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Returning 35 results for 'both banneret diffusing changes reward'.
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Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Combat Encounters The following features can make a combat encounter more interesting or challenging: Changes in Elevation. Terrain features that provide a change of elevation (such as stacks of
empty crates, ledges, and balconies) reward clever positioning and encourage characters to jump, climb, fly, or teleport. Defensive Positions. Enemies in hard-to-reach locations or defensive positions
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Combat Encounters The following features can make a combat encounter more interesting or challenging: Changes in Elevation. Terrain features that provide a change of elevation (such as stacks of
empty crates, ledges, and balconies) reward clever positioning and encourage characters to jump, climb, fly, or teleport. Defensive Positions. Enemies in hard-to-reach locations or defensive positions
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Combat Encounters The following features can make a combat encounter more interesting or challenging: Changes in Elevation. Terrain features that provide a change of elevation (such as stacks of
empty crates, ledges, and balconies) reward clever positioning and encourage characters to jump, climb, fly, or teleport. Defensive Positions. Enemies in hard-to-reach locations or defensive positions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
animates, or it animates other objects nearby 07–10 Asks three skill-testing questions (if all three are answered correctly, a reward appears) 11–13 Bestows resistance or vulnerability 14–16 Changes a
character’s alignment, personality, size, appearance, or sex when touched 17–19 Changes one substance to another, such as gold to lead or metal to brittle crystal 20–22 Creates a force field 23–26
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
animates, or it animates other objects nearby 07–10 Asks three skill-testing questions (if all three are answered correctly, a reward appears) 11–13 Bestows resistance or vulnerability 14–16 Changes a
character’s alignment, personality, size, appearance, or sex when touched 17–19 Changes one substance to another, such as gold to lead or metal to brittle crystal 20–22 Creates a force field 23–26
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
animates, or it animates other objects nearby 07–10 Asks three skill-testing questions (if all three are answered correctly, a reward appears) 11–13 Bestows resistance or vulnerability 14–16 Changes a
character’s alignment, personality, size, appearance, or sex when touched 17–19 Changes one substance to another, such as gold to lead or metal to brittle crystal 20–22 Creates a force field 23–26
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to have sunk into the surrounding sea, leaving only the top one-third visible from above the water. The main entrance is now a large cave that faces the seacoast. The lizardfolk made few changes to the
place, only adding stairs to connect the levels. The sahuagin have made drastic changes to their former lair, beyond submerging the two lower levels beneath the water. All the alterations to the lair
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to have sunk into the surrounding sea, leaving only the top one-third visible from above the water. The main entrance is now a large cave that faces the seacoast. The lizardfolk made few changes to the
place, only adding stairs to connect the levels. The sahuagin have made drastic changes to their former lair, beyond submerging the two lower levels beneath the water. All the alterations to the lair
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to have sunk into the surrounding sea, leaving only the top one-third visible from above the water. The main entrance is now a large cave that faces the seacoast. The lizardfolk made few changes to the
place, only adding stairs to connect the levels. The sahuagin have made drastic changes to their former lair, beyond submerging the two lower levels beneath the water. All the alterations to the lair
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might end up in that position and provides ideals that represent the god’s interests. The gods do reward the devotion of their champions, though. The strength of your devotion to your god is measured by
, but a single deed typically changes your piety score by only 1 point in either direction unless your action is very significant.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might end up in that position and provides ideals that represent the god’s interests. The gods do reward the devotion of their champions, though. The strength of your devotion to your god is measured by
, but a single deed typically changes your piety score by only 1 point in either direction unless your action is very significant.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might end up in that position and provides ideals that represent the god’s interests. The gods do reward the devotion of their champions, though. The strength of your devotion to your god is measured by
, but a single deed typically changes your piety score by only 1 point in either direction unless your action is very significant.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
changes: Melannor is chaotic good. He has these racial traits: He has advantage on saving throws against being charmed, and magic can’t put him to sleep. He has darkvision out to a range of 60 feet. He
spell’s level. Emerald Enclave Missions Party Level Mission Brief Mission Requirements and Reward 2nd “Outlying farms are being terrorized by a scarecrow come to life. It has slaughtered livestock
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
changes: Melannor is chaotic good. He has these racial traits: He has advantage on saving throws against being charmed, and magic can’t put him to sleep. He has darkvision out to a range of 60 feet. He
spell’s level. Emerald Enclave Missions Party Level Mission Brief Mission Requirements and Reward 2nd “Outlying farms are being terrorized by a scarecrow come to life. It has slaughtered livestock
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
changes: Melannor is chaotic good. He has these racial traits: He has advantage on saving throws against being charmed, and magic can’t put him to sleep. He has darkvision out to a range of 60 feet. He
spell’s level. Emerald Enclave Missions Party Level Mission Brief Mission Requirements and Reward 2nd “Outlying farms are being terrorized by a scarecrow come to life. It has slaughtered livestock
Orc
Legacy
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Species
Volo's Guide to Monsters
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
their savagery. Green dragons, for instance, sometimes use orcs as sentinels or shock troops. Orcs are sometimes attracted to the service of frost giants or fire giants, who then “reward&rdquo
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Three-Dimensional Layout. Stairs, ramps, lifts, platforms, ledges, balconies, pits, and other changes of elevation make a dungeon interesting and make combat encounters in those areas challenging
to reward players who take the time to search for them. For each door and room, consider their original purpose: were secret doors a defense against invaders, or do denizens of the dungeon scheme to keep secrets from each other? Secrets can help you develop the story of a dungeon.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Three-Dimensional Layout. Stairs, ramps, lifts, platforms, ledges, balconies, pits, and other changes of elevation make a dungeon interesting and make combat encounters in those areas challenging
