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Returning 35 results for 'boss been diffusing class reflecting'.
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Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
opportunity to supervise and dominate such creatures, which have no status at all.
WHO'S THE BOSS?
Goblins pattern the rule of their tribes after the whip-cracking rule of their god, Khurgorbaeyag
Monsters
Eberron: Rising from the Last War
alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class
eyebinders — entities formed of pure shadow that is outlined by a nimbus of energy. A host of disembodied eyes whirl around a kalaraq, each reflecting a consciousness the creature has consumed.
Kalaraq quori
Species
Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
particular guilds, reflecting the traditions and training of those guilds. This section can help you choose a guild if you already know what class you want to play.
Classes by Guild Your character can have any class that appears in the Player’s Handbook (or other sources, with your DM’s permission). Certain classes and subclasses are especially appropriate for
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
particular guilds, reflecting the traditions and training of those guilds. This section can help you choose a guild if you already know what class you want to play.
Classes by Guild Your character can have any class that appears in the Player’s Handbook (or other sources, with your DM’s permission). Certain classes and subclasses are especially appropriate for
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
particular guilds, reflecting the traditions and training of those guilds. This section can help you choose a guild if you already know what class you want to play.
Classes by Guild Your character can have any class that appears in the Player’s Handbook (or other sources, with your DM’s permission). Certain classes and subclasses are especially appropriate for
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
charm and wit, in addition to their strength and size, to stay in power for long. Plasmoid Boss
Large Ooze, Any Alignment
Armor Class 11
Hit Points 82 (11d10 + 22)
Speed 30 ft.
STR
18 (+4
Plasmoid Boss On occasion, due to some biological anomaly, a plasmoid balloons in size upon reaching adulthood (around the age of twenty years). Plasmoids who use their increased size and strength to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
charm and wit, in addition to their strength and size, to stay in power for long. Plasmoid Boss
Large Ooze, Any Alignment
Armor Class 11
Hit Points 82 (11d10 + 22)
Speed 30 ft.
STR
18 (+4
Plasmoid Boss On occasion, due to some biological anomaly, a plasmoid balloons in size upon reaching adulthood (around the age of twenty years). Plasmoids who use their increased size and strength to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
charm and wit, in addition to their strength and size, to stay in power for long. Plasmoid Boss
Large Ooze, Any Alignment
Armor Class 11
Hit Points 82 (11d10 + 22)
Speed 30 ft.
STR
18 (+4
Plasmoid Boss On occasion, due to some biological anomaly, a plasmoid balloons in size upon reaching adulthood (around the age of twenty years). Plasmoids who use their increased size and strength to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goblin Boss Goblin Boss
Small humanoid (goblinoid), neutral evil
Armor Class 17 (chain shirt, shield)
Hit Points 21 (6d6)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goblin Boss Goblin Boss
Small humanoid (goblinoid), neutral evil
Armor Class 17 (chain shirt, shield)
Hit Points 21 (6d6)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goblin Boss Goblin Boss
Small humanoid (goblinoid), neutral evil
Armor Class 17 (chain shirt, shield)
Hit Points 21 (6d6)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Weapons Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Weapons Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Weapons Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
agent or acquire a particular object from their base. While the spy background is a logical choice for a Trust agent, the agency recruits characters of every class and background. Your class abilities reflect specialized training and granted abilities—the magical equivalent of spy gadgets!
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
agent or acquire a particular object from their base. While the spy background is a logical choice for a Trust agent, the agency recruits characters of every class and background. Your class abilities reflect specialized training and granted abilities—the magical equivalent of spy gadgets!
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
agent or acquire a particular object from their base. While the spy background is a logical choice for a Trust agent, the agency recruits characters of every class and background. Your class abilities reflect specialized training and granted abilities—the magical equivalent of spy gadgets!
