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Returning 22 results for 'both beast diffusing college rounded'.
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Summon Beast
Legacy
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Spells
Tasha’s Cauldron of Everything
spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.
Bestial Spirit
Small beast
Armor Class 11 + the level of the spell (natural
;understands the languages you speak
Challenge — Proficiency Bonus equals your bonus
Flyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
a vast array of academic and magical specialties. As a Strixhaven student, you start with a well-rounded education in a rigorous first-year program. In your second year, you choose your preferred
bask in the adoration of cheering crowds! Colleges of Strixhaven College Description Lorehold Explores the past and preserves its lessons for future generations. Also called the College of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Transferring Colleges The loose association of minstrels and masters that was your bard college helps to define your knowledge and skills. Still, no matter what your original collegiate connections
, as a bard in an Acquisitions Incorporated campaign, you now focus that learning into your own personal school of business. College of Glamour The lessons taught by the College of Glamour are right in
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Artificers, pushing the boundaries of science and magic. The ancient traditions of the renowned Dhakaani daashor live on in the Forge Adept Artificers of today. The College of the Dirge Singer reflects
Druid to become a beast of steel. And the Warrior of the Living Weapon is a Monk path that can be followed by Warforged, Shifters, Changelings, or Kalashtar—reflecting the unique potential of each
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
beast can breathe only underwater.
Actions
Multiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
Summon Beast 2nd-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp) Duration
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
8th 1 — Giant eagle You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature
Wild Shape Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
1 — Giant eagle You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature
Wild Shape Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
suffering from broken bones, lacerations, and concussions, and half of them (rounded down) are at 0 hit points and dying; the rest have 1 hit point each. A character can rush to the building and use an
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge
. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
motivation, but it also might explain some of your class features or magic. A bard of the College of Lore might focus on the study of giants, a Rune Knight fighter (from Tasha’s Cauldron of Everything
have a connection with giant-sized or prehistoric animals. You might call on the spirits of cave bears, dire wolves, or eagle-eyed pteranodons, or you might use your magic to take the shapes of such creatures. Or you could have a dinosaur companion. Nikki Dawes A druid summons a primeval beast
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest. For example, when you are a 4th-level druid, you can recover up
disease. Nature’s Sanctuary When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
, chapter 6 presents three new species for Dhakaani player characters, along with two new class archetypes associated with the Dhakaani: the Forge Adept Artificer specialist, and the bardic College of
society. The most common Bards are the duur’kala (dirge singers); as a duur’kala, you’ll likely want to follow the College of the Dirge Singer included in chapter 6, or perhaps the College of Lore. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell slot or material components. Beast Speech You can cast speak with animals at will, without expending a spell slot. Beguiling Influence You gain proficiency in the Deception and Persuasion skills
of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest. For example, when you are a 4th-level druid, you can recover up
and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
, chapter 6 presents three new species for Dhakaani player characters, along with two new class archetypes associated with the Dhakaani: the Forge Adept Artificer specialist, and the bardic College of
society. The most common Bards are the duur’kala (dirge singers); as a duur’kala, you’ll likely want to follow the College of the Dirge Singer included in chapter 6, or perhaps the College of Lore. The
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
people together and settle disputes. The College of Glamour could reflect the enthralling song of the siren, but the College of Lore is also an option for a Landwalker Bard. As a Kalamer Landwalker, you’ve
Shadow may have captured members of their pod; they need help to defeat the beast. The Vengeful Storm. Though Kalamer are peaceful, the stormcaller Llaratala can no longer share the water with House
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
people together and settle disputes. The College of Glamour could reflect the enthralling song of the siren, but the College of Lore is also an option for a Landwalker Bard. As a Kalamer Landwalker, you’ve
Shadow may have captured members of their pod; they need help to defeat the beast. The Vengeful Storm. Though Kalamer are peaceful, the stormcaller Llaratala can no longer share the water with House
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villains they face might have a similar origin. The chimera in the dungeon isn’t just a random beast but the product of a divine curse. Mythic Fantasy Conflicts. Conflicts like these highlight the themes
Necromancy. Vampires open a college of necromancy, attracting evil necromancers who need fresh corpses for their studies. An order of vampire hunters seeks the characters’ help. Undying Monarch. A
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
. Nasaar duur’kala often train in the techniques of the bardic College of Whispers (from Xanathar’s Guide to Everything), while elite soldiers of the Kech Nasaar might be Gloom Stalker Rangers (also
maintain the beasts of that vault. However, the Kech Ruuska specialize in breeding and training them, producing the finest Beast Master Rangers, and keeping the widest range of exotic creatures in their
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
. Nasaar duur’kala often train in the techniques of the bardic College of Whispers (from Xanathar’s Guide to Everything), while elite soldiers of the Kech Nasaar might be Gloom Stalker Rangers (also
maintain the beasts of that vault. However, the Kech Ruuska specialize in breeding and training them, producing the finest Beast Master Rangers, and keeping the widest range of exotic creatures in their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of acolytes, assassins, guards, knights, spies, and veterans. Evildoers and enemies of the Gilded Eye are rounded up and brought to Helm’s Hold to face judgment. Those deemed to be under “demonic
who earn a living as caravan guards or beast hunters in the crags. One notable resident of Hundelstone is an inventor named Thwip Ironbottom (CG male rock gnome commoner). A spy for the Harpers, Thwip






