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Returning 35 results for 'both been designed creatures roaming'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
While inactive, the mobility wonder resembles a metal turtle shell with straps. It is designed to be worn on your back or flank, depending on your anatomy. Once wound, the mobility wonder transforms
into a personal transport device and remains active for 24 hours. While active, the mobility wonder increases your Speed to 30 feet. Other creatures can’t remove your mobility wonder from you unless you allow it.
Magic Items
Forgotten Realms: Adventures in Faerûn
Utilize action each turn.
Once wound, a Mechanical Wonder remains activated for the duration specified in the wonder's description below.
Domestic Wonder (Uncommon). This bipedal wonder is designed to
.
Mobility Wonder (Common). While inactive, the mobility wonder resembles a metal turtle shell with straps. It is designed to be worn on your back or flank, depending on your anatomy. Once wound, the
Magic Items
Forgotten Realms: Heroes of Faerûn
designed to assist with household duties. It vaguely resembles whatever species its creator used as inspiration. An activated domestic wonderuses the Domestic Wonder stat block. The wonder is an ally to you
resembles a metal turtle shell with straps. It is designed to be worn on your back or flank, depending on your anatomy. Once wound, the mobility wonder transforms into a personal transport device and
Monsters
Mordenkainen's Fiendish Folio Volume 1
damage.Deep within the Ethereal Plane are the demiplanes, miniatures worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm
, built for a specific purpose. Some are fortresses, designed to keep wanderers from the material world away. Others are far more sinister, dark realms where evil dreams take root and become ghastly
Monsters
Quests from the Infinite Staircase
condition ends on a creature early if the creature takes damage or if another creature uses an action to shake it awake.Combat robots are designed for security or military action. They make able sentries
and are usually programmed to take intruders prisoner before resorting to lethal force. Combat robots signal their pursuit with built-in sirens and flashing lights, warning nearby creatures of their
Monsters
Bigby Presents: Glory of the Giants
frozen statues with a touch or blast enemies with frigid wind. Achieving vengeance is not always enough to grant these creatures rest; often, their hatred and loathing of the living is sufficient to
keep them roaming the wilds for years after their murderers are slain.
A frostmourn looks like a desiccated corpse mummified by exposure to bitter cold. It carries the marks of its death on its body: a
classes
What is truly natural? The warforged are living creatures, despite being constructed from wood and steel. Druids who embrace the Circle of the Forged explore the potential of the
learning what you’re capable of? Or, if you’re a Warforged, were you designed with the potential to assume multiple forms . . . and if so, who created you, and why?
classes
What is truly natural? The warforged are living creatures, despite being constructed from wood and steel. Druids who embrace the Circle of the Forged explore the potential of the
learning what you’re capable of? Or, if you’re a Warforged, were you designed with the potential to assume multiple forms . . . and if so, who created you, and why?
Monsters
Icewind Dale: Rime of the Frostmaiden
iron golem's shape can be worked into any form, though most are fashioned to look like giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth
golems bear weaknesses inherent in their materials or the power of the elemental spirit bound within them, iron golems were designed to be nearly invulnerable. Their iron bodies imprison the spirits
Monsters
Quests from the Infinite Staircase
condition (escape DC 15). The robot has two cargo tentacles, each of which can grapple one target.
Tractor Beam. The robot casts Telekinesis, targeting only creatures with the incapacitated condition
robots designed to be in public view—such as units that carry out deliveries, repairs, or transportation—have voices that more closely mimic those of their creators. These robots employ
Magic Items
Waterdeep: Dungeon of the Mad Mage
This ornate chair is designed to propel and maneuver a ship through space.
Passive Properties. The following properties of the helm come into play even when no creature is attuned to it:
When
the edges of the hull in all directions for a distance equal in length to the vessel’s beam, so that creatures aboard and near the ship can breathe normally in space. The temperature within the
magic-items
This small carved stone is typically bound to a leather strap worn around the wrist or neck. Designed by the Dhakaani duur’kala, the Vola’khesh facilitates communication between elite
’khesh, you can take a Bonus Action to whisper a message. This message is heard by all creatures within 120 feet wearing a linked Vola’khesh. Magical silence, 1 foot of stone, 1 inch of
Equipment
Built and used by mind flayers, nautiloid;nautiloids are designed exclusively for space travel. They can’t float on water, nor can they land safely on the ground.
