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Returning 35 results for 'both bare defeating continue reflection'.
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both bards defending continue reflections
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Bugbear
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races
Volo's Guide to Monsters
acts for bugbears. Garroting an unsuspecting creature and defeating foes in open battle are seen as acts of worship, in the same way that dwarves consider metalsmithing to be sacred to Moradin.
The
instead of killing them, he showed mercy and even honored them in a way by setting them free — under his control — so that bugbears could continue to employ their talents against his enemies
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are many paths you can take. The more relics you deliver, the more paths you will have to choose from. Several evil giant lords stand ready to oppose you. You can ruin all of their plans by defeating
depicting the giant lord associated with that relic (see the Lost Giant Relics table) protrudes from one of the chamber’s five bare walls. For example, if the characters offer up the cracked horn found
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are many paths you can take. The more relics you deliver, the more paths you will have to choose from. Several evil giant lords stand ready to oppose you. You can ruin all of their plans by defeating
depicting the giant lord associated with that relic (see the Lost Giant Relics table) protrudes from one of the chamber’s five bare walls. For example, if the characters offer up the cracked horn found
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are many paths you can take. The more relics you deliver, the more paths you will have to choose from. Several evil giant lords stand ready to oppose you. You can ruin all of their plans by defeating
depicting the giant lord associated with that relic (see the Lost Giant Relics table) protrudes from one of the chamber’s five bare walls. For example, if the characters offer up the cracked horn found
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 5-10: Heroes of the Realm By the time they reach this tier, adventurers have mastered the basics of their class features, though they continue to improve throughout these levels. They have
they confront brutal giants, ferocious hydras, fearless golems, evil yuan-ti, scheming devils, bloodthirsty demons, crafty mind flayers, and drow assassins. They might have a chance of defeating a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 5-10: Heroes of the Realm By the time they reach this tier, adventurers have mastered the basics of their class features, though they continue to improve throughout these levels. They have
they confront brutal giants, ferocious hydras, fearless golems, evil yuan-ti, scheming devils, bloodthirsty demons, crafty mind flayers, and drow assassins. They might have a chance of defeating a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 5-10: Heroes of the Realm By the time they reach this tier, adventurers have mastered the basics of their class features, though they continue to improve throughout these levels. They have
they confront brutal giants, ferocious hydras, fearless golems, evil yuan-ti, scheming devils, bloodthirsty demons, crafty mind flayers, and drow assassins. They might have a chance of defeating a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
continue to live in the Shadow Marches, and centuries of battles between them have diminished both sides. Humans settled in the Shadow Marches long ago, and the first half-orcs helped to cement the bond
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
continue to live in the Shadow Marches, and centuries of battles between them have diminished both sides. Humans settled in the Shadow Marches long ago, and the first half-orcs helped to cement the bond
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
continue to live in the Shadow Marches, and centuries of battles between them have diminished both sides. Humans settled in the Shadow Marches long ago, and the first half-orcs helped to cement the bond
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marches were the first druids on Khorvaire. The Gatekeepers played a crucial role in defeating the alien daelkyr and binding this evil in Khyber, and their descendants continue to maintain the ancient
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marches were the first druids on Khorvaire. The Gatekeepers played a crucial role in defeating the alien daelkyr and binding this evil in Khyber, and their descendants continue to maintain the ancient
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marches were the first druids on Khorvaire. The Gatekeepers played a crucial role in defeating the alien daelkyr and binding this evil in Khyber, and their descendants continue to maintain the ancient
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Events d6 Event
1 A sudden gust of wind extinguishes any open flames.
2 A character sees their own reflection age in a puddle or pane of glass.
3 Books hurl themselves from a
ghost returns to the Ethereal Plane, it chants a magical phrase that summons a star spawn mangler (see appendix A) into the tower for every two members in the party, including sidekicks. Defeating
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Events d6 Event
1 A sudden gust of wind extinguishes any open flames.
2 A character sees their own reflection age in a puddle or pane of glass.
3 Books hurl themselves from a
ghost returns to the Ethereal Plane, it chants a magical phrase that summons a star spawn mangler (see appendix A) into the tower for every two members in the party, including sidekicks. Defeating
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Events d6 Event
1 A sudden gust of wind extinguishes any open flames.
2 A character sees their own reflection age in a puddle or pane of glass.
3 Books hurl themselves from a
ghost returns to the Ethereal Plane, it chants a magical phrase that summons a star spawn mangler (see appendix A) into the tower for every two members in the party, including sidekicks. Defeating
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The characters face a difficult choice: continue storming Xardorok’s stronghold or return to Ten-Towns to fight the dragon. The battle with Xardorok’s dragon forms the crux of chapter 4. Since the
dragon is a mobile threat, the characters might have to face it more than once as it ravages one settlement after another. The Ten-Towners have no hope of defeating the dragon on their own, so here’s a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The characters face a difficult choice: continue storming Xardorok’s stronghold or return to Ten-Towns to fight the dragon. The battle with Xardorok’s dragon forms the crux of chapter 4. Since the
dragon is a mobile threat, the characters might have to face it more than once as it ravages one settlement after another. The Ten-Towners have no hope of defeating the dragon on their own, so here’s a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, with a matching burial site situated in the middle of a large necropolis full of open graves, tilted headstones worn bare of inscriptions, and plundered mausoleums. The necropolis, which is roughly
a curse prevents them from leaving the place. Characters who defeat these creatures are free to continue their exploration of the Shadowfell, having survived their first brush with death in this ghastly realm.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, with a matching burial site situated in the middle of a large necropolis full of open graves, tilted headstones worn bare of inscriptions, and plundered mausoleums. The necropolis, which is roughly
a curse prevents them from leaving the place. Characters who defeat these creatures are free to continue their exploration of the Shadowfell, having survived their first brush with death in this ghastly realm.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The characters face a difficult choice: continue storming Xardorok’s stronghold or return to Ten-Towns to fight the dragon. The battle with Xardorok’s dragon forms the crux of chapter 4. Since the
dragon is a mobile threat, the characters might have to face it more than once as it ravages one settlement after another. The Ten-Towners have no hope of defeating the dragon on their own, so here’s a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, with a matching burial site situated in the middle of a large necropolis full of open graves, tilted headstones worn bare of inscriptions, and plundered mausoleums. The necropolis, which is roughly
a curse prevents them from leaving the place. Characters who defeat these creatures are free to continue their exploration of the Shadowfell, having survived their first brush with death in this ghastly realm.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
behind it.
