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Returning 35 results for 'both bards decide conduct received'.
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Monsters
Candlekeep Mysteries
","rollDamageType":"slashing"} slashing damage.K’Tulah is a gregarious tabaxi, a catlike humanoid. She arrived at Candlekeep six days ago and received permission to use the library to conduct her
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
Backgrounds
Sword Coast Adventurer's Guide
your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
while you were at prayer? Did another paladin sense the potential within you and decide to train you as a squire? Or did some terrible event—the destruction of your home, perhaps—drive you to
, paladins are rarely of any evil alignment. Most of them walk the paths of charity and justice. Consider how your alignment colors the way you pursue your holy quest and the manner in which you conduct
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Paladin The Oath of the Crown’s utility for your campaign comes from its ability to capture neutral paladins, those whose code of conduct is focused on the law rather than on moral principles. Its
divine spellcasting makes it tricky to use as a tool for every knightly order, but it’s a great option for a theocracy. You could also decide that the spells a paladin casts aren’t divine in origin, but arcane.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Halflings of the Five Nations Halflings can be found in every city in Khorvaire. Quick and charming, halflings are often found as merchants, politicians, barristers, and bards. Of course, these same
influence can be felt across the nation and even in the distant city of Stormreach. If you decide to play a halfling rogue—or any character with a criminal or charlatan background—you should decide if you
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
K’Tulah Neutral good tabaxi scholar (age 30) K’Tulah is a gregarious tabaxi, a catlike humanoid. She arrived at Candlekeep six days ago and received permission to use the library to conduct her
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
how quickly the year passes and work with your players to decide what else they get up to. You can conduct roleplaying scenes with the characters’ fellow students, taking into account their Friends
entire extent of the characters’ experience on campus that year. Unless explicitly stated, assume that anywhere from a few days to a few weeks passes between the events of an adventure. You can decide
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
unnatural shade of orange. You can decide why the characters are traveling in the region; they might just be passing through or be traveling to the town of Arborean Springs. Perhaps local residents sent
messengers to nearby communities seeking help from adventurers. The characters might all have dreamed about a lush valley threatened by wildfires or received a divine message directing them to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers Any smart, non-evil character can join the Harpers of Waterdeep. Bards and wizards are especially welcome. Harpers are altruists who work behind the scenes to keep power out of the hands of
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Second Séance The investigators conduct the second séance likely after the party has explored most of the house and followed the lead they received from the first séance. Preferably, the house has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the total XP value of the monsters evenly among themselves. If the party received substantial assistance from one or more NPCs, count those NPCs as party members when dividing up the XP, since the
NPCs made the challenge easier. (See also “Nonplayer Characters” in chapter 3.) Noncombat Challenges You decide whether to award XP to characters for overcoming challenges outside combat. If the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Halflings of the Five Nations Quick and charming, many halflings put their natural talents to use as bards, barristers, merchants, and politicians throughout Khorvaire. Of course, these same talents
Boromars are based in Sharn, but their influence reaches across the nation and even to the distant city of Stormreach. If you decide to play a halfling rogue, or a character with a criminal or charlatan
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
trots up to the characters and drops a bony hand at their feet. The dog wants to play fetch. 5 Ten melancholy Dusters (commoners) conduct an open-casket funeral for a cheery skeleton named Merle, who
never received one in life. Merle lies in the casket but occasionally sits up to hear his own eulogies. The Dusters ask the characters if they’d like to say anything on behalf of the deceased. 6 A lost
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
military or some other martial organization, when they were taught by the leaders of the group. A third type of fighter comes from the ranks of those who received one-on-one instruction from an
accomplished veteran of the craft. That instructor was, or perhaps still is, well versed in a certain aspect of combat that relates to the student’s background. If you decide that your character had an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and it provides opportunities for a character to craft magic items, conduct research, harvest poisons, build ships, and carry out a range of other activities. As DM, you decide whether Bastions are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, a few class options suggest the existence of magic-using organizations in the world — bardic colleges and druid circles — which are up to you to flesh out. You could decide that no formal structures
like these exist in your world. Wizards (and bards and druids) might be so rare that a player character learns from a single mentor and never meets another character of the same class, in which case
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
next turn.
