Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both beating diffusing company reading'.
Other Suggestions:
both being diffusing company readies
both being diffusing company reining
both being diffusing command relying
both being diffusing command rating
both being diffusing command readily
Monsters
Mordenkainen Presents: Monsters of the Multiverse
keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr. A tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with
Monsters
Curse of Strahd
hunters got on each other’s nerves, and their arguments became more frequent. At last, Ezmerelda suggested that they part company with some shred of their friendship still intact, and van Richten
.
The Great Vampire Hunt. While in the company of a Vistani caravan, Ezmerelda heard a rumor that Rudolph van Richten had gone to Barovia to slay the most powerful vampire of them all. She decided that
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
as the Ironclad Regiment. Though small, the company has built a reputation for beating the odds, thanks in large part to her adroit leadership. Beyond a life of fighting, the middle-aged dwarf is a
excuses herself to check on her company at the mercenary camp (detailed in the “Vogler Gazetteer” section). Ridomir “Cudgel” Ironsmile Cudgel Ironsmile (neutral, hill dwarf veteran) hails from the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
as the Ironclad Regiment. Though small, the company has built a reputation for beating the odds, thanks in large part to her adroit leadership. Beyond a life of fighting, the middle-aged dwarf is a
excuses herself to check on her company at the mercenary camp (detailed in the “Vogler Gazetteer” section). Ridomir “Cudgel” Ironsmile Cudgel Ironsmile (neutral, hill dwarf veteran) hails from the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
as the Ironclad Regiment. Though small, the company has built a reputation for beating the odds, thanks in large part to her adroit leadership. Beyond a life of fighting, the middle-aged dwarf is a
excuses herself to check on her company at the mercenary camp (detailed in the “Vogler Gazetteer” section). Ridomir “Cudgel” Ironsmile Cudgel Ironsmile (neutral, hill dwarf veteran) hails from the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Tree Trap This encounter can occur anywhere in Neverwinter Wood. Set the scene by reading the following boxed text: You come upon a sixty-foot-wide forest clearing, in the middle of which is a black
examination of a twig doll reveals something wrapped inside it. By breaking a doll apart, characters can see that it contains a still-beating pig’s heart. Any damage to a heart kills it and causes
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Tree Trap This encounter can occur anywhere in Neverwinter Wood. Set the scene by reading the following boxed text: You come upon a sixty-foot-wide forest clearing, in the middle of which is a black
examination of a twig doll reveals something wrapped inside it. By breaking a doll apart, characters can see that it contains a still-beating pig’s heart. Any damage to a heart kills it and causes
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Tree Trap This encounter can occur anywhere in Neverwinter Wood. Set the scene by reading the following boxed text: You come upon a sixty-foot-wide forest clearing, in the middle of which is a black
examination of a twig doll reveals something wrapped inside it. By breaking a doll apart, characters can see that it contains a still-beating pig’s heart. Any damage to a heart kills it and causes
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Adventure Begins The characters begin the adventure in the slave pens of Velkynvelve. Stripped of everything but their underclothing, they are at the mercy of the dark elves and in the company of
attacks the drow. The drow don’t kill any of the prisoners (leaving them unconscious at 0 hit points) but have no compunction about beating them.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Adventure Begins The characters begin the adventure in the slave pens of Velkynvelve. Stripped of everything but their underclothing, they are at the mercy of the dark elves and in the company of
attacks the drow. The drow don’t kill any of the prisoners (leaving them unconscious at 0 hit points) but have no compunction about beating them.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Adventure Begins The characters begin the adventure in the slave pens of Velkynvelve. Stripped of everything but their underclothing, they are at the mercy of the dark elves and in the company of
attacks the drow. The drow don’t kill any of the prisoners (leaving them unconscious at 0 hit points) but have no compunction about beating them.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Location in the Castle Drawn from the high deck, the fifth card in the card reading determines the location of the final showdown with Strahd—the place in Castle Ravenloft where the
snuffed out too soon.
Strahd faces the characters in Sergei’s tomb (area K85). Marionette (Jack of Hearts) Look to great heights. Find the beating heart of the castle. He waits nearby.
Strahd faces the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dwarves and others who desire wealth beneath the earth. Korreds prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr (see the Monster Manual
). They often gather with other korreds to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. In the depths of the Material Plane, korreds typically flee from other
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dwarves and others who desire wealth beneath the earth. Korreds prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr (see the Monster Manual
). They often gather with other korreds to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. In the depths of the Material Plane, korreds typically flee from other
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Korred Korreds are secretive creatures that have strong ties to earth and stone. They prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr. A
tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. Korreds typically flee from other creatures but become aggressive when they
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Location in the Castle Drawn from the high deck, the fifth card in the card reading determines the location of the final showdown with Strahd—the place in Castle Ravenloft where the
snuffed out too soon.
Strahd faces the characters in Sergei’s tomb (area K85). Marionette (Jack of Hearts) Look to great heights. Find the beating heart of the castle. He waits nearby.
Strahd faces the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Location in the Castle Drawn from the high deck, the fifth card in the card reading determines the location of the final showdown with Strahd—the place in Castle Ravenloft where the
snuffed out too soon.