Bookshelves. Carved into the west, south, and east walls are rows of bookshelves. Five books rest on one of the southern shelves; all the other shelves are bare.
Two of the five books are
mirror is one of Halaster’s magic gates (see “Gates”).
Etched into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W (a reflection of W-A-Y-O-U-T). This gate’s rules are as follows
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
behind it.
Bookshelves. Carved into the west, south, and east walls are rows of bookshelves. Five books rest on one of the southern shelves; all the other shelves are bare.
Two of the five books are
mirror is one of Halaster’s magic gates (see “Gates”).
Etched into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W (a reflection of W-A-Y-O-U-T). This gate’s rules are as follows
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
behind it.
Bookshelves. Carved into the west, south, and east walls are rows of bookshelves. Five books rest on one of the southern shelves; all the other shelves are bare.
Two of the five books are
mirror is one of Halaster’s magic gates (see “Gates”).
Etched into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W (a reflection of W-A-Y-O-U-T). This gate’s rules are as follows
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
an agent of the Six known as the Keymaster. A nightmare version of the Dran & Courtier is revealed, filled with aberrant horrors. Defeating the horrors of this incarnation of the inn returns the
continue on, finally reaching the portal site. Splugoth is in control of the ritual and has defenses in place to prevent the meddling characters from thwarting his plans. As the characters face off
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
an agent of the Six known as the Keymaster. A nightmare version of the Dran & Courtier is revealed, filled with aberrant horrors. Defeating the horrors of this incarnation of the inn returns the
continue on, finally reaching the portal site. Splugoth is in control of the ritual and has defenses in place to prevent the meddling characters from thwarting his plans. As the characters face off
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
an agent of the Six known as the Keymaster. A nightmare version of the Dran & Courtier is revealed, filled with aberrant horrors. Defeating the horrors of this incarnation of the inn returns the
continue on, finally reaching the portal site. Splugoth is in control of the ritual and has defenses in place to prevent the meddling characters from thwarting his plans. As the characters face off
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
corridor leads into the west wing of the house. The walls are bare and bits of smashed furniture lie upon the floor. Ahead of you, another corridor leads toward the rear of the house.
A staircase on
patio, the paving cracked and overrun with weeds. Other than a pile of refuse in the southeast corner, the room is bare.
A secret trapdoor in the northern half of the room leads to the cellar (area 21
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
corridor leads into the west wing of the house. The walls are bare and bits of smashed furniture lie upon the floor. Ahead of you, another corridor leads toward the rear of the house.
A staircase on
patio, the paving cracked and overrun with weeds. Other than a pile of refuse in the southeast corner, the room is bare.
A secret trapdoor in the northern half of the room leads to the cellar (area 21
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
corridor leads into the west wing of the house. The walls are bare and bits of smashed furniture lie upon the floor. Ahead of you, another corridor leads toward the rear of the house.
A staircase on
patio, the paving cracked and overrun with weeds. Other than a pile of refuse in the southeast corner, the room is bare.
A secret trapdoor in the northern half of the room leads to the cellar (area 21
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, faith, family, or teacher to continue a vaunted legacy.
9 Promise. My life is no longer my own. I must fulfill the dream of someone who’s gone.
10 Revelation. I need to know what lies
Everything I do is in the service of a powerful master, one I must keep a secret from everyone.
3 I owe much to my vanished mentor. I seek to continue their work even as I search to find them.
4
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, faith, family, or teacher to continue a vaunted legacy.
9 Promise. My life is no longer my own. I must fulfill the dream of someone who’s gone.
10 Revelation. I need to know what lies
Everything I do is in the service of a powerful master, one I must keep a secret from everyone.
3 I owe much to my vanished mentor. I seek to continue their work even as I search to find them.
4
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, faith, family, or teacher to continue a vaunted legacy.
9 Promise. My life is no longer my own. I must fulfill the dream of someone who’s gone.
10 Revelation. I need to know what lies
Everything I do is in the service of a powerful master, one I must keep a secret from everyone.
3 I owe much to my vanished mentor. I seek to continue their work even as I search to find them.
4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
composure and tries to kill the illithids with his bare hands. He doesn’t trust anyone who would ally with such creatures. Ezria was caught spying on the githyanki in the Crystal Labyrinth. They have been
out the illithid colony. (As a party member, he’s entitled to a full share of XP for defeating monsters.) At the very least, if the characters help Ezria escape, he asks to stay with them until they






