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Returning 35 results for 'boss branches diffusing current rebel'.
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Goblin
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Volo's Guide to Monsters
lucky if their only punishment is demotion to the pariah caste. Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
darkness, and the current age is coming to an end. The nightmare spirits that rule the plane believe that by seizing control of mortal civilization — by forcing all the people of Eberron to dream the
dreams they devise — they can maintain this current age of darkness indefinitely. So the fiends of the Dreaming Dark aren’t merely hungry for power; they are fighting for survival. The quori can’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
darkness, and the current age is coming to an end. The nightmare spirits that rule the plane believe that by seizing control of mortal civilization — by forcing all the people of Eberron to dream the
dreams they devise — they can maintain this current age of darkness indefinitely. So the fiends of the Dreaming Dark aren’t merely hungry for power; they are fighting for survival. The quori can’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. River Branches The river (see “Underground River”) reaches a depth of 20 feet at this point, where it splits off in three directions. A creature swept along by the river’s strong current is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
darkness, and the current age is coming to an end. The nightmare spirits that rule the plane believe that by seizing control of mortal civilization — by forcing all the people of Eberron to dream the
dreams they devise — they can maintain this current age of darkness indefinitely. So the fiends of the Dreaming Dark aren’t merely hungry for power; they are fighting for survival. The quori can’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. River Branches The river (see “Underground River”) reaches a depth of 20 feet at this point, where it splits off in three directions. A creature swept along by the river’s strong current is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. River Branches The river (see “Underground River”) reaches a depth of 20 feet at this point, where it splits off in three directions. A creature swept along by the river’s strong current is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hill. That massive tree’s ashen bark and leafless branches suggest it is dying.
The fourth rod piece points its wielder to a dying peylon tree. This peylon tree grew to a titanic height thanks to the
magic of the rod piece that was previously embedded in its trunk. The rod piece was recently removed, resulting in the tree’s current state of decay. The tree still bears traces of the rod’s magic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hill. That massive tree’s ashen bark and leafless branches suggest it is dying.
The fourth rod piece points its wielder to a dying peylon tree. This peylon tree grew to a titanic height thanks to the
magic of the rod piece that was previously embedded in its trunk. The rod piece was recently removed, resulting in the tree’s current state of decay. The tree still bears traces of the rod’s magic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hill. That massive tree’s ashen bark and leafless branches suggest it is dying.
The fourth rod piece points its wielder to a dying peylon tree. This peylon tree grew to a titanic height thanks to the
magic of the rod piece that was previously embedded in its trunk. The rod piece was recently removed, resulting in the tree’s current state of decay. The tree still bears traces of the rod’s magic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
end of each hour, consult the section below that corresponds to the characters’ current location. Excavated Rooms and Passages. If the characters are in areas 1 through 18, area 22, or areas 24 through
(one of his pets) Twelve rebel orcs out raiding for food, two armed with heavy crossbows and poisoned bolts Caverns. If the characters are in areas 19 through 21 or area 23, roll a d20. On a roll of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
end of each hour, consult the section below that corresponds to the characters’ current location. Excavated Rooms and Passages. If the characters are in areas 1 through 18, area 22, or areas 24 through
(one of his pets) Twelve rebel orcs out raiding for food, two armed with heavy crossbows and poisoned bolts Caverns. If the characters are in areas 19 through 21 or area 23, roll a d20. On a roll of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
end of each hour, consult the section below that corresponds to the characters’ current location. Excavated Rooms and Passages. If the characters are in areas 1 through 18, area 22, or areas 24 through
(one of his pets) Twelve rebel orcs out raiding for food, two armed with heavy crossbows and poisoned bolts Caverns. If the characters are in areas 19 through 21 or area 23, roll a d20. On a roll of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
rare magic item of your choice. 8: Shrine to the Fallen This room has a small shrine with a headstone memorializing Boss Pyrite and other guild members who died when the Moonstalkers’ old guildhall was
raided. An inscription on the headstone promises revenge in the names of both Delour and Augustus. 9: Boss Delour’s Quarters A magic hearth flickers with white, heatless flame on the south wall of this
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
rare magic item of your choice. 8: Shrine to the Fallen This room has a small shrine with a headstone memorializing Boss Pyrite and other guild members who died when the Moonstalkers’ old guildhall was
raided. An inscription on the headstone promises revenge in the names of both Delour and Augustus. 9: Boss Delour’s Quarters A magic hearth flickers with white, heatless flame on the south wall of this
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
rare magic item of your choice. 8: Shrine to the Fallen This room has a small shrine with a headstone memorializing Boss Pyrite and other guild members who died when the Moonstalkers’ old guildhall was
raided. An inscription on the headstone promises revenge in the names of both Delour and Augustus. 9: Boss Delour’s Quarters A magic hearth flickers with white, heatless flame on the south wall of this
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
pixies 49 1 brown bear 50 1d4 + 3 goblins 51 1d3 dryads 52 1 awakened tree 53 1 phase spider 54 1d6 harpies 55 1 ettercap or 1d8 + 1 orcs 56 1 goblin boss with 2d6 + 1 goblins 57 1 ankheg 58 1 giant
cocoons hanging from the branches, holding withered carcasses 81 1 wereboar or 1d4 giant boars 82 1d6 + 2 giant spiders 83 1d4 centaurs or 1d4 giant elk 84 1 orc Eye of Gruumsh with 2d4 + 2 orcs 85 1
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
