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Returning 35 results for 'both badly during class rewards'.
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Fighter
Legacy
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Classes
Basic Rules (2014)
opponent’s sword flares with blue light an instant before she sends lightning flashing forth to smite him.
All of these heroes are fighters, perhaps the most diverse class of characters in the
left behind. There are greater risks, perhaps, but also much greater rewards—few fighters in the city watch have the opportunity to discover a magic flame tongue sword, for example.
Creating a
Rogue
Legacy
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Classes
Basic Rules (2014)
class, making a living as burglars, assassins, cutpurses, and con artists. Often, these scoundrels are organized into thieves’ guilds or crime families. Plenty of rogues operate independently, but
an angry thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What
Warlock
Legacy
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Classes
Basic Rules (2014)
for your patron, or did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you? Work with your DM to
20th +6 Eldritch Master 4 15 4 5th 8 Class Features As a warlock, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
race one another through asteroid belts and other obstacle courses, either for rewards or bragging rights. Damselfly Ship Summary Armor Class: 19 (metal) Cargo: 5 tons Hit Points: 200 Crew: 9 Damage
Threshold: 15 Keel/Beam: 100 ft./20 ft. Speed: fly 70 ft. (8 mph) Cost: 20,000 gp Ballista (Crew: 3) Armor Class: 15
Hit Points: 50
Cost: 50 gp (ballista), 5 gp (bolt)
It takes 1 action to load
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a
not or claims not to know anything of the captain’s colorful reputation. Bandit Captain
Medium humanoid (any race), any non-lawful alignment
Armor Class 15 (studded leather)
Hit Points 65 (10d8
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gnoll Fang of Yeenoghu Gnolls celebrate their victories by performing demonic rituals and making blood offerings to Yeenoghu. Sometimes the demon lord rewards his worshipers by allowing one of them
startling increase in the gnoll population. Finding and killing the fang is the only way to keep that population in check. Gnoll Fang of Yeenoghu
Medium fiend (gnoll), chaotic evil
Armor Class 14 (hide
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Living Doll A living doll is easily mistaken for an inanimate doll or a stuffed animal until it moves. Trapped within each living doll is a mean spirit that encourages those around it to behave badly
Tiny Construct, Typically Neutral Evil
Armor Class 11 (natural armor)
Hit Points 28 (8d4 + 8)
Speed 30 ft.
STR
3 (–4)
DEX
11 (+0)
CON
13 (+1)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
, skills, and save DC (see “Proficiency Bonus”). Their other statistics typically remain the same regardless of their level. Armor Class Unlike player characters, a retainer’s armor class isn’t
determined by a particular set of armor they don (like studded leather). Instead, each retainer’s armor class is simplified to one of three armor types: Retainers with light armor have AC 13. Retainers with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
until circumstances warrant otherwise, as discussed below. Armor Class. When characters make attacks against a creature, you compare those attacks to the creature’s Armor Class to determine whether the
creature has fewer than half its hit points remaining, you can describe it as being badly wounded or on the ropes. Such information gives the players a sense of accomplishment and might spur them to press
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Stalker of Baphomet Stalker of Baphomet Huge Fiend (Demon), Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 200 (16d12 + 96)
Speed 40 ft.
STR
25 (+7)
DEX
17 (+3
by crafting mazes, while satiating their bloodlust by hunting in them.
Baphomet rewards his most faithful cultists with transformation into demonic stalkers. Such a giant grows an elaborate crown
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
humanoid would use its hand. A beholder can’t attune to items that require attunement by a spellcaster or a member of a certain class. A gift is a treasure the beholder can’t use itself but that would
involves guarding the beholder’s lair. Sometimes it uses gifts as rewards and incentives for exceptional minions; although it prefers to rule by coercion and fear, it understands that better results can
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
setting. Race and class are only the skeleton of a character, though, and chapter 2 is aimed at helping you add flesh to those bones in order to make a character who is an integrated part of Ravnica’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
Hound of Ill Omen 14th Shadow Walk 18th Umbral Form Eyes of the Dark Starting at 1st level, you have darkvision with a range of 120 feet. When you reach 3rd level in this class, you learn the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
block but has an Intelligence of 10 and speaks Common. Treant Sapling Large Plant, Typically Chaotic Good
Armor Class 14 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 30 ft.
