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Soulknife
Legacy
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Classes
Tasha’s Cauldron of Everything
; guilds, though they are often mistrusted by rogues who are leery of anyone using strange mind powers to conduct their business. Most governments would also be happy to employ a Soulknife as a spy.
Amid
revealing their full potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power.
Backgrounds
Baldur’s Gate: Descent into Avernus
you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a
;re always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale.
The Watch. If you serve in the Watch, you’re required to conduct a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
getting together to play is defeated. The basic code of conduct for a shared campaign might be modeled on a similar document that another organization or location uses. Beyond that, some special
how to run a shared campaign and seeing how the Adventurers League handles certain issues, then the rest of this appendix is meant for you. CODE OF CONDUCT
Time and time again, the core rulebooks
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
house are willing to be channeled only once per day, so the party must wait until after the following dawn to conduct another séance. Preparation and Ambiance. Plan for séances in a way that creates a
ask basic questions or ease the party into engaging. Provide short, mysterious answers. Séance Pacing. None of the spirits immediately blurts out their desires. The characters are strangers in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during
spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells
spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lucky to see the morning.
— Tordek
The clan is the basic unit of dwarven society, an extended family that dwells together. Everything a dwarf does in life is devoted to improving or helping the
friendships with people from every spot on the spectrum of roles within the clan. More important, a young noble’s conduct while pursuing a variety of tasks gives the elder nobles a chance to assess the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
house has an estate where its members conduct business in overland trade — beyond the reach of Waterdeep’s auditors. If you visit this area, I recommend the Snobeedle Orchard and Meadery, owned and run by
below Waterdeep are told well by many in the city, but I’ll provide you with the basic truths here. Beneath the plateau of Waterdeep lies the largest and deepest dungeon in the world. It sprawls out
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Beneath Automata’s polished streets, citizens escape the rule of law. Criminals, fugitives, and disgruntled townsfolk conduct their business in the gate-town’s vibrant underground, the Inverse, free
, halfling commoner). The Machine’s comfortable, basic rooms cater to visitors awaiting clearance for gate travel. In addition to lodging, tavern guests can fuel up at its first-floor coffee shop, the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
equipment, and basic services don’t draw a second glance. Immunity. As long as you remain in the aristocrat’s good graces, you are nearly immune to prosecution under the laws within the aristocrat’s sphere
conduct at your highborn patron’s request. Aristocrat Quests d6 Quest 1 Noble Union. You work within multiple noble factions to unite rival families. 2 Business Breakthrough. You track down and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Each step provides tables from which you can select the basic elements of your adventure. Alternatively, roll on the tables and see how the random results inspire you. You can mix up the order of the
Map a new land. 9 Find a place to establish a colony. 10 Find a natural resource. 11 Hunt a specific monster. 12 Return home from a distant place. 13 Obtain information from a reclusive hermit. 14 Find
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
newly returned tower (see the “Tower Sorcerous” section). Rumor has it Duke Rowan Darkwood pays handsomely for information about his reclusive neighbors and their fortress. Society of Sensation
complex, members of the Fated conduct all manner of documentation. Clerks file property deeds, issue birth and death certificates, and maintain extensive financial records, while scriveners meticulously
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters to set sail for Shilku Bay, conduct a one-week reconnaissance of the destroyed village of Shilku, and return to Fort Beluarian to report what they’ve seen. If the characters accept the
” policy. It sells basic necessities during the day and serves food and drink in the evening. The store is run by a sharp-tongued old man named Jaro (NG male Chultan human commoner). 9. Flaming Fist
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
overseeing the city watch and the conduct of commerce in the city The Master of Guilds, Boldor Steelshield (N male shield dwarf noble), representing the merchants of Everlund, who is prone to hyperbole and
past few weeks helping farmers and other locals flee the vale. She doesn’t know why the normally reclusive giants are suddenly out to destroy everything. If the characters ask Silixia where the stone






