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Returning 35 results for 'both been detail conjure realms'.
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Dark Elf (Drow)
Legacy
This doesn't reflect the latest rules and lore.
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Species
Player’s Handbook (2014)
, learn to conjure forth both light and darkness. Your kin tend to have stark white hair and grayish skin of many hues.
The cult of the god Lolth, Queen of Spiders, has corrupted some of the oldest
drow cities, especially in the worlds of Oerth and Toril. Eberron, Krynn, and other realms have escaped the cult’s influence—for now. Wherever the cult lurks, drow heroes stand on the front lines in the war against it, seeking to sunder Lolth’s web.
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The Gods of the Multiverse section contains a sample pantheon
, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Appendix A: The Multiverse This appendix provides an overview of the multiverse, the overarching reality that encompasses D&D’s countless worlds and adventures. These realms are explored in greater
detail in the Dungeon Master’s Guide, along with other planes like the Far Realm, Negative Plane, and Positive Plane. COUPLEOFKOOKS
Backgrounds
Baldur’s Gate: Descent into Avernus
;performing sacred rites is not the same thing as channeling divine power.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your
religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Etizalan and begin their investigation there. You can use the “Tletepec Gazetteer” section at the end of this adventure as a starting point to detail the region. Forgotten Realms. The region of Tletepec
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
the fabric of reality. Powerful mages conjure incredible constructs and terrifying entities. Beings from other realms stray into the world, bringing miracles and mischief with them. Around every bend is a new wonder to behold.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sagorpur. If you wish to further detail that region, use the “Shankhabhumi Gazetteer” section at this adventure’s end as a departure point. Eberron. Shankhabhumi could appear as its own island
between the continents of Khorvaire and Xen’drik. Alternatively, it could be a hidden nation in Xen’drik, east of Dread Lake. Forgotten Realms. Shankhabhumi might be found in the jungles south of the Shining Sea, near Chult, or as its own island west of Lantan.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
clearing 5 miles upriver from Djaynai. If you wish to further detail these lands, use the “Djaynai and Janya Gazetteer” section at this adventure’s end as a starting point. Forgotten Realms. Djaynai
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
outside Akharin Sangar. If you wish to further detail this land, use the “Akharin Sangar Gazetteer” section at this adventure’s end as a departure point. Forgotten Realms. Akharin Sangar fits in well along
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
seen on the surface above. You are at home in shadows and, thanks to your innate magic, learn to conjure forth both light and darkness. Your kin tend to have stark white hair and grayish skin of many
hues.
The cult of the god Lolth, Queen of Spiders, has corrupted some of the oldest drow cities, especially in the worlds of Oerth and Toril. Eberron, Krynn, and other realms have escaped the cult’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Citadel arrive near the city of Anisa. Use the “Sensa Empire Gazetteer” section to further detail the region. Eberron. At a distant edge of the Menechtarun Desert on Xen’drik, Sensa could be a secluded
oasis of peace amid the famously dangerous continent. Forgotten Realms. The Sensa Empire might lie near to or within the desert of Anauroch. If placed at the edge of the great desert, it could be a rich trade partner to surrounding lands. If hidden deeper within, it might be a land of near-legend.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
outside Yeonido. If you wish to further detail the city and its surroundings, use the “Yeonido Gazetteer” section at the end of this adventure. Dragonlance. Either the island of Enstar or the New
Coast region could host Yeonido. The distant relationship between the people of Krynn and their gods could be another reason why some of the city’s dead have difficulty finding peace. Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the southern gate of Yongjing in a plaza staffed by helpful attendants. If you want to add further detail to the lands around Yongjing, use the “Yongjing Gazetteer” section at this adventure’s end as a
starting point. Forgotten Realms. Yongjing could be the capital of any nation east of the Sunrise Mountains or of a new island realm in the Trackless Sea. Alternatively, lands such as Chessenta
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tayyib Empire and Umizu. When peoples from those realms arrived at the Radiant Citadel, the Pearl Carp and the Sard Elephant awakened, and representatives have since joined the Speakers for the
Ancestors. This gives the people of the Radiant Citadel hope that other lost civilizations might also be found. This section provides overviews of two additional lands connected to the Radiant Citadel. Detail and incorporate them into adventures as you please.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Characters traveling from the Radiant Citadel arrive in Godsbreath about a mile outside Promise. If you wish to further detail this land, use the “Promise Gazetteer” section at this adventure’s end as a
departure point. Forgotten Realms. Godsbreath could be a region in Turmish, with Promise replacing Alaghôn or Nonthal. Godsbreath could also be part of Featherdale in the Dalelands, adding its
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to detail the region however you please. Eberron. San Citlán might appear between the Blade Desert and Endworld Mountains in eastern Khorvaire, a location that might lead you to add more elves and
dinosaurs into the mix, given the proximity of Valenar and the Talenta Plains. Forgotten Realms. This adventure could easily be placed on the edge of Anauroch, potentially along either the Graycloak
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Intelligence (Investigation) check to decipher. The notes detail Vertrand’s research into magical vortices, and how to widen and destabilize planar portals. Treasure. Vertrand’s spellbook is in the
desk’s top drawer. It contains all the spells he has prepared, plus legend lore, conjure elemental, and planar binding. The spells are written out using a form of Braille script.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
number of designs focused on threats integral to the Tyranny of Dragons campaign. This includes explorations of well-known Forgotten Realms villains, like the Cult of the Dragon and the Red Wizards of Thay
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