Spirit Session 6th-level College of Spirits feature Spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
world. For example, you could decide that the clerics of a particular deity belong to an order that forbids the accumulation of material goods, other than magic items useful for their divine mission
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
call to serve as a paladin? Did you hear a whisper from an unseen god or angel while you were at prayer? Did another paladin sense the potential within you and decide to train you as a squire? Or did
pursue your holy quest and the manner in which you conduct yourself before gods and mortals. Your oath and alignment might be in harmony, or your oath might represent standards of behavior that you have not yet attained.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
house are willing to be channeled only once per day, so the party must wait until after the following dawn to conduct another séance. Preparation and Ambiance. Plan for séances in a way that creates a
information conveyed in these encounters. You may run more séances as you see fit. Unanswered Questions. Decide what questions a spirit will or won’t answer. If a spirit chooses not to answer a question, they
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battalion. This elite unit fought at the forefront of the Last War, and Brelish bards still sing of the exploits of Khandan the Hammer and Meira the Huntress. At the end of the war, the battalion was split
missions across Khorvaire to provide you with combat experience as well as to further Redcloak goals. Alternatively, your DM might decide to start the campaign with your characters at a higher level and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
call to serve as a paladin? Did you hear a whisper from an unseen god or angel while you were at prayer? Did another paladin sense the potential within you and decide to train you as a squire? Or did
pursue your holy quest and the manner in which you conduct yourself before gods and mortals. Your oath and alignment might be in harmony, or your oath might represent standards of behavior that you
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
; characters reduced to 0 hit points by the mimics are stable rather than dying, giving the hag a chance to decide what to do with the unconscious victims. Dragon-in-the-Box. The wooden box with the crank is one
crunching leaves. “Let’s have some tea.”
Skabatha Nightshade (see appendix B) obeys the rule of hospitality (see “Rules of Conduct” in chapter 2) and presents herself as a kind host who is keen to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. If your group has more than six players, one or more of them won’t receive an NPC, and that’s okay. (Let the players decide who gets one and who doesn’t.) If your group has fewer than six players
to your character, each of you has received a special nonplayer character with ties to the location where the adventure begins. Take a moment to review your NPC’s personality traits and statistics
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
high standing are expected to conduct themselves with grace. At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the
, rather than one. Bulwark Beginning at 15th level, you can extend the benefit of your Indomitable feature to an ally. When you decide to use Indomitable to reroll an Intelligence, a Wisdom, or a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells
margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during
notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
treats visitors as honored guests in accordance with the rule of hospitality (see “Rules of Conduct” earlier in the chapter), but he expects a measure of kindness in return. If a fight breaks out
it, but merely ensured its safekeeping. If the characters portray themselves as allies (perhaps by presenting the brooch they received from Duke Ickrind in area D4), Gullop explains that only members
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magic Item Rarity When you decide that a treasure contains magic items, there are two ways to determine the rarity of those items. You can choose an appropriate rarity based on the items you’ve given
the Armaments tables for Barbarians, Fighters, Paladins, and Rangers. Use the Implements tables for Bards, Monks, and Rogues. Use the Relics tables for Clerics and Druids. Feel free to vary the tables
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she can’t decide which rune is best. Impulsive Wongo thinks it’s a good idea to shatter
heaped around Shagambi’s bones: 200 gp, five moonstones (50 gp each), the fine music box activated by the trap (250 gp), and an instrument of the bards (Canaith mandolin). The instrument turns to dust and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to the highest standards of behavior, and wields cold magic. The Brass Order could be a loose affiliation of good-hearted scoundrels, including rogues and bards, who favor fire magic and trickery. An
need to decide how they fit into this system of fealty. Some characters might swear allegiance to a dragon overlord and end up as important agents enforcing that dragon’s will in the world—perhaps even
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
players tell you how their characters conduct the search. Depending on where they go, the search could take days. A character mounted on a griffon can complete a city-wide search in a couple of hours. To
nimblewright is in Gralhund Villa on Saerdoun Street, in the North Ward. It isn’t, however, the only nimblewright to be found outside the House of Inspired Hands. If the characters decide to search
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dragon hunters, they catch up to them as the hunters conduct a stealthy—and slow—search. Paolo and his cousins are surprised to see the characters but aren’t deterred from their hunt. If a character
tells the dragon hunters that Pangil ng Buwan isn’t behaving naturally and succeeds on a DC 18 Charisma (Persuasion) check, Paolo wants to see the bakunawa himself and will decide its fate then. If
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
psi crystal (see appendix D) to jump-start the ship’s propulsion system. Vorryn and Dredavex are expending considerable effort to keep their ship functional and thus cannot conduct the search themselves
perfected yet, such that nontelepathic creatures have been known to pick up the signal as well. You get to decide whether a nontelepathic creature can sense the signal or not. The psionic transmitter






