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Shifter
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Most shifters resemble a particular kind of lycanthrope. You can
rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
harm. The townspeople promise to keep the infected villagers safe until some cure can be found. (They don’t know that the only cure is defeating the mind flayer fanatics.) Once the chaos from the
building.
“And you know there was a fourth stone in Grista’s bar. Wheel-of-Fortune worked right next to it every day. Could you come with us to the Sleeping Giant and make sure the tiefling is alright
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
harm. The townspeople promise to keep the infected villagers safe until some cure can be found. (They don’t know that the only cure is defeating the mind flayer fanatics.) Once the chaos from the
building.
“And you know there was a fourth stone in Grista’s bar. Wheel-of-Fortune worked right next to it every day. Could you come with us to the Sleeping Giant and make sure the tiefling is alright
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
harm. The townspeople promise to keep the infected villagers safe until some cure can be found. (They don’t know that the only cure is defeating the mind flayer fanatics.) Once the chaos from the
building.
“And you know there was a fourth stone in Grista’s bar. Wheel-of-Fortune worked right next to it every day. Could you come with us to the Sleeping Giant and make sure the tiefling is alright
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise mates and customers alike. That false sense of security then comes in handy whenever it’s necessary to remind people that being good doesn’t necessarily mean being lawful — and that even being
franchise needs to get down and dirty to succeed. The Great Old One Everybody’s met that one mind-addled poet at the end of the bar spouting all kinds of nonsense. But only you can really appreciate the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise mates and customers alike. That false sense of security then comes in handy whenever it’s necessary to remind people that being good doesn’t necessarily mean being lawful — and that even being
franchise needs to get down and dirty to succeed. The Great Old One Everybody’s met that one mind-addled poet at the end of the bar spouting all kinds of nonsense. But only you can really appreciate the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise mates and customers alike. That false sense of security then comes in handy whenever it’s necessary to remind people that being good doesn’t necessarily mean being lawful — and that even being
franchise needs to get down and dirty to succeed. The Great Old One Everybody’s met that one mind-addled poet at the end of the bar spouting all kinds of nonsense. But only you can really appreciate the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
sidekicks. See the “Scaly Eye Members” sidebar for more information. B5. Bronze Gate Entrance A bronze gate locked from the inside with a heavy bar blocks this entrance tunnel. A creature inside the Bronze
Shrine that can reach the bar, which is 4 feet off the ground, can unlock it as an action. Characters hoping to get through the barred gates from the outside must break the gates down, which takes a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
few small rooms with only one door, where the characters can bar the door and reasonably expect to spend an hour or even a night resting in safety. On the flip side, cautious characters might try to
assistance. Reinforce Campaign Themes. Random encounters can remind the players of the major themes and conflicts in your campaign. For example, if a war between two nations is a major conflict in
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
sidekicks. See the “Scaly Eye Members” sidebar for more information. B5. Bronze Gate Entrance A bronze gate locked from the inside with a heavy bar blocks this entrance tunnel. A creature inside the Bronze
Shrine that can reach the bar, which is 4 feet off the ground, can unlock it as an action. Characters hoping to get through the barred gates from the outside must break the gates down, which takes a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
sidekicks. See the “Scaly Eye Members” sidebar for more information. B5. Bronze Gate Entrance A bronze gate locked from the inside with a heavy bar blocks this entrance tunnel. A creature inside the Bronze
Shrine that can reach the bar, which is 4 feet off the ground, can unlock it as an action. Characters hoping to get through the barred gates from the outside must break the gates down, which takes a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
6 The world has been convinced of a terrible lie. It’s up to me to reveal the truth.
7 I deeply miss someone and am quick to adopt people who remind me of them.
8 A great evil dwells
within me. I will fight against it and the world’s other evils for as long as I can.
