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Returning 35 results for 'boss building diffusing consult relate'.
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Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
Yondalla relate to tortles most of all.
Tortles believe that night and day watch over them and other creatures. The moon is the eye of night that watches over them in darkness, and the sun is the
watch a frog croaking on a lily pad, or to stand in a crowded human marketplace.
Tortles like to learn new skills. They craft their own tools and weapons, and they are good at building structures and
Species
Van Richten’s Guide to Ravenloft
Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
itchy straw stuffing inside you.
Reborn in the Domains of Dread
When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
encounter takes place. Roll a d12 and consult the Triboar Trails Random Encounters table to determine what the party meets. Triboar Trail Random Encounters Day Roll Night Roll Result 1–2 1–3 1d4 + 2
Goblin Band This band of Cragmaw marauders consists of 2d4 goblins led by a goblin boss. They know the location of Cragmaw Castle and can provide directions if they are captured and threatened. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Whenever the party searches a ruined building, roll percentile dice and consult the Ruin Interior table to see what, if anything, the building contains. Ruin Interior d100 Ruin Contents 01–40
Interior table to see if there’s anything else in the building. Nest Vermin have made a nest in the building. Roll a d6 and consult the Nest Occupants table to determine the nest’s inhabitants. Any character
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. “I’ve a mind to know about the rumblings and rumors about goings-on in the depths outside my city. If ye relate to me what ye know, we can talk about what ye might want to do next.”
King Bruenor
answers questions from the characters if they have any. However, if asked about his overall plans, he says simply that he must consider all the information presented to him and consult with advisors
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. The chapter opens with optional rules meant to help you run certain parts of the game more smoothly. The chapter then goes into greater depth on several topics — encounter building, random encounters
, traps, magic items, and downtime — which largely relate to how you create and stage your adventures. The material in this chapter is meant to make your life easier. Ignore anything you find here that
Compendium
- Sources->Dungeons & Dragons->Monster Manual
locate a stat block herein, consult the Stat Block Conversions table to find the equivalent stat block you should use. Stat Block Conversions 2014 Stat Block 2025 Equivalent Aarakocra Aarakocra
Skirmisher Minotaur Minotaur of Baphomet Monodrone Modron Monodrone Orc Tough Orc Eye of Gruumsh Cultist Fanatic Orc War Chief Tough Boss Orog Berserker Pentadrone Modron Pentadrone Poisonous Snake
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
here to rest, recuperate, and resupply. While in the grove, they can consult with the colony’s myconid sovereigns about possible ways back to the surface world, while enjoying a much-needed respite
Demon Queen of Fungi, who wasted no time building herself a stronghold in a colossal mushroom called Yggmorgus. There, she works on a malevolent scheme to claim all the Underdark as her domain. More and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Who Is Tatyana? When building your version of Tatyana, use the Tatyana’s Incarnation table to determine the character’s basic description. Once you’re satisfied, consult the following “Connection to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Morning, Day 1: Krenko meets with his gang and prepares a disguise for himself.
Noon, Day 1: Krenko and his gang secure an abandoned warehouse as a temporary hideout for the mob boss.
Sunset, Day 1
there, leveling the building and killing many goblins (Krenko survives).
Noon, Day 3: The Foundry Street vicinity is subject to terrible goblin gang violence. The Boros Legion is called in to pacify the area.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
quietly to himself.
Chucklehead This market sells goblin-made candies of all sorts. Six goblins (lawful neutral) work here, two per stall, under the watchful gaze of their goblin boss, Chucklehead
watches out for thieves. Chucklehead. The goblin boss can escort characters to the parlor (area L3) if they request a meeting with Granny Nightshade. When left alone, he mutters to himself as though
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(Athletics) check. The interior is divided into two rooms, a kitchen with a fireplace and a plainly furnished bedroom. L2. Store This stone building is a store of one kind or another. If an encounter doesn’t
specify the goods sold here, roll a d20 and consult the Store Goods table to determine what the store sells. A small room serves as a cloakroom, where visitors can hang their heavier overgarments
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
each one. Consult the Gambling Results table to see how the character did. Gambling Results Result Value 0 successes Lose all the money you bet, and accrue a debt equal to that amount. 1 success
wants its money back. 5 A local crime boss insists you start frequenting the boss’s gambling parlor and no others. 6 A high-stakes gambler comes to town and insists that you take part in a game. *Might involve a rival
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horde soon begins overwhelming defenses nearby. Once the characters defeat a few zombies, roll 1d6 and consult the Zombie Siege Encounters table. The event rolled unfolds within sight of one of the
consult the “Concluding the Siege” section to guide the battle toward its climax. Zombie Siege Encounters d6s Encounter
1 Zombies rip apart a soldier, causing those nearby to freeze or flee
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the rules for monster customization and encounter building in the Dungeon Master’s Guide—to build your own adventures. Consult appendix B for monster lists that will help your adventure building. What’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
revealed to relate to a larger plot in the campaign. If most of your adventures are dungeon expeditions, shift gears with a tense urban mystery that eventually leads the party into a dungeon crawl in
an abandoned building or tower. If you run horror adventures week after week, try using a villain who turns out to be ordinary, perhaps even silly. Comic relief is a great variation on almost any D&D campaign, though players usually provide it themselves.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
+ 2d10; generate a separate DC for each one. Consult the Pit Fighting Results table to see how the character did. Pit Fighting Results Result Value 0 successes Lose your bouts, earning nothing. 1
An opponent swears to take revenge on you.* 2 A crime boss approaches you and offers to pay you to intentionally lose a few matches.* 3 You defeat a popular local champion, drawing the crowd’s ire. 4
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
). Bridges connect Halfway Isle to the neighboring districts of Old Lockford and Turbine Heights. L3. Abbey of the Deep Brother Next to the road stands a squat stone building capped with a stone dome. The
this building. A character who examines the golden pick and succeeds on a DC 13 Intelligence (Religion) check recognizes it as the symbol of the Deep Brother, Callarduran Smoothhands, a god worshiped
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Goblin Bazaar In this monstrous market live forty goblins. Half of them are guards, and the other half are traders. The goblin boss and his retinue lurk in area 1e. 1a. Bazaar Side Entrance
cartoonish goblin heads drawn in charcoal.
