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Returning 35 results for 'both basics diffusing certain recording'.
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Fighter
Legacy
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Classes
Basic Rules (2014)
Specialists
Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of
skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Well-Rounded Specialists Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net
with some degree of skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Well-Rounded Specialists Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net
with some degree of skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Well-Rounded Specialists Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net
with some degree of skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Well-Rounded Specialists Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net
with some degree of skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Well-Rounded Specialists Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net
with some degree of skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Well-Rounded Specialists Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net
with some degree of skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some
Monsters
Fizban's Treasury of Dragons
with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking
are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in certain areas. In this way, crystal dragons’ hoards literally
Monsters
Fizban's Treasury of Dragons
anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night
certain areas. In this way, crystal dragons’ hoards literally become the fabric of their homes.
Crystal Dragon Lair Features
The crystal dragon lair shown in map 5.7 is the home of a dragon who
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Portal Basics Most portals aren’t always open. Instead, they open at certain times, when a particular condition is met, in response to a command word or phrase, or when a traveler is holding a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Portal Basics Most portals aren’t always open. Instead, they open at certain times, when a particular condition is met, in response to a command word or phrase, or when a traveler is holding a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Portal Basics Most portals aren’t always open. Instead, they open at certain times, when a particular condition is met, in response to a command word or phrase, or when a traveler is holding a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
treasure that coordinates visually with the other items in the hoard, while another might focus on artwork from a particular period or seek out jewelry made for rulers in a certain region. Blue dragons
A glass bell that creates the sound of rainstorms and thunder for 1 hour when struck
6 An ornately tooled tome recording the lineages of all the blue dragon families in the area
7 A
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
treasure that coordinates visually with the other items in the hoard, while another might focus on artwork from a particular period or seek out jewelry made for rulers in a certain region. Blue dragons
A glass bell that creates the sound of rainstorms and thunder for 1 hour when struck
6 An ornately tooled tome recording the lineages of all the blue dragon families in the area
7 A
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
treasure that coordinates visually with the other items in the hoard, while another might focus on artwork from a particular period or seek out jewelry made for rulers in a certain region. Blue dragons
A glass bell that creates the sound of rainstorms and thunder for 1 hour when struck
6 An ornately tooled tome recording the lineages of all the blue dragon families in the area
7 A
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
wants to keep a character busy, roll on the Shipboard Tasks table to determine what needs to be done. The time it takes to complete a task is at least 1 hour, and certain tasks might take longer at your
crew with tall tales or gossip. 10 Fix the captain’s broken spyglass, which requires jeweler’s tools or tinker’s tools. (A mending spell also does the trick.) 11 Teach the captain the basics of a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
wants to keep a character busy, roll on the Shipboard Tasks table to determine what needs to be done. The time it takes to complete a task is at least 1 hour, and certain tasks might take longer at your
crew with tall tales or gossip. 10 Fix the captain’s broken spyglass, which requires jeweler’s tools or tinker’s tools. (A mending spell also does the trick.) 11 Teach the captain the basics of a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Instructor Some fighters are natural-born combatants who have a talent for surviving in battle. Others learned the basics of their combat prowess in their formative years from spending time in a
accomplished veteran of the craft. That instructor was, or perhaps still is, well versed in a certain aspect of combat that relates to the student’s background. If you decide that your character had an
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
wants to keep a character busy, roll on the Shipboard Tasks table to determine what needs to be done. The time it takes to complete a task is at least 1 hour, and certain tasks might take longer at your
crew with tall tales or gossip. 10 Fix the captain’s broken spyglass, which requires jeweler’s tools or tinker’s tools. (A mending spell also does the trick.) 11 Teach the captain the basics of a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Instructor Some fighters are natural-born combatants who have a talent for surviving in battle. Others learned the basics of their combat prowess in their formative years from spending time in a
accomplished veteran of the craft. That instructor was, or perhaps still is, well versed in a certain aspect of combat that relates to the student’s background. If you decide that your character had an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Instructor Some fighters are natural-born combatants who have a talent for surviving in battle. Others learned the basics of their combat prowess in their formative years from spending time in a
accomplished veteran of the craft. That instructor was, or perhaps still is, well versed in a certain aspect of combat that relates to the student’s background. If you decide that your character had an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored
more of your planned encounters elsewhere on the map to ensure that the time spent preparing those encounters doesn’t go to waste. Chapter 1 discusses the basics of creating a wilderness map at three
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored
more of your planned encounters elsewhere on the map to ensure that the time spent preparing those encounters doesn’t go to waste. Chapter 1 discusses the basics of creating a wilderness map at three
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored
more of your planned encounters elsewhere on the map to ensure that the time spent preparing those encounters doesn’t go to waste. Chapter 1 discusses the basics of creating a wilderness map at three
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Septon Modron Septons are auditors of base modrons in Mechanus, recording the activities in each of the plane’s sectors to ensure operations are in perfect order. They are easily identified by their
seven flexible limbs. CoupleofKooks “You ever notice how certain modrons sort of look like some kind of wacky dice?”