STR
17 (+3
the dragonfly’s back; luckily, his fall is cushioned by a tent awning, and though he isn’t badly hurt, the mood of the carnival lowers by 1 step. Questioning Northwind Northwind is terrible at
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and lions.
Cloud Giant
Huge giant, neutral good (50%) or neutral evil (50%)
Armor Class 14 (natural armor)
Hit Points 200 (16d12 + 96)
Speed 40 ft.
STR
27 (+8)
DEX
10
treasures that bring esteem to a cloud giant’s household. Rather than steal from one another or fight over treasures, cloud giants are inveterate gamblers with a hunger for high risks and high rewards
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
powers to override senses, granting creatures, such as its followers, the illusion of promised rewards. Enemies of the Gods. The aboleths’ fall from power is written in stark clarity on their
Armor Class 17 (natural armor)
Hit Points 135 (18d10 + 36)
Speed 10 ft., swim 40 ft.
STR
21 (+5)
DEX
9 (−1)
CON
15 (+2)
INT
18 (+4)
WIS
15 (+2
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
city’s middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
turbulent dangers of the sea, but also the rich rewards it can bring. The crimson flags of the ship referenced the brutal life of a pirate, blood spilled on the deck or in the water. The crisscrossing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city’s middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
the sea, but also the rich rewards it can bring. The crimson flags of the ship referenced the brutal life of a pirate, blood spilled on the deck or in the water. The crisscrossing ropes and canted
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. It also guides you through creating characters destined to be legends and adventures born of this mythic setting. Chapter 1 covers the heroes of Theros: the races, class options, and backgrounds
, including divine benefits they can gain as rewards for their piety. Chapter 3 turns to the mortal world, the lands in which the epic adventures of Theros unfold. It covers the three city-states of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bestowed magical gifts on Baba Lysaga as rewards for her ceaseless devotion to Strahd. Her skin has the resilience of stone, she is resistant to harmful magic, and she is shielded against divination
rot.” Flaw. “I will not rest until the last of my son’s enemies are destroyed.” Baba Lysaga
Medium humanoid (human, shapechanger), chaotic evil
Armor Class 15 (natural armor)
Hit Points 120 (16d8
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
add to your spell list if you’re a member of a spellcasting class. Guild Spells The spellcasters of Ravnica’s guilds have a style of magic specific to their guild. A guild’s description includes a list
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
aren’t much of a threat to civilized locations because they are somewhat fearful of humans, dwarves, and elves. When things go badly for them, they kidnap whoever’s handy and sacrifice them to their craven
Class 13 (leather armor)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8(−1)
DEX
14(+2)
CON
10(+0)
INT
8(−1)
WIS
7(−2)
CHA
7(−2)
Skills Stealth +4
Senses
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
overload, and confusion that leaves creatures reeling. Despite their evil nature, screaming devilkins rarely attack to kill. They much prefer to leave their victims badly injured and shorn of all hope
a villain, that soul has been marked for dark deeds and an evil destiny.