Noise. Banging noises can be heard to the north. (The goblins in area 1b are building a wooden stage there.)
1b. Auction Hall The goblins are erecting a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Brilliance 18 Spore servants 19–20 Traders Ambushers One or more creatures attempt to ambush the party as it makes its way through the Underdark. Roll a d20 and consult the table to determine what the
a chance that characters searching the area find something of interest or value. Roll a d20 and consult the table below to see what, if anything, they find. Ambusher Lair Discoveries d20 Discovery
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the outsider. In Neverwinter, if you want to construct a building, you simply purchase the land and hire workers to build it. In Waterdeep, the Surveyors’, Map-, and Chart-makers’ Guild must first be
and installed any door hinges. If the building is to be connected to the sewers or a city water supply, the Cellarers’ and Plumbers’ Guild must be called upon again to do that work. Want glazed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
left to you to choose, depending on the story you want to tell. Consult the Secrets of Phenax table, which presents several options for what divine secret Varyas’s eidolon might relate. The veracity
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of locations in the city. Random Encounters After each hour the characters spend exploring the city, or each time the characters conduct a thorough search of an unnumbered building on the map, roll
percentile dice and consult the Ythryn Encounters table to determine if the party has a random encounter. Some random encounters have variants if Avarice or Auril is present in the necropolis (see
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on
the opportunity to supervise and dominate such creatures, which have no status at all. WHO'S THE BOSS?
Goblins pattern the rule of their tribes after the whip-cracking rule of their god
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
about mining. If the characters talk to Toblen, he shares a brief tale told to him by one of his regular patrons. Roll a d6 and consult the Phandalin Tales table to determine which tale Toblen knows, or
around. Characters who engage Barthen, Ander, or Thistle in friendly conversation are told a tale. Roll a d6 and consult the Phandalin Tales table, or pick a tale the characters haven’t heard yet
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Guard, the Donjon is where those judged too dangerous to serve sentences working the fields on the underside are imprisoned. The Warden of the Donjon is a plasmoid boss (see Boo’s Astral Menagerie
gaudily decorated building tucked away in a cluster of residences is a branch office of the Sindiath Line, a charter service that ferries passengers from Bral to destinations throughout Wildspace
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
find allies or meet an untimely end. Roll for random encounters as the characters explore this district. You can roll a d20 and consult the Encounters in the Braeryn table, or choose an encounter that
the gnome. If the characters follow the possessed gnome, they are led to a cramped cave under a dilapidated building. The cave is the secret lair of another 2d4 intellect devourers.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the goblins smashed the well winch before fleeing underground. The Miner’s Exchange, where the goblins stole one of the building’s cornerstones, causing the building to tilt. The Shrine of Luck, which
. Whenever the characters finish investigating one of the crime scenes listed above, roll a d20 and consult the Goblin Mischief table to see what occurs. Goblin Mischief d20 Mischief 1 A goblin psi
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
canyon and convince them to attack a gang of undead about to pass through on their way to attack a village.
4 Consult a hermit who lives in a hidden part of the canyon.
5 Retrieve an item
A tribe of berserkers ride giant bats and hunt humanoids that travel through the canyon.
3 An adult blue dragon enslaves the inhabitants of the caves, intent on building an army to conquer a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
building has sleeping quarters for rent on the upper floor, usually sufficient to accommodate the slow stream of travelers making their way through Saltmarsh on the way to somewhere else. Those who seek an
audience with Manistrad can find her here when she’s not working at the mine. She sometimes has need for adventurers to help keep the mining operation secure. Roll a d6 and consult the table below to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
place for random encounters. When it suits you, roll a d20 and consult the Dark Dominion Encounters table to determine what the party encounters, or choose an encounter that you like. Dark Dominion
opens into a forgotten tunnel. Roll a d10 and consult the Goblin Tunnel table to determine where the tunnel leads. Goblin Tunnel d10 Tunnel Destination 1–2 Kyorbblivvin (see “Kyorbblivvin”) 3–4 A
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) anxiously searching for the lost goats it tends for a frost giant tribe
7 1 frost giant (attitude: 1d8 + 1) building a wind shelter from ice blocks
8 1 frost giant ice shaper* (attitude
to reassemble a small stone building it accidentally demolished
6 1d4 otyughs (attitude: 1d10) in a waste pit where hill giants dispose of feast remnants
7 1 hill giant singing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sparsely populated, the area is so vital to the city’s survival that drow patrols are common here. Roll for random encounters as the characters cross this district. You can roll a d20 and consult the
took refuge here. The characters find them hiding in the fields or a nearby building. The slaves can provide the characters with a detailed description of the attack, confirming that Demogorgon was
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
third séance (see the following “Séances” section). Use ambient haunts and the atmosphere-building tips from earlier in this chapter to drive the adventure toward a dramatic scene where it feels
during a long rest, one of them experiences a waking vision that plays out like an ambient haunt. These nightmares gradually reveal details from the “Story Overview.” Relate these specifics to the