tunnel branches east and west. H2: War Room The door to this makeshift war room is ajar, allowing the characters to hear two gruff voices bickering inside. When the characters enter or peek inside, read or
Warrior—the self-proclaimed boss of the cave—scolds two Goblin Warriors for sleeping on the job. When they notice the characters, the bugbear commands the goblins to fight and joins them in battle. The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
pixies 49 1 brown bear 50 1d4 + 3 goblins 51 1d3 dryads 52 1 awakened tree 53 1 phase spider 54 1d6 harpies 55 1 ettercap or 1d8 + 1 orcs 56 1 goblin boss with 2d6 + 1 goblins 57 1 ankheg 58 1 giant
cocoons hanging from the branches, holding withered carcasses 81 1 wereboar or 1d4 giant boars 82 1d6 + 2 giant spiders 83 1d4 centaurs or 1d4 giant elk 84 1 orc Eye of Gruumsh with 2d4 + 2 orcs 85 1
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
pixies 49 1 brown bear 50 1d4 + 3 goblins 51 1d3 dryads 52 1 awakened tree 53 1 phase spider 54 1d6 harpies 55 1 ettercap or 1d8 + 1 orcs 56 1 goblin boss with 2d6 + 1 goblins 57 1 ankheg 58 1 giant
cocoons hanging from the branches, holding withered carcasses 81 1 wereboar or 1d4 giant boars 82 1d6 + 2 giant spiders 83 1d4 centaurs or 1d4 giant elk 84 1 orc Eye of Gruumsh with 2d4 + 2 orcs 85 1
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
tunnel branches east and west. H2: War Room The door to this makeshift war room is ajar, allowing the characters to hear two gruff voices bickering inside. When the characters enter or peek inside, read or
Warrior—the self-proclaimed boss of the cave—scolds two Goblin Warriors for sleeping on the job. When they notice the characters, the bugbear commands the goblins to fight and joins them in battle. The
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
tunnel branches east and west. H2: War Room The door to this makeshift war room is ajar, allowing the characters to hear two gruff voices bickering inside. When the characters enter or peek inside, read or
Warrior—the self-proclaimed boss of the cave—scolds two Goblin Warriors for sleeping on the job. When they notice the characters, the bugbear commands the goblins to fight and joins them in battle. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, locals are neither friendly nor spiteful—they simply exist. Not surprisingly, they are easily conquered, as was the case when the town’s current ruler, a mysterious Humanoid called High Cardinal
Cardinal’s claim that she was once a mage of a dying world, while others spurn the notion that she’s mortal at all. Still, a glimmer of hope flickers among the townsfolk, who rebel against the high
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
lucky if their only punishment is demotion to the pariah caste.
Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
lucky if their only punishment is demotion to the pariah caste.
Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
lucky if their only punishment is demotion to the pariah caste.
Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
relaxation, hobbies, and a social life?
4 I know I’m not the best and brightest, but if I put my best self forward, I can overcome anything.
5 My former boss was an idiot. So was my boss before
current path. If I succeed, I want to repay that mentor in some way.
5 I value an oath of loyalty I took to a group of friends over everything else in my life.
6 Although I don’t get along well
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, locals are neither friendly nor spiteful—they simply exist. Not surprisingly, they are easily conquered, as was the case when the town’s current ruler, a mysterious Humanoid called High Cardinal
Cardinal’s claim that she was once a mage of a dying world, while others spurn the notion that she’s mortal at all. Still, a glimmer of hope flickers among the townsfolk, who rebel against the high
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
relaxation, hobbies, and a social life?
4 I know I’m not the best and brightest, but if I put my best self forward, I can overcome anything.
5 My former boss was an idiot. So was my boss before
current path. If I succeed, I want to repay that mentor in some way.
5 I value an oath of loyalty I took to a group of friends over everything else in my life.
6 Although I don’t get along well
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
relaxation, hobbies, and a social life?
4 I know I’m not the best and brightest, but if I put my best self forward, I can overcome anything.
5 My former boss was an idiot. So was my boss before
current path. If I succeed, I want to repay that mentor in some way.
5 I value an oath of loyalty I took to a group of friends over everything else in my life.
6 Although I don’t get along well
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, locals are neither friendly nor spiteful—they simply exist. Not surprisingly, they are easily conquered, as was the case when the town’s current ruler, a mysterious Humanoid called High Cardinal
Cardinal’s claim that she was once a mage of a dying world, while others spurn the notion that she’s mortal at all. Still, a glimmer of hope flickers among the townsfolk, who rebel against the high
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
celebration is just for them, adorning each guest’s head with a flower crown and fashioning them garments in theme with the current festival, which changes by the day. “Hey, everybody, watch this!”
–Dewie
tiered, open-air ballrooms soar into the sky on the alabaster branches of wise, old sycamores. The Seven Spiritors, eidolons of revelry from the plane of Arborea, govern the gate-town. Neither living nor
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
celebration is just for them, adorning each guest’s head with a flower crown and fashioning them garments in theme with the current festival, which changes by the day. “Hey, everybody, watch this!”
–Dewie
tiered, open-air ballrooms soar into the sky on the alabaster branches of wise, old sycamores. The Seven Spiritors, eidolons of revelry from the plane of Arborea, govern the gate-town. Neither living nor
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
celebration is just for them, adorning each guest’s head with a flower crown and fashioning them garments in theme with the current festival, which changes by the day. “Hey, everybody, watch this!”
–Dewie
tiered, open-air ballrooms soar into the sky on the alabaster branches of wise, old sycamores. The Seven Spiritors, eidolons of revelry from the plane of Arborea, govern the gate-town. Neither living nor
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
please. Abanasinia Several peaceful communities dot the Abanasinia region, including Solace, a village built among the branches of towering Vallenwood trees. In recent years, the theocratic Seekers have
across the plains. Those who dwell here have adapted their ancestors’ seafaring ways to their current arid environment, becoming hunters, scavengers, and traders. Humans from the Lands of Tarsis, Ergoth