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Your Campaign” section later in this chapter for more details.) Boss Augustus Medium Monstrosity, Neutral
Armor Class 13
Hit Points 150 (20d8 + 60)
Speed 30 ft.; 40 ft. in wolf or hybrid form
betrayal. Boss Delour Small Monstrosity, Lawful Evil
Armor Class 14
Hit Points 110 (20d6 + 40)
Speed 25 ft.; 30 ft. in rat or hybrid form
STR
12 (+1)
DEX
18 (+4)
CON
15 (+2)
INT
17
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Your Campaign” section later in this chapter for more details.) Boss Augustus Medium Monstrosity, Neutral
Armor Class 13
Hit Points 150 (20d8 + 60)
Speed 30 ft.; 40 ft. in wolf or hybrid form
betrayal. Boss Delour Small Monstrosity, Lawful Evil
Armor Class 14
Hit Points 110 (20d6 + 40)
Speed 25 ft.; 30 ft. in rat or hybrid form
STR
12 (+1)
DEX
18 (+4)
CON
15 (+2)
INT
17
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Your Campaign” section later in this chapter for more details.) Boss Augustus Medium Monstrosity, Neutral
Armor Class 13
Hit Points 150 (20d8 + 60)
Speed 30 ft.; 40 ft. in wolf or hybrid form
betrayal. Boss Delour Small Monstrosity, Lawful Evil
Armor Class 14
Hit Points 110 (20d6 + 40)
Speed 25 ft.; 30 ft. in rat or hybrid form
STR
12 (+1)
DEX
18 (+4)
CON
15 (+2)
INT
17
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
setting. Race and class are only the skeleton of a character, though, and chapter 2 is aimed at helping you add flesh to those bones in order to make a character who is an integrated part of Ravnica’s
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
setting. Race and class are only the skeleton of a character, though, and chapter 2 is aimed at helping you add flesh to those bones in order to make a character who is an integrated part of Ravnica’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
spontaneously created swarms can rapidly turn a single annoying gremishka into a chittering, magic-reflecting wave of teeth and claws. Gremishka
Tiny Monstrosity
Armor Class 12
Hit Points 10 (4d4
. The swarm uses the gremishka’s initiative.
Swarm of Gremishkas
Medium Swarm of Tiny Monstrosities
Armor Class 12
Hit Points 24 (7d6)
Speed 25 ft.
STR
12 (+1)
DEX
14 (+2
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
spontaneously created swarms can rapidly turn a single annoying gremishka into a chittering, magic-reflecting wave of teeth and claws. Gremishka
Tiny Monstrosity
Armor Class 12
Hit Points 10 (4d4
. The swarm uses the gremishka’s initiative.
Swarm of Gremishkas
Medium Swarm of Tiny Monstrosities
Armor Class 12
Hit Points 24 (7d6)
Speed 25 ft.
STR
12 (+1)
DEX
14 (+2
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
setting. Race and class are only the skeleton of a character, though, and chapter 2 is aimed at helping you add flesh to those bones in order to make a character who is an integrated part of Ravnica’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on
the opportunity to supervise and dominate such creatures, which have no status at all. WHO'S THE BOSS?
Goblins pattern the rule of their tribes after the whip-cracking rule of their god
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on
the opportunity to supervise and dominate such creatures, which have no status at all. WHO'S THE BOSS?
Goblins pattern the rule of their tribes after the whip-cracking rule of their god
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on
the opportunity to supervise and dominate such creatures, which have no status at all. WHO'S THE BOSS?
Goblins pattern the rule of their tribes after the whip-cracking rule of their god
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
most numerous and least intelligent spyder-fiends. In large conflicts, they serve as foot soldiers, but they prefer to avoid more powerful Fiends, who boss them around. Left on their own, kakkuus lurk
in ambush and use their webs to snare prey. Kakkuu Spyder-Fiend Medium Fiend (Demon), Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft., climb 30 ft
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
spontaneously created swarms can rapidly turn a single annoying gremishka into a chittering, magic-reflecting wave of teeth and claws. Gremishka
Tiny Monstrosity
Armor Class 12
Hit Points 10 (4d4
. The swarm uses the gremishka’s initiative.
Swarm of Gremishkas
Medium Swarm of Tiny Monstrosities
Armor Class 12
Hit Points 24 (7d6)
Speed 25 ft.
STR
12 (+1)
DEX
14 (+2
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
most numerous and least intelligent spyder-fiends. In large conflicts, they serve as foot soldiers, but they prefer to avoid more powerful Fiends, who boss them around. Left on their own, kakkuus lurk
in ambush and use their webs to snare prey. Kakkuu Spyder-Fiend Medium Fiend (Demon), Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft., climb 30 ft
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
most numerous and least intelligent spyder-fiends. In large conflicts, they serve as foot soldiers, but they prefer to avoid more powerful Fiends, who boss them around. Left on their own, kakkuus lurk
in ambush and use their webs to snare prey. Kakkuu Spyder-Fiend Medium Fiend (Demon), Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft., climb 30 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
humanoid rather than reflecting the creature’s physical form. Sages postulate that the first perytons were humans transformed by a hideous curse or magical experiment, but bards tell a different tale
nobles often hire adventurers to eliminate peryton nests.
Peryton
Medium monstrosity, chaotic evil
Armor Class 13 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 20 ft., fly 60 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flumph The mysterious flumphs drift through the Underdark, propelled through the air by the jets whose sound gives them their name. A flumph glows faintly, reflecting its moods in its color. Soft
of dungeon survival
Flumph
Small aberration, lawful good
Armor Class 12
Hit Points 7 (2d6)
Speed 5 ft., fly 30 ft.
STR
6 (−2)
DEX
15 (+2)
CON
10 (+0)
INT






