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Returning 35 results for 'both bad during creatures reserved'.
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Monsters
The Wild Beyond the Witchlight
are captivated by music, though they can’t distinguish a well-played performance from a bad one. If anyone plays an instrument or sings in the campestris’ vicinity, the little creatures will
creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Campestris are happy-go-lucky mushroom-like creatures with few cares or worries. They
Monsters
The Wild Beyond the Witchlight
distinguish a well-played performance from a bad one. If anyone plays an instrument or sings in the campestris’ vicinity, the little creatures will happily sing along, each in an obnoxiously nasal
of its turns, ending the effect on itself on a success.Campestris are happy-go-lucky mushroom-like creatures with few cares or worries. They are captivated by music, though they can’t
Cadaver Collector
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
back to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the Material Plane for centuries, collecting corpses while searching for a way to return home.
Sweeping the Dead
creatures for eventual impalement. Although these specters are individually weak, a cadaver collector can call up an almost endless supply of them, if given time.
Constructed Nature. A cadaver collector
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hag. Over time, “Granny” or “Grampy” convinces the child that it’s okay to do bad deeds—starting with breaking things or wandering without permission, then
child.
Much as annis hags befriend children in order to corrupt them, they may adopt a group of ogres, trolls, or other creatures (ogre;ogres and troll;trolls appear in the Monster Manual), ruling them
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Degenerate creatures are likely to take up residence near a catoblepas’s territory, as are those seeking to avoid notice.
Catoblepases in Folklore
Ordinary folk rarely see a catoblepas, but
the creature has such a feared reputation that stories about it are ingrained in the popular culture. Any rumor of a catoblepas taking up residence nearby is taken to be a bad omen, even if the rumor is
Monsters
Princes of the Apocalypse
the target is grappled (escape DC 19). Olhydra can grapple up to four targets. When Olhydra moves, all creatures she is grappling move with her.
Water Jet. Ranged Weapon Attack: +12;{"diceNotation
round. Creatures and objects within or beyond the fog are heavily obscured. A creature that enters the freezing cloud for the first time on a turn or starts its turn there takes 10 (3d6);{"diceNotation
Backgrounds
Guildmasters’ Guide to Ravnica
;Selesnya. As a member of the Selesnya Conclave, you are surrounded by people and other creatures who share your worldview and your longing for deeper spiritual communion with the world, and you have a
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in the world). Females that are about to give birth are
Strength
Orcs appreciate physical prowess and formidable combat ability in any form. As such, they might accept other creatures into their ranks from time to time. Orcs have been known to associate with
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Saving Throws The Saving Throws entry is reserved for creatures that are particularly adept at resisting certain kinds of effects.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Saving Throws The Saving Throws entry is reserved for creatures that are particularly adept at resisting certain kinds of effects.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Saving Throws The Saving Throws entry is reserved for creatures that are particularly adept at resisting certain kinds of effects.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Saving Throws The Saving Throws entry is reserved for creatures that are particularly adept at resisting certain kinds of effects.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Saving Throws The Saving Throws entry is reserved for creatures that are particularly adept at resisting certain kinds of effects.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Saving Throws The Saving Throws entry is reserved for creatures that are particularly adept at resisting certain kinds of effects.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Saving Throws The Saving Throws entry is reserved for creatures that are proficient in one or more saving throws. Saving throws in a stat block are shown with the total modifier—the creature’s
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Saving Throws The Saving Throws entry is reserved for creatures that are proficient in one or more saving throws. Saving throws in a stat block are shown with the total modifier—the creature’s
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Saving Throws The Saving Throws entry is reserved for creatures that are proficient in one or more saving throws. Saving throws in a stat block are shown with the total modifier—the creature’s
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Skills The Skills entry is reserved for creatures that are proficient in one or more skills. Skills in a stat block are shown with the total modifier—the creature’s ability modifier plus its
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Skills The Skills entry is reserved for creatures that are proficient in one or more skills. Skills in a stat block are shown with the total modifier—the creature’s ability modifier plus its