to reward players who take the time to search for them. For each door and room, consider their original purpose: were secret doors a defense against invaders, or do denizens of the dungeon scheme to keep secrets from each other? Secrets can help you develop the story of a dungeon.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
mind: Asymmetrical rooms and map layouts make a dungeon less predictable. Think in three dimensions. Stairs, ramps, platforms, ledges, balconies, pits, and other changes of elevation make a dungeon
to enter a dungeon. Add secret doors and secret rooms to reward players who take the time to search for them. If you need help creating a dungeon map from scratch, see Appendices.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
mind: Asymmetrical rooms and map layouts make a dungeon less predictable. Think in three dimensions. Stairs, ramps, platforms, ledges, balconies, pits, and other changes of elevation make a dungeon
to enter a dungeon. Add secret doors and secret rooms to reward players who take the time to search for them. If you need help creating a dungeon map from scratch, see Appendices.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
mind: Asymmetrical rooms and map layouts make a dungeon less predictable. Think in three dimensions. Stairs, ramps, platforms, ledges, balconies, pits, and other changes of elevation make a dungeon
to enter a dungeon. Add secret doors and secret rooms to reward players who take the time to search for them. If you need help creating a dungeon map from scratch, see Appendices.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Three-Dimensional Layout. Stairs, ramps, lifts, platforms, ledges, balconies, pits, and other changes of elevation make a dungeon interesting and make combat encounters in those areas challenging
to reward players who take the time to search for them. For each door and room, consider their original purpose: were secret doors a defense against invaders, or do denizens of the dungeon scheme to keep secrets from each other? Secrets can help you develop the story of a dungeon.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to its distance traveled. If this added distance changes a ranged weapon attack from normal to long range, the attack roll is made with disadvantage. An object that enters the curtain and can travel
Plane of Water. The characters find Ichthyglug’s promised reward at the bottom of the drained pool. Characters who complete Ichthyglug’s quest should receive XP as if they had defeated the marid and the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to its distance traveled. If this added distance changes a ranged weapon attack from normal to long range, the attack roll is made with disadvantage. An object that enters the curtain and can travel
Plane of Water. The characters find Ichthyglug’s promised reward at the bottom of the drained pool. Characters who complete Ichthyglug’s quest should receive XP as if they had defeated the marid and the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
arrive. By entering the cave, the characters have committed a blasphemy that Kayalithica can’t forgive. She is a stone giant, with the following changes: Kayalithica is neutral evil and has 170 hit
named Elister Noggins. Although he isn’t treasure per se, the affable rock gnome promises them “a hefty reward” if the characters see him safely to his shop in Loudwater. Development Elister the rock
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
arrive. By entering the cave, the characters have committed a blasphemy that Kayalithica can’t forgive. She is a stone giant, with the following changes: Kayalithica is neutral evil and has 170 hit
named Elister Noggins. Although he isn’t treasure per se, the affable rock gnome promises them “a hefty reward” if the characters see him safely to his shop in Loudwater. Development Elister the rock
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to its distance traveled. If this added distance changes a ranged weapon attack from normal to long range, the attack roll is made with disadvantage. An object that enters the curtain and can travel
Plane of Water. The characters find Ichthyglug’s promised reward at the bottom of the drained pool. Characters who complete Ichthyglug’s quest should receive XP as if they had defeated the marid and the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
arrive. By entering the cave, the characters have committed a blasphemy that Kayalithica can’t forgive. She is a stone giant, with the following changes: Kayalithica is neutral evil and has 170 hit
named Elister Noggins. Although he isn’t treasure per se, the affable rock gnome promises them “a hefty reward” if the characters see him safely to his shop in Loudwater. Development Elister the rock
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
—it describes what might happen in one arena of existence if something changes in another. Scholars sometimes approach the Draconic Prophecy as a puzzle, where solving it is its own reward. They look
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
—it describes what might happen in one arena of existence if something changes in another. Scholars sometimes approach the Draconic Prophecy as a puzzle, where solving it is its own reward. They look
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
—it describes what might happen in one arena of existence if something changes in another. Scholars sometimes approach the Draconic Prophecy as a puzzle, where solving it is its own reward. They look
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
desk in an austere office, documenting changes to the keep’s inventory in a heavy ledger. When the characters visit Dwern, he issues the following quest: “I’ve commissioned a map of the wilderness
scribe pays them a handsome reward: a large, glittering gemstone (worth 100 GP), which they can sell to the jeweler for gold (see area 3). Svetlin Velinov Dwern
Dwarf Scribe
Stat Block: Noble
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
desk in an austere office, documenting changes to the keep’s inventory in a heavy ledger. When the characters visit Dwern, he issues the following quest: “I’ve commissioned a map of the wilderness
scribe pays them a handsome reward: a large, glittering gemstone (worth 100 GP), which they can sell to the jeweler for gold (see area 3). Svetlin Velinov Dwern
Dwarf Scribe
Stat Block: Noble
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
desk in an austere office, documenting changes to the keep’s inventory in a heavy ledger. When the characters visit Dwern, he issues the following quest: “I’ve commissioned a map of the wilderness
scribe pays them a handsome reward: a large, glittering gemstone (worth 100 GP), which they can sell to the jeweler for gold (see area 3). Svetlin Velinov Dwern
Dwarf Scribe
Stat Block: Noble
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the elephant Ophelia addresses hundreds of gathered animals nightly. Characters seeking Ophelia find her here. Ophelia uses the elephant stat block, with the following changes: Ophelia is lawful good
Hunt. If the characters can find out who is behind Oka’s death, Ophelia promises to reward them with a figurine of wondrous power (serpentine owl). Razortooth Rock Razortooth Rock stands 5 miles