screaming devilkin
Small fey, lawful evil
Armor Class 17 (natural armor)
Hit Points 18 (4d6 + 4)
Speed 0 ft., fly 40
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
end immediately, resuming when he either gains a new body or is replaced by the creature that slays him (see the Last Wish trait in Nafas’s stat block). Nafas Large Elemental, Chaotic Good
Armor Class
role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas can
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
see all life quenched and the multiverse transformed into a vast necropolis populated solely by Undead creatures under his command. Orcus rewards those who spread death in his name by granting them a
Wand of Orcus, which is described in the Dungeon Master’s Guide. Orcus
Huge Fiend (Demon), Chaotic Evil
Armor Class 17 (natural armor), 20 with the Wand of Orcus
Hit Points 405 (30d12 + 210
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
whirlwind romance. Roll a d20. On a 1–5, the romance ends badly. On a 6–10, the romance ends amicably. On an 11–20, the romance is ongoing. You determine the identity of the love interest, subject to your
DM’s approval. If the romance ends badly, you might gain a new flaw. If it ends well or is ongoing, your new love interest might represent a new bond. 41–80 You earn modest winnings from gambling and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventurers goes badly. Any villain likely has at least one fallback plan. Take Hostages. Most adventurers wouldn’t be willing to attack the villain if they fear that the villains’ lackeys are about to
more powerful as well. There are three ways you can approach this issue: Mechanical Improvement. Use the guidelines in chapter 9 of the Dungeon Master’s Guide to add class levels or Hit Dice to the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
townspeople. The water in the pool has an unpleasant, metallic taste but isn’t harmful. J5: Blasted Intersection The stone in this area is badly scoured and scorched. The smell of ozone hangs in the air
appendix B). Grell Psychic Medium Aberration, Chaotic Evil
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 10 ft., fly 30 ft. (hover)
STR
17 (+3)
DEX
14 (+2)
CON
13
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and blasted ruins that are its home. Ancient Black Dragon Ancient Black Dragon
Gargantuan dragon, chaotic evil
Armor Class 22 (natural armor)
Hit Points 367 (21d20 + 147)
Speed 40 ft., fly 80
dragon, chaotic evil
Armor Class 19 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
14
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Strength (Athletics) check. The double door is just as damaged but stands slightly ajar. This large workshop was badly damaged by the ancient spell battle that laid waste to the mine. Worktables taking
Nezznar’s efforts at exploring the mine so far. There is also a sack of treasure amid the papers (see “Treasure” below). Nezznar the Spider Medium Humanoid (Elf, Wizard), Neutral Evil
Armor Class 11 (14
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
middle of the square, leaning slightly, is a badly weathered wooden statue of a warrior clutching a spear and shield.
The leaning statue is 10 feet tall, including the base. It depicts an old hero of
) lurk in this building. Former members of the garrison, they still wear the remnants of rusted mail and soldiers’ surcoats. These scraps of armor don’t improve their Armor Class. The zombies animate
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
as the characters enter this area: This rubble-strewn vault contains five marble statues atop daises. Four of the statues are unrecognizable, as their features have been badly marred by rock fallen
corrupted link to Torm to connect the Abyss to Avernus, by way of Elturel. Ulder Ravengard
Medium humanoid (human), neutral
Armor Class 20 (plate, shield)
Hit Points 112 (15d8 + 45)
Speed 25
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
character to pet. If the characters treat the aurumvoraxes badly, the creatures retreat to their burrows. S50: Crew Room (Green) Off-duty crew relaxed in this break room, which features comfortable
still alive when the characters enter this chamber, it whips at the windows with its tentacles and long, prehensile tongue to get at the tender morsels within. Each window has Armor Class 13, 10 hit
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
components. Destroying the Pillars. Each of the pillars has Armor Class 17, 50 hit points, immunity to poison and psychic damage, and vulnerability to radiant damage. Destroying the pillars prevents
successful DC 25 Strength (Athletics) check. Destroying the Book. The book has Armor Class 15, 50 hit points, resistance to cold and fire damage, and immunity to poison and psychic damage. Dispelling the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
for colluding with a dragon. Each feigns innocence while blaming the other for conspiring with Iymrith to murder their mother and dispose of their father. If things go badly and the sisters have
Neri is returned to life, she replaces Iymrith as Serissa’s advisor, and Serissa rewards the characters by giving them the magic items in the sea chest in the royal treasury (area 16). Queen Neri, like