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Skills The Skills entry is reserved for creatures that are proficient in one or more skills. Skills in a stat block are shown with the total modifier—the creature’s ability modifier plus its
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Vi has a zest for life, Kasem is reserved and calculating. He’s also the one behind the sabotage currently afflicting the Tyenmo and Xungoon stalls. Several weeks ago, Vi told his brother he’s
Singh Night Market are family shops the owners would never consider selling. While on a trip to get more stock for Spicy Brothers, Kasem encountered a trio of rare Fey creatures called wynlings. Kasem
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Vi has a zest for life, Kasem is reserved and calculating. He’s also the one behind the sabotage currently afflicting the Tyenmo and Xungoon stalls. Several weeks ago, Vi told his brother he’s
Singh Night Market are family shops the owners would never consider selling. While on a trip to get more stock for Spicy Brothers, Kasem encountered a trio of rare Fey creatures called wynlings. Kasem
Backgrounds
Sword Coast Adventurer's Guide
;t a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Feature: All Eyes on You
Your accent, mannerisms, figures of
along my way. (Good)
2
Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)
3
Adventure. I’m far from home, and everything is strange
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Vi has a zest for life, Kasem is reserved and calculating. He’s also the one behind the sabotage currently afflicting the Tyenmo and Xungoon stalls. Several weeks ago, Vi told his brother he’s
Singh Night Market are family shops the owners would never consider selling. While on a trip to get more stock for Spicy Brothers, Kasem encountered a trio of rare Fey creatures called wynlings. Kasem
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Skills The Skills entry is reserved for creatures that are proficient in one or more skills. For example, a perceptive and stealthy creature might have higher-than-normal bonuses to Wisdom
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Skills The Skills entry is reserved for creatures that are proficient in one or more skills. For example, a perceptive and stealthy creature might have higher-than-normal bonuses to Wisdom
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Skills The Skills entry is reserved for creatures that are proficient in one or more skills. For example, a creature that is very perceptive and stealthy might have higher-than-normal bonuses to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Skills The Skills entry is reserved for creatures that are proficient in one or more skills. For example, a creature that is very perceptive and stealthy might have higher-than-normal bonuses to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
The Mazes The Mazes are demiplanar cages created by the Lady of Pain. Reserved for would-be power mongers and dissidents who threaten the city on a grand scale—or foolishly target the Lady herself
banished to the Mazes to escape or communicate with the planes beyond. Creatures in the Mazes don’t require food, drink, or sleep and are cursed to an indefinite, isolated existence. An urban legend states
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Skills The Skills entry is reserved for creatures that are proficient in one or more skills. For example, a perceptive and stealthy creature might have higher-than-normal bonuses to Wisdom
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
The Mazes The Mazes are demiplanar cages created by the Lady of Pain. Reserved for would-be power mongers and dissidents who threaten the city on a grand scale—or foolishly target the Lady herself
banished to the Mazes to escape or communicate with the planes beyond. Creatures in the Mazes don’t require food, drink, or sleep and are cursed to an indefinite, isolated existence. An urban legend states
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Skills The Skills entry is reserved for creatures that are proficient in one or more skills. For example, a creature that is very perceptive and stealthy might have higher-than-normal bonuses to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
The Mazes The Mazes are demiplanar cages created by the Lady of Pain. Reserved for would-be power mongers and dissidents who threaten the city on a grand scale—or foolishly target the Lady herself
banished to the Mazes to escape or communicate with the planes beyond. Creatures in the Mazes don’t require food, drink, or sleep and are cursed to an indefinite, isolated existence. An urban legend states
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Saving Throws The Saving Throws entry is reserved for creatures that are adept at resisting certain kinds of effects. For example, a creature that isn’t easily charmed or frightened might gain a
bonus on its Wisdom saving throws. Most creatures don’t have special saving throw bonuses, in which case this section is absent. A saving throw bonus is the sum of a monster’s relevant ability modifier
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Saving Throws The Saving Throws entry is reserved for creatures that are adept at resisting certain kinds of effects. For example, a creature that isn’t easily charmed or frightened might gain a
bonus on its Wisdom saving throws. Most creatures don’t have special saving throw bonuses, in which case this section is absent. A saving throw bonus is the sum of a monster’s relevant ability modifier