number of designs focused on threats integral to the Tyranny of Dragons campaign. This includes explorations of well-known Forgotten Realms villains, like the Cult of the Dragon and the Red Wizards of Thay
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
number of designs focused on threats integral to the Tyranny of Dragons campaign. This includes explorations of well-known Forgotten Realms villains, like the Cult of the Dragon and the Red Wizards of Thay
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your innate magic, learn to conjure forth both light and darkness. Your kin tend to have stark white hair and grayish skin of many hues. The cult of the god Lolth, Queen of Spiders, has corrupted some
of the oldest drow cities, especially in the worlds of Oerth and Toril. Eberron, Krynn, and other realms have escaped the cult’s influence—for now. Wherever the cult lurks, drow heroes stand on the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Plane. Many nalfeshnees view themselves as prospective demon lords and seek to conquer realms of their own. They often use promises of fiendish magic or Abyssal alliances to tempt ambitious mortals
into ruinous pacts. Should they run out of patience, nalfeshnees conjure visions of the Abyss and other nightmares to terrorize others into obeying. Nalfeshnee Large Fiend (Demon), Chaotic Evil
AC 18
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
looking to pick a fight with a foreigner. Example: The Forgotten Realms The world of the Forgotten Realms provides an extensive example of currencies. Although barter, blood notes, and similar letters of
realms of Thay and Halruaa) use the currencies of other realms when trading abroad because their own coins and tokens are feared to be magically cursed, and so are shunned by others. Conversely, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
realms that rumble with earthquakes. As much as they enjoy enslaving others, the dao hate being enslaved. Powerful wizards have been known to lure dao to the Material Plane and trap them in the
can innately cast the following spells, requiring no material components:
At will: detect evil and good, detect magic, stone shape
3/day each: passwall, move earth, tongues
1/day each: conjure
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Protectors Prerequisite: Level 9+ Warlock, Pact of the Tome Invocation A new page appears in your Book of Shadows when you conjure it. With your permission, a creature can take an action to write its
slot. Otherworldly Leap Prerequisite: Level 2+ Warlock You can cast Jump on yourself without expending a spell slot. Pact of the Blade As a Bonus Action, you can conjure a pact weapon in your hand—a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Protectors Prerequisite: Level 9+ Warlock, Pact of the Tome Invocation A new page appears in your Book of Shadows when you conjure it. With your permission, a creature can take an action to write its
. Otherworldly Leap Prerequisite: Level 2+ Warlock You can cast Jump on yourself without expending a spell slot. Pact of the Blade As a Bonus Action, you can conjure a pact weapon in your hand—a Simple
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
control water, freedom of movement
9th
conjure elemental, scrying
Desert Druid Level Spells 3rd
blur, silence
5th
create food and water, protection from energy
7th
blight, hallucinatory
force beyond personification, but also encompasses the worship of Beory, the Oerth Mother, as well as devotees of Obad-Hai, Ehlonna, and Ulaa.
In the worlds of Greyhawk and the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villainous beings become Darklords, able to exercise great power but confined to realms that twist their desires, capturing them in cycles of dread and despair. Mists surround each of the Domains of Dread
blamed on the Mists. The following Domains of Dread are among the most infamous. They are described in more detail in Van Richten’s Guide to Ravenloft. Barovia The towering spires of Castle Ravenloft loom
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wegwiur, the rovers of the Hunting Lands) and the North Kingdoms were, as now, independent of the politics of the south. The contraction of the two southern realms over the last two centuries is the
information and respond to questions from the party. If the characters miss an important detail, this NPC can reinforce details in a way books and recollected facts can’t.
Any one of these methods is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Saltmarsh develops under their control. They intend to ignite open war between Keoland and the Sea Princes, leaving both realms battered and weakened while the Brotherhood moves in. Unlike the other
Brotherhood agent in town. Tall, lean, tan, with short silver hair, he speaks in precise, measured statements of a man who has a keen eye for detail. He is dispassionate and takes a protective stance
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Star Spawn Emissary Greater Star Spawn Emissary
Few understand the full hungry hostility of the multiverse. Star spawn emissaries are the fingers of alien realms, digits that tip the scales of
the traits and actions of the previous form and gains those of the new form. The accompanying stat blocks detail both of the emissary’s forms.
Lesser Form A star spawn emissary’s lesser form allows
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can cast conjure elemental once using a warlock spell slot. You can’t do so again until you finish a long rest. Mire the Mind Prerequisite: 5th level You can cast slow once using a warlock spell slot
, whenever you take the Attack action on your turn. Visions of Distant Realms Prerequisite: 15th level You can cast arcane eye at will, without expending a spell slot. Voice of the Chain Master
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Mortuary Locations The following sections detail locations in the Mortuary. Each section includes a map of the location and an encounter designed to showcase the location’s unique elements. You can
destroyed. Nevervault For Characters of 8th–10th Level Robson Michel The crypts of the Nevervault imprison deathless threats with a tenacious grip on the realms of the living In this encounter
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. For example, the chest can conjure a plate of strawberries, a bowl of hot soup, a flagon of water, a stuffed animal, or a bag of twenty caltrops. Food and drink conjured by the chest are delicious
rituals and ceremonies in chilling detail. Nestled among these descriptions is a spell that wizards can learn (frost fingers, described later in this appendix) and a poem called “Rime of the Frostmaiden
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
recover it for her (short of an artifact, she can supply anything if given enough time to send word to Iuz). If her offer is rebuked, agents of Iuz conjure a team of demonic assassins to take the device and
means of a powerful curse: Xolec can leave the cellar only if someone pure of heart carries him from it. Xolec is best left trapped, except for one detail: by a stroke of fate, agents of the Scarlet






