Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 24 results for 'both beauty diffusing commune reality'.
Other Suggestions:
both beauty diffusing common really
both beast diffusing common reality
both beast diffusing common readily
both beast diffusing common really
both beauty diffusing combine reality
Monsters
Fizban's Treasury of Dragons
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when contemplating the beauty and wonders of the
. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do … or than any of your selves do, really.
7
It is not my place
Monsters
Mordenkainen Presents: Monsters of the Multiverse
his beauty, from the cruel cast of his features to the six fingers on each hand and six toes on each foot.
Graz’zt surrounds himself with the finest of things and the most attractive of servants
Argent Palace, a grandiose structure in the city of Zelatar, found within his abyssal domain of Azzagrat. Graz’zt’s demonic influence radiates outward in a tangible ripple, warping reality
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating themselves to the
reality, a group of nine mind flayer arcanists used their arcane magic and psionics to weave a new truth. These nine called themselves the Alhoon, and those who follow in their footsteps are referred to by
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
glance of his burning eyes, promising a mixture of pleasure and pain. A subtle wrongness pervades his beauty, from the cruel cast of his features to the six fingers on each hand and six toes on each
Zelatar, found within his Abyssal domain of Azzatar. Graz’zt’s maddening influence radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location
Monsters
Fizban's Treasury of Dragons
never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it
of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do
Backgrounds
Guildmasters’ Guide to Ravnica
messenger, calm emotions, warding bond
3rd
plant growth, speak with plants
4th
aura of life, conjure minor elementals
5th
awaken, commune with nature
always straining to peer into another reality that seems to be just beyond my senses.
5
I’m uneasy if I can’t see plants growing or feel soil beneath my feet.
6
Seeing illness
Monsters
Fizban's Treasury of Dragons
contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it may arise.
3
What
experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do … or than any of
Monsters
Fizban's Treasury of Dragons
I am never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption
foundations of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Grasslands of Oreskos Unspoiled by roads or buildings, Oreskos is a land of striking natural beauty, where the plains and sky appear to go on forever. Craggy stone formations and ancient ruins dot
. At night, the movements of Nyx are striking, but images of the gods seem to keep their distance from this land where few pay them honor. Yet most non-leonin will never see this beauty. The leonin
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Personality Traits d8 Trait
1 I am never so content as when contemplating the beauty and wonders of the multiverse.
2 I am a sworn protector against the depredations of the Far Realm, and I
more kaleidoscopic reality than you do … or than any of your selves do, really.
7 It is not my place to interfere. I merely seek to observe, learn, and understand.
8 With a true
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
table explores the sorts of plots the god might pursue. Keranos’s Divine Schemes d4 Scheme
1 Bored with the temporary beauty of violent weather, Keranos creates a massive, self-perpetuating
unique physical laws and strange truths. Some of the inhabitants escape the isle and begin infecting the rest of Theros with their alternate reality.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cruel, an extreme narcissist who delights in surrounding himself with objects of beauty and luxurious comforts. Beneath this sneering self-assurance lies a bitter being who loathes himself and holds
masks, thus ensuring that no one’s beauty would outshine his own. As he aged, Marlos turned to magic to preserve his fading beauty. After searching for years, he found a ring that contained the stolen
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren. Preserve Your Own Light
. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can’t preserve it in the world. Be the Light. Be a glorious beacon for all who live in despair
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fiendish satraps rule city-islands of obsidian that drift atop seas of magma, their minions producing metalcraft of surpassing beauty and quality. Fernia Manifest Zone Features d4 Feature 1 Spells
reality. New arrivals are subject to forced conscription when encountered (whether by angel, demon, or devil), if they aren’t summarily dispatched. Amid the constant strife, windstorms of blades scour
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the colony for their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating
reality, a group of nine mind flayer arcanists used their arcane magic and psionics to weave a new truth. These nine called themselves the Alhoon, and those who follow in their footsteps are referred
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
wrongness pervades his beauty, from the cruel cast of his features to the six fingers on each hand and six toes on each foot. Graz’zt surrounds himself with the finest of things and the most attractive
radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his power. Graz’zt’s lair is a den of ostentation and hedonism. It is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
eyes
Gadhelyn CN Independence, outlawry Nature, Trickery Leaf-shaped arrowhead
Hanali Celanil CG Love, beauty, the arts Life Golden heart
Kirith Sotheril NG Divination, illusion
Adventurer’s Guide
Corellon Larethian The creator of all elves is both chaos and beauty personified. Corellon is as fluid and changeable as a breeze or a brook — quick to anger, but equally quick to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
flattery festered with poisonous vanity in Zalkoré’s mind until she bargained with an erinyes to retain her youth and beauty forever. The erinyes fulfilled the deal by transforming the queen into a medusa
the jungle: a hanging garden of exotic beauty. Water streams down the steps between two massive elephant carvings. Beyond them, a broad, flooded avenue runs arrow-straight for more than a hundred feet
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
describe Annam as a sleeping god whose dreams formed the substance of reality and allowed other gods to create within it. Annam is often described as an all-knowing god whose deep learning, profound
. Stone giants frequently appeal to her as an artistic muse, trusting that her love of beauty will inspire their work. Karontor Karontor is the elder twin of Grolantor. In a handful of myths, Karontor
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
bridges spiral and swirl everywhere. Some groves have no gravity, and visitors are encouraged to float among the beauty and reflect upon their lives. Reasons to Visit. Adventurers might visit the
by mages are frigid cracks in reality leading to the Plane of Ice, Stygia (the frozen fifth layer of the Nine Hells), Limbo, and other distant planes. Adventurers might be asked to deal with monsters
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
since they arrived. The goblins tried to block the rift with two lab tables, not realizing that grells from the Feeder Trenches (see the “Rift in Reality” section below) could simply float over the
goblins drank in a recent game of drink-or-dare. Rift in Reality. The rift leads into the Far Realm to a location called the Feeder Trenches. The Feeder Trenches are described in the “Far Realm Rifts
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Arcanist deviants that taste freedom from the colony react in a variety of ways. Some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony
far from their grasps.
Confronting this awful reality, a group of nine mind flayer deviants used their arcane magic and psionics to weave a new truth. These nine called themselves the alhoon, and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the region hears whispers from celestial beings or refrains of celestial choirs. The character can ask those voices one question as if using the commune spell. 49–54 Aberrations, fiends, and undead in
the Outer Planes to dwell in the Far Realm. There they transform over eons into abominations or elder evils, seething in a reality with its own laws. All who stay in the Far Realm are eventually twisted
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
trace, speak with animals
1/day each: commune with nature (cast as 1 action), conjure woodland beings, hallucinatory terrain (cast as 1 action)
Shining Falls Traffic on the Delimbiyr River comes
. Silverymoon is an enlightened place, with a great library, breathtaking temples and shrines, and respected schools of magic, art, and music. Its beauty awes visitors and is the subject of many bardic songs






