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Returning 35 results for 'both battered diffusing class reorx'.
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both battered diffusing class resort
Magic Items
Acquisitions Incorporated
.
Class-Based Living Loot Satchel
Class
Satchel
Barbarian
Broad belt with a dozen hanging pockets
Bard
Lute case
Cleric
Hollowed-out holy tome
Druid
Made from natural
nondescript coin pouch
Sorcerer
A battered leather satchel, prone to spitting out multicolored sparks at the seams
Warlock
A patchwork monster-leather satchel with a “purely decorative
Species
Dragonlance: Shadow of the Dragon Queen
During the mythical origins of Krynn, Reorx, god of craft, indulged in an age of unfettered creation. Many peoples sprang from his divine forge, but not all among them remained as the god created
use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
life in her hands, a wizened human whispers the secret name of her demonic patron, infusing her spell with fiendish magic. Shifting his gaze between a battered tome and the odd alignment of the
20th +6 Eldritch Master 4 15 4 5th 8 Class Features As a warlock, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. To reach a foe below it, a zombie might step out of an open window. Zombies
stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation.
Zombie
Medium undead, neutral evil
Armor Class 8
Hit Points 22 (3d8
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. To reach a foe below it, a zombie might step out of an open window. Zombies
stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation.
Zombie
Medium undead, neutral evil
Armor Class 8
Hit Points 22 (3d8
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. To reach a foe below it, a zombie might step out of an open window. Zombies
stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation.
Zombie
Medium undead, neutral evil
Armor Class 8
Hit Points 22 (3d8
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Difficulty Class It’s your job to establish the Difficulty Class for an ability check or a saving throw when a rule or an adventure doesn’t give you one. Sometimes you’ll even want to change such
say a door requires a successful DC 15 Strength check to be battered down. A fighter with a Strength of 20 might helplessly flail against the door because of bad die rolls. Meanwhile, the rogue with a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Difficulty Class It’s your job to establish the Difficulty Class for an ability check or a saving throw when a rule or an adventure doesn’t give you one. Sometimes you’ll even want to change such
say a door requires a successful DC 15 Strength check to be battered down. A fighter with a Strength of 20 might helplessly flail against the door because of bad die rolls. Meanwhile, the rogue with a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Difficulty Class It’s your job to establish the Difficulty Class for an ability check or a saving throw when a rule or an adventure doesn’t give you one. Sometimes you’ll even want to change such
say a door requires a successful DC 15 Strength check to be battered down. A fighter with a Strength of 20 might helplessly flail against the door because of bad die rolls. Meanwhile, the rogue with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bones. This macabre crafting is the height of ogre culture. Ogre
Large giant, chaotic evil
Armor Class 11 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
19 (+4)
DEX
8
fabulous “treasure” taken from their victims. This might include a collection of battered helmets, a moldy wheel of cheese, a rough patch of animal fur fastened like a cloak, or a squealing, mud
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Followers of these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. Deities of this domain include Gond, Reorx, Onatar
. See the Divine Domain class feature for how domain spells work. Forge Domain Spells Cleric Level Spells 1st identify, searing smite 3rd heat metal, magic weapon 5th elemental weapon, protection from
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bones. This macabre crafting is the height of ogre culture. Ogre
Large giant, chaotic evil
Armor Class 11 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
19 (+4)
DEX
8
fabulous “treasure” taken from their victims. This might include a collection of battered helmets, a moldy wheel of cheese, a rough patch of animal fur fastened like a cloak, or a squealing, mud
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bones. This macabre crafting is the height of ogre culture. Ogre
Large giant, chaotic evil
Armor Class 11 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
19 (+4)
DEX
8
fabulous “treasure” taken from their victims. This might include a collection of battered helmets, a moldy wheel of cheese, a rough patch of animal fur fastened like a cloak, or a squealing, mud
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Followers of these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. Deities of this domain include Gond, Reorx, Onatar
. See the Divine Domain class feature for how domain spells work. Forge Domain Spells Cleric Level Spells 1st identify, searing smite 3rd heat metal, magic weapon 5th elemental weapon, protection from
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Followers of these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. Deities of this domain include Gond, Reorx, Onatar
. See the Divine Domain class feature for how domain spells work. Forge Domain Spells Cleric Level Spells 1st identify, searing smite 3rd heat metal, magic weapon 5th elemental weapon, protection from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
use of a living loot satchel, which is an uncommon magic item. It functions as a bag of holding and is available in a variety of colors and styles.
Class-Based Living Loot Satchel Class Satchel
thick, battle-scarred iron lockbox
Paladin A metal case with fine engraving and scrollwork
Ranger A fur-lined bindle
Rogue A nondescript coin pouch
Sorcerer A battered leather
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
use of a living loot satchel, which is an uncommon magic item. It functions as a bag of holding and is available in a variety of colors and styles.
Class-Based Living Loot Satchel Class Satchel
thick, battle-scarred iron lockbox
Paladin A metal case with fine engraving and scrollwork
Ranger A fur-lined bindle
Rogue A nondescript coin pouch
Sorcerer A battered leather
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
use of a living loot satchel, which is an uncommon magic item. It functions as a bag of holding and is available in a variety of colors and styles.
Class-Based Living Loot Satchel Class Satchel
thick, battle-scarred iron lockbox
Paladin A metal case with fine engraving and scrollwork
Ranger A fur-lined bindle
Rogue A nondescript coin pouch
Sorcerer A battered leather
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Medium swarm of Tiny constructs
Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 0 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
. Hit: 6 (2d4 + 1) bludgeoning damage, or 3 (1d4 + 1) bludgeoning damage if the swarm has half its hit points or fewer.