9 I’m desperately seeking a cure to an affliction or a curse, either for someone close to me for myself
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
few small rooms with only one door, where the characters can bar the door and reasonably expect to spend an hour or even a night resting in safety. On the flip side, cautious characters might try to
assistance. Reinforce Campaign Themes. Random encounters can remind the players of the major themes and conflicts in your campaign. For example, if a war between two nations is a major conflict in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
few small rooms with only one door, where the characters can bar the door and reasonably expect to spend an hour or even a night resting in safety. On the flip side, cautious characters might try to
assistance. Reinforce Campaign Themes. Random encounters can remind the players of the major themes and conflicts in your campaign. For example, if a war between two nations is a major conflict in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
6 The world has been convinced of a terrible lie. It’s up to me to reveal the truth.
7 I deeply miss someone and am quick to adopt people who remind me of them.
8 A great evil dwells
within me. I will fight against it and the world’s other evils for as long as I can.
9 I’m desperately seeking a cure to an affliction or a curse, either for someone close to me for myself
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
6 The world has been convinced of a terrible lie. It’s up to me to reveal the truth.
7 I deeply miss someone and am quick to adopt people who remind me of them.
8 A great evil dwells
within me. I will fight against it and the world’s other evils for as long as I can.
9 I’m desperately seeking a cure to an affliction or a curse, either for someone close to me for myself
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as the work of the Netherese, and remind their former trading partners of the long and mutually profitable relationships they previously enjoyed. To prove its good intentions, Sembia has “allowed
and weight used in lieu of great piles of coins or gems for larger transactions. The most common such trade bar is a 5-pound bar 6 inches long, 2 inches wide, and 1 inch thick, valued at 25 gp
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as the work of the Netherese, and remind their former trading partners of the long and mutually profitable relationships they previously enjoyed. To prove its good intentions, Sembia has “allowed
and weight used in lieu of great piles of coins or gems for larger transactions. The most common such trade bar is a 5-pound bar 6 inches long, 2 inches wide, and 1 inch thick, valued at 25 gp
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as the work of the Netherese, and remind their former trading partners of the long and mutually profitable relationships they previously enjoyed. To prove its good intentions, Sembia has “allowed
and weight used in lieu of great piles of coins or gems for larger transactions. The most common such trade bar is a 5-pound bar 6 inches long, 2 inches wide, and 1 inch thick, valued at 25 gp
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
makes a spirit from lobster meat and potatoes called claw wine; it is, to put it mildly, an acquired taste. Hanna employs several former dockhands to keep peace in her bar. 14. Council Hall This large
life is his campaign medals — souvenirs that remind him of his former glories even if their discovery would reveal his past. He keeps a shield guardian in his home, a last, hidden resort to foil any
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
makes a spirit from lobster meat and potatoes called claw wine; it is, to put it mildly, an acquired taste. Hanna employs several former dockhands to keep peace in her bar. 14. Council Hall This large
life is his campaign medals — souvenirs that remind him of his former glories even if their discovery would reveal his past. He keeps a shield guardian in his home, a last, hidden resort to foil any
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
makes a spirit from lobster meat and potatoes called claw wine; it is, to put it mildly, an acquired taste. Hanna employs several former dockhands to keep peace in her bar. 14. Council Hall This large
life is his campaign medals — souvenirs that remind him of his former glories even if their discovery would reveal his past. He keeps a shield guardian in his home, a last, hidden resort to foil any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
item, heaps of hard bread, is everywhere. 17. Guest Chamber The doors to this room are closed on the outside by a great bar, because King Snurre does not fully trust his guest, a rakshasa, that
truth, true seeing, darkness, cure wounds cast at 4th level, and symbol). 18. Barracks Currently two fire giants and two fire giant servants (use the hill giant statistics, plus immunity to fire damage
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
item, heaps of hard bread, is everywhere. 17. Guest Chamber The doors to this room are closed on the outside by a great bar, because King Snurre does not fully trust his guest, a rakshasa, that
truth, true seeing, darkness, cure wounds cast at 4th level, and symbol). 18. Barracks Currently two fire giants and two fire giant servants (use the hill giant statistics, plus immunity to fire damage
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
item, heaps of hard bread, is everywhere. 17. Guest Chamber The doors to this room are closed on the outside by a great bar, because King Snurre does not fully trust his guest, a rakshasa, that
truth, true seeing, darkness, cure wounds cast at 4th level, and symbol). 18. Barracks Currently two fire giants and two fire giant servants (use the hill giant statistics, plus immunity to fire damage