–Morte
Septon Modron Large Construct, Typically Lawful Neutral
Armor Class
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Septon Modron Septons are auditors of base modrons in Mechanus, recording the activities in each of the plane’s sectors to ensure operations are in perfect order. They are easily identified by their
seven flexible limbs. CoupleofKooks “You ever notice how certain modrons sort of look like some kind of wacky dice?”
–Morte
Septon Modron Large Construct, Typically Lawful Neutral
Armor Class
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Septon Modron Septons are auditors of base modrons in Mechanus, recording the activities in each of the plane’s sectors to ensure operations are in perfect order. They are easily identified by their
seven flexible limbs. CoupleofKooks “You ever notice how certain modrons sort of look like some kind of wacky dice?”
–Morte
Septon Modron Large Construct, Typically Lawful Neutral
Armor Class
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
features. The Basics A fantasy world’s calendar doesn’t have to mirror the modern one, but it can (see “The Calendar of Harptos” sidebar for an example). Do the weeks of a month have names? What about
accession of the current high priest, and so on. Certain holy days are civic events, observed by every citizen of a town where a god’s temple can be found. Harvest festivals are often celebrations on a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
numbers more than people or the out-of-doors; some say he hasn’t gone outside certain chambers of the Quandrix campus in years. Imbraham wants nothing more than to crack the mysteries of the world through
worthless without a deep understanding of the basics. He teaches students of all levels, and even his most experienced pupils benefit from a much deeper understanding of the fundamental building blocks of the world.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
features. The Basics A fantasy world’s calendar doesn’t have to mirror the modern one, but it can (see “The Calendar of Harptos” sidebar for an example). Do the weeks of a month have names? What about
accession of the current high priest, and so on. Certain holy days are civic events, observed by every citizen of a town where a god’s temple can be found. Harvest festivals are often celebrations on a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
features. The Basics A fantasy world’s calendar doesn’t have to mirror the modern one, but it can (see “The Calendar of Harptos” sidebar for an example). Do the weeks of a month have names? What about
accession of the current high priest, and so on. Certain holy days are civic events, observed by every citizen of a town where a god’s temple can be found. Harvest festivals are often celebrations on a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
numbers more than people or the out-of-doors; some say he hasn’t gone outside certain chambers of the Quandrix campus in years. Imbraham wants nothing more than to crack the mysteries of the world through
worthless without a deep understanding of the basics. He teaches students of all levels, and even his most experienced pupils benefit from a much deeper understanding of the fundamental building blocks of the world.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
numbers more than people or the out-of-doors; some say he hasn’t gone outside certain chambers of the Quandrix campus in years. Imbraham wants nothing more than to crack the mysteries of the world through
worthless without a deep understanding of the basics. He teaches students of all levels, and even his most experienced pupils benefit from a much deeper understanding of the fundamental building blocks of the world.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
: armor, weapons, skills, saving throws, and sometimes tools. Your proficiencies define many of the things your character can do particularly well, from using certain weapons to telling a convincing lie
, which is +2 for a 1st-level character. Your proficiency bonus applies to many of the numbers you’ll be recording on your character sheet:
Attack rolls using weapons you’re proficient with Attack
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
: armor, weapons, skills, saving throws, and sometimes tools. Your proficiencies define many of the things your character can do particularly well, from using certain weapons to telling a convincing lie
, which is +2 for a 1st-level character. Your proficiency bonus applies to many of the numbers you’ll be recording on your character sheet:
Attack rolls using weapons you’re proficient with Attack