Strahd faces the characters in Sergei’s tomb (area K85). Marionette (Jack of Hearts) Look to great heights. Find the beating heart of the castle. He waits nearby.
Strahd faces the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dwarves and others who desire wealth beneath the earth. Korreds prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr (see the Monster Manual
). They often gather with other korreds to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. In the depths of the Material Plane, korreds typically flee from other
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Korred Korreds are secretive creatures that have strong ties to earth and stone. They prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr. A
tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. Korreds typically flee from other creatures but become aggressive when they
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Korred Korreds are secretive creatures that have strong ties to earth and stone. They prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr. A
tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. Korreds typically flee from other creatures but become aggressive when they
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hearth. The Hearth In Candlekeep’s pub, guests and monks can enjoy each other’s company and a good meal. Read the following boxed text to describe the Hearth: The pub has a low ceiling supported by
up, one patron stands out among the rest: a chaotic good ogre wearing a headband of intellect. He sits by himself in a corner, reading a book titled The Sum of Theology by Saint Vetheera, a servant
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hearth. The Hearth In Candlekeep’s pub, guests and monks can enjoy each other’s company and a good meal. Read the following boxed text to describe the Hearth: The pub has a low ceiling supported by
up, one patron stands out among the rest: a chaotic good ogre wearing a headband of intellect. He sits by himself in a corner, reading a book titled The Sum of Theology by Saint Vetheera, a servant
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hearth. The Hearth In Candlekeep’s pub, guests and monks can enjoy each other’s company and a good meal. Read the following boxed text to describe the Hearth: The pub has a low ceiling supported by
up, one patron stands out among the rest: a chaotic good ogre wearing a headband of intellect. He sits by himself in a corner, reading a book titled The Sum of Theology by Saint Vetheera, a servant
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-hunters, dwarves, and others that desire wealth beneath the earth. Earthy Fey. Korreds prefer to keep their own company and occasionally consort with creatures of elemental earth such as galeb duhr. A
tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. In the depths of the Material Plane, korreds typically flee from other creatures
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-hunters, dwarves, and others that desire wealth beneath the earth. Earthy Fey. Korreds prefer to keep their own company and occasionally consort with creatures of elemental earth such as galeb duhr. A
tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. In the depths of the Material Plane, korreds typically flee from other creatures
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-hunters, dwarves, and others that desire wealth beneath the earth. Earthy Fey. Korreds prefer to keep their own company and occasionally consort with creatures of elemental earth such as galeb duhr. A
tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. In the depths of the Material Plane, korreds typically flee from other creatures
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and their arguments became more frequent. At last, Ezmerelda suggested that they part company with some shred of their friendship still intact, and van Richten agreed. Ezmerelda’s Prosthetic. Since
company of a Vistani caravan, Ezmerelda heard a rumor that Rudolph van Richten had gone to Barovia to slay the most powerful vampire of them all. She decided that he might need help and traveled for months
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and their arguments became more frequent. At last, Ezmerelda suggested that they part company with some shred of their friendship still intact, and van Richten agreed. Ezmerelda’s Prosthetic. Since
company of a Vistani caravan, Ezmerelda heard a rumor that Rudolph van Richten had gone to Barovia to slay the most powerful vampire of them all. She decided that he might need help and traveled for months
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and their arguments became more frequent. At last, Ezmerelda suggested that they part company with some shred of their friendship still intact, and van Richten agreed. Ezmerelda’s Prosthetic. Since
company of a Vistani caravan, Ezmerelda heard a rumor that Rudolph van Richten had gone to Barovia to slay the most powerful vampire of them all. She decided that he might need help and traveled for months
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
company of Syndra Silvane. For details of a sample villa, see “Merchant Prince’s Villa.” 6. Grand Souk The Grand Souk, or market, is one of the three beating hearts of Port Nyanzaru — the others being
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
company of Syndra Silvane. For details of a sample villa, see “Merchant Prince’s Villa.” 6. Grand Souk The Grand Souk, or market, is one of the three beating hearts of Port Nyanzaru — the others being
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
company of Syndra Silvane. For details of a sample villa, see “Merchant Prince’s Villa.” 6. Grand Souk The Grand Souk, or market, is one of the three beating hearts of Port Nyanzaru — the others being
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the reading rooms in the towers that face the Court of Air. Guests are permitted to ascend into those towers and read (but not copy) the tomes there, always in the company of one of the monks. One of
court-facing towers in the north wall, called the “necessariums” by the monks, are the main places in which visitors interact with the treasures of Candlekeep. They are honeycombed with reading rooms
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the reading rooms in the towers that face the Court of Air. Guests are permitted to ascend into those towers and read (but not copy) the tomes there, always in the company of one of the monks. One of
court-facing towers in the north wall, called the “necessariums” by the monks, are the main places in which visitors interact with the treasures of Candlekeep. They are honeycombed with reading rooms
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the reading rooms in the towers that face the Court of Air. Guests are permitted to ascend into those towers and read (but not copy) the tomes there, always in the company of one of the monks. One of
court-facing towers in the north wall, called the “necessariums” by the monks, are the main places in which visitors interact with the treasures of Candlekeep. They are honeycombed with reading rooms






