, as well as fabric and
. Her desire is born not of greed, though, but rather from her study of the Material Plane, its magic, and dragons’ interconnection with both. Dragons on many worlds acknowledge Astilabor as they establish new lairs to host their hoards, linking them to the magic of the surrounding region.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Boggle A boggle is born out of feelings of loneliness, materializing in a place where the Feywild touches the world in proximity to an intelligent being that feels isolated or abandoned. They engage
bonus action, the boggle can create an invisible and immobile rift within an opening or frame it can see within 5 feet of it, provided that the space is no bigger than 10 feet on any side. The
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Boggle A boggle is born out of feelings of loneliness, materializing in a place where the Feywild touches the world in proximity to an intelligent being that feels isolated or abandoned. They engage
bonus action, the boggle can create an invisible and immobile rift within an opening or frame it can see within 5 feet of it, provided that the space is no bigger than 10 feet on any side. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
evening sky during a royal wedding. The light grows bigger and causes lively discussion between the revelers. It turns out to be a comet that crashes into the wedding, killing everyone. 2 Lament of a
on the cylinders to adjust the lights’ brightness. The cranes and the lighting rig were constructed by brigganocks and are manipulated by iron ropes made of korred hair. Any character who knows the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
evening sky during a royal wedding. The light grows bigger and causes lively discussion between the revelers. It turns out to be a comet that crashes into the wedding, killing everyone. 2 Lament of a
on the cylinders to adjust the lights’ brightness. The cranes and the lighting rig were constructed by brigganocks and are manipulated by iron ropes made of korred hair. Any character who knows the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
evening sky during a royal wedding. The light grows bigger and causes lively discussion between the revelers. It turns out to be a comet that crashes into the wedding, killing everyone. 2 Lament of a
on the cylinders to adjust the lights’ brightness. The cranes and the lighting rig were constructed by brigganocks and are manipulated by iron ropes made of korred hair. Any character who knows the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Between the characters and the village is a network of cages where the grippli have kept, captured, and bred giant crabs for centuries. The crab maze is a collection of low-to-the-water walkways, ranging
characters come upon a low wall that the grippli have constructed to keep sea creatures away from the village and to protect the lagoon on the other side from rough water when a storm is raging. This
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Between the characters and the village is a network of cages where the grippli have kept, captured, and bred giant crabs for centuries. The crab maze is a collection of low-to-the-water walkways, ranging
characters come upon a low wall that the grippli have constructed to keep sea creatures away from the village and to protect the lagoon on the other side from rough water when a storm is raging. This
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Between the characters and the village is a network of cages where the grippli have kept, captured, and bred giant crabs for centuries. The crab maze is a collection of low-to-the-water walkways, ranging
characters come upon a low wall that the grippli have constructed to keep sea creatures away from the village and to protect the lagoon on the other side from rough water when a storm is raging. This
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and bedevil folk with their mischief. A boggle is born out of feelings of loneliness, materializing in a place where the Feywild touches the world in proximity to an intelligent being that feels
space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and any point within 30 feet of it that the boggle can see or specify by distance and direction
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Wood Woad A wood woad is a powerful plant in humanoid form invested with the soul of someone who gave up life to become an eternal guardian. Born of Sacrifice. The ritual to create a wood woad is a
of the second tree. Both trees must be Large or bigger.
Actions
Multiattack. The wood woad makes two attacks with its club.
Club. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Wood Woad A wood woad is a powerful plant in humanoid form invested with the soul of someone who gave up life to become an eternal guardian. Born of Sacrifice. The ritual to create a wood woad is a
of the second tree. Both trees must be Large or bigger.
Actions
Multiattack. The wood woad makes two attacks with its club.
Club. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the ancient dance of bigger creatures consuming smaller creatures. And let’s face it, those smaller creatures probably had it coming to them. Druids are natural-born leaders. We are beasts of war and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Wood Woad A wood woad is a powerful plant in humanoid form invested with the soul of someone who gave up life to become an eternal guardian. Born of Sacrifice. The ritual to create a wood woad is a
of the second tree. Both trees must be Large or bigger.
Actions
Multiattack. The wood woad makes two attacks with its club.
Club. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the ancient dance of bigger creatures consuming smaller creatures. And let’s face it, those smaller creatures probably had it coming to them. Druids are natural-born leaders. We are beasts of war and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and bedevil folk with their mischief. Boggles are born out of feelings of loneliness. They materialize when a sapient being feels isolated or abandoned near a place where the Feywild touches the world
5 feet of it, provided that the space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and a point within 30 feet of it that the boggle can see or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and bedevil folk with their mischief. Boggles are born out of feelings of loneliness. They materialize when a sapient being feels isolated or abandoned near a place where the Feywild touches the world
5 feet of it, provided that the space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and a point within 30 feet of it that the boggle can see or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and bedevil folk with their mischief. A boggle is born out of feelings of loneliness, materializing in a place where the Feywild touches the world in proximity to an intelligent being that feels
space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and any point within 30 feet of it that the boggle can see or specify by distance and direction