As an action, a creature
attuned to a nautiloid’s spelljamming helm and in physical contact with the ship can transport the nautiloid and all creatures and objects aboard it to a different plane of existence, at or near a
Monsters
Fizban's Treasury of Dragons
psionic power to weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local
found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair
Monsters
Fizban's Treasury of Dragons
weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural
are found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the
Monsters
Fizban's Treasury of Dragons
deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair of a
Monsters
Fizban's Treasury of Dragons
disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
’s assault on a fire giant has attracted the attention of the giant’s clan, and now the dragon seeks aid.
4
Villagers have been going missing, and then are found weeks later roaming the
Monsters
Storm King's Thunder
valley is warm throughout of the year — an oasis in the cold, cold north. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the vale&rsquo
about the deeds and whereabouts of surface-world creatures in the North and along the Sword Coast than any other being alive today. Old Snarl obeys strange whims that prompt him to perform acts of
Species
Acquisitions Incorporated
of the goblins were places of terror to the new creatures those goblins became, and the verdan quickly fled to the surface and into the sunlight.
When they arrived in the new lands of the surface
discoveries is that their physical forms change as they age, signifying that the mutative power of That-Which-Endures is not done with them. The first verdan emerged from the Underdark as creatures of goblin
Warforged
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
designed.
Although they were manufactured, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids
of Thronehold gave them freedom, but many still struggle both to find a place in the post-war world and to relate to the creatures who created them.
The typical warforged shows little emotion. Many
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Eye of the Beholder Difficulty: Medium This map puzzle is designed to lead a party through a dungeon where a roaming beholder doesn’t wish to be disturbed. A series of clues tie to the word “eye
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Eye of the Beholder Difficulty: Medium This map puzzle is designed to lead a party through a dungeon where a roaming beholder doesn’t wish to be disturbed. A series of clues tie to the word “eye
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Eye of the Beholder Difficulty: Medium This map puzzle is designed to lead a party through a dungeon where a roaming beholder doesn’t wish to be disturbed. A series of clues tie to the word “eye
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Kobolds are a lot less cute when they learn how to cast fireballs.
— Volo
Kobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures actually have a
a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Airships in Combat Noor Rahman Though few airships are designed for warfare, the skies of Khorvaire are rife with potentially dangerous encounters. The following rules are designed to make aerial
combat simple and exciting—whether it’s combat between two airships, combat between characters on an airship and one or more flying creatures, or combat between characters and other creatures on the deck of an airship.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Airships in Combat Noor Rahman Though few airships are designed for warfare, the skies of Khorvaire are rife with potentially dangerous encounters. The following rules are designed to make aerial
combat simple and exciting—whether it’s combat between two airships, combat between characters on an airship and one or more flying creatures, or combat between characters and other creatures on the deck of an airship.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Airships in Combat Noor Rahman Though few airships are designed for warfare, the skies of Khorvaire are rife with potentially dangerous encounters. The following rules are designed to make aerial
combat simple and exciting—whether it’s combat between two airships, combat between characters on an airship and one or more flying creatures, or combat between characters and other creatures on the deck of an airship.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Siege Equipment Siege equipment includes objects designed to assail castles and other walled fortifications. Most siege weapons require creatures to move them, as well as to load, aim, and fire them.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Siege Equipment Siege equipment includes objects designed to assail castles and other walled fortifications. Most siege weapons require creatures to move them, as well as to load, aim, and fire them.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
New Rules and Styles The creatures in this book generally follow the core rules, but we’ve made a few tweaks. These new rules and presentation styles are designed to make combat encounters easier to run, more fun, and more memorable.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Siege Equipment Siege equipment includes objects designed to assail castles and other walled fortifications. Most siege weapons require creatures to move them, as well as to load, aim, and fire them.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
New Rules and Styles The creatures in this book generally follow the core rules, but we’ve made a few tweaks. These new rules and presentation styles are designed to make combat encounters easier to run, more fun, and more memorable.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
New Rules and Styles The creatures in this book generally follow the core rules, but we’ve made a few tweaks. These new rules and presentation styles are designed to make combat encounters easier to run, more fun, and more memorable.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
opponent, your best candidate for that foe is one of the game’s legendary creatures, which are designed to fill this need. If the battle involves multiple monsters, decide roughly how many creatures you want to use before continuing with step 3.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
opponent, your best candidate for that foe is one of the game’s legendary creatures, which are designed to fill this need. If the battle involves multiple monsters, decide roughly how many creatures you want to use before continuing with step 3.