M4. Exercise Room This room contains a battered wooden mannequin and a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Medium swarm of Tiny constructs
Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 0 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
. Hit: 6 (2d4 + 1) bludgeoning damage, or 3 (1d4 + 1) bludgeoning damage if the swarm has half its hit points or fewer.
M4. Exercise Room This room contains a battered wooden mannequin and a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Medium swarm of Tiny constructs
Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 0 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
. Hit: 6 (2d4 + 1) bludgeoning damage, or 3 (1d4 + 1) bludgeoning damage if the swarm has half its hit points or fewer.
M4. Exercise Room This room contains a battered wooden mannequin and a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
verge.
A ten-foot-wide bridge extends over the lake to an islet enclosure covered with lush foliage. Battered robots litter the edge of the lake near the structure.
This body of water was formerly
froghemoth springs up from the depths with an ear-splitting croak. Robots. Battered robots litter the banks. Aphelion summoned these robots to the level below, but the froghemoth crushed them before they
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
verge.
A ten-foot-wide bridge extends over the lake to an islet enclosure covered with lush foliage. Battered robots litter the edge of the lake near the structure.
This body of water was formerly
froghemoth springs up from the depths with an ear-splitting croak. Robots. Battered robots litter the banks. Aphelion summoned these robots to the level below, but the froghemoth crushed them before they
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
verge.
A ten-foot-wide bridge extends over the lake to an islet enclosure covered with lush foliage. Battered robots litter the edge of the lake near the structure.
This body of water was formerly
froghemoth springs up from the depths with an ear-splitting croak. Robots. Battered robots litter the banks. Aphelion summoned these robots to the level below, but the froghemoth crushed them before they
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
interior of this building. Treasure. A battered old cabinet is half buried beneath the partially collapsed roof. It contains a large leather satchel filled with strange, diamond-shaped plates of a brown
) lurk in this building. Former members of the garrison, they still wear the remnants of rusted mail and soldiers’ surcoats. These scraps of armor don’t improve their Armor Class. The zombies animate
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
interior of this building. Treasure. A battered old cabinet is half buried beneath the partially collapsed roof. It contains a large leather satchel filled with strange, diamond-shaped plates of a brown
) lurk in this building. Former members of the garrison, they still wear the remnants of rusted mail and soldiers’ surcoats. These scraps of armor don’t improve their Armor Class. The zombies animate
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
interior of this building. Treasure. A battered old cabinet is half buried beneath the partially collapsed roof. It contains a large leather satchel filled with strange, diamond-shaped plates of a brown
) lurk in this building. Former members of the garrison, they still wear the remnants of rusted mail and soldiers’ surcoats. These scraps of armor don’t improve their Armor Class. The zombies animate
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lizardfolk in area 23. Treasure. About 5 feet north of the center of the southern wall, partially buried in the mud, is a breastplate — much battered and twisted and now detached from the full suit
lair on their own some weeks ago and were killed in the attempt. The breastplate is too battered to perform any useful function, but the weapon is a +1 longsword. 23. Guard Room Unless the sounds of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lizardfolk in area 23. Treasure. About 5 feet north of the center of the southern wall, partially buried in the mud, is a breastplate — much battered and twisted and now detached from the full suit
lair on their own some weeks ago and were killed in the attempt. The breastplate is too battered to perform any useful function, but the weapon is a +1 longsword. 23. Guard Room Unless the sounds of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lizardfolk in area 23. Treasure. About 5 feet north of the center of the southern wall, partially buried in the mud, is a breastplate — much battered and twisted and now detached from the full suit
lair on their own some weeks ago and were killed in the attempt. The breastplate is too battered to perform any useful function, but the weapon is a +1 longsword. 23. Guard Room Unless the sounds of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
proportioned for human use, as opposed to the dwarf-sized doorways and furnishings elsewhere in the mines. Both structures have battered and blackened masonry walls, their double doors cracked and scorched
Nezznar’s efforts at exploring the mine so far. There is also a sack of treasure amid the papers (see “Treasure” below). Nezznar the Spider Medium Humanoid (Elf, Wizard), Neutral Evil
Armor Class 11 (14
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
proportioned for human use, as opposed to the dwarf-sized doorways and furnishings elsewhere in the mines. Both structures have battered and blackened masonry walls, their double doors cracked and scorched
Nezznar’s efforts at exploring the mine so far. There is also a sack of treasure amid the papers (see “Treasure” below). Nezznar the Spider Medium Humanoid (Elf, Wizard), Neutral Evil
Armor Class 11 (14
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
keeps its hoard in a battered wooden chest hidden in a cubbyhole at the bottom of the crevasse, under the northern bridge. The chest can’t be seen from the edge of the crevasse but is obvious to any
hopes that the Spider will somehow learn of his predicament and “arrange for his freedom.” Iarno “Glasstaff” Albrek Medium Humanoid (Human, Wizard), Lawful Evil
Armor Class 12 (16 with mage armor
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
keeps its hoard in a battered wooden chest hidden in a cubbyhole at the bottom of the crevasse, under the northern bridge. The chest can’t be seen from the edge of the crevasse but is obvious to any
hopes that the Spider will somehow learn of his predicament and “arrange for his freedom.” Iarno “Glasstaff” Albrek Medium Humanoid (Human, Wizard), Lawful Evil
Armor Class 12 (16 with mage armor
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
proportioned for human use, as opposed to the dwarf-sized doorways and furnishings elsewhere in the mines. Both structures have battered and blackened masonry walls, their double doors cracked and scorched
Nezznar’s efforts at exploring the mine so far. There is also a sack of treasure amid the papers (see “Treasure” below). Nezznar the Spider Medium Humanoid (Elf, Wizard), Neutral Evil
Armor Class 11 (14






